Cradle of the New Dawn (A Civilization Quest in a Primeval Fantasy World)

Voting is open
[X] The Power of Unity
[X] Open Communication

Can come to adapt or endure anything if they stick together. It's when things crumble from the inside that you're doomed.
 
Have (finally) updated the second post with the information of the people so far. Will have the Core Belief section (and potentially trade status??) completed based on the results of this turns vote.
 
[X] The Need to Adapt
[X] Open Communication


they havent attacked yet, so lets see...
 
Meetings
Core Belief: The Ties that Bind
The people are not a collection of individual islands, but parts of the same great continent. They believe survival depends on the bonds between people, as together they can overcome any challenge. Honoring their ancestors and maintaining harmony within the tribe ensures their continued prosperity in this new, magical land. But, attacks on one quickly are seen as threats to all.

The wind was cool against Ara's skin as he approached the foreign leader and his retinue. He moved with purpose, his high chieftain regalia catching the light, shimmering obsidian pieces glinting off his necklace and the edges of his spear. Behind him, an equal number of hunters followed, their presence a deliberate mirror of the foreign tribe's numbers. His wife made twice that number visibly wait at the edge of the trail, a clear showing of who had the numerical advantage.

Ara was hoping for the best—that perhaps, with enough tact, this meeting could turn into something peaceful, even friendly. But he was not naïve. If the other tribe showed aggression, he was ready to display the strength of the people.

The foreign leader was a young man, no more than half Ara's age. He sat astride one of the strange creatures, his face a mix of nerves and determination, adorned with a grand thin horned headpiece. His guards stood tensely beside him, clutching their strange clubs with the jagged, glowing wood. Ara took stock of them with a practiced eye. Though young, the leader was not lacking in pride, and his men seemed ready to fight at the slightest provocation.

The foreigner spoke first, surprisingly addressing Ara in a stilted version of her own language. His pronunciation was rough, and the phrasing unfamiliar, but it was clear enough to understand. "I am Prince Talar," he said, his voice carrying an edge of arrogance, "And I come to settle debts."

Ara could sense Enssa beside him tensing up at the unsubtle condescension to her husband, but he made a quick motion to stay her hand. Better to treat the foreigner as an equal, than sink to his level at the start. "Greetings, Princetalar. I am Ara, High Chief of the People of the Herd. I am pleased to hear we share a tongue, you distinguish yourself well from your fellow youths. A good trait I am sure for the High Chief of your people!"

One of the older guards in the foreign retinue snickered, then quickly recomposed himself after a withering glance from his leader. "I learned your old tongue from my grandfather, who came with our people across the Ice Bridge generations ago." He said, and Ara could see this was not part of his planned remarks. "And it is just 'Talar.' I AM a Prince, a son and heir to the Queen of the Many Tree Village."

Ara puzzled this over in his head. He supposed that if Essna had won the argument at the council then her offspring would also be princes, waiting in the wings to ascend. But thankfully they had determined that leadership came from your peers recognizing strength, wisdom, and the will of the spirits—not from birthright. Still, he did not let the confusion show and remained quiet as he continued.

"The girl who fled to your tribe," Talar said, trying to launch himself back to his prepared speech. He gestured toward the camp where the foreign girl now sat among Ara's people, and took in the full breadth of the hunters waiting with weapons drawn. He did a quiet gulp and pressed on. "That girl is my betrothed. Her mate price has already been paid. But her brother tells me she was… ravished by your people." His face twisted in a mix of disgust and anger. "Her dowry debt must be repaid, and after that, she must die to restore her family's honor. Normally her brother would have done it on the spot, but I believe your youths prevented him. I will finish his duty in his place."

Ara kept his expression calm, though inside, he felt a surge of doubt. He had spoken to the girl after the incident, and while the story was still incomplete, Ara did not believe that the girl had been taken against her will. In fact, he now strongly suspected that the girl had used the incident to flee her marriage.

