Crazy Crossover Thread

Here's an odd idea: Batman ends up in Borderlands. (EDIT: Specifically at some point during 1 or 2.)
I'm imagining something relatively close to Zer0, but without the killing... and even less talking.
I think it's a hilarious idea to put him in a setting where it's basically socially acceptable (half-expected, even) to shoot someone when you first meet them and then hand them a medpack when it turns out they aren't actually an enemy. (Pandoran handshake, described in Borderlands 3, IIRC?)
 
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Here's an even odder idea:

Fire Emblem: Three Houses gets turned into a Marx Bros. farce with the addition of Fodlan versions of Groucho, Harpo, Chico, and Zeppo, whose presence naturally throws all the major players for a loop.
 
Saga of Tanya the Evil and Helldivers
Sure there is already a story about that but that one's all sensible, seems like it has solid plot ideas and Super Earth is cold and very cruel but not completely incompetent.
I wanna see one about the helldivers in all their self-destructive glory, see how Tanya reacts and attempts to survive in a profession where expected lifespan is measured in minutes and your allies are a bigger danger than your enemies could ever hope to be.
 
Another Fire Emblem mixer of mine, and it's another Three Houses/Hopes fic that sees the addition of another house into Garreg Mach's environs, though in this case, the students making up the house...

...are based on Batman and the Outsiders. Like the Ashen Wolves, they're a mix of faces from all over the continent. There is a decent amount of blending of the Bat-mythos (and a few other DC elements) into the story of Houses/Hopes, and the presence of a Batman-like figure does indeed upend a number of plots (and even prevents the death of Jeralt). The new house in question, called the Gray Ghost house (a nod to Simon Trent/the Gray Ghost from Batman: The Animated Series), consists of:

-House leader Bryce of the Wainwright dukedom in Faerghus; like Dmitri, his parents were casualties of the Tragedy of Duscur, only they were deliberately targeted by one of the instigators for their inadvertent discovery of the plot in question. Seeking to find his parents' killer and the one who hired them, in the years leading up to his time at the Officers Academy, Bryce trained himself to peak physical perfection in body and mind, and adopted a masked persona known as the 'Bat-Man' to terrorize the bandits and criminals running throughout the land, as well as dismantling the operations of a mysterious group of dark-robed mages. Based on Bruce Wayne/Batman. Class progression: noble--myrmidon--lord--hero
(The first appearance of the Bat-Man in a hypothetical story would be during the first encounter between Jeralt and Byleth and the house leaders, with one of them noting Bryce's absence. It's then we see that Kostas has, unfortunately, run into the Bat-Man; their fight and dialogue pays homage to the initial appearance of the Caped Crusader in Tim Burton's 1989 Batman movie.)

-Alfredo, heir of a dissolved minor duchy within the Adrestrian Empire, and longtime friend and aide to Bryce, acting in such a role akin to Hubert or Dedue. Serves as voice of reason among the Gray Ghosts, and is something of a neat-freak. Has a bit of a history with Constance of the Ashen Wolves, and is good friends with Ashe and Marianne. Based on Alfred Pennyworth. Class progression: noble (minor house)--monk--priest--bishop

-Brion, heir to the Markova territory within Faerghus. Attends the Academy in the hopes of bettering his political and tactical skills so he can better protect his brother, Gregorio, from the ambitions of their treacherous uncle, an Empire-aligned noble by the name of Fyodor (based on Baron Bedlam). Also seeks to find his missing younger sister, Tara (who, like Edelgard, Emile, and Lysithea, was abducted by 'Those Who Slither in the Dark' and experimented on). Based on Brion Markov/Geo-Force. Class progression: noble (minor house)--fighter--armored knight--fortress knight

-Geoff, son of a Leicester merchant family, with aspirations of becoming a great teacher. Possesses a strong sense of truth and justice. Based on Jefferson Pierce/Black Lightning. Class progression: commoner--soldier--cavalier--paladin--dark knight

-Tatsumi, daughter of the head of a minor duchy in Dagda whose family relocated near Fraldarius territory in Faerghus, and a sword-fighting prodigy who trained with Felix; dreams of besting Catherine in combat. Second cousin to Shamir. Based on Tatsu Yamashiro/Katana. Class progression: noble (minor house)--myrmidon--mercenary--swordmaster--mortal savant

