Confringentur 3; a Madoka Magica / Fate/Stay Night 3quel

To be honest, Homura simply doesn't have the time. She still isn't combat capable. Ever heard the saying 'save yourself, before saving others'? We're barely in a better situation than Oriko, though we have our Witch.

I believe that referred to Archer.

At the same time, I don't expect much of that training, other than her escaping notice as an obvious violation of the Association rules that she is.
 
To be honest, Homura simply doesn't have the time. She still isn't combat capable.
I believe that referred to Archer.

At the same time, I don't expect much of that training, other than her escaping notice as an obvious violation of the Association rules that she is.
Right. This was in reference to Archer training Minako so she can pass as a mage in Franziska's eyes. Not sure how difficult teaching her formalcraft would actually be, though: Couldn't we just teach her the proper way to sacrifice a chicken for some basic magical effect and call it good?
 
All the stuff we should be working towards
Alright, I've thought Homura's runic options over. Please comment if some should be positioned higher or lower on the list. I'm tossing some ideas of possible uses and directions to develop in there to boot, along with some recommended magecraft to learn, some of which will need some external help to do so. If anyone else comes up with a magecraft she could learn I didn't mention, let me know.

Firstly, we have to understand what Homura's actually good at, so we can build off an existing foundation.

She has an origin of Limitation & Perseverance, and an element of Love. This means she should be extremely talented at curses, which can be universally defined as an enforced limitation that persists, and is also greatly enhanced by our Witch nature and even the grief we use, which should fall under our element, Love. Practicing Gandr a bit and reaching the level of a Finn Shot, something which should be very easy to do at this point (we may have already accomplished that earlier) is a worthwhile endeavor, as is trying to find ways to enhance it further with less magic, likely by meddling with the grief expended in and of itself, or launching it with more force. It's basically a 1:1 curse-based replacement of the guns and explosives Homura had so much experience using, just using finger guns instead of real ones, and is a non-lethal option. Other curse arts would work too, but only Sakura knows any, most notably the cursed boundary layer, something we may very well be able to emulate with our labyrinth in lieu of an imaginary number space and with her direction. The rest will have to come from us meddling with our Witch side, however.

Homura is highly intelligent (she built explosives and not only located, but also robbed the yakuza in very short order as a 14 year old), is a master marksman and an experienced and talented terrorist demolitionist. She's enduring, persevering, and has a will of steel. Magecraft to consider is Memory Partition and Thought Acceleration, though I don't know who we could even learn it from, but it would make her managing her children familiars far easier, especially if we learned Shared Perception from Rin as well, while Thought Acceleration would drastically improve her ability to fight beings stronger than her. Mannaz is probably sufficient in lieu of them. Another neat idea is to enhance our arrows, shaping and building them like AP, HE, and so forth ammo irl, probably in concert with a fire/explosive rune.

Something else to consider that I can't honestly believe that no one has mentioned yet. Recruit Assassin, Caster, and/or Lancer to build an actual weapon for Homura. Crazy talk, I know. Madoka's bow is great and all, but ultimately, it's a projection that guzzles energy and is essentially more of a meaningful token than a practical weapon long-term due to it essentially just being a bow that never even belonged to us. Making a bow using it as a blueprint that does (maybe like Homura's bow in Wraith arc), enhanced with prebaked runes by them would be a literal godsend, even if it only reaches the level of a E-rank NP. Beg Gilgamesh to spare some of his 'low'-tier materials (unless he feels generous and will give us something better), and acquire a drop of Madoka's blood (dat mystery, maybe add Homura's and/or her witch's too for personal binding and meaning), so the quality can increase substantially, maybe reaching C/B- -rank. This would give a substantial boost to our overall ranged penetration, helping make up for the weaknesses inherent in focusing on Isa, and doesn't involve that much personal investment. Maybe make some prebaked emergency arrows too, while we're at it. Yin and yang bow, maybe? It fits with what we're becoming.

In terms of passive runes, I'd go with Inguz to bank grief and/or magic in it (integrate as high quality gems we can get into the design, pref from Gil), Berkano to shoot tracking arrows, Tiwaz and Kenaz for an all-around weapon enhancement, Perthro to literally make her arrows more likely to hit by fucking with causality, Hagalaz to enhance pretty much all attacks, and Nauthiz to enhance our debuffs. For active features, I'd go with a pseudo-NP using the principle behind thermal shock to bypass our crappy penetration. An overcharged Ansuz/Sowilio and Hagalaz/Isa arrow in a semi-unstable form, tearing a durable enemy apart with the clash between fire and ice, kinda like a broken phantasm, all using the banked magic within the bow. Bonus points for filling the bow with grief, and using that to activate Hagalaz/Isa, and magic for Ansuz/Sowilio for maximum instability, kill ourselves in style.

