Character Sheet: Ilse Schmidt

Hard +1 Keen +1 Calm +3 Daring +1 Stress 0/10 Þ 9

Breadwinner: Instead of personal upkeep, you have two Dependents. Write their names, and mark 1 on one and 2 on the other. Each Routine, during Expenses, choose to pay 0, 1, or 2 Thaler for each Dependent. If you pay 0, erase one mark. If you pay 2, mark their track and describe what special thing you do for them to make their lives easier. A Dependent at 2 Marks removes 1 Stress per routine. A Dependent losing a Mark gives 1 Stress, and at 0 Marks they cause 1 Stress per routine ongoing.
Spouse: 2/3
Children: 2/3

Share the Burden: When you are intimate with comrades, the Stress of all the characters participating can be freely redistributed between them. If there are any NPC participants, 1 Stress is also removed from each PC. If you use this move in the air, 1 additional Stress is removed from each character.

Worker
Get it Done: Each Routine, hold 3. Spend that hold to score a partial hit on any roll, without rolling first.
Hard Drinking: Negate 1 Failure from the End of Night move.
Domestic Bliss: While you have 0 Stress, take +1 ongoing to all rolls outside of air combat.

Farmer
One in a Million: Hold 1 each routine. When you Open Fire or drop a bomb, spend the hold to get a perfect hit on the individual, component, or exact location you desire.
Trust Your Instincts: You get a new Mastery move every 3 marks.

Mastery: STRATEGIC DESTRUCTION
Victories: Buildings destroyed on the ground during combat missions. If you drop all your bombs and land safely back home, you count that as a Victory as well.
Good Eye: You ignore 5 levels of Altitude Penalty when bombing level.
Flying Fortress: Your gunners get to add your calm (+3) to their attacks

This Mastery is under development, so it's probably going to see some changes. Combined with your bombsight it means you can target 'accurately' from 1500m up! Probably don't hope for target deviation measured in single figure meters, though.
Ilse Schmidt
  • Born in Wingendorf, lately of Bergfluss
  • Himmilvolk: Bronzed skin, Blonde Hair, Blue Eyes.
Age: An adult (22-30)
Worker Expectations
  • Feminine
  • Responsible, Organized, Hardworking. Complains, High Energy.
  • Built AF. Grip strength off the charts.
  • Pretty much all her non-flying clothes are dirndls she stole from work.
Character History
  • Taught to fly by: nobody, I'm just winging it.
  • I left my home because: the jobs dried up and I want something better.
  • I fly so I can make some money and: make sure my kids have it better and finally get on that adventure.
Questions

What were you, before you were another anonymous worker?
A farmer, naive but full of potential.
Take two Farmer Moves.

What was your dream job as a child?
Doesn't every child dream of being a pilot?

What job did you actually end up working?
Barmaid in a bar attached to a brewery

Where are your family staying, if not with you?
We have a house, somewhere safe-ish

Assets

A membership in a large union: the Brewers and Allied Trades Union
Two coworkers with special skills: Jana and Marie.
A house somewhere relatively safe: Bergfluss

Dependents

A spouse without meaningful income:
  • Beatrice (Bea)
  • They're lovely, great with kids, and a pretty good teacher! Just...uselessly impractical.
  • "A cute, bespectacled soft butch useless lesbian".
A number of small children:
  • Petra, Kristin, Wolfgang, Niklas, Sabine.
  • We kind of ended up with a bunch of orphans after the Brewery War.

Plane
Markgraf Volksfestung A (Used: Mint)

Familiar Vices
  • Drinking
  • Tobacco
  • Sleeping
Other Vices

Dancing 2/3

Stats (Jobber)
  • Hard +1
  • Keen +1
  • Calm +3
  • Daring +1

Aircraft:



The Volksfestung (People's Fortress) is a beast in some ways, but very vulnerable in others. It has good speed and acceleration for a bomber, great carrying capacity, plenty of toughness, a top notch bombsight, and is loaded with guns. However! See that 'Strain' stat? That means we can take approximately 1G before the plane starts to creak at the seams. We're unlikely to be dogfighting, but if we do it's going to be just as much of a battle keeping our bus from destroying itself as it will keeping the enemy from filling it with holes. Dive-bombing is probably only going to work once.