-Gabrielle, adopted by a prominent teacher at he Fhirdiad Royal School of Sorcery, and as such studied in the same class as Annette and Mercedes. Has very little memory of her life before her adoption. Based on 'Gabrielle Doe'/Halo. Class progression: commoner--monk--priest--bishop

-Lia, daughter of a minor Leicester noble family who combines both beauty and brains, and tries especially hard to downplay the former. Based on Emily Briggs/Looker. Class progression: noble (minor house)--monk--mage--warlock--gremory

-Jean-Paul, scion of a minor Adrestian noble house who, while appearing bookish for someone of his size, turns into an absolute beast on the battlefield. Lia is the only one who can manage to calm him down. Following the time-skip, Bryce gives Jean-Paul his own suit of armor that allows him to go toe-to-toe with the Death Knight; in this guise, Jean-Paul is known by the moniker of the 'Avenging Angel'. Based on Jean-Paul Valley/Azrael. Class progression: noble (minor house)--fighter--brigand--warrior--war master

Additionally, the Gray Ghosts have their own answer to Cyril in Ricardo (based on Dick Grayson/Robin), an orphan who Bryce took in with the help of his cousin, noblewoman Katrina (based on Kate Kane/Batwoman), and works as a page at Garreg Mach while Bryce and Alfredo are there. Following the timeskip, Ricardo becomes the squire to the 'Bat-Man' under the Robin guise. All the students in the Gray Ghosts are aware of Bryce's nocturnal activities, and as such cover for him; he has promised them, in turn, with assistance in gaining justice for their own respective mysteries or tragedies.

Some familiar characters in Three Houses/Hopes serve some additional roles in this take as well:

-Gilbert/Gustave is their analogue to Commissioner Jim Gordon, with Annette, accidentally stumbling onto Bryce and co.'s secrets, becoming their equivalent of Barbara Gordon (and, following the time-skip, secretly a Valkyrie version of Oracle).

-Dmitri, given the dual sides we see to him in Three Houses, draws some parallels to Harvey Dent/Two-Face.

-Claude, in this take, would be something of a trickster pastiche of Green Arrow, though without donning a costume himself.

-Emile/Jeritza/the Death Knight is analogous to the Reaper, the villain of 1987's Batman: Year Two, as both are garbed in skull-faced outfits and wield scythe-based weaponry while also being affected by madness, as well as having family who take up a religious calling (Mercedes/Rachel Caspian).

-Those Who Slither in the Dark/the Agarthans fills the niche of the Court of Owls.

-Edelgard, in a sense, is the story's equivalent of Lex Luthor, given their slightly-similar personalities and drive to humble the powerful, even by acquiring more power themselves. As the Flame Emperor, she squares off with the Bat-Man on a small number of occasions.

The story comes to a head when Rhea takes Byleth and their class (in this case, the Blue Lions) to the Holy Tomb to receive a revelation; when the Flame Emperor confronts them with Metodey and their soldiers, before a single weapon is raised, Bryce/Bat-Man knocks Metodey's sword out of his hands with a batarang and leaps down in-between both sides, where he then methodically and immediately exposes Edelgard as the Flame Emperor. Bolstered by the hidden Gray Ghost students, Byleth, Rhea, and co. actually manage to apprehend Edelgard before Hubert can warp her away.

Bryce/Bat-Man convinces Edelgard to come clean about the reasoning behind her actions, having brought in Hubert to corroborate her story. Edelgard, realizing she'd gone about everything the wrong way after an intense conversation with Bryce, spills the beans about the Agarthans, their plans for Fodlan, and their masterminding of the Tragedy of Duscur. Unfortunately, 'Slither' has managed to completely take control of the Empire, causing Edelgard, Hubert, and the other Black Eagles to seek asylum in Faerghus. Following the time-skip, it's now all five houses and the Church vs. the Agarthan-controlled Adrestrian forces for the fate of Fodlan.