While we're there, enhance our clothing to no tomorrow like we're roleplaying Bazett. It's piss-poor armor that's overdue for an upgrade, so time to change that by doodling on it with numerous runes, mostly passive enhancements and ways for it to operate as actual armor. Dagaz and Berkano for presence concealment, Inguz to store grief or magic in her own outfit, Mannaz as cognitive enhancement and instinct, Kenaz and Tiwaz for Eye of the Mind and ability to fight off her darker impulses, Perthro and Fehu to improve her luck, Jera to give her runic bullet time by accelerating our perception and a rank in disengage, Raidho for Protection from Wind and to prevent mental interferance, Wunjo for anti-depressant and stat buff/telepathy, and Kenaz and Ehwaz to reinforce and harden the outfit, etc. Of course, all won't necessarily be active at one time, but it'd give her an edge. Basically, this would help tailor her into being a hit & runner, a master of gorilla warfare.

Of course, both rely on one of those two to actually help us here, but it's an idea.

Aside from that, get more melee practice in, Homura can project Kansho & Bakuya, if memory serves, but doesn't have much practice with it. She's going to end up in melee at times, whether she likes it or not.

Anyway, runes to consider. Keep in mind that the higher rankings are bit more finicky here and I'm more uncertain on ranking here than I was with Madoka. If anyone has ideas or arguments to upgrade/downgrade ranks, add unincluded runes, or whatever, just say.
  • Isa: Temporarily grant rank in (not) Supporting Shamanism, reduce life energy in target, time magic (best when slowing or stopping time), sleep magic, temporarily halt any changes to one's state of mind in exchange for immunity to mental interference, dull target's senses and thoughts, ice magic. Obviously, our core rune. Work on bullet time, penetrating arrows, acquire and practice with Isa-based traps, etc. Confringentur 3; a Madoka Magica / Fate/Stay Night 3quel Crossover. Top priority.
  • Wunjo: Anti-depressant, increases stats when working in conjunction with trusted allies, friends, and loved ones, depending on the strength of the bond, create a telepathic bond with others, increases synergy with trusted allies, friends, and loved ones, depending on the strength of the bond, talk-no-jutsu. Given Homura's personality, priorities (based on our Witch), and the strength of her bonds, it should work nearly as well for her as it does for Madoka. Talk-no-jutsu aside, it may even work better, due to her having closer bonds with active combatants than Madoka does, though Madoka is more talented and can provide substantially more power to it. It even plays nicely with our element, Love. As a bonus, gives Homura a bonding activity with Madoka. Very high priority.
  • Thurisaz: Causes mental interference/Berserker-like tendencies in a target, lightning magic, viagra, cursing enemies. Can be used to curse enemies, though who knows in what capacity, but it works well with Homura's talents. May be substantially better or worse, depending on the level of cursing possible. Low-Very high priority. Fire magic, translation magic, hypnosis magic, aid in creating non-living familiars, project sound
  • Sowilo: Fire magic (more powerful than Ansuz but less precise), enhance ability to seamlessly utilize abilities towards a given goal/action, purges illnesses and diseases. Thermal shock is our best bet to deal damage to anything remotely durable right now, and to do so we need a source of fire as well. Can also double as an explosive if using Sowilo. Plenty of uses to enhance mundane explosives, traps, grenades, or even our basic arrows. Despite technically not explicitly working within our remit and thus may be harder to learn, but there are notable workarounds, especially execution-wise (e.g. using grief and hence Love to power the rune), and it's a rune, rather than traditional magecraft which may very well help. Still, it's worth it. Maybe it's the scientist in me, but manipulating/creating ice is functionally the very similar to manipulating/creating fire, but opposite in element, i.e. both the spontaneous creation of ice and fire are forced exothermic reactions, so trying a circuitous route may be viable. Very high priority.
  • Hagalaz: Water/ice magic, shadow magic, use this rune to grant Magic Resistance to items/objects, enhance durability, enhance destructive magics. Pretty much everything Homura does with her bow is a destructive magic, and shadow magic may interact with grief in interesting ways as well as greatly aiding stealth. Helps us work ourselves into an assassin role. More ice magic may enhance all our ice-based magecraft. Very high priority.
  • Perthro: Causality magic, alteration of probability, enhance ability to make educated guesses and deductions. Interesting idea to turn every arrow a shitty off-brand versions of gae bolg, or at least enhance accuracy and our own dodging/blocking ability. May be better on equipment, though. Low/High priority, depending if it's on our equipment.
    Mannaz: Increase memory recollection, memory alteration magic, temporarily grant rank in Instinct, temporarily increase cognition. Helps her keep up with stronger beings, enhances training, and managing her familiars. Might be able to have it put on our clothing instead of learning it. Low/High priority, depending on if we enhance our clothing.
  • Othala: Barrier magic, Bounded Field magic, aids in creation of Magic Crests or anything like it, temporarily grant rank in Hero Creation. Bounded field magic can enhance our labyrinth, gives us an actual defensive ability instead of relying on dodging and blocking with our broken shield. Not urgent for our role. Mid priority.
  • Berkano: Tracking magic, sealing magic, increase or decrease female fertility, grant rank in Presence Concealment. Dependent on if on our equipment, useful to keep track of enemies. Low/Mid priority.
  • Nauthiz: Increase willpower and resistance to mental effects, love magic, temporarily induce mental interference to boost stats, temporarily grant rank in Magic Resistance to self, restraint magic, sealing/debuffing magic (not as focused/powerful as Berkano & Isa respectively). Interesting idea to pursue, love magic. No clue what we could do with it, but it's a thing. Mid priority.
  • Kenaz: Illumination magic, grants clarity of thought, enhance sight without the dangers of reinforcing one's eyes like Archer, enhance intuition, grant rank of Eye of the Mind (False), enhance objects like reinforcement. Useful, but honestly not much to it, and can probably be on our clothes instead. Mid priority.
  • Laguz: Enhance pre-existing psychic abilities, emotion alteration magic, dream magic, water magic, boost vitality/life force, telepathy magic. Unique uses for our witch and our Labyrinth (is it considered a dream world?). ??? priority.
Now if you excuse me, my arms are dead from typing all this on a shitty tablet.