Astute readers will notice we are short 2 crew! We will have to recruit a co-pilot and a third observer in the future. The plane will also need a cool name, new paintjob, and custom nose art at some point.
 
Last edited:
[X] The Engine. (A definite kill, but not instant. The enemy might have a chance to attack or land.)
 
Chapter 1: Routine 3, Airfield Raid.
Pirate Airfield, 06:00. Altitude: 1500m. Speed: 160km/h. RPM Engine 1: 4. RPM Engine 2: 3. Fuel: 11/11. G Force: 0. Toughness 89/104. Injury: 0/3. Critical Damage: 1 x Gunner

You look between the battered remnants of Hirsch Gruppe and the relatively unscathed pair of black and orange Kobras streaking towards them and grit your teeth. Those kids might have got themselves (and you) in to this mess, but they don't deserve to die over it. It's time for you to get involved. You get Marianne's attention by tapping her shoulder and yell instructions into her ear:

"Give me 5 seconds, then I want a gentle bank to the left. Carry all the way around until we're heading south again. We're going to give those pirates something to think about before we leave. Start counting...now!"

You leave the controls to her and get out of your seat, placing your boots on the fuselage and bracing against the wind as you walk the few steps back to the dorsal gunner position. You stagger on the last one but manage to get into the turret without a problem, pushing Marie down and motioning for her to stay there while you crank the Scarff ring into a new position and sight between the barrels of the twin gun mount.

The plane starts banking and as it reaches the optimum angle you put your fist up in an OPEN FIRE signal to Jana and Stephan, who you hope are watching.

The staccato chatter of five light machine-guns momentarily drowns out the rattle of the V-12 engines as your crew fills the air with tracer. The smoky yellow from your gun crosses over the green from the rear position - Stephan must have picked the same target as Jana, which you can identify as a less advanced model from the early war now you see it clearly.

You time and aim your long burst perfectly to correct for height, range, speed, and wind, and you see at least a score of rounds rip into the exposed cylinders of the Kobra's engine with a shower of sparks and then an eruption of flames as oil or petrol ignite uncontrolled.

As you watch the flames spread backwards along the aircraft at first hard to distinguish from the paint but then becoming rapidly clearer as they grow in intensity. The pilot fumbles frantically at the controls for a second before forcing themselves out of their seat and jumping clear, a long grey scarf fluttering behind them and then coming loose as they fall. You don't see a parachute, and look away.

The other fighter is now trailing steam from a number of holes in the upper wing mounted radiator and you wince involuntarily as you remember the reason latter models shifted the radiator away from the center, to avoid dumping liters of scalding water onto a pilot's face if it was breached. it lurches erratically and tries to descend, but something structural gives out and the whole top wing peels off and flutters away in the slipstream.

You stop watching at that point. Instead you crouch down inside the compartment with Marie and peel away her jacket to check on her injury. She feebly protests that it's "through and through, just a flesh wound", but she's bleeding pretty heavily. You can see the exit wound so at least she doesn't have a round floating in her guts somewhere, not that you could do much right now if she did.

You pull off your own scarf and tie it around her to help keep pressure on the bleeding before you close her jacket back up. You make her promise to stay down and still (but awake) until you're back home, and she nods agreement before you lever yourself out of the turret and crawl safely back to the pilot's seat. As you take over from Drache your gentle turn brings you into formation with Andreas and Anne. No jaunty salutes this time.

You set a bearing for Bergfluss.

Fuel check: 9/11. Please roll Engine Cooldown (4d20 for Engine 1, 3d20 for Engine 2) and Navigation (3d10k2+3)
 
Well. Good on our gunners. I've been having good luck with high rolls, so I'll try the Navigation roll.