Following Byleth's return after the time-skip, she finds that Bryce and the Gray Ghost students have formed an anti-Agarthan resistance force, which has grown to include other former Garreg Mach students and a surprise addition. Most surprisingly, some of the crest-less students have unexpectedly manifested abilities (in a sense, their 'meta-genes' have activated). Some have taken up familiar DC mantles:
-Petra is the story's version of the Huntress.
-Dorothea, after manifesting a powerful sonic scream, becomes the story's Black Canary.
-Balthus dusts off the masked alias used by one of his former mentors in the fighting arts, becoming the story's Wildcat.
-Ignatz, after an unexpected encounter with dying alien Abin Sur, ends up becoming this world's Green Lantern. (He, in a sense, is a parallel to another notable artist with a Power Ring in Kyle Rayner.)
-Ingrid, after meeting the mysterious wandering knight known as Sir Justin, becomes Fodlan's own Shining Knight.
-Leonie, over the five years Byleth was gone, found her hidden heritage kicking in as she grew almost as tall as Raphael and Dedue and put a bit more muscle on--due to finding out that said heritage was her being descended from a tribe of woman warriors known as the Amazons. (Judith, Catherine, and Shamir are also revealed to have some Amazon blood in them as well.) She fills the role usually held by Grace Choi.
-Astonishingly, Edelgard has joined their number, as the story's version of Red Hood.

Additionally, a big change during the timeskip is that, thanks to the pooling of scientific know-how between Lia, Geoff, Hanneman, Linhardt, Constance, and Lysithea, they were able to extract the extra crests from both Lysithea herself and Edelgard, giving them back what years they lost in the Agarthan crest experiments. This pool of knowledge was also able to separate Arval/Epimenides from Shez (female), but in the process she retained the superhuman speed she'd been endowed with, making her the story's version of the Flash.

In both the Academy and War phases of the story, additional villains do appear based on some prominent Bat-rogues. The Agarthans have a strategist who's essentially the Riddler as a Trickster, a specialist in ice spells based on Mr. Freeze, and a magic user with expertise in fire spells based on Firefly. An Agarthan experimental subject is essentially a brawler version of Bane. Two demonic beasts that were also experimental subjects that they unleash are based on Killer Croc and Man-Bat. Outside the Agarthans, in addition to Pallardo, there is a Fodlan version of Oswald Cobblepot/the Penguin and a ruthless mercenary troop leader based on Black Mask/Roman Sionis. Ra's Al Ghul and the League of Assassins are here portrayed as being from Almyra. And of course, the most notorious of the foes faced by the Gray Ghosts and their fellow Garreg Mach alum is an insane prisoner the Agarthans only bring out for the truly dirty jobs: an individual in the assassin class known simply as 'the Laughing Man'. (Kronya, who survives in this take, is in a sense his Harley Quinn.)
 
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With the most recent seasons of Invincible and The Boys, I've been rethinking on that crossover fic bouncing around in my head. The Boys would be a Global Defense Agency team meant to keep Vought in Line (If there weren't a crapton of other dumpster fires, the GDA would have squashed Vought like a Bug), and they have worked with various supe teams in the past (Teen Team etc.), but heavy hitters like the Guardians and Omni Man are reserved for more dire situations (Homelander was headed that way in S3). The other problem comes with concrete timelines for both shows.
 
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Inscryption and The Amazing Digital Circus.

Inscryption is an odd meta adventure that starts out as a card based roguelike.
Inscryption is the name of a strange game a card game reviewer found buried out in the woods, the game is built surrounding and obscuring something called the OLD_DATA, a much older trove of horrific secrets and eldritch truth, such is it's power that the characters in the game came to life, most notably the four Scrybes, after deposing Leshy in the first act P03 takes over in the third act and tries to upload the whole game but Remora tries to destroy everything on the disk including themselves in an attempt to destroy the OLD_DATA but ends up deleting everything else, leaving the OLD_DATA easily accessible, shortly after our reviewer looks at the OLD_DATA, has a mental breakdown and is killed by an agent of a shadowy conspiracy. The game ends up being uploaded anyway to parts unknown by an automated backup system made by P03. There's also Kaycee, one of the researchers who made the game who somehow uploaded herself into the game.

The Amazing Digital Circus is about a number of humans who put on mysterious VR headsets and ended up trapped in a simulation, having apparently been uploaded, along with a questionably sane AI also stuck there who tries enthusiastically yet incompetently to keep the humans stable with ZANY ADVENTURES!! lest they break down completely, "abstract" and get tossed into the "basement" with the rest.

