Creation & Revelation - Fantasy Worldbuilding and God RP Game - OoC & Sign-Up

No wonder the Minla are the prototype sapients, look at them. The're locusts!

Can't wait to see what else becomes of our wonderful little monsters.
 
Okay.. Came down to see why I haven't been getting alerts for nearly one or two months and uh..

...

So uh.. What's happened while I've been gone? ;-;
 
Okay.. Came down to see why I haven't been getting alerts for nearly one or two months and uh..

...

So uh.. What's happened while I've been gone? ;-;

The game slowed down a lot over the holiday period, so we're only just nearing the end of Turn 3. Now that I don't have Christmas as an excuse for inactivity I'll try to keep on top of things from now on. :p
 
The game slowed down a lot over the holiday period, so we're only just nearing the end of Turn 3. Now that I don't have Christmas as an excuse for inactivity I'll try to keep on top of things from now on. :p
..Turn three? ;---;

So uh.. Can anyone gimmee a synopsis and how little Limmy can fit in? :V
 
..Turn three? ;---;

So uh.. Can anyone gimmee a synopsis and how little Limmy can fit in? :V

We're ignoring the gods for the creation game - Divineborn deities are prohibited from revealing themselves by Serenity, and Mortalborn deities will be retroactively written into the history once the Creation phase is over.

As for what's happened so far, we made some termite people (the Minla). They form hives with work divided among a number of physical castes, roughly divided into Workers, Warriors, and one Mother-Queen. They're very hierarchical in the way they think, and communicate naturally through simple telepathy, pheremones/scents, and dancing/gesturing. They're extremely adaptable, leading to great genetic diversity, including a mutation that gives some of them a light-focusing lens organ on their backs which lets them focus sunlight as a simple laser.

The Momhu were also created, as vast floating beings that can shift between dimensions and can feed on energy as well as matter, and are found grazing throughout the Worldmachine.

Once placed into creation, they developed a religious/spiritual practice centred around consuming their dead, which supposedly allows their souls passage to the afterlife ("The Great Hive"), which developed a simple international hierarchy with a number of different types of priest. This spiritual tradition quickly got out of control as many Minla decided that they should consume not just their dead, but *everything* in order to send it on to the Great Hive. A cataclysmic period of hostility between these heretical Minla and those following the orthodox form of the religion saw the all-consuming heretics win by sheer numbers. Minla civilisation was still very undeveloped at this point (they were basically the giant psychic termite equivalent of cavemen), so this conflict and the unsustainability of the all-consuming heresy damaged Minla civilisation considerably.

After some time the Minla had stripped large swathes of the Cradle bare, and were dwindling in number. However migrating Momhu brought the seeds of a foreign ecosystem from elsewhere in the Worldmachine, accidentally reseeding these barren lands with alien fauna and flora. Some Minla formed new hives in these areas, and came to worship the Momhu and abandoned the practice of eating everything. One of these Hives discovered the effects of Pillar Ink, which allowed them to make a caste of magically superintelligent, subservient scholars. These scholars discovered the Five Magics and encoded its principles in the first system of writing, allowing it to be taught to the Hive as a whole. Said Hive is now the most successful and most powerful Hive by far, having easily defeated its fellow Momhu worshippers in a recent war, and the remaining all-consuming fanatics dwindling in number as they obsessively denude the lands around them.
 
I'm suprised The Non haven't come up that much.

They're pretty localised, and so are the Minla at the moment; the vast majority of the Cradle is unknown to them.

Edit: Just realised Demonic Spoon hasn't been on the forum since December 24th - not sure whether to skip them or not.

If I'm being perfectly honest, I'm considering some major revisions to the Creation game, but I'm not sure whether it would be better to implement them starting with Turn 4 or attempt a restart. I'll have to discuss the matter with my co-GM, but for the moment would y'all rather switch to a modified set of rules on Turn 4 or start again with new rules? The new rules would be more restrictive in terms of what players can do in a turn, but in turn keep them more focused and concise in their changes by giving each turn an overarching theme/goal, and requiring changes to build off of/interact with previous player's changes.
 
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They're pretty localised, and so are the Minla at the moment; the vast majority of the Cradle is unknown to them.

Edit: Just realised Demonic Spoon hasn't been on the forum since December 24th - not sure whether to skip them or not.

If I'm being perfectly honest, I'm considering some major revisions to the Creation game, but I'm not sure whether it would be better to implement them starting with Turn 4 or attempt a restart. I'll have to discuss the matter with my co-GM, but for the moment would y'all rather switch to a modified set of rules on Turn 4 or start again with new rules? The new rules would be more restrictive in terms of what players can do in a turn, but in turn keep them more focused and concise in their changes by giving each turn an overarching theme/goal, and requiring changes to build off of/interact with previous player's changes.
Turn 4, because we can't just reset a third time!
 
