[3x] +3 RP to Prototype F.
+3 RP to Prototype F. I finally place you down on the Battlefield.
3/???
I stab a Terror Skeleton through the knee to pin it in place, before stealing it's nuclear warhead and running off with the bomb.
Le gasp! Terror Skeleton disarmed!
Hmm all bunker systems functional. Pretty good. Yeah we good. Hungry visitor looks at the safety timer:
Time till safety:
00:00:00:00.1
00:00:00:00.0
safety: now
He begins to chuckle. The timer is needed since no kind of frequency could be sent from this location. What is the timer for?
Some kind of thing... er... what was it again. Yeah. F E A R F R E Q U E N C Y (using 1 Action and 2 CP)
Basically complex nanomachines that needed time to enrich in the nano forge. But since the timer just got to 0... they no longer need that.
The nanomachines phase into the 3rd dimension on the field and begin shooting air particles around, creating specific wave patterns that they slowly become part of.
That is phase 1.
The nanomachines calibrate to the patterns they move in and then send a signal into the 4th dimension, where portal machines reside in.
That is phase 2.
The portals send the requested gravity to certain places to certain times and increase the pattern from there... the nanomachines are no longer needed.
That is all.
What do those patterns do?
It is a slight hum to the human ear. You can compare the impact on any kind of brain to... water on redstone that is sprinkled on a dirt block.
Run time of brain destroy sound? Till someone destroys the portal machines sitting somewhere in the 4th dimension.
HV also does something with the other 2 power points. He adds a bomb build facility and a bomb research machine to the bunker.
You create a brain destroyer ray, if I read this correctly, using 1 action and 2 CP. It's rather weak due to only being worth 3 CP.
You try and summon more stuff, but due to only putting 1 CP in each of them, the creation fails.
A guy randomly appears! He looks like Agent Smith, except that his suit is completely pink and his sunglasses have rhinestones.
All Actions + All CP: the Guy creates a Virus that infects the Sim! It will cause random effects against the PG forces.
You summon
The Glitch. Oh hell.
The wings give me a bonus to my attack when I'm hitting something in the air. That good?
Edit: Forgot to use my actions. I create the hilt of a sword.
Alright!
You create the hilt of a sword.
I point out the fortress is not completely healed yet
(x3+7CP) I Summon the Vampiric Medic
75K HP, 15K Att
Health Points:0
Passive:half of Attack is turned into Healing points which can be used with a turn to heal yourself or one person
CP:26
Vampiric Medic summoned! Health Points are renamed to Vitality Points to avoid confusion with HP.
FOCUS
The Tanks discover a moment too late that Spatial portals have appeared in their main cannon barrels, and that those portals lead to the innards of the turning mechanisms of their own turrets.
The tanks will shoot themselves this round!
The energy ball pauses on its escapade and considers the golden palace, before ultimately running away from it, but taking note of the location, just in case.
2 notes of energy are gathered even further and used to stabilize the shell(?) making up the energy ball. They cross cross and go under and around each other, gathering the wasted last attempt to empower this try.
With it's last fresh energy, it ..... considers..... before spitting it out, and it turns into another ball of energy, orbiting around it like its kin. Being notably more dim, it seems to be dark enough for a bystander to observe and see a sheen of chrome underneath the rays of light, if they had sunglasses. 1/30 another passive
The other orb is just left to..... grow, for lack of better word. Becoming brighter, and brighter. (Sooooooo, this is a utility entity, while the other is more defensive, that's all I'm gonna say right now. I'll describe what they can do later, or at least hint towards it)
You gain 1 AC, but with a weakened Stability bar.
EOTB:
[AG Phase]
Prototype F uses Generic to gain more RP. The Glitch turns on No-clip for the bear, then shoves it into the Skeleton and disables the noclip, telefragging them both, dealing 10,000 damage to them (which kills the Skeleton). The Vampire medic jabs the Bear with a needle, dealing 15,000 damage, and gains 7,500 Vitality Points.
[N Phase]
Ru'ule Sixoth stares into the distance impatiently.
[PG Phase]
The Tanks rev up… and fire… dealing 100,000 damage to themselves. That is a vast oof.
The Skeleton Bear tries to attack, but due to having lost integrity from the Glitch, RNG laughs and he just glitches out.
The Godmodder types up some bug fixes, dealing 25% Stability damage to the Glitch.
Battlefield:
TERRAIN: Simulated Field. No effect.
WEATHER: Light Drizzle.
FIELD EFFECTS: The Vast Error.
ADVANTAGE: N/A.
[GM] The Godmodder. 17 / 20 Hp.
[A] The Supermagical Magicman's Magical Staff of Magic Magicness. Is incredibly magical. Magic. 7 / 9 Durability.
[PG] Skeleton Bear. 25,000 / 50,000.
65% Integrity.
[PG] Tank Squadron. 200,000 / 300,000 Hp.
[N] Ru'ule Sixoth. 100,000 / 100,000 Hp. ??? A.
[AG] Vampiric Medic. 75,000 / 75,000 Hp. 15,000 x A. Vitality Points: 7,500. Gains vitality points equal to half the damage it deals, vitality points can be used to heal entities.
[AG??] The Glitch. 75% Stability.
- Simulation Integrity: 98%
- Physics Engine Integrity: 100%
- Entity Integrity: 100%
- Player Integrity: 100%
- Faction Integrity: 100%
[AG] Prototype F. 255,000 / 300,000 Hp. RP: 5. (1R) Actions: Regemerate | Generica | Attack | Heal. Expand:
IIIII
Modules: N/A.
Research Projects:
Baby's First Module: 4 / 5.
Labyrinth: 4 / 10.
Survivor: 4 / 5.
The Power of NO and U: 4 / 20.
[AG-That_Random_Guy] Fortress. 110,000 / 110,000 Hp. 5 AC. Passive charges within have moderate resistance to disruption! There are no entities or charges inside the Fortress at the moment.
[AG] That_Random_Guy. 16 / 20 Hp. CP: 3.
[AG] Ender_Smirk. 15 / 20 Hp. CP: 33.
[AG] I just write. 12 / 20 Hp. CP: 33.
[AG] Dragon of Hope. 15 / 20 Hp. CP: 33. Fire Breath. (100% Stability) Wings: Deals more damage when airborne! (100% Stability)
[A] ⇐||
[AG] JOEbob. 20 / 20 Hp. CP: 3.
Passive Charges:
Armor Layers: 6 / 10. In fortress.
Repairbot: 6 / 10. In fortress.
Paradoxical Shenanigans: 6 / 16.
Bunker under the Field:
[AG] hungry visitor. 16 / 20 Hp. 1 AC (100% Stability!) CP: 30.
[AG] Brain Destroyer Ray. 5,000 / 5,000. Stun! X 1 A.
Somewhere on the Outskirts of the Simulation:
[AG??] Gnich. 20 / 20 Hp. CP: 30. 1 AC. (50% Stability. Cannot rise above 50.)
Passive Charges:
???: 4 / 30. (Gnich's)
???^2: 2 / 30. (Gnich's)