Turn 6
Perform Your Own Reconnaissance: 3; 6; Two Successes
You continue your exploration of the Valley. Once more, you suspect that you're on the trail of civilization, judging by the increase in the size of the roads, some of them even paved, traversed by the strange, blocky vehicles you had seen the bipeds use, painted plaster white carrying all manner of cargo. Atop of each was a large turret that when confronted by a shadow-beast would swivel, unleashing a burning orb of fire that exploded on contact, reducing the smaller shadowbeasts to ash, though you noted it didn't seem to deter the larger ones, such as the Ursine shadowbeasts.
...Perhaps you should attempt to relieve some of these convoys of their contents. It could mean valuable supplies, or perhaps the means to once again begin accruing your collection, or, at the very least, it would provide information. It would garner a degree of attention, of course, but you could almost certainly pin it on the shadowbeasts.
Gain a Memory of the Sky!
Gain Menace: Greed 1. This menace will automatically increase per turn unless you tend to your characters Avarice.
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Upside Down Jungle and the Umbralagoon
Your studies had revealed much. To begin with, you had begun with the Jungle, crawling through its mycellium fronds. Crawling between the stalks and swinging on fungal vines were a variety of organisms, such as a beaked, eyeless creature with a serpentine, coiling form, almost resembling a snake that seemed to serve as a predator, snatching from the air other shroomal organisms. At the top of the cavern, where the 'roof' of the jungle lies, you find the source of the dripping ooze: an upside down lake created by a vast, gelatinous slime mold, shimmering an impossibly pale irrigo, viscous enough to not be totally affected by gravity, but heavy enough that a steady stream of the ooze poured down.
The mycelious jungle was also very carnivorous, something you note when a stray bat accidentally flies into a creature that resembles a massive ball of hair, covered in thousands upon thousands of tiny, fine filaments. Finding itself stuck, for a moment you watch as the creature screams, smelling its flesh dissolve as it attempts to escape, thrashing for freedom. In a moment of pique, you free it, flying up to it and ripping it off the hairball, in the process breaking its wingbone: regrettable but neccessary if the bat wished to survive, though in the process you find yourself blasted by a noxious cloud of spores. It wasn't out of any particular desire for kindness, of course: mere curiosity, and a moment after, you feel yourself regretting this moment of altruism, as you feel a rapid headache come on, no doubt a side effect of the hairballs spores, a defensive adaptation.
The bat is, of course, grateful, even though it finds itself too injured to fly, instead opting to cling to the fur on your bat while you explored, collecting a few samples of the sort of organisms that you had found.
Meanwhile, your exploration of the Umbralagoon is...also educational. The bat on your back is quite chatty about it: he says that the swamp is hungry, and that you shouldn't go near it: there are many, many tasty insects close to the ground, things that feed on the drippings and dropped waste of the jungle above, yes, but the danger means that no sane bat would approach it. It tells you stories of cousins that flew too close, only for a thrashing tendril, hungry maw, or brutal claw to ambush them from below and drag them back below. And on the few occasions that a cousin escapes, they come back wrong. No heartbeat. No breath. No soul.
And even if there are no predators, the water itself was alive and capable of snatching from the air any errant bat.
To test this theory, you go above, fetching a beaked serpent and wrenching it from the jungle, dropping the screaming creature below, onto one of the bone white trees studded with gems. With dark fascination, you watch as the black water creeps up the side of the tree, the serpent crawling to the highest point of its perch, releasing cry after cry of alarm and panic.
Once the water reaches it, the liquid wraps around the serpents neck, and wrenches, snapping its spine and causing the creature to grow limp, the water dragging the creatures cooling corpse to its surface. Well. It appeared the water was, in fact, alive. However, it seemed to be sluggish and slow: so long as you were quick, you should be able to collect some of it for personal study. Placing your temporary companion in one of the many nooks in the cave wall, you glide to the surface of the water, and attempt to place in a vial some of the Umbralagoons contents...
Only for a tendril of ooze to shoot up and grab you by the leg the moment you corked your vial, attempting to pull you under with a speed and vigor it had most certainly NOT exerted with the serpent. Thrashing yourself, you struggle against the Tendrils grasp, feeling an unholy burning sensation where the water touched you, as if someone had just splashed acid against your form. Infuriated, you unleash your cry, blasting the ooze back, giving you a brief respite.
Later, you note that in the places where the tendril of water touched you, your fur and skin had gone from the dark grey color it normally was to a deep pitch, the same shade as the shadowbeasts.
Gain Menaces: Spored 1
Gain Menace: Grimmification 1
You have gained Strange Spores.
You have gained Vial of Liquid Darkness
You have gained a point of Research! You now have enough research to formulate a hypothesis about the Shadowbeasts! Your hypothesis must be based SOLELY on observed information, and does not need to be accurate or even remotely correct.
[ ] Please formulate a hypothesis. This can revolve around their nature, origin, purpose, etc. DO NOT make it a massive multiparagraph thing: three sentences maximum.
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Contact
Bunyan Logging Camp
Stranger came by today. Approached the front gate, right as the sun was dropping low, claiming they wanted to make a trade. Old Mobey's the one who spotted him, thought he was a Grimm or lost lumberjack first before he got a good look at the fella. Right away he went and asked me what to do. I told him that we aren't gonna let someone walk around the woods at night, not the way the Grimm have been actin': last thing I want on my conscience is someone dying.
I regretted that decision the moment I met the person. They're real tall and lanky: biggest person I ever met besides my boy Paul, and wearing robes that'd be fancy to look at if it didn't hurt to look at them. Richest red I had ever seen, made out of a thick leather covered in strange lettering that, at time, almost appeared to glow. Hood made sure you couldn't see their face, framed it all in shadow except for the eyes.
The eyes glowed, equally as red as the robe and twice as fiery. They told me that their name was Mr Glass, and that they were a recent arrival to the region, looking to trade fer some wood and, if we had it, some basic furniture. Something about their voice scratches me the wrong way, not going to lie: too high pitched, with an odd reverb to it. Set me on edge, especially with those eyes.
I did my best to swallow the pit of unease I felt and informed Glass that we could probably trade him some lumber if he had any lien and there were a few people in the camp who'd probably be willing to put together a shelf or something. Told him he'd do better at one of the towns, though: Steamwhistle or Coalcastle, some place by the rails. Frankly, I was just hoping he'd leave, but instead he only cocked his head and stared at me. "Perhaps in time."
He offered to pay in barter: claims he's a glassblower by trade, y'see. Even showed me a few of his works, a bag of marbles that seem to have a faint glow to em' if'n theres no sunlight in colors I'm not sure I have any name for, a few of em the same shade of off-red as his eyes. A couple of the lumberjacks had seemed interested, but I had my reservations. Still, 's not like I can tell my boys to not buy anything from this fella, not based on just bad vibrations.
Still, I had hoped that this whole exchange would be limited to simple transaction...until Paul intervened. He was impressed with the Strangers size and his trinkets and decided to chat him up, and things...Well, progressed from there.
[ ] Paul challenged the stranger to a friendly wrestling match.
[ ] The stranger challenged him to a wood-chopping contest.
[ ] Paul invited the stranger to friendly dinner with Paul and his husband.