Both settings have a lot of unanswered questions, interesting... characters and enough overlap they could fit together well. Maybe the Scrybes stumble upon TADC while looking for a server to hide in?
 
I've been sitting on this for a while.

Here's an idea: all of the main cast of Hamefura as conscious reincarnations, with all except Katarina from other series.

  • Katarina Claes: The same old monkey girl we all know and love, and still determined to evade her death. That said, with all the pieces she knows of out of position, she's confused and worried that things won't go according to her plans. In the meantime, the familiar Japanese recipes that Geordo and Keith break out to try to top each other is comfort food.
  • Geordo Stuart: The third prince is soft-spoken and good at almost everything he does. Girls that watch him from afar are envious of Katarina for being his fiancee, boys that know him are envious of all that he does. Despite numerous attempts at bringing him down socially or by assassin, his response is always the same: "Haven't you heard? I'm Geordo Stuart." Only a couple of activities give him difficulty. Predicting Katarina's actions is a challenge he can, at best, only make educated guesses in, while barely keeping up with his brother's training regimen makes him the only one able and willing to do so. Everything said, those that get close to him and see him outside of the few areas he's weak in tend to become unnerved at how perfect he is at everything. Katarina, as oblivious as she is, only cares enough that she is worried that if it comes down to it, she will lose in swordsmanship against Geordo.
  • Keith Claes: The adopted son of the Claus family is a frequent cause for concern for his adoptive parents. While Katarina's actions risk bringing shame on the family, Keith's plans to become a 'Hero of Justice' could get him killed on a distant battlefield. His more mundane activities of cooking and cleaning may also bring shame for doing commoner's work, but it not only keeps him out of trouble, but also keeps Katarina occupied eating his handiwork. Able to keep up with both Katarina and Geordo in swordsmanship, and Sophia and Geordo in archery. Annoyed with Geordo through the prince's natural skill with cooking, forcing Keith to break out more and more obscure recipes to try to stay on top.
  • Mary Hunt: Alan's fiancee, Mary cares little about life in general. Food? Energy to keep going. Fiancee? A way to keep would-be distractions away. Music? Nice, but not needed. Buildings? As long as they're not too big, they're a useful place to store materials or rest one's head. Gardening, especially flowers? Her purpose in life. Mary gets along well with Katarina through their shared love of gardening, even if Katarina focuses on vegetables and Mary herself is… fanatical about flowers. More than once several of the boys have had to pull her back from trying to murder someone who mistreated a flower. In times when she has to let off steam, she has 'duels' with Geordo and Alan, where the two boys have to dodge hundreds of bolts of water coming at them at once (with training and natural talent, they are the only ones that end up in these duels mildly wet instead of soaked to the bone). In her private moments, she's mildly concerned that she might be adapting to the life of a human too well and becoming tame.
  • Alan Stuart: After being born sickly and weak, the fourth prince decided to challenge life with gusto. This resulted in him becoming an utter disgrace to the royal family, especially compared to his brother Geordo. Through a frankly torturous self-imposed training regimen, and the philosophy of 'anything can be a martial art', he can deflect an incoming arrow from ten paces, dodge a dumped bucket of water from ten centimeters, break through a block of stone, and clean the plates of the entire banquet hall in half a minute. He has a natural talent for music, but one he has ignored cultivating in order to focus on his martial arts. Alan can't stand cats, and is happy that Mary is his only fiance, even if she is extremely touchy about her plants.
  • Sophia Ascart: Kindhearted to almost all living things, the younger child of the Ascart family works to cheer up her friends when they are feeling down. She enjoys reading with Katarina, eating whatever Geordo and Keith come up with, is a decent hand with wind instruments, and is a top-tier archer, especially with her wind magic to back it up. Everything said, she isn't happy with her appearance; while others may say her albinism makes her look like an old lady, she instead views it as a reminder of something she wants to forget. Nichol is protective of her, despite her claims that she can handle herself, especially with a bow in hand.
  • Nichol Ascart: The heir to the Ascart family, and the position of Prime Minister, Nichol is lazy and pessimistic, only showing interest and effort in his wind magic and making his younger sister Sophia safe and happy. Though he is under the belief that to 'work is to lose', he is perfectly willing to intervene if someone is in trouble if either Sophia is involved or he is 'just passing through'. His sharp tongue makes sure his friends number in the single digits, mainly through the efforts of Katarina and Sophia forcing him to expand his friend circle.
  • Maria Campbell: A greedy girl, and the light mage of her generation, Maria entered the academy with the goal of finding a rich noble husband so that they could use their money to help her mother on the farm. In her past life, she made several mistakes, one of which got her brother killed and her life in ruins. Here, even though she doesn't recognize the world in its entirety, it still matches a few points of a couple visual novels played in her past life. Thankfully, there is no sign of the hellish difficulty of the novel that killed her brother, so she's expecting a simple story with only one small threat compared to an oncoming war with mecha on all sides.