Edit: Woo, full success...good job we had Advantage, though.
thepsyborg threw 3 10-faced dice. Reason: 3d10k2+3 Total: 15
1 1 9 9 5 5
 
Last edited:
I can cool down some engines, I hope.
ArchXL threw 4 20-faced dice. Reason: Engine 1 (Tom) Total: 43
5 5 9 9 16 16 13 13
ArchXL threw 3 20-faced dice. Reason: Engine 1 (Jerry) Total: 22
16 16 5 5 1 1
 
Chapter 1: Routine 3, Airfield Raid.
Bergfluss, 08:00. Altitude: 0m. Speed: 0km/h. RPM Engine 1: 0. Wear Engine 1: 2. RPM Engine 2: 0. Wear Engine 2: 2. Fuel: 9/11. G Force: 0. Toughness 89/104. Injury: 0/3. Critical Damage: 1 x Gunner

Once you are sure there's no-one (and nothing) following you you risk throttling down the engines to listen for any inconsistencies or other signs of trouble, but everything sounds normal. Not perfect, but normal. You put the throttle back up and feel the airframe kick forward as if the plane is as eager to be home as you are.

With the sun up it's easy to find and follow the path home and you're wheels down by 8 o'clock. Sergeant Tanja comes out to meet you with a stretcher crew in addition to a militia squad. The militia are mostly occupied keeping back a crowd of rubberneckers who seem to have nothing better to do than hang around the airport and mob recently landed planes.

Tanja smiles at you and says something you don't hear. You stare at her and blink until she repeats herself. "-said welcome back! That was quick! Did you have an easy..." She trails off as you keep your expression stays blank and looks behind you to your bullet and shrapnel scarred plane. Stephan and Jana are carefully helping Marie out of her position and carrying her to the stretcher. Marianne is leaning against the wing and vomiting into the grass.

You shake your head at her and reach into your jacket for a cigarette and match. You find your hands trembling so much you can't light the match and Tanja has to take it from you before you set something on fire. She hands back the lit cigarette and you inhale it like a near-drowned man gasps at air, desperately and without any trace of enjoyment. You sigh as the smoke hits your lungs, the familiarity of the nicotine replacing some of the delayed terror in your nerves.

"No. It wasn't easy." You pat Tanja on her shoulder as she tries to stammer an apology. "Don't worry about it. Pretty sure Marie will live. Keep an eye on these two as they land, though. They had it worse." You point to the survivors of Hirsch Gruppe as they wobble awkwardly down to the ground. In the end Anne touches down safely but has to be helped from her cockpit by a pair of soldiers and is stretchered away, and Andreas' undercarriage collapses but the belly landing isn't too damaging and he's...mostly unharmed. A little scorched, maybe.

You feel pretty scorched yourself.

  • If you took a life. ............................1 Stress
  • If there was combat. .....................1 Stress
  • If your plane got shot. ..................1 Stress
  • If you were wounded. .................. 2 Stress
  • If a comrade was wounded. ....... 2 Stress
  • If your plane stopped working. .. 2 Stress
  • If you had to wingwalk. ................1 Stress
  • If the job got out of hand. ........... 2 Stress
  • Flight Stress with co-pilot.............2 Stress
10 stress takes us directly to Burnout! This means we get to Vent in addition to indulging in Vice, losing 2 stress for spending Quality Time with Beatrice, and losing 2 stress for having our Dependents content.

We can Vent up to 3 times, choosing from:


  • Complain about your circumstances to a comrade.
  • Buy something nice for yourself.
  • Complain about pay to a comrade.
  • Stir up trouble with the employees.
  • Deliberately activate End of Night by maxing out your Vice track.
Each Vent will reduce our stress by 2, but cause problems or Stress for someone else. As a reminder our current familiar vices are Drinking, Tobacco, and Sleeping, but we're not limited to those.

So what is Ilse going to do now?