[X] Plan Disregard Humans, Acquire Gainz
-[X] Get crackin' and train Isa and grief manipulation until you're bone tired. Practicing Isa inevitably creates grief, that can then be practiced with in and of itself.
--[X] For Isa, practice creating bullet time. If there's still time left, attempt to stagnate both your ice arrows velocity and structure. Start with the latter to merely make extremely durable arrows, and the former to make them stop for nothing. Move up to stagnating acceleration instead of velocity. Then, put it together for maximum damage.
--[X] For grief, practice Gandr and endeavor to make flying more efficient in terms of grief consumption.
 
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Something else to consider that I can't honestly believe that no one has mentioned yet. Recruit Assassin and/or Lancer to build an actual weapon for Homura. Crazy talk, I know. Madoka's bow is great and all, but ultimately, it's a projection that guzzles energy and is essentially more of a meaningful token than a practical weapon long-term due to it essentially just being a bow that never even belonged to us. Making a bow using it as a blueprint that does (maybe like Homura's bow in Wraith arc)
It might not have been mentioned because Homura already has her own bow. The bow she uses most of the time is modeled after the one we see her using at the tail end of episode 12/Wraith Arc, the exact bow you're thinking of. The Madoka bow only comes out when she's using Quintett Fuoco. Homura designed it herself using examples of other bows Archer gave her while she was still learning Projection. I know it's still just a Projection and not a real weapon, but if you refer back to some of the more basic mechanical stuff I said back in the first quest, I'm pretty sure Projection is a basic puella magi ability and it's how all of them make their weapons, so Homura's on no lesser footing Projecting her bow than Mami, Kyouko, Oriko, or Kirika are in that regard.

Not in a position to comment on your other points right now, but I want to get this out of the way before anyone else comes in.
 
