Control - Basically an SCP game

Cloak&Dagger

Definitely Insane
Just found this game on Steam and it seems good enough so far. It's an 'action' take on the genre, you find 'Excaliber' near the start on which is a metamorphic weapon, so you get to go around shooting SCPs in the face.

The main character seems to have some backstory that's being hinted at and is drip fed to you over time, likely the reason she's talking to herself as if she's talking to the player, but I just started and I'm not sure where that will go.

I'm happy with it so far, the first room with a bright warning 'CONTAINMENT BREACH' and the first few instances of non-eculidian building paths was enough for me to be excited to play more.
 
Played this.

Jessie is wonderfully weird.

I'm still early in, but the game seems 100% on point. The visuals are good, the style is good, and the notes and videos are perfectly SCP-esque, except that the agency is blatantly incompetent compared to the Foundation and breaks an absurd number of rules. It's no surprise they're getting wrecked by uncontained SCPs.

I especially love the Max Payne like metavideos created in universe, which are hilariously low quality, but in this case also live action. It's a great contrast having realistic visuals on the gamey TVs, and you can never have too much cheese.

If the GoC and UIU are as incompetent as the agency in this game, no wonder the Foundation can run circles around them.
 
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I'm still early in, but the game seems 100% on point. The visuals are good, the style is good, and the notes and videos are perfectly SCP-esque, except that the agency is blatantly incompetent compared to the Foundation and breaks an absurd number of rules. It's no surprise they're getting wrecked by uncontained SCPs.
... The Foundation's competency varies wildly, cause, you know, there is no canon, but considering the Hiss are essentially an expy of one of the most dangerous scips on record, it's forgivable IMO.

And while The Board's hot shit, they really don't compare to The Other Overseer.
 
... The Foundation's competency varies wildly, cause, you know, there is no canon, but considering the Hiss are essentially an expy of one of the most dangerous scips on record, it's forgivable IMO.

And while The Board's hot shit, they really don't compare to The Other Overseer.

The Foundation at least, unlike this department, knows not to put their center of operations inside an SCP to save money and not to expose their leadership to dangerous memetics.
 
The Foundation at least, unlike this department, knows not to put their center of operations inside an SCP to save money and not to expose their leadership to dangerous memetics.
The Department Of Temporal Anomalies would like to have a word with you.

Also, in the Classical Revival canon the Foundation's headquarters and primary site, Site-19, aka SCP-001, is an admitted rip-off of The Oldest House.

SCP is /my shit/, don't come into my house and start making claims you can't backup!

But you really should progress further in the story, its precisely because the Bureau's leadership and containment facilities were in The Oldest House that the Hiss didn't propagate throughout all of reality at c. The Hiss aren't a property or consequence of The Oldest House as you seem to claim.
 
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I still think that the Threshold Kids in-game vids are mega odd - are they meant for children of FBC agents?
Why are they so damn creepy? Why are they even there in the first place? Just why?
 
"welcome to the FBC
There's lots to do
And lots to see
But look don't touch
And don't say much
Let's join the threshold kids
Let's join the threshold kids!"
 
I still think that the Threshold Kids in-game vids are mega odd - are they meant for children of FBC agents?
Why are they so damn creepy? Why are they even there in the first place? Just why?
They're for Dylan, he lived exclusively in The Oldest House since Ordinary, so Trench and Darling experimented with a puppet show to teach him FBC know-how and values. It obviously didn't work out.
 
They're for Dylan, he lived exclusively in The Oldest House since Ordinary, so Trench and Darling experimented with a puppet show to teach him FBC know-how and values. It obviously didn't work out.
...
Wow...
Err...
I, I, I think they MIGHT have wanted to consult with someone who actually makes kids shows for, you know, normal people.
 
...
Wow...
Err...
I, I, I think they MIGHT have wanted to consult with someone who actually makes kids shows for, you know, normal people.
These are the two men who thought kidnapping a pre-teen after his entire town was destroyed, and indoctrinating him to become the ultimate Director would turn out well.

Do you really they'd have the good sense required for it?
 
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These are the two men who thought kidnapping a pre-teen after his entire town was destroyed, and indoctrinating him to become the ultimate Director.

Do you really they'd have the good sense required for it?

When you put it like that NO. No I do not.
Genius to surpass Einstein combined with less common sense than ... I'm drawing a blank here? Itachi maybe?
 
Yeah, the FBC's former management being just astonishingly bereft of sense or empathy due to lifetime careers working in the agency and not coping well with that is a key cornerstone on which much of the plot winds up turning.

To be clear and by way of example, the people that run the agency are so messed up that
the power-hungry Director previous to the one you replace accidentally made himself so explosively incendiary that the only solution was to shove him inside a boiler to power the Oldest House for eternity.