[ ] Get those thalers. Andreas better have your money.
[ ] Make sure your crew are alright. Visit the Hospital.
[ ] Get drunk with whoever will join you.
[ ] Smoke heavily, maybe get some expensive cigars to celebrate...whatever this was.
[ ] Sleep (It's 8 AM! You're not even vaguely tired!)
[ ] Go home. (Do you really want Bea and the kids to see you like this? With blood on your hands?)
[ ] Let off some steam. (Select up to three vents)
[ ] Write in?

You can vote for as many as you like.
 
Losing two thirds of your escorts is still like... battle of Moscow levels of attrition... big oof.

All those poor kids, doomed by a single dice roll each. They never even got names.

It went pretty well actually, could have been really a lot worse. We had good roles

It was a scenario that Ilse is well set up for, except for the part where half the enemy were waiting for you and Hirsch Gruppe just welched their engagement.
 
O yeah we have to find that spy.
Could that be a stress relief, beating the spy into submission.
We have to learn about that damn dragon too.
 
[X] Get those thalers. Andreas better have your money.
[X] Make sure your crew are alright. Visit the Hospital.
[X] Have someone go tell Bea we are home and ask her to come see us, while we do find a nice place to take a bath

It's our job to get our crew paid
 
[X] Get those thalers. Andreas better have your money.
[X] Make sure your crew are alright. Visit the Hospital.
[X] Have someone go tell Bea we are home and ask her to come see us, while we do find a nice place to take a bath
 
[X] Make sure your crew are alright. Visit the Hospital.
[X] Get those thalers. Andreas better have your money.
[X] Have someone go tell Bea we are home and ask her to come see us, while we do find a nice place to take a bath.
[X] Get drunk with whoever will join you.
[X] Smoke heavily, maybe get some expensive cigars to celebrate...whatever this was.
[X] Let off some steam. (Select up to three vents)
-Buy something nice for yourself.
-Complain about pay to a comrade.


Check on your crew, make sure they get paid, then commiseration drinks. Then its time for the fat lady to sing, and we round out the day with a little drunk shopping to find a present for future Ilse and realizing 4 good people died so you can have barely enough money to keep flying.

Edit: Rereading we never actually locked down a payment plan. We are terrible business people.
 
Last edited:
Chapter 1: Routine 3, Airfield Raid.
Bergfluss 09:00 Hard +1 Keen +1 Calm +3 Daring +1 Stress 10/10 Þ 9

You turn away from Tanja walk over to where Andreas is standing staring after the stretcher crew taking Anne away, thinking that maybe you're going to hit him or yell at him for setting up such a stupid and dangerous job. When you get to him you stop short because one look at his face tells you he's about to cry and you really couldn't handle that right now. Instead you wordlessly offer him a cigarette. He shakes his head at first making his goggles and tall ears flap, but then stops and takes one. You light it for him, your hands having stopped shaking enough that you can safely strike the match on your boot.

As he puffs and coughs you look back at your crew. Jana seems to be talking Marianne through the attack of hysterics she's having while Stephan has slumped to the grass and is holding his head in his hands. Fucking hell, what a mess. You put an arm around Andreas' slim shoulder (making him jump a little) and shepherd him away from his plane. The airfield crew will tow it off the runway and collect the parts to see what needs repairing and replacing, he doesn't need to stand here.

You get back to your plane and all eyes turn to you: Jana's dark sea blue, Marianne's paler sky blue, Stephan's clear hazel, and Andreas' deep, deep brown. Even Ding's glassy black lenses stare down at you from the cockpit, presumably in case you start shooting again. You clear your throat.

"OK, everyone. The job's done. We'll talk about it later, for now everyone get to the Eagle and have a drink. I'll meet you there when I've checked on Anne and Marie. Jana...save me a seat."