"Prince Talar," Ara began, his voice carefully measured, "the girl is with us now, and she has not been harmed. We are prepared to pay off any dowry debts, but if she wishes to join our tribe and live among us, she will not be put to death."

Talar blinked, taken aback. It seemed the possibility that the girl would live with the ant tribe had not crossed his mind. Ara studied him closely. Beneath his proud exterior, he seemed anxious, his posture stiffening the longer they spoke. Ara could see it in the way his eyes darted over the tribe's warriors, in the way his hands tightened on the reins of his mount. His guards, too, were growing restless, shifting their feet and glancing around with growing impatience.

"You misunderstand," Talar said, though his voice had lost some of its earlier arrogance. "I came here to put the girl to death. Afterward, I will enslave the youths that corrupted her. However…" He hesitated, glancing at Ara's weapons and the warriors behind her. "P-Perhaps we can settle this with other treasures in lieu of slaves. My mother the Queen is generous and would allow this mercy, if I but asked her."

Ara's eyes flashed with anger. "The girl is no longer betrothed to you," he said firmly. "In fact," Ara said, an idea coming to her in a flash, "She is to be bonded to Jorin, one of our tribe. She will not be harmed." Enssa suppressed a giggle beside him. This declaration would be a surprise to Jorin, who had been enjoying his caddish lifestyle too much to consider settling with one girl, but Ara would make him realize it was the right outcome later.

Talar's face darkened with frustration, though Ara noticed the nervous glint in his eyes. "She must die," he repeated, though now his voice trembled slightly.

Ara stepped closer, his gaze unwavering. The foreigner's mount seemed unsettled, looking more like it wanted to flee than protect its rider. "Princetalar," he said slowly, "did you come here expecting to face a group of unprotected youths? Or perhaps a weaker tribe who would buckle if you merely repeated things over and over? I do not doubt there are those who would back down as easily as you prefer. But we are not weak, we will not be threatened, and I encourage you to respect that."

Talar opened his mouth to respond, but before he could, one of his guards cried out in alarm. The man seemed confused by Ara's movement toward them, misinterpreting it as aggression. His panic overtook him, and before the prince could stop him, the guard let loose a war howl and dragged his jagged club across his forehead, drawing blood.

The effect was immediate and spectacular. The wood of the club reacted violently with the blood, glowing fiercely as sharp branches and flower buds sprouted from its surface. The other warriors of the foreign tribe stepped back in shock, clearly not prepared to be on the offensive, but the guard, emboldened by the weapon's transformation, let out a wild scream and charged toward Ara.

Ara moved swiftly, sidestepping the first blow and raising his spear. His warriors leaped into action, surrounding the foreign guard as the battle erupted. Prince Talar's mount reared up and he clumsily tried to hold on but slid off to the ground.

The ant tribe fought with the ferocity of hunters, their obsidian-tipped spears and blades glinting in the sunlight. Within moments, they had overwhelmed the foreign tribe's guard. Their superior numbers and weapons made quick work of the attackers, though Ara gave strict orders not to kill anyone unnecessarily.

The only death was that of the guard who had first struck out. He fell to the ground with a cry, his club clattering beside him as Essna wiped his blood from her weapon. The obsidian seemed to thrum in her hands, and Ara was glad he would be aside her in their bed mat tonight. The rest of the foreign warriors, injured and shocked, quickly surrendered, dropping their faintly glowing clubs in defeat.

Talar was left prone alone, his face pale with fear. He turned to Ara, his earlier arrogance gone, and scrambled to his knees. "Please," he begged, "spare me. I am worth a great ransom. My mother… my tribe… they will pay any price for my life."

Ara regarded him coolly, his spear still raised, though he made no move to strike him. "You came here to enslave our youths," he said calmly. "You came to take what is not yours and demand death as payment. Why should I let you live?"

Talar trembled, his earlier bravado shattered. "I… I did not understand," he stammered. "I thought… I thought you were weak. Please, take me to my mother. She will pay for my ransom. I swear it."