The Unfortunate End
@Janus @Lazy Coyote @ZeeBat @Demonic Spoon @TheMaskedReader @Nox @NSMS @Kensai @Desdendelle @Threnodist @Nucleep @Salbazier @Sucal @TheGrudgeKeeper @Sablonus @Crilltic @Dom @StellarMonarch @ComiTurtle @Somersault

Hey everyone, I'm afraid I have some bad news.

After discussing the status of this game with my co-GM @Rocketeer we've decided to shelve it. Not to go into too much detail but neither of us have a lot of energy recently, and we've gradually lost enthusiasm in this game as the Creation game has gone on and ultimately ground to a halt. I want to emphasise that none of you are to blame for this - the fault was not with the players, but in how the Creation game was structured. We wanted the Creation game to be a relatively quick game of world creation which would set the stage for the Revelation game, which is the main part of this game, but the way the Creation game was structured made turns take too long, go into too much detail, and generally be incoherent/lacking in any clear goal. We have ideas on how to tweak or even completely overhaul the system to better suit our aims, but as I said before we're both unenthusiastic about this game and often exhausted of late, so we've decided not to attempt it right now. We would like to pick up with game again in some modified form in future, when we both have more energy to actually run it, so you may still get the chance to play it, though it will likely be several months in the future at the absolute minimum.

I want to thank all of you for signing up and being so enthusiastic for this untested game system and us as somewhat inexperienced GMs, as well as pouring your creativity into your deities and actions in the game. I hope you all understand why the game is ending and will forgive us for being unable to continue GMing it right now. Thank you for playing our game!
 
@Janus @Lazy Coyote @ZeeBat @Demonic Spoon @TheMaskedReader @Nox @NSMS @Kensai @Desdendelle @Threnodist @Nucleep @Salbazier @Sucal @TheGrudgeKeeper @Sablonus @Crilltic @Dom @StellarMonarch @ComiTurtle @Somersault

Hey everyone, I'm afraid I have some bad news.

After discussing the status of this game with my co-GM @Rocketeer we've decided to shelve it. Not to go into too much detail but neither of us have a lot of energy recently, and we've gradually lost enthusiasm in this game as the Creation game has gone on and ultimately ground to a halt. I want to emphasise that none of you are to blame for this - the fault was not with the players, but in how the Creation game was structured. We wanted the Creation game to be a relatively quick game of world creation which would set the stage for the Revelation game, which is the main part of this game, but the way the Creation game was structured made turns take too long, go into too much detail, and generally be incoherent/lacking in any clear goal. We have ideas on how to tweak or even completely overhaul the system to better suit our aims, but as I said before we're both unenthusiastic about this game and often exhausted of late, so we've decided not to attempt it right now. We would like to pick up with game again in some modified form in future, when we both have more energy to actually run it, so you may still get the chance to play it, though it will likely be several months in the future at the absolute minimum.

I want to thank all of you for signing up and being so enthusiastic for this untested game system and us as somewhat inexperienced GMs, as well as pouring your creativity into your deities and actions in the game. I hope you all understand why the game is ending and will forgive us for being unable to continue GMing it right now. Thank you for playing our game!
T'was fun, I'll see you later guys.
 
@Janus @Lazy Coyote @ZeeBat @Demonic Spoon @TheMaskedReader @Nox @NSMS @Kensai @Desdendelle @Threnodist @Nucleep @Salbazier @Sucal @TheGrudgeKeeper @Sablonus @Crilltic @Dom @StellarMonarch @ComiTurtle @Somersault

Hey everyone, I'm afraid I have some bad news.

After discussing the status of this game with my co-GM @Rocketeer we've decided to shelve it. Not to go into too much detail but neither of us have a lot of energy recently, and we've gradually lost enthusiasm in this game as the Creation game has gone on and ultimately ground to a halt. I want to emphasise that none of you are to blame for this - the fault was not with the players, but in how the Creation game was structured. We wanted the Creation game to be a relatively quick game of world creation which would set the stage for the Revelation game, which is the main part of this game, but the way the Creation game was structured made turns take too long, go into too much detail, and generally be incoherent/lacking in any clear goal. We have ideas on how to tweak or even completely overhaul the system to better suit our aims, but as I said before we're both unenthusiastic about this game and often exhausted of late, so we've decided not to attempt it right now. We would like to pick up with game again in some modified form in future, when we both have more energy to actually run it, so you may still get the chance to play it, though it will likely be several months in the future at the absolute minimum.

I want to thank all of you for signing up and being so enthusiastic for this untested game system and us as somewhat inexperienced GMs, as well as pouring your creativity into your deities and actions in the game. I hope you all understand why the game is ending and will forgive us for being unable to continue GMing it right now. Thank you for playing our game!
Writing was on the wall, and the game was haemorrhaging players anyway. Well, maybe next time.
 
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