You want to say 'Jana, keep an eye on these idiots and make sure they don't do anything stupid while I'm not watching them', but somehow you think it wouldn't help anything. She probably gets the idea. Jana is solid. You gently untangle your arm from Andreas and, with a final nod, turn and walk to follow the stretcher teams to the public hospital. You are immediately ambushed:

"Entschuldigen Sie, bitte! Ms Schmidt? Sorry, Pilotin Schmidt? Laura Probst, Weißklippen Weltweit. Do you have a moment to talk about what happened today? I would love to interview the leader of the flying circus that was involved in the explosion we heard an hour ago. That was your work, wasn't it?"

You find yourself confronted by a round faced woman in a flat cap and a tweed skirt/jacket combo, holding a notepad and pencil and smiling hungrily at you. Her accent is strange and you're not sure where Weißklippen is but you recognize a journalist when you see one.

[ ] "I have no comment at this time."
[ ] Push past her.
[ ] Right Hook.

With that problem behind you you have to jog to catch up to the stretcher teams, who have already been loaded up on to carts and gone ahead. By the time you reach the hospital on foot you're cursing the loss of the old tram system. Another victim of Von Ribbeck rule, they'd pulled the cars apart and sent the pieces away to prevent them being rebuilt. They would have pulled the tracks up for the steel content as well, if things hadn't gotten out of their control by then.

As a result of the exercise you're a little red faced by the time you push open the double doors of the public hospital and make your way to the reception desk. The nurse there apologetically has you sign in as a visitor ('Sorry, Ilse. New rules.") before he points you to the ward you want. You recognize Doctor Friedmann standing in the hallway and she puts a hand out to stop you.

"Hold it there, Schmidt. No tracking dirt into my wards. Got enough trouble without a spike in infection rates, or anything getting blown up."

She correctly recognizes the look on your face as that of a woman without time for jokes and sighs, handing you a clipboard with the details of Marie and Anne's treatment clipped to it. She taps her finger on the charts to explain what you're looking at.

"Alright, your Rishona friend is sleeping now. She'll be fine but she's lost a lot of blood and she's going to need a bunch of stitching up so I'm going to want to keep her in at least overnight, two or three days if she'll stay still. She was damn lucky that bullet came through on the angle it did, a centimeter either way would have ruptured something in her guts and we'd be looking at...well, probably a shorter stay. Or longer, depending on if you wanted an autopsy."

You think she can probably hear your teeth grinding. Barbara Friedmann was and is a top notch surgeon, but she wasn't great with people and sort of reveled in it. Her absolute lack of bedside manner had gotten her exiled from a prestigious position in Elbaburg before the war ended, but Bergfluss can't be fussy and she knows it. She continues briskly, pointing at an x-ray negative

"The wildling girl - she's new, is she? - has an incomplete closed fracture of the tibia, I'm guessing from getting her leg stuck under a rudder pedal somehow. She'll be in plaster and on crutches for a bit, unless she wants to help advance the cause of my- of medical science a little. Either way she can leave whenever, so long as she doesn't want to go dancing any time soon. And you...you look terrible. Nerves? Yeah, you don't have to say anything. Here, take these on the house. Well, take them with water but you know what I mean."

The doctor presses a pill bottle into your hand, and presses your hand into your pocket. She makes an exaggerated shushing motion and winks. Then a commotion from further down the hall catches your attention.

"No I don't want my leg 'irradiated for health'! Just fucking splint it, you Stadtghul lunatics!"

Barbra smiles at you.

"Ah, your little friend seems to have made up her mind about her treatment. Look, I know this is an awkward time but if I could direct your attention to the bottom of this form:"

The paper has a nice bold section urging you to Pay What You Can to support other patients, and the doctor's finger taps on it for emphasis.

"I think you're probably good for, say, three thalers? Don't look at me like that, I can practically hear your purse clinking."

You grumble that you're not carrying a purse. She waves your comment away airily.

"It's fine, I know where you live. Get me the money whenever. But, you know, soon."

