Damned in life - A Pathfinder 1E Adventure in the Infernal City of Dis

Voting is open
[X] Softhead
-[X] Goblin
I'm picturing a Goblin that was forced out of their clan for a heretical interest in reading, of all ghastly things. Made a bunch of bad deals for knowledge and power and ended up here. The name is basically an insult that people called them being stupid enough to get their soul eaten by books.

[X] Thistle Thunderwack
-[X] Kobold
 
Well, the next step for Kobold character generation is choosing your tribe and thus which kind of dragon you are descended from
 
Since no one seems to want to play a geniekin, approval voting

[X] Ellac
--[X] Geniekin: the genies are sentient and civilized manifestations of the elements. They dominate each their own Elemental Planes, and are prized as slaves for their ability to grant wishes to mortals. Unfortunately, you are no genie, but have some of their blood in yours. Choose one ascendancy Air
 
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Since no one seems to want to play a geniekin
We want

[X] Ellac
--[X] Geniekin: the genies are sentient and civilized manifestations of the elements. They dominate each their own Elemental Planes, and are prized as slaves for their ability to grant wishes to mortals. Unfortunately, you are no genie, but have some of their blood in yours. Choose one ascendancy Air

[X] Softhead
-[X] Goblin
 
The class is up to you (as long as it is theoretically possible).

You are free to brainstorm other ideas too.
 
Sad to see no interest in the Tiefling option. Oh well, Geniekin could be fun, too.

[X] Ellac
--[X] Geniekin: the genies are sentient and civilized manifestations of the elements. They dominate each their own Elemental Planes, and are prized as slaves for their ability to grant wishes to mortals. Unfortunately, you are no genie, but have some of their blood in yours. Choose one ascendancy Air
 
Sad to see no interest in the Tiefling option. Oh well, Geniekin could be fun, too.

[X] Ellac
--[X] Geniekin: the genies are sentient and civilized manifestations of the elements. They dominate each their own Elemental Planes, and are prized as slaves for their ability to grant wishes to mortals. Unfortunately, you are no genie, but have some of their blood in yours. Choose one ascendancy Air

Took the kobold out of my vote.

Incidentally he reason I chose sylph was because I wanted a wizard, specifically a Wind Listener wizard, it makes your wizard about 1/5th sorcerer and not in the complex compromise way that an Arcanist does, just straight up if you have slots you can cast any divination spell in them. Use this to make a sneaky wizard getting the most valuable resource in all of Dis, secrets.
 
Took the kobold out of my vote.

Incidentally he reason I chose sylph was because I wanted a wizard, specifically a Wind Listener wizard, it makes your wizard about 1/5th sorcerer and not in the complex compromise way that an Arcanist does, just straight up if you have slots you can cast any divination spell in them. Use this to make a sneaky wizard getting the most valuable resource in all of Dis, secrets.

Oooooooh

You are gonna love one of your possible patrons then...

Maybe two even!
 
[X] Devlin Soulspite
-[X] Tiefling


Let's see where this leads. I do feel like Tiefling, might be from playing Karlach for far too much time over the last weeks.
 
I'd be interested in an Omdura with the Exemplar of War Archetype.

A sort of Paladin/Fighter with big boni against their Deity's enemies.
Playing either into Hell's hierarchy by acting as the enforcer of an Archdevil, or playing against it as a rebel.
Either way, the setting of Dis would give us a lot of "enemy of our deity" foes, whether those are the servants of Dispater or his rivals and enemies.
Everyone has to make their choices and pick their alliance and allegiance in Hell after all, no good place for neutrals.

Usually I'm not a fan of divine classes, but in Hell everyone is part of a hierarchy, might as well pick a divine master too.
 
I'd be interested in an Omdura with the Exemplar of War Archetype.

A sort of Paladin/Fighter with big boni against their Deity's enemies.
Playing either into Hell's hierarchy by acting as the enforcer of an Archdevil, or playing against it as a rebel.
Either way, the setting of Dis would give us a lot of "enemy of our deity" foes, whether those are the servants of Dispater or his rivals and enemies.
Everyone has to make their choices and pick their alliance and allegiance in Hell after all, no good place for neutrals.

Usually I'm not a fan of divine classes, but in Hell everyone is part of a hierarchy, might as well pick a divine master too.

Even in Hell, with its huge structure, there is a degree of ambiguity and infighting. Where in Heaven Law is used to protect, in Hell it is used to oppress and create an environment where unhealthy competition is expected and encouraged. Of course, outright killing the servants of your archduke is prohibited, but their assets are a different game.

