Mission 11
The Curious Fan
Perpetually sleep deprived
Ronahn: The deed is done - the brutes have been set upon each other.
Macha: Then it is time for Taldeer and I to finally meet. While Kyre wars with Gorgutz, I will infiltrate his encampment and liberate her soul stone. I've planned a quiet operation - just my best warriors and myself. I hope for no violence, but I fear it cannot be helped.
Ronahn: My agents tell me you have many sympathizers within Kyre's ranks. If we take Taldeer from him - the source of his legitimacy - perhaps the sympathizers will come to our side.
Macha: We will see about that later. First we must unravel the truth of this prophecy. I will make contact with you again once we have Taldeer.
It should be easy enough to find, it's apparently the size of a Wraithlord now.
And that jaw is unhinged too far for me to take it seriously.
Jain Zar: Farseer. How goes your insurgency?
Macha: You puzzle me, Jain Zar. You fight by my side as I plan treason against my Craftworld. Yet as a Phoenix Lord, you could dethrone Kyre with a word and avoid this bloodshed.
Jain Zar: And if I did that, would you realise your potential? These are dark times for the Eldar, Macha, and the great leaders I seek to deliver us will never emerge if I coddle the Craftworlds.
Macha: Surely we are better served without the stain of insurgency!
Jain Zar: We are best served when the strong prevail over the weak and foolish.
Damn it Jain Zar, you're supposed to at least pretend that hordes of nameless fodder matter in comparison to hero units.
Taldeer is going in a Wraithknight (I suppose it'd be a Wraithseer), isn't she? There's no reason to mention the Wraithknights in a mission blurb if it's not going to come up and the Wraithlord just doesn't have the oomph to match the Knight from the demos or presumably Beauty Da Morkanaut (thanks Steam, I really needed to know that in advance).
Somehow I managed to misinterpret this as saying that if I get seen by the guards at all I'm in for a fight and wasted quite a bit of time even though it should be obvious that friendly units wandering around the base won't provoke a reaction unless they're doing something/going somewhere they shouldn't. Also didn't Macha know the exact location a few missions back?Macha: We are in. First, I need a console to pinpoint Taldeer's exact location. If the guards catch us using any of the consoles, we will have a fight on our hands. If we were to damage these alarms, we can lure the guards towards them and away from their patrol route.
As I go through the level, Taldeer whispers.
Odd.Taldeer: I am sought. Has she come at last?
Macha: Taldeer! Speak to me!
Taldeer: Hm. You hear me clearly. Others try, but somehow they only hear what they wish.
Taldeer also says that her vision of the prophecy is muddled by a darkness which seems like a giant red flag but Kyre is already cheerfully ignoring those so it changes nothing.
Coincidentally, I'm sure, most of the forces that join up with Jain Zar are Howling Banshees.
Naturally, the stone is guarded.
Before a fight can begin, the party crashers arrive.
It says horrible things about Kyre's ability as a commander that he's getting outfoxed by the Orks even when they're mostly focusing on fortifying the vault entrance.
Since my main entrance is blocked, I send my forces through the unexplored part of the map since Macha rigged a webway gate to get her out of there if things go wrong (boy it feels weird to bounce between I and Macha).
Of course, the Orks are smashing it by the time my forces get there.
Meanwhile, Kyre's guys are careless enough to send forces after mine even while their main base is getting sacked.
As I go through the level, Macha starts worrying about Gorgutz penetrating far enough to hit Kyre's base.
Macha: This encampment should have been beyond Gorgutz' reach! What have I done!
You didn't do enough to sabotage Gorgutz before putting him up against Kyre.
I'm not sure what the things on the right are but they look good at least.
In the end, my forces escape in some transports while the ones left behind get butchered by Orks, I guess Kyre's stronghold is getting toppled.
Macha: This mission cost us dearly.
Jain Zar: We accomplished our objective.
Taldeer: Indeed. I am free of Kyre and no longer his symbol to wield.
I take it that this is Beauty since those drill arms don't match Killa Kans or Deff Dreads.
Macha: To think the Orks could have penetrated so deeply into Kyre's encampment...
I underestimated Gorgutz.
Jain Zar: You recognised Gorgutz as formidable. I suspect Kyre failed to do the same.
Macha: I predicted a different outcome. I made the wrong choice. We all flail uselessly without understanding the Prophecy. We need to unravel the truth of it.
Oh come the fuck on, I thought that it being that big was a representation of it on the level, not it's intended size.
This dialogue feels a bit clunky to me.Taldeer: My connection to my brother Ronahn is deeper than you know. You and I are connected as well, if not by blood than by fate. With my brother anchoring me to the living world, you and I might combine our vision and finally pierce this shadow that darkens the Prophecy.
Macha: Very well. Let us get you to Ronahn.
Next time, Chasing Beauty, and considering Beauty is a Morkanaut (thanks again for spoiling that twice Steam) the Blood Ravens are probably going to get chased by Beauty.
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