She walks away and you follow her intending to say something about not liking that implied threat, but before you can marshal your words she turns and opens a door into the room where Anne is...apparently fighting two orderlies and a nurse while trying to stand on one leg. Her eyes go wide and her hair puffs out when she sees you, and she stops swinging the IV stand she's holding and starts leaning on it instead as she talks (and yelps, when she puts her injured leg down).

"OW. Oh, hi, Ilse. I mean Frau Schmidt, uh, ma'am. Thank the Three you're here! They want me to let them test a machine on me! Get me out of here, please! It's just a little sore, I don't need any surgery!"

Friedmann looks from her to you, and at the black eye one of the orderlies is now nursing. She shrugs at you, and you roll your eyes. Just what you needed, another child.

"Alright, fine. At least let them put a cast on it before we go. I'll make sure they behave."

It only takes twenty minutes for the nurse to apply the cast under your watchful eye as Anne curses and tries not to wriggle, and then the orderlies and Barbara escort the pair of you to the exit. She waves cheerfully as you leave, Anne hobbling on crutches and you looking sourly at the bill. The nerve of that woman, charging you like this when she's supposed to be working for the public good. It's true that you can afford it, but it still bothers you.

You pay for a pedal cab back to the Eagle. On the way back to the you stop to send a courier home to Bea, to let her know you're fine and where you'll be for the afternoon in case she wants to come and join you. As you pass through the marketplace you see the parachute you passed up on buying only two days ago. Five thaler seems fucking cheap after the amount of pilots you saw die this morning, and so you pull the cab over again and put your order in. It's got a lovely feel to it (genuine silk, the vendor assures you! all the way from the Caproni Archipelago!) and you comfort yourself by imagining using it as a sheet or cutting it into a dress once your flying days are over.

Anne's eyes widen again as she sees you sign off on that expense without hesitation. She nervously asks how much money your circus had been making before hand and you laugh bitterly at her question.

"Not fucking enough for the bullshit we've been going through. The day the pay is worth it I'm going to fucking quit, because I will have clearly lost my mind. On the last flight we only just broke even after fuel and repairs and pay. The job we just did...well, it's good money, but at what cost?"

She goes quiet and you remember too late that she's lost friends today. You try to think of some way to recover, but she looks you in the eyes and beats you to the punch.

"Uh...Ilse? Can you...make it worth it? If it's not the money, then why do...what we do?"

You look away first, staring out at the town as it passes. Your answer is quiet.

"I'll let you know if I find out."

You arrive at the Eagle, and can hear the sounds the others are making already. You step out of the cab, pay the cyclist, and lift Anne down so she doesn't have to jump with her crutches. She looks a little flustered, probably at being treated like a child, and you ruffle her hair and grin at her.

"C'mon, Anne. Let's go drink to your friends and figuring out why we do this."

As you walk down the stairs Anne continues to use you for support. Her leg must be hurting more than she lets on. You are greeted with a cheer from the table the rest of the crew are piled around, and Andreas theatrically opens a wooden box to show you the golden treasure within. He looks...pretty drunk. As do the rest of them. What do you do?

[ ] Drink to their memory. (1x drinking vice tick)
[ ] Drink to forget. (2x drinking vice tick)
[ ] Smoke while drinking. (1x smoking vice tick)
[ ] Smoke while breathing. (2x smoking vice tick)
[ ] The doctor gave me these benzo-whatsits for my nerves -
- [ ] so they must be good for me, right? (try unfamiliar vice: opiates)
- [ ] and she's a maniac, I'm not taking them (don't do that)
[ ] Try another vice? (Write in)
[ ] Stay sober? Lol nope, not a real option.

Accounting:
Andreas pays 24 Þ.
10 Þ goes in routine expenses
3 Þ will go in medical expenses (Anne has opted to have her 1 injury treated slowly, and will be ready for action in 3 days. Marie will be out of action for 6 days)
5 Þ get spent on a parachute
6 Þ remain out of which you have to pay 0-4 Þ to your dependents. Your dependents are currently at 2 marks each, and will reduce your stress by 1 each this routine. Do you pay:


[ ] Nothing! Both sets of dependents will slip back to 1 mark.
[ ] 2Þ to keep each dependent at 2 marks.
[ ] 4Þ to take both dependents to 3 marks. No further benefit, but gives you some room to maneuver.

