- Location
- Everywhere
Defeat The Apocalypse
The End Of Days are here. High in the skies, a great army of Angels fly and sing the praises of the Lord. They let the people of the world know that the time has come, and that paradise is at hand. Many unbelievers will die and the faithful will be tested. Very soon the seven seals will be opened, and the world will end in fire to be reborn as paradise for those who believe.
But not everyone is okay with that.
As the end times come, certain boundaries begin to break down. Not big ones of course. The ones that present a danger to the Heavenly host are being willed shut by God. But there are some beings who fight against what is said to be inevitable, sorcerers, lesser demons, people who should not exist falling through the cracks in reality caused by the destabilization the Apocalypse brings, and many more….
The ones who have gained this power have chosen to stand up in the face of The End and battle against it. The Angels are confronted by this resistance, who stand in defiance of the Lord's plan. Thus, the Angels descend, to smite these heathens who dare to fight against fate and the armies of the Divine.
You are these Heathens. You are the Resistance. Now you must fight against all the armies of Heaven, to save the world and all who live in it, not just the Believers, but all the other good men and women who face destruction.
It's time to Defeat The Apocalypse.
Angelic Army: 1000/1000
Rules
Welcome to Defeat the Apocalypse! A game based on/inspired by the Destroy the Godmodder series and it's other spinoffs. In this game your goal is to battle against Heaven and God to prevent the apocalypse, using creative and well thought-out attacks and strategies, as well as creating and summoning powerful entities. And of course, teamwork. (Friendship yaaaay)
Here are the main rules:
- No double posting. Please wait until at least one person has posted after you to post again, and do not post more than two times a turn.
- Attacks cannot instantly annihilate an enemy.
- You cannot summon an Entity that is stronger than the current opponents.
- Be kind and respectful to all other players of the game.
- Please don't fit many actions into one post, limit yourself to a reasonable amount.
- Finding well thought-out loopholes in these rules is encouraged and respected.
Gameplay/Actions
Each round, a player details what they are going to do and how they do it. Actions and attacks have a higher chance of succeeding the more creative and well thought-out they are. Players can also work together to increase the chance of success.
The end of the round is when the opponents react to the players actions and their effects, as well as performing their own actions at the end of the turn.
Players do not generally die, but on certain occasions they will gain health bars and take damage. If your health goes to zero at this time, you are dead and have to wait a full round to respawn unless another player helps. On very rare, very unlikely to occur occasions, respawning might not be an option...
Enemy Types
Armies: The main type of enemies, armies represent a large number of enemies that work as a group. They have large health pools, but (depending on the army) take a lot of damage fast and are less resistant to attacks.
Squadrons: Squadrons are a group of enemies working together, similar to Armies, but there are less of them and the enemies are more powerful. They have less health than armies, but more than bosses. While they are more resistant to attacks they can be dealt with fairly easy with effort.
Bosses: Extremely powerful enemies, Bosses are singular individuals who are often the leader of Armies or Squadrons. They have the least health but are the hardest to kill. They all have one or more special attacks, and many of them drop Great Treasures (described in the section below)
Individuals: Individuals are not as powerful as bosses, but still have something unique or interesting about them that warrants being apart from the main group. An example would be a prisoner taken in battle, or an Angel whose specific job is to scout ahead of the rest of the army/squadron.
Great Treasures
Great Treasures are weapons and objects wielded by Bosses. They are awarded to the person who lands the killing blow on the Boss. They all have special powers, which can be used after a charge time. The charge time depends on the strength of the Treasure and it's abilities.
Treasures can be traded to other players, but a player cannot regain a treasure that they have traded away.
Charging
Charging is when you take multiple posts to ready an attack or summon an entity. You can have up to two charges active and you can only charge for 30 posts.
The strength of an attack or entity created by charging is dependent on how long it is charged:
1-10: Weak attack, low entity health
11-20: Medium attack, medium entity health
21-30: Strong Attack, high Entity health.
It's important to note that charges do not mean an attack is guaranteed to work, nor does not charging mean it is guaranteed to fail.
Entities
Entities are creatures that have been summoned by players or coerced to their side. Like enemies they can be grouped into armies, squadrons, and bosses. Boss level entities take much more damage than regular bosses however and do not normally have Great Treasures, but have a higher health pool to make up for it. As said above, the strength and health of summoned entities depends on how long they have been charged.
Have fun, and enjoy!