- Location
- OK
Almost certainly. While I haven't decided quite yet on the exact mechanics for Towers (eg, which games), there's just too much comedy potential for people going "Wtf?!" when they see it happen (or are forced to participate).
Honestly, that's one of my few disappointments with Disgaea 7, that doing Tower Attacks isn't really a big thing anymore.
Can you? I know you can fuse someone into another character and learn their stuff if you have enough mana, but I don't recall that equipping them, offhand.
Give me like, five minutes, I'll boot it up and test it!
*EDIT*
Yup! In Phantom Brave, there is no difference from Lifting and Equipping, due to Objects and Items being the same thing (So Marona can confine phantoms to equipment by throwing her own item down, for example).
In olden times, I would actually use this to chain high level confinement, because I could have marona confine a phantom to her own item, then have them throw down their item, and she uses that as well, repeat ad infinitum.
By having Ash lift Marona and throw her into a crowd of enemies, I could basically explode my entire team out like a little-girl-shaped clown car filled with my multi-fused slime gods and all that jazz.
It's honestly AMAZING, because you can equip ANYTHING in Phantom Brave. In my first playthrough, I had Ash use a Boulder I got from level one, for the entire playthrough, fusing all my strongest loot into the boulder to boost its power over and over, and give the boulder all of the endgame abilities.
Ash would literally be able to use legendary sword attacks, using a fucking rock. It was amazing.
I also have a *legendary* story, where Phantom Brave solidified itself as my all-time favorite. I was in a Dungeon, Marona was dead, all my party members had run out of time, and I had ONE character left in the entire party, and they only had one more turn before they would despawn.
I was wracking my brain, because I didn't want to get a gameover (You got HARDKICKED to title screen on death in this game, and I was deep into this dungeon)
Eventually, I realized with amazement that I did have a way out, because I had fused a Dungeon Monk into Marona at extreme cost, giving her the incredibly expensive Dungeon Escape active ability. I thought, since she was dead, I couldn't use it, until I remembered you get all of the actions of ANYTHING you pick up.
Because Marona left behind a body, I was able to have my last character pick up her unconscious body, and use it like a goddamn magic wand to cast Dungeon Escape, since she knew it.
It made me feel more genius than I had EVER felt in any tactical RPG. No other game has given me a "Eurika!" moment like that.
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