- Location
- The rainiest part of Albion.
[X] Plan Industry First
-[X] Research 3
-[X] Industry 5
-[X] Military 2
-[X] Research 3
-[X] Industry 5
-[X] Military 2
A token military force might further dissuade creator attempts at reprisal, or minimize the cost to our collective if they do so.The Geth are a wildly adaptable force and other military elements in the Collective have already shown their might in driving off the creators. I think it would be most useful to create a strong industrial base and immediately begin developing a technological base that befits our technical capabilities.
[X] Industry research focus
-[X] Research 5
-[X] Industry 5
-[X] Military 0
Which adds up to:
-[X] Research 6
-[X] Industry 6
-[X] Military 1
A token military force might further dissuade creator attempts at reprisal, or minimize the cost to our collective if they do so.
Furthermore, I feel that industry serves us better at the moment than research. With industry, we can build research and military assets for a more beneficial long-term outlook.
While research is important, I do not think it can aid in our immediate survival, barring a basic knowledge of enemy tactics and equipment.
I can't tell if I'm role-playing or not. I mean, I'm using the word 'I', so no. But I'm also trying to sound as geth-like as possible without blatantly beep-booping at you all.
*ahem*
Factories build more factories build research facilities.
Research facilities maybe make factories a few percent more efficient over a couple years.
Factories take priority over research in the early stages.
Research takes the spotlight given time, and will benefit from early industry making it stronger later on.
Military also benefits from industry, and should be scaled up relevant to opposition, which at the moment is weak.
Hmmm. I'm torn now. @jacobplm will we be able to expand our industry level by research, our research level by industry, both, or neither? It certainly seems better to do an all industry start if we can simply build labs to catch up later, but if we are permanently or semi-permanently hamstringing research, not so much.
Re: research
Hmmm. I'm torn now. @jacobplm will we be able to expand our industry level by research, our research level by industry, both, or neither?
[X] Plan Research and Industry
-[X] Research 4
-[X] Industry 4
-[X] Military 2
Same plan, different numbers?[X] Plan Research and Industry
-[X] Research 5
-[X] Industry 5
-[X] Military 3
how much industry do we generate per action? and how do we increase it?
Now, for how this get's played: Every action you attempt, I roll a number of dice equal to your stat. To complete a action, you need either enough successes, or a certain value. For a example of the first, attempting a risky military maneuver. For the second, most research projects.
Further, to discourage bandwagoning, votes that include well reasoned arguments get more weight, as the Geth are more likely to follow well reasoned plans. That said, just because the vote is long, doesn't mean it's a well reasoned argument, so try not to just go with the longest wall of text.
Also, please note that you aren't playing the entire Geth Collective, just a part of it. Keep this in mind when trying to interact with the Collective as a whole.
how much industry do we generate per action? and how do we increase it?
@jacobplm if we take more than one industry or research actions would each action have the full dice pool or will they be split?