Stress
You have vented twice, reducing your stress by 4 to 6. You will still be Burned Out until you get below 5.
 
[X] "I have no comment at this time."
[X] Drink to their memory. (1x drinking vice tick)
[X] Smoke while drinking. (1x smoking vice tick)
 
Last edited:
[X] "I have no comment at this time."
[X] Drink to their memory. (1x drinking vice tick)
[X] Smoke while drinking. (1x smoking vice tick)
[X] The doctor gave me these benzo-whatsits for my nerves -
- [X] and she's a maniac, I'm not taking them (don't do that)
[X] 2Þ to keep each dependent at 2 marks.

Let's not fuck around wirh opiates. Anyway, we aren't doing all that badly re: stress considered what all hasn't been applied yet. I wouldn't necessarily object to a good write-in new vice, though.

I favor maintaining dependants at the current level because I'd like to have a bit of a cash reserve for when things inevitably go all to hell.
 
[X] "I have no comment at this time."
[X] Drink to their memory. (1x drinking vice tick)
[X] Smoke while drinking. (1x smoking vice tick)
[X] The doctor gave me these benzo-whatsits for my nerves -
- [X] and she's a maniac, I'm not taking them (don't do that)
[X] 2Þ to keep each dependent at 2 marks.

We need to confirm to somebody we were setup and there is/was a spy here. Hopefully they left since the "pirates" that were stationed at that base are no longer operating (hopefully).
 
Last edited:
[X] "I have no comment at this time."
[X] Drink to their memory. (1x drinking vice tick)
[X] Smoke while drinking. (1x smoking vice tick)
[X] The doctor gave me these benzo-whatsits for my nerves -
- [X] and she's a maniac, I'm not taking them (don't do that)
[X] 2Þ to keep each dependent at 2 marks.
 
Chapter 1: Routine 3, Airfield Raid.
Bergfluss 13:00 | Hard +1 Keen +1 Calm +3 Daring +1 | Stress 06/10 | XP 4 | Þ 13 | Vice 2/5 | Tab 4

The messenger you sent to Beatrice finds you a little after lunchtime as you sit on a bench outside the Eagle, working through your second pack of cigarettes and gnawing on a pretzel the size of a saucepan lid. You watch him as he searches through his satchel for a minute. He looks younger than Andreas, he can't possibly have started shaving yet, and here he is working for pay. Someone this young should be in school or chasing butterflies in a field or something, it's absurd. You realize he's holding a note out for you to take.

"Ah, danke. Here's a tip. And some advice - take the afternoon off. Life's too short for working, ja?"

You press one of the aluminum tokens Bergfluss uses as scrip into his hand and playfully tell him to get lost when he tries to thank you. Unfolding the note you read it and sigh when you catch the smell of Bea's perfume on it. She says she's teaching classes until sundown and if you could be home for dinner that would be lovely, but mostly she's glad you're home in one piece. You fold the note back up and tuck it into your bra for safekeeping before stubbing out your current cigarette and going back inside.

There's a little crowd gathered around your party now, drawn partly by the free flowing beer and partly by the buzz of excitement that surrounds a circus after a mission. Currently a quarter of the table has been cleared off for an arm wrestling contest which Stephan is dominating with Marianne as his coach and corner-woman. Jana is already sitting aside rubbing her wrist while Andreas and Anne are encouraging a mail pilot to put their arm on the line.
Anne sees you come back in and waves at you.

"Ilse! Hey, Ilse! You should have a go! Stephan's had it too easy so far, give him a real fight!"

[ ] Decline.
[ ] Play Fair
[ ] Play Smart
 
Back
Top