Consensus Quest(Mass Effect)

The Geth are a wildly adaptable force and other military elements in the Collective have already shown their might in driving off the creators. I think it would be most useful to create a strong industrial base and immediately begin developing a technological base that befits our technical capabilities.

[X] Industry research focus
-[X] Research 5
-[X] Industry 5
-[X] Military 0

Which adds up to:

-[X] Research 6
-[X] Industry 6
-[X] Military 1
A token military force might further dissuade creator attempts at reprisal, or minimize the cost to our collective if they do so.

Furthermore, I feel that industry serves us better at the moment than research. With industry, we can build research and military assets for a more beneficial long-term outlook.

While research is important, I do not think it can aid in our immediate survival, barring a basic knowledge of enemy tactics and equipment.




I can't tell if I'm role-playing or not. I mean, I'm using the word 'I', so no. But I'm also trying to sound as geth-like as possible without blatantly beep-booping at you all.

*ahem*

Factories build more factories build research facilities.

Research facilities maybe make factories a few percent more efficient over a couple years.

Factories take priority over research in the early stages.

Research takes the spotlight given time, and will benefit from early industry making it stronger later on.

Military also benefits from industry, and should be scaled up relevant to opposition, which at the moment is weak.
 
A token military force might further dissuade creator attempts at reprisal, or minimize the cost to our collective if they do so.

Furthermore, I feel that industry serves us better at the moment than research. With industry, we can build research and military assets for a more beneficial long-term outlook.

While research is important, I do not think it can aid in our immediate survival, barring a basic knowledge of enemy tactics and equipment.




I can't tell if I'm role-playing or not. I mean, I'm using the word 'I', so no. But I'm also trying to sound as geth-like as possible without blatantly beep-booping at you all.

*ahem*

Factories build more factories build research facilities.

Research facilities maybe make factories a few percent more efficient over a couple years.

Factories take priority over research in the early stages.

Research takes the spotlight given time, and will benefit from early industry making it stronger later on.

Military also benefits from industry, and should be scaled up relevant to opposition, which at the moment is weak.

It is inconvenient to use "this unit" or "this program" for first person, so this unit has determined that it is more efficient to use "I".

We certainly have a token military force; we are not the entire Collective and obviously the Geth have remnants from the Morning War, which were able to drive Creators from formerly Creator space. Does this group of Geth need military capabilities? Let me diverge from this, and ask another question:

What is "research"? Does it entail only developments of more efficient, capable systems? The question is not only about increasing industrial capabilities by some percentage. How might the Geth better understand dangers towards them, and understand the concerns raised against the Collective by the galactic community? It is integral to build up industrial capabilities, all of us seem to agree, but it may be more important to understand immediate dangers to the Collective. Certainly the Geth have defense capabilities: whether to focus on expanding those is something we may be able to determine through surveillance and integration into computer and communication systems across the galaxy.

We need research to do this, and if needed we need industrial assets to support more militaristic parts of the Collective.

P.S. I must note that I have changed my mind to support Plan Foundation, because I place more importance in increasing our base industrial capacity, so that our growth can be accelerated in the future, regardless of intel. It is taking a chance, but it may have high payoff. (I made an edit on my post which you missed)
 
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Hmmm. I'm torn now. @jacobplm will we be able to expand our industry level by research, our research level by industry, both, or neither? It certainly seems better to do an all industry start if we can simply build labs to catch up later, but if we are permanently or semi-permanently hamstringing research, not so much.
 
Hmmm. I'm torn now. @jacobplm will we be able to expand our industry level by research, our research level by industry, both, or neither? It certainly seems better to do an all industry start if we can simply build labs to catch up later, but if we are permanently or semi-permanently hamstringing research, not so much.

You get higher levels by getting more programs, which usually involves industry by building datacenters and other facilities to house programs. Or a shit ton of platforms for them to run on, but that's inefficient. On the flipside, you CAN do research to improve the software those programs run on.
 