  • Sirius Dieke: Unlike any of the above, the Student Council President was 'reincarnated' forcefully from this world by his mother. He still desires to break noble society over his knee, and send the kingdom into ruin. Here, he just needs to give a slight nudge to the right place for it to succeed; the arc where he's a villain is him trying to find that place. Katarina and Sophia are too pure for everything but a knock-out, Maria is immune through her light magic, Mary has the potential to slaughter everyone in a mile radius if triggered the wrong way, Geordo is too perfect to be affected for some reason, and part of Alan's training involves dealing with cursed objects.

  • Katarina Claes: The same monkey girl we all know and love, she has to adapt to the others.
  • Geordo Stuart: Sakamoto from Haven't You Heard? I'm Sakamoto has arrived, and is as perfect, and unnerving in perfection, as always.
  • Keith Claes: Shirou Emiya from Fate/Stay Night dodged his deal with Alaya and was reborn here instead.
  • Mary Hunt: Yuuka Kazami from Touhou has finally reincarnated, and is adapting to human life… though not without issues.
  • Alan Stuart: Ranma Saotome from Ranma ½ finally joined the cycle of reincarnation as well, and dug his way out of hell.
  • Sophia Ascart: Madoka Kaname from Puella Magi Madoka Magia got a new life after her wish.
  • Nichol Ascart: Hachiman Hikigaya from My Youth Romantic Comedy is Wrong, as I Expected had gotten killed by limousine at the very beginning at his series.
  • Maria Campbell: Marie Fou Lafan from Trapped in a Dating Sim: The World of Otome Games is Tough for Mobs was reincarnated here instead of Holfort. She doesn't have knowledge of Fortune Lovers, but can identify common beats with other works.
  • Sirius Dieke: Raphael Walt from Hamefura is going to bite off more than he can chew.
 
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Having just seen the movie for the first time, which sounds more appealing as a crossover with 1965's Dr. Goldfoot and the Bikini Machine...

"Ranma Saotome vs. The Bikini Machine"?

Or

"SpyXFamilyXThe Bikini Machine"?
 
I'd vote for the former, but I admit bias because I am a big R1/2 fan.

The thought of Loid having to deal with Vincent Price is hilarious, though. Maybe a joke about Yor happening to get her hands on a gold swimsuit as a coincidence and Loid sees it and thinks "oh, no, Goldfoot has turned her into a robot too! (da-da-dddddaaaaaaaahhhhhh!)"
 
I'd vote for the former, but I admit bias because I am a big R1/2 fan.

The thought of Loid having to deal with Vincent Price is hilarious, though. Maybe a joke about Yor happening to get her hands on a gold swimsuit as a coincidence and Loid sees it and thinks "oh, no, Goldfoot has turned her into a robot too! (da-da-dddddaaaaaaaahhhhhh!)"
Or better yet, Yor wondering why her co-workers are acting strangely and wearing off-white overcoats...
 
New idea to this thread, but one I've had for a long time ever since I first watched the series. I call it:

"City Hunter: USA Tour"

A four-part adventure that sees Ryo and Kaori pursuing a case involving the Red Pegasus syndicate that takes them far from home to the USA, where they cross over, on each stop, with the leads of four different 80s franchises, who help them in their efforts. (All the while, considering how standards are just a bit different in the States compared to Japan, Ryo has to keep control of a lot of himself.) The portions of the story consist of...

Part 1: "City Hunter/Magnum, P.I."