Ara considered him for a long moment. Finally, he lowered his spear and nodded. "Very well. You will live—for now. But you will take us to your tribe, and we will see what your mother has to say."

The foreign prince sagged with relief, and Ara motioned for his warriors to bind him and his remaining guards. They began the march toward the foreign tribe's settlement, a half-day's journey from the ant trail.

When they reached the edge of the settlement, Ara was struck with awe. The foreign tribe had established a permanent village at the forest's edge, with rows of crops stretching out before them. Ara had heard of agriculture before, but never had seen it in practice. The wooden housing structures were tall and sturdy, and there was a sense of permanence in the air that was utterly foreign to the nomadic tribe.

As they approached, Ara sent one of the guards ahead to demand parley with the foreign tribe. Soon after, a woman emerged from the village, wearing an even more elaborate antler headpiece than Talar's. She was flanked by a few token guards, but she seemed more annoyed than anxious, her eyes filled with a cold, calculating intelligence.

The woman's gaze swept over the scene before settling on Talar with clear disgust. "My son," she said, her voice filled with disappointment. "I should have known."

She turned to Ara, speaking fluently in the old language. "Thank you for not killing him, High Chieftain. Though I am certain he deserved it." Her expression softened slightly. "Talar fancies himself a warrior like his great-grandfather. I see how well hearing those stories has done him. Born with a full belly and convinced himself he had been on the hunt. Tsk."

The woman—clearly the queen of this tribe—looked Ara over with more respect than her son had shown. "Honor demands that I pay an appropriate price for his ransom, although honestly I'd prefer to just buy back his crown," she said. "But tell me, what would you like in exchange?"

Ara studied the queen for a moment, weighing her options. This was a woman of power, someone who understood the ways of strength and negotiation. Ara knew that this could be a pivotal moment for her tribe—the beginning of something new.

You have 5 Ransom Credits to Trade. Choose from the below options:
[] Deer - The mounts of the foreigners. 1 Credit for a breeding pair.
[] Linen - Plant cloth. Looks comfortable. 1 Credit for enough to outfit a quarter of the ant tribe.
[] Meat and Fur - The foreigners hunt different game, including deer, rabbits, and wolves. 1 Credit for enough meat for a grand feast, and furs and hides to outfit a tenth of the ant tribe.
[] Medicinal Herbs - Collected from the forest, known to soothe pain. 1 Credit for a supply that would last a year.
[] Strange Plants - The foreigners foraged these from deep among the trees. They seem scared of them, apparently their shamans ate some and….all you can understand is that 'things happened.' 1 Credit for a large pot full of flowers and mushrooms. Spirit Warden will be upset if she hears this wasn't picked.
[] Antlers - The horns of deer, these are from the wild 'strange' ones in the deep forest. Look impressive. 1 Credit for enough to craft a set of ruler's regalia. (Can only buy once)
[] Charcoal - You don't fully understand the methods, but the foreigners have found a way to burn their trees twice, and condense the fire for use later. 1 Credit for enough charcoal to last a winter season.
[] Deep Forest Bark - Collections from the trees deep inside the forest, used to make their special weapons. Still glows faintly in the dark. 1 Credit for three clubs worth. (You have kept the club from the guard killed at the battle.) Spirit Warden will be upset if she hears this wasn't picked.

You can also ask if they have something else and I'll let you know if they have it and are willing to part with it. Credits can be divided and used to buy half of the normal amount, within reason.

Please proceed with plan voting.
 