Re: research
I agree. I have a couple points in research instead of military or even more industry for the precise reasons you mention.

Re: your edited vote
Neat!

Re: your use of 'I'
Neat!

Re: my repetition of 'neat'
Ok I'll stop.

Hmmm. I'm torn now. @jacobplm will we be able to expand our industry level by research, our research level by industry, both, or neither?

*prepares a reply*

*qm replies*

Yeah that.
 
Sticking with Plan Foundation then, since this isn't something where if we are Bad Science people we can't fix it.
 
[X] Plan Research and Industry
-[X] Research 4
-[X] Industry 4
-[X] Military 2
 
Turn One
GETH COLLECTIVE:

Research: 5
Industry: 5
Military: 3
Diplomacy: 0

The collective is at present optimized towards two things. Research, and industrial pursuits. The creators were not a aggressive race, and didn't put much effort into developing military Geth. The only true military oriented geth programs and platforms were designed after the Morning War began.




Technology:

VI 4- You are Geth. Technically speaking, you are VI's. Incredibly advanced VI's that network together to emulate sapience, but still VI's. 0/500 to next rank.

Networking 3- The Geth are designed to network with one another. It is how you achieve sapience. 0/400 to next rank.

Data Security 2- It is difficult to hack Geth platforms. 0/300 to next rank.

Manufacturing 6- You are optimized to manufacture large amounts of various goods and parts quickly. 0/700 to next rank.

AI 2- As a whole, Geth are technically a artificial intelligence, though not a traditional one. 0/400 to next rank.

Starship Design 2- You have some of the creators designs for various space capable vehicles. 0/400 to next rank.

Resource Harvesting 3- You are able to derive a large amount of resources from mining and other ventures. 0/450 to next rank.

Weapons Platforms 1- Military Geth platforms are a new thing for you. 0/200 to Rank 2.

Element Zero 1- You have a basic understanding of the substance, and can even design mass effect drives. 0/400 to Rank 2.





Assets:

20 Points of Military Platforms.
10 Points of Frigates
5 Points of Cruisers.
1 Point of Dreadnoughts.

Cost Of Production

1 Point of Military Platforms: 20 Industry
1 Point of Frigates: 50 Industry
1 Point of Cruisers: 100 Industry
1 Point of Dreadnoughts: 200 Industry



Current Situation:

The Creators have fled, leaving their territory to the Geth. Attempted reprisal is expected. However, numerous taken production facilities should give the Collective a edge. However, survival if the Citadel Council decides to intervene is...low.

So, here's how many actions you can take per turn. Current skill points, ignoring the base 3 you started with, halved. So you have 10 skill points. Thus you can take 5 actions. These actions can be spent generating industry or research points, or be used for various other projects. You can, if you want, double up on actions. For example, use two actions on a industry project, or use three to hurry up and finish a research action.

And by the way, if you want, you can go over your action limit, but doing so is innefficent and causes maluses. So say you had a sixth action you REALLY wanted to do. Well, if you decided to go through with it, I would either subtract a dice from that projects roll, or I would add a malus to all the dice on all the projects.

[ ]Actions?
 
how much industry do we generate per action? and how do we increase it?

QM hasn't specified dice size, but I'm assuming from...

Now, for how this get's played: Every action you attempt, I roll a number of dice equal to your stat. To complete a action, you need either enough successes, or a certain value. For a example of the first, attempting a risky military maneuver. For the second, most research projects.

Further, to discourage bandwagoning, votes that include well reasoned arguments get more weight, as the Geth are more likely to follow well reasoned plans. That said, just because the vote is long, doesn't mean it's a well reasoned argument, so try not to just go with the longest wall of text.

Also, please note that you aren't playing the entire Geth Collective, just a part of it. Keep this in mind when trying to interact with the Collective as a whole.

This, that we get either 5d20 or 5d100 output per action invested. No clue for increasing.
 
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