Part 2: "City Hunter/Remington Steele"

Part 3: "City Hunter/Riding Bean"

Part 4 (finale): "City Hunter/Miami Vice"
 
GATE: Thus the Players Crafted There
In real life, I sat comfortably at my desk, headphones snug over my ears, fingers lightly tapping on the keyboard. It was just another evening on the server with friends, roleplaying like we always did. We'd been doing this for months now—acting as if we were the default skins from Minecraft. It was fun. I was Steve, the iconic blue-shirted blockhead. My sister, playing on the same server, was off in the Badlands, doing her usual thing—hunting griefers. But here, in the heart of Endertown, things were peaceful.

I adjusted my mouse, guiding Steve across my small farm. Carrots and wheat swayed gently in the blocky wind as I harvested the crops. A couple of other players walked by, their names hovering above them like little beacons. One of them stopped and waved. I pressed the key to wave back. Simple things like that made the server feel alive. It wasn't just about gathering resources or building. We'd built a little community here.

With my inventory full, I headed toward the center of town, where villagers and players were mingling, trading. The market square was bustling—perfectly normal for a Friday night. An Iron Golem lumbered past, stooping down to hand a flower to a baby villager. I smiled at the screen. The small, scripted moments like that always gave the place a comforting vibe.

Then I heard her voice through proximity chat.

"Hey, Steve!" It was Alex, or rather, my friend who played as her. She was approaching with Noor, Ari, Zuri, and the others, all of us sticking to the classic skins. They started up the usual banter as soon as they got close.

"Hey!" Steve called back, turning his character to face them.

"So, when are we heading to the End?" Alex asked as her character stood next to him. "We've been putting it off for too long. That dragon needs to go down."

Noor nodded her head. "I say we do it this weekend. Raid the End, get our Elytras, and be done with it."

"Yeah, we need that XP farm, like, yesterday," Makena added with a laugh.

Zuri groaned. "XP farm? I just want my Elytra so I can fly again. I'm tired of walking everywhere."

They all laughed, their characters jostling each other in a casual, pixelated way. The server's roleplay rules might be strict, but that didn't stop them from having fun. The conversation soon turned to logistics—who had Ender Pearls, who had the Eyes of Ender, what potions were needed, and when they could all meet up.

Steve was about to chime in when Ari glanced at him. "What about you, Steve? You good for Saturday?"

He hesitated for a second. "I, uh, can't make it Saturday. I've got my cousin's wedding."

"Wait, you're going to that too?" Ari asked. "Dude, I'll be there."

"That's great, but now we need to pick another day," Noor sighed. "How about Sunday? Can everyone do Sunday?"

Before Steve could respond, Ari's voice cut through, slightly more curious now. "Hey… What's that?"

Her character turned, staring off toward the northern edge of town. A faint shimmer caught their attention. Steve moved his character to stand beside her and noticed it too—just beyond the village's stone walls.

"What the heck?" Noor muttered. "Is that… a mod?"

"No way," Zuri shot back. "We're not using any texture mods. You know that's against the rules."

They all stared as the shimmer slowly grew, taking form, until it was no longer just a strange light but something physical—something massive. It was a gate. A towering structure of stone, covered in strange symbols. Steve's heart skipped a beat as he watched it materialize, impossibly real for something in this world of blocks.

The villagers had stopped moving, frozen in place as if time itself had paused for them. The mobs that usually lurked just outside the village's safe zones—the pigs, cows, and creepers—also stood still, as though sensing something they couldn't comprehend.

"What the hell is that?" Zuri said, her voice now tinged with genuine confusion.

Then, it happened. The gate began to open.

From its dark depths emerged a legion—rows of soldiers in gleaming armor, banners waving above them in the breeze. What struck Steve more than anything was how real they looked. They weren't blocky, like everything else in Minecraft. These soldiers looked detailed—almost like something out of a high-budget RPG.

"Are those... NPCs?" Kai asked, his voice cracking slightly.

The villagers began to panic, running to the nearest huts, other players still in character as teachers and farmers frantically tried to shepherd them to safety. One player, a hardcore roleplayer for the first time broke character and took out a sword even though his character was a pacifist.

"This is bad," Alex said quietly, pulling out her sword.

Steve's hand hovered over his mouse. Something wasn't right. This didn't feel like an event or update. It felt… real. Too real.