It might not have been mentioned because Homura already has her own bow. The bow she uses most of the time is modeled after the one we see her using at the tail end of episode 12/Wraith Arc, the exact bow you're thinking of. The Madoka bow only comes out when she's using Quintett Fuoco. Homura designed it herself using examples of other bows Archer gave her while she was still learning Projection. I know it's still just a Projection and not a real weapon, but if you refer back to some of the more basic mechanical stuff I said back in the first quest, I'm pretty sure Projection is a basic puella magi ability and it's how all of them make their weapons, so Homura's on no lesser footing Projecting her bow than Mami, Kyouko, Oriko, or Kirika are in that regard.
The more you know, I totally forgot about that. Still, it's just basic bow, it's nothing special with no frills, similar to Archer's. Making a real tangible weapon is going to be massively more effective and efficient with runes added to it and a concrete form, rather than using a copy of a copy of a high quality, but mundane bow.
 
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[X] Cookiesndip

Alright, works for me. Honestly, as the plan sounds now, I'm basically expecting Homura to develop Luce and Ombra from DMC5.
You know, shifting back from a bow to pistols works with some workshopping and thought, most everything we have can be applied to bullets as well as arrows with like one practice session. Homura was really good with that Beretta she defaulted to in canon, and there's nothing to say that the weapon we make has to be a bow. Just, you know, a bow is going to be much easier to make, given we don't exactly have a blacksmith, and to make a bow, you just need the right parts, some strength and knowhow, and 99% of the work is done. The only major flaw from using the guns is that they'd usually be occupying two hands, making runecasting generally more clumsy, and being more reliant on prebaked runes. Also, Homura, despite having more than ten years of experience with guns, hasn't actually touched one in years, so she'll be a tad rusty, but those skills are so damn cemented from a decade of consecutive effort and use similar skills as the bow, that it can be remedied quickly in the field.

I dunno about Aife's proficiency, but Scathach can definitely craft stuff at high quality. I mean, where do you think all the Gae Bolg variations came from? Given that she's a master of pretty much everything, ever, and she spent most of her time as a hikikomori in the Land of Shadows, she had to make all her equipment on her own, including bows. So there's that. Pistols would be far harder, because I doubt she's made them before, and to even use the higher grade materials you'll need an equally high grade forge, needing to be borrowed from Gil. A bow doesn't have that problem.

It's something to think about. A bow, or two guns, hm.
 
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As I'm not familiar with the franchise, and these gifs just show random bright explosions, I have no idea what you're referencing with this.
devilmaycry.fandom.com

Luce & Ombra

Luce & Ombra (Ita: "Light & Shadow") are a pair of personally customized,[1] semi-automatic pistols made by the Dark Knight Sparda, designed for rapid fire.[2] They are now in possession of Trish. The guns are primarily modeled after the Colt M1911 design, and are quite similar to the Ebony &...

edit: also a semi-reskin of:
 
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As I'm not familiar with the franchise, and these gifs just show random bright explosions, I have no idea what you're referencing with this.
Spoilers for DMC5 for those who may care; Dante's Sin Devil Trigger is when he uses magic to cross the line between half-demon into full-demon, and then absorbs the power left in his father's sword to take that even further (which is something that Homura's new techniques may essentially replicate). Luce is essentially him firing what essentially amounts to an artillery battery of Magic Missiles at any nearby enemies en-masse, Ombre is him shooting giant dark energy blasts at his enemies.

devilmaycry.fandom.com

Luce & Ombra

Luce & Ombra (Ita: "Light & Shadow") are a pair of personally customized,[1] semi-automatic pistols made by the Dark Knight Sparda, designed for rapid fire.[2] They are now in possession of Trish. The guns are primarily modeled after the Colt M1911 design, and are quite similar to the Ebony &...
Partially what I was referencing. I was referring to the Sin Devil Trigger moves that Dante named after dear old pop-pop's pistols.
 
You know, shifting back from a bow to pistols works with some workshopping and thought, most everything we have can be applied to bullets as well as arrows with like one practice session. Homura was really good with that Beretta she defaulted to in canon, and there's nothing to say that the weapon we make has to be a bow. Just, you know, a bow is going to be much easier to make, given we don't exactly have a blacksmith, and to make a bow, you just need the right parts, some strength and knowhow, and 99% of the work is done. The only major flaw from using the guns is that they'd usually be occupying two hands, making runecasting generally more clumsy, and being more reliant on prebaked runes. Also, Homura, despite having more than ten years of experience with guns, hasn't actually touched one in years, so she'll be a tad rusty, but those skills are so damn cemented from a decade of consecutive effort and use similar skills as the bow, that it can be remedied quickly in the field.