Welp
Our neighbours are Game Of Thrones wannabes

[X] Plan: Plan Plan Plan
- [X] Linen - Plant cloth. Looks comfortable. 1 Credit for enough to outfit a quarter of the ant tribe.
- [X] Medicinal Herbs - Collected from the forest, known to soothe pain. 1 Credit for a supply that would last a year.
- [X] Medicinal Herbs - Collected from the forest, known to soothe pain. 1 Credit for a supply that would last a year.
- [X] Strange Plants - The foreigners foraged these from deep among the trees. They seem scared of them, apparently their shamans ate some and….all you can understand is that 'things happened.' 1 Credit for a large pot full of flowers and mushrooms. Spirit Warden will be upset if she hears this wasn't picked.
- [X] Deep Forest Bark - Collections from the trees deep inside the forest, used to make their special weapons. Still glows faintly in the dark. 1 Credit for three clubs worth. (You have kept the club from the guard killed at the battle.) Spirit Warden will be upset if she hears this wasn't picked.
 
[X] Plan KISS
-[X] Deer - The mounts of the foreigners. 1 Credit for a breeding pair.
-[X] Linen - Plant cloth. Looks comfortable. 1 Credit for enough to outfit a quarter of the ant tribe.
-[X] Meat and Fur - The foreigners hunt different game, including deer, rabbits, and wolves. 1 Credit for enough meat for a grand feast, and furs and hides to outfit a tenth of the ant tribe.
-[X] Medicinal Herbs - Collected from the forest, known to soothe pain. 1 Credit for a supply that would last a year.
-[X] Strange Plants - The foreigners foraged these from deep among the trees. They seem scared of them, apparently their shamans ate some and….all you can understand is that 'things happened.' 1 Credit for a large pot full of flowers and mushrooms. Spirit Warden will be upset if she hears this wasn't picked.

Getting our own mounts sounds very valuable as it seems like the biggest advantage the rival tribe has. Food, fur, clothes, and medicine are good quality of life upgrades. And the spooky Shaman Plant seems more intriguing than a few weapons, which clearly don't help much more than obsidian ones.
 
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[X] Plan: Meat, Meds, and Magic
-[X] Deer - The mounts of the foreigners. 1 Credit for a breeding pair.
-[X] Meat and Fur - The foreigners hunt different game, including deer, rabbits, and wolves. 1 Credit for enough meat for a grand feast, and furs and hides to outfit a tenth of the ant tribe.
-[X] Medicinal Herbs - Collected from the forest, known to soothe pain. 1 Credit for a supply that would last a year.
- [X] Strange Plants - The foreigners foraged these from deep among the trees. They seem scared of them, apparently their shamans ate some and….all you can understand is that 'things happened.' 1 Credit for a large pot full of flowers and mushrooms. Spirit Warden will be upset if she hears this wasn't picked.
- [X] Deep Forest Bark - Collections from the trees deep inside the forest, used to make their special weapons. Still glows faintly in the dark. 1 Credit for three clubs worth. (You have kept the club from the guard killed at the battle.) Spirit Warden will be upset if she hears this wasn't picked.
--[X] Write-in: Request an ambassador to walk (or ride?) the path with us. Someone who can teach us about what we have gained, but who is willing to learn. Maybe a small group? A deer-hand, a shaman, and a prince?
--[X] Write-in: Request information on the other groups they have been in contact with, to avoid incidents like this happening again. Offer half a credit away from the meat and furs as payment, if they do not seem initially open.
 
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If petty tyrants like "Princetalar" are already running around then I feel like we made the right choice with our form of succession. I have no doubts we'll have problems later but as early forms of government go it seems pretty good.

I have a few questions:
Can we order multiple of the same thing? E.g. multiple breeding pairs so our herd grows faster and (by modern knowledge) is healthier?

Do they have contact with other peoples? Other tribes?

Also not as part of the trade deal but could we offer to have one of her tribe follow the path with us as something of an ambassador? To help avoid problems like this in the future. If she wants Talar to become a "true hunter" we could teach him for several seasons. Would that be worth an extra trade credit?

I want to get the two mystical things for sure but then after that I'm honestly tempted towards double deer and like, charcoal so we can research jt.. Or maybe cloth so our people are better protected. I don't think we have a reliable method for clothing ourselves atm.
 