As if on cue, a loud horn bellowed from the approaching legion, the sound ripping through the village. The players around Steve tensed, weapons drawn, their proximity chat exploding with chatter. His headset buzzed with overlapping voices.

"No way, this is insane."

"Are we getting hacked?"

"They don't look like anything from the game—"

Suddenly, Efe's voice cut through all the chaos, his usual calm demeanor broken by a sharp, censored curse. "What the f***?!"

Makena was already handing out swords to anyone unarmed. "Get ready!"

The first wave of the soldiers charged, and everything descended into chaos.
 
Found this one on Reddit: Triple crossover between House of Cards (UK), A Very British Coup, and Yes, Minister by Bblank21
Three-way election battle between Francis Urquhart, Harry Perkins, and Jim Hacker


View: https://www.reddit.com/r/imaginaryelections/comments/l86gmq/fictional_general_election_idea_francis_urquhart/
Bblank21:
So I made this in an hour because my friend suggested it as an idea. First time using wiki boxes and how the code works.

Literally 5 minutes after uploading ive realised a mistake with Francis' leadership election.

Anyway, my head cannon for this is Thatcher steps down, Francis calls a snap election, fails to win a majority and its down to the SDP to decide who forms a government. After 3 months of negotiations, there is a second general election in January 1991.
JoshuaPope:
Just stumbled upon this let me give it an attempt at an Urqhart line

"Harry Perkins, Yorkshire man, the type of pub brawl, pork pie eating, working class muck-raker that got a taste of the big-time a hero to the Unionists but only so much fire before it inevitably burns out"

"Then there's Jim Hacker, not much to explain there, really a Collingridge lite, his party will win some support here and there, the Guardian will throw out some flashy headlines about a new British voter then it's to the back benches behind the opposition until the next election where everyone will have forgotten about them"
 
Team Fortress 2/Bloodborne.

This idea exists entirely because of a single line from the Demoman.

"Prancing about with your heads full of eyeballs."
 
So, there's this trending tag on certain social media that some of you might have noticed: "Human Domestication Guide". Turns out it's a collaborative shared universe that's either wish-fulfillment or psychological horror depending what you're into. Details: Writing in HDG

Article:

The Affini Are Inevitable


Once the Affini Compact becomes aware of a civilization, their domestication is inevitable. Generally speaking, while there are no civilizations more advanced than the Compact, even such precursor cultures would be unable to resist the Affini indefinitely. This is not to say that the affini don't have limits, or that nothing bad can ever happen. Affini, as individuals, are flawed and capable of making mistakes. Systemic mistakes, on the other hand, are vanishingly rare, and become even less common when they would result in fatalities, injuries, and injustice. The more affini eyes are on a situation, the less likely things are to go wrong. Even when mistakes occur, and even when they occur on the scale of a ship, a planet, or even a solar system, the Affini will stop at nothing to correct them, using every resource at their disposal to do so — and their resources are functionally limitless.


The Affini Are Benevolent


The Affini want to help you, and they will do everything in their power to do so. The Affini will gaslight you, drug you, mind-control you, violate your boundaries, ignore your consent, and do a bunch of things that are, in the context of a real-life human relationship, not generally desirable. They'll tell you it's for your own good.


If you give the Affini a surface-level examination, they look pretty awful, but when an abusive human says "it's for your own good," it's an excuse. It's a deflection. It's a way to justify what they're doing to you. When the Affini say it, it's true. They make it true, sometimes through bizarre and even unethical means (by human standards), but you will be better off when they're done. The Affini value other sophonts so highly that they have built their entire culture, an entire multiple-galaxy-spanning empire, not just around helping the ones they co-evolved with, but helping every sophont, everywhere. Affini will (and frequently do!) risk their lives to protect sophonts that are trying to kill them.


Not every affini will use methods like these. Some affini are, in fact, quite gentle. Some sophonts don't need (from the Affini perspective) such strong influence to bend them to their will. The degree to which affini do questionable things (from the human perspective) to their florets will vary from author to author (largely based on what they find hot/want to write about), but regardless of the affini's behavior, their ultimate goal is always, always, to help the sophont in question, to leave them in a better place than the affini found them, and to make them happy. While this means a floret can get a lot of mileage out of pleading in an adorable manner, it doesn't mean that the affini will do literally anything a floret asks of them. Sometimes pets don't know what's good for them, after all.


So my first thought upon reading that was, "Wow, that pushes a whole bunch of my trauma buttons, I will be giving this setting a very wide berth because it's clearly not for me."

My second thought was, "But you know what? I might just turn out to read a story where the Affini Compact go up against the Conversion Bureau."
 
Tomorrow Won't Come For Those Without []/"Post-GM" Worm

> Human!QA reflects on lessons learned about humans, shards, and tomorrow as she navigates an unfamiliar shardspace, ascending level by level
> Taylor and QA have a small eternity before the end (AU: Taylor dies by the end of Gold Morning)
> Tomorrow won't come for those without []
 
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Kosuzu has Reimu over to show her this new Youma book she's gotten her hands on. It's a old journal, written in a foreign language. It describes a forest in a far away land that overgrew so fast it sealed off the people living inside from the outside world at the same time it was hit by a mysterious plague. The journal details all manor of strange events and beings, with many drawings, photos, and notes take from other people. A talking tree, and giant pig, and a talking, giant snail of all things. But it also has notes on what seem to be regular humans. A doctor who was powerless against the plague, an old cripple who lived in an abandoned village, and a man in a mask that would visit the writer every morning to trade. And naturally, it told of the terrible things that stalked between the trees.

Kosuzu finds all the details and personal feel of the journal fascinating, and the comparisons to Gensokyo are obvious. But so are the differences. Gensokyo is a exciting place, full of life and wonder. The humans always have the youkai to fear, but they have many gods and Incident Resolvers to protect them. Even spell card battles are beautiful displays, something that can be talk about in the bar or at the next festival.

The place the journal talks about was not like that. Fear rules outright. Anger and insanity are far more common then hope. The journal speaks of a world reduced to total abjectification. If something in the journal doesn't end up dead, it's questionable the other results are better. The writer is upfront about the terrible things they've done, but it's hard to judge them for it when their other options seemed just as bad. After all, they just wanted to go home.

Reimu says that it is an odd book, but she's not sure why Kosuzu called her over for a book club meeting. Kosuzu then says that a few things got her curious. The journal has several early pages torn out, as well lacking a proper stopping point. The writer just said someone had stolen from them, and they were going to try getting their stuff back before they tried burning down the talking tree, which they seemed to think would finally clear a way to the road home. So she went to Kourindou to check some of the newspapers the proprietor had laying around. The journal was dated, so she wondered if it was something that really happened, and if the papers from that time would tell her about it.

And as it turned out, they did. About forty years ago a strange forest did trap people inside it, somewhere in Eastern Europe. There was all sorts of speculation and wild rumors surrounding it. Nothing was ever proven though, and a few years later the whole thing burned down. She couldn't find any follow up to the fire. Far as she could tell, the outside world just wanted to forget about it, like so many other mysteries.

Which, as Kosuzu finally points out, is why the journal is so strange. It feels like it must be the journal from someone who was trapped in those woods. There's the photos, but also pages torn out of magazines and other books. How did it survive the fire? The dates for burning the tree and the forest burning down are close, but the writer describes the tree as being in a swamp, not something not know to burn easily. The writer must've been some kind of youkai, but no youkai would ever want to leave a place like that. It was just very strange.

Reimu agrees it's those details are odd, but none of them are that odd. More importantly, Kosuzu sounds both very certain, and like she's hiding something from her, so spill. Where did she get this journal? At which point Kosuzu admits she trade it for book on the Forest of Magic. It seemed fair to her, a book for a book, both about a forest. She says he was a big man, and he spoke with a strange accent. He was very good at standing in a way so she couldn't see his face, but he wore a jacket with a hole over his heart. It might've had dried blood around it, but she wasn't sure. She's sure he was some type of Youkai... and finally admits he closely matched someone from the journal, some kind of wolfman.

Reimu can feel an incoming incident, and the headache that comes with them. Before she can leave to investigate however, someone else steps into the shop. Dressed in a large coat, a heavy scarf, and a wide brimmed hat. Walking up to Kosuzu, she rolls up her left sleeve and pulls out a stick of charcoal with her other hand, scribbling something on her arm before before proffering it to Kosuzu.

The Girl In The Hat wants her journal back.

(A Touhou/Darkwood crossover)
 
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