Do not expect a clear line between enemies every time, as Dispater's favor and disfavor does not make for grounds enough to declare someone an enemy.
 
I'm holding out hope for playing an Aegis.

Need to get around in an aerial environment? Check, now we've got a fly speed and ranged attack.

Aquatic mission? Check, now we've got a swim speed and can breath underwater.

Dungeon delving or exploring the Darklands? Okay, now we've got Darkvision and a burrow speed.

Stealth is a priority? Chameleon has you covered!

Fighting Cold Subtype creatures? Now we're resistant or immune to cold and can launch fire blasts.

And so on.
 
[X] Rhosnairth Siltdance
-[X] Gnoll: the hyena men of the plains have a matriarchal society which values the Herd above all. Unity against external threats is paramount in their society, where they could enslave everyone from outside to perpetuate their lazy lifestyle, yet enslaving a fellow gnoll is one of the worst offenses their society could conceive. Exile being a worse punishment than death, their pack mentality and codependence often creates tightly knit groups. One separated from their pack would only look to belong to another one. It is thus that they end up being incredibly loyal slaves.

I love Gnolls. I'd especially like to play a female Gnoll as I typically think of Gnolls as male. I am also interested in:

[X] Devlin Soulspite
-[X] Tiefling


[X] Softhead
-[X] Goblin

Edit: Decided to narrow my vote a bit.
 
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The Economy of the Afterlife
The Economy of the Afterlife
Whoever said that Hell doesn't value life would immediately get sued by so many Devil prosecutors that he would immediately become a debt slave.

True evil, indeed, values life, for that it would always put a price to a soul, to the last cent.

The economy of Baator, unsurprisingly, is based upon souls, if one would analyze it as a closed system. The particularities that define it are their brutal efficiency, and nothing going to waste.

At first, a soul arriving upon this destiny is called one of The Damned. They resemble their living counterparts, without the powers they had in life, and have adaptations so that they don't break upon coming contact with the natural hazards of the nine different layers of Baator. As they are filled with individuality and drive, their Quintessence is ripe for harvesting. As the embodiment of Law and Evil, the denizens of Hell would immediately enslave the Damned and put them to work in demeaning activities that actively cause suffering, and as they shed Quintessence, both the Devils and the dimension of Hell itself feed from it. From there, there are three different ways the Damned evolve.

The harvest cycle begins once the Damned has lost most or all its individuality, coming to form ranks as one of The Lost. At this stage, the soul proves incapable of performing complex tasks and now is little more than a beast of burden, or an automaton. It is a rare individual who can recover from this position, but rarely, an event or a memory might spark anew the drive of the soul and ascend again to a Damned. Most of the time, the cycle continues until all work output has been utilized and the husk of the soul is a battered individual who barely responds to the environment. These are called The Broken, and they are the last stage before souls simply cease to exist as they decompose into basic Quintessence. Once the final motes of will have been driven out, the Broken disintegrate into raw potentiality that functions as magical reagents, ritual fuel and necessary parts to promote Devils into more dangerous forms. Alternatively, the Broken are often processed into Soul Shards, the currency of Hell, or outright used as building materials. While Damned and Lost are often traded by units, the Broken are outright traded by weight.

A soul with enough drive to keep going despite the many sufferings, able to withstand the pain, and plot their ascent within the system might evolve. The hate and will would eventually start to pool inside, and then start coming out of the body of the soul as an amorphous mass, all the frustration canalized until the soul becomes a mass of hate and obedience, transforming into a Lemure. These are the most basic kind of devil, and, understandably, can only ascend further into the system by getting a superior to "promote" it to a better form. In this state, they can only perform basic tasks as a beast of burden and have limited combat ability, with no discernible intelligence besides following the command of superior devils.

A soul willful enough to resist, but stubborn enough to submit to the system would instead by assigned a demeaning task until it breaks and can be further processed. Thus, it often happens that the excessively proud souls end up in the Ghetto of Outcasts, the ever-growing slums outside the walls of Dis.

There is never a shortage of hands in Baator, but what it lacks is skilled work. The player character will end up with some useful skills before starting proper play, and thus will be able to insert itself as a valuable slave, instead of a fairly useless one.

A/N: I hope this clarifies somewhat the place you will end up at the end of the character creation process.
 
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Well, if nothing else, that system sure does give the "lucky" living inhabitants of Dis a lot of incentive to learn a valuable skill and to become exceptional in that field.

Otherwise, after untold suffering fit to grind the soul down to a bare nub, you might end up being molded into a toilet.
 
I'm going to be honest... I'd try to figure out a way to lose consciousness permanently if I was sent to hell.. either that or escape.
 
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