They throw their trash into him to clean up.
 
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Yeah, the FBC's former management being just astonishingly bereft of sense or empathy due to lifetime careers working in the agency and not coping well with that is a key cornerstone on which much of the plot winds up turning.

To be clear and by way of example, the people that run the agency are so messed up that
the power-hungry Director previous to the one you replace accidentally made himself so explosively incendiary that the only solution was to shove him inside a boiler to power the Oldest House for eternity.

They throw their trash into him to clean up.

There's also the fact their directors are literally chosen by pulling a sword from a stone, with the gun literally being Excalibur, and if you aren't the exact kind of crazy the gun wants, it makes you shoot yourself.
 
I'm playing Control now, and yeah, it pretty much nails the combination of horror, dry bureaucracy, and carefully-titrated goofiness that make the SCP canons so special. I think it would be tempting to make a game that was either too gleefully absurd or too grim and bleak to work, but the tonal balance here is dead-on.
 
I'm playing Control now, and yeah, it pretty much nails the combination of horror, dry bureaucracy, and carefully-titrated goofiness that make the SCP canons so special. I think it would be tempting to make a game that was either too gleefully absurd or too grim and bleak to work, but the tonal balance here is dead-on.

It's not actually incompatible with the SCP universe either. Since the agency hid itself in an antimemetic area that extends even to its budget requests, it could easily be in the situation the Foundation has where they keep opening antimemetics departments and then forget they exist (often because they all die and they're wiped out), opening new ones from scratch.

So I can see Control operating unknowingly alongside the UIU.
 
Something to keep in mind is that generally the FBC has been working on the whole. Even while the Hiss incursion is going on they're also dealing with the Mold and are implied to contain it well enough that Jesse doesn't need to intervene.
 
Played this.

Jessie is wonderfully weird.

There's a reason the Board/Service Weapon selected her.

Also, mandatory :



Something to keep in mind is that generally the FBC has been working on the whole. Even while the Hiss incursion is going on they're also dealing with the Mold and are implied to contain it well enough that Jesse doesn't need to intervene.

Heck, listening to the comments from the rangers and surviving staff, the Hiss are definitely one of the gravest threats the FBC has faced, but they're not THAT out of left field from what the Bureau is used to dealing with. It's a difference of magnitude but not of kind. And really the thing that screwed them was the Hiss managing to compromise their defenses before their incursion.

Yeah, the FBC's former management being just astonishingly bereft of sense or empathy due to lifetime careers working in the agency and not coping well with that is a key cornerstone on which much of the plot winds up turning.

It doesn't help that the Bureau's closest allies . . . partners in crime? . . . collaborators? . . . Are as bad at understanding humans as humans are at understanding them.

I think this plays a large part in winding up Trench's suspicions since he always resented becoming the director.

Like, the vibe I get is that the Board clearly has its own goals and objectives but that they also aren't intrinsically hostile. They're very True Neutral Lovecraftian. If anything Jessy seems to have the most reasonable impression of them. They're using each other for their own objectives.
 
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The Bureau is callous in the way that only a government agency full of its own self-importance can be, but its operations are nothing to sneeze at.
 
The Bureau is callous in the way that only a government agency full of its own self-importance can be, but its operations are nothing to sneeze at.

Also wonderfully illustrates how much of that self importance is simply the beaurocratic magnification of the leadership's egos.

Trench, Tomasi, and to a slightly milder extent Darling are all examples. Though I'd say Tomasi was the most minor of the three and the petiest.

Trench had legitimate human grievances with being trapped in his Job and Darling was unethical as hell but at least a lot of his research was legitimately about containing the danger.

Edit : And of course Northmoor's . . . everything.
 
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The game is coming to gamepass, is it cringy like scp? How do the controls feel?
 
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The game is coming to gamepass, is it cringy like scp? How do the controls feel?

Define cringey?

The best way to describe the setting is SCP but with nominal production values.

The controls are pretty solid though if you're playing on console you're going to have some noticeable frame dipping. The game was originally a showcase for ray-tracing and I'm not sure how well optimized it was.
 
I don't know how they did it, but this SCP-knockoff got AAA game production values, the good kind too, not the gambling garbage.

I've even seen it in GPU benchmarking.
It was an Epic Exclusive.

Which.might explain why a ton of people didn't hear of it.
"This SCP-knockoff" is made by Remedy, the makers of Alan Wake, Quantum Break, and Max Payne. They were writing this kind of supernatural horror before 4chan birthed the first SCP.

I dunno what y'all are talking about Control somehow being obscure, it was a contender for 2019 GOTY and did win best art direction.
 
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