The Economy of the Afterlife
Whoever said that Hell doesn't value life would immediately get sued by so many Devil prosecutors that he would immediately become a debt slave.
True evil, indeed, values life, for that it would always put a price to a soul,
to the last cent.
The economy of Baator, unsurprisingly, is based upon souls, if one would analyze it as a closed system. The particularities that define it are their brutal efficiency, and nothing going to waste.
At first, a soul arriving upon this destiny is called one of
The Damned. They resemble their living counterparts, without the powers they had in life, and have adaptations so that they don't break upon coming contact with the natural hazards of the nine different layers of Baator. As they are filled with individuality and drive, their Quintessence is ripe for harvesting. As the embodiment of Law and Evil, the denizens of Hell would immediately enslave the Damned and put them to work in demeaning activities that actively cause suffering, and as they shed Quintessence, both the Devils and the dimension of Hell itself feed from it. From there, there are three different ways the Damned evolve.
The harvest cycle begins once the Damned has lost most or all its individuality, coming to form ranks as one of
The Lost. At this stage, the soul proves incapable of performing complex tasks and now is little more than a beast of burden, or an automaton. It is a rare individual who can recover from this position, but rarely, an event or a memory might spark anew the drive of the soul and ascend again to a Damned. Most of the time, the cycle continues until all work output has been utilized and the husk of the soul is a battered individual who barely responds to the environment. These are called
The Broken, and they are the last stage before souls simply cease to exist as they decompose into basic Quintessence. Once the final motes of will have been driven out, the Broken disintegrate into raw potentiality that functions as magical reagents, ritual fuel and necessary parts to promote Devils into more dangerous forms. Alternatively, the Broken are often processed into
Soul Shards, the currency of Hell, or outright used as building materials. While Damned and Lost are often traded by units, the Broken are outright traded by weight.
A soul with enough drive to keep going despite the many sufferings, able to withstand the pain, and plot their ascent within the system might evolve. The hate and will would eventually start to pool inside, and then start coming out of the body of the soul as an amorphous mass, all the frustration canalized until the soul becomes a mass of hate and obedience, transforming into a
Lemure. These are the most basic kind of devil, and, understandably, can only ascend further into the system by getting a superior to "promote" it to a better form. In this state, they can only perform basic tasks as a beast of burden and have limited combat ability, with no discernible intelligence besides following the command of superior devils.
A soul willful enough to resist, but stubborn enough to submit to the system would instead by assigned a demeaning task until it breaks and can be further processed. Thus, it often happens that the excessively proud souls end up in the
Ghetto of Outcasts, the ever-growing slums outside the walls of Dis.
There is never a shortage of hands in Baator, but what it lacks is skilled work. The player character will end up with some useful skills before starting proper play, and thus will be able to insert itself as a valuable slave, instead of a fairly useless one.
A/N: I hope this clarifies somewhat the place you will end up at the end of the character creation process.