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[X] Plan: Forest Drip
-[X] Linen - Plant cloth. Looks comfortable. 1 Credit for enough to outfit a quarter of the ant tribe.
-[X] Meat and Fur - The foreigners hunt different game, including deer, rabbits, and wolves. 1 Credit for enough meat for a grand feast, and furs and hides to outfit a tenth of the ant tribe.
-[X] Medicinal Herbs - Collected from the forest, known to soothe pain. 1 Credit for a supply that would last a year.
-[X] Strange Plants - The foreigners foraged these from deep among the trees. They seem scared of them, apparently their shamans ate some and….all you can understand is that 'things happened.' 1 Credit for a large pot full of flowers and mushrooms. Spirit Warden will be upset if she hears this wasn't picked.
-[X] Deep Forest Bark - Collections from the trees deep inside the forest, used to make their special weapons. Still glows faintly in the dark. 1 Credit for three clubs worth. (You have kept the club from the guard killed at the battle.) Spirit Warden will be upset if she hears this wasn't picked.

I feel we could find better hunting and war mounts. But we definitely have to tame some wolves.

View: https://youtube.com/shorts/jQb751yCYqE?si=4sibaJSWzxP7tN1b
 
Talar opened his mouth to respond, but before he could, one of his guards cried out in alarm. The man seemed confused by Ara's movement toward them, misinterpreting it as aggression. His panic overtook him, and before the prince could stop him, the guard let loose a war howl and dragged his jagged club across his forehead, drawing blood.

Did the guard drag the jagged club across his own forehead? I had to re-read this 5 times to understand what was happening. Also, wouldn't the blood seep into his eyes making this an inefficient battle practice?
 
Can we order multiple of the same thing? E.g. multiple breeding pairs so our herd grows faster and (by modern knowledge) is healthier?

Do they have contact with other peoples? Other tribes?

Also not as part of the trade deal but could we offer to have one of her tribe follow the path with us as something of an ambassador? To help avoid problems like this in the future. If she wants Talar to become a "true hunter" we could teach him for several seasons. Would that be worth an extra trade credit?
Yes, you can spend multiple credits on one option (aside from antlers) to get multiple of that option, sorry that wasn't clear.

They have contact with and knowledge of other peoples, but no trade. The Queen appears to be on a PR outreach kick after inheriting the mantle from a few self styled conquerer kings.

The Queen is going to suggest opening up trade (after tensions die down) on your next return visit. Your current nomadic loop takes about six or seven seasons, so the forest village is less a neighbor than a branch you can visit every so often.

A traveling ambassador is an interesting idea, but not worth a credit. I think it'd be about a wash as the ambassador would end up teaching their language, how to use what you get (breed/raise the deer, what they know about the wood, etc). More of a mutually beneficial thing.

She's too annoyed with Talar to let him off the leash for a while, but I suppose he's not the only prince…
Did the guard drag the jagged club across his own forehead? I had to re-read this 5 times to understand what was happening. Also, wouldn't the blood seep into his eyes making this an inefficient battle practice?
Yeah I'm not happy with the clarity either, couldn't get it exactly right. He intentionally fed his blood into the wood to unleash its 'true power', but still got ganked. Is it because he's a lackey of a failson and was trying to pull off a move he only heard about? Or is it a necessary act to draw blood from there? Sounds like a shaman question.
 
[X] Plan: Riders of The Path
-[X] Deer
-[X] Deer (again)
-[X] Charcoal
-[X] Strange Plants
-[X] Deep Forest Bark
--[X] Write-in: Request an ambassador to walk (or ride?) the path with us. Someone who can teach us about what we have gained, but who is willing to learn. Maybe a small group? A deer-hand, a shaman, and a prince?
--[X] Write-in: Request information on the other groups they have been in contact with, to avoid incidents like this happening again. Offer half a credit away from the charcoal as payment, if they do not seem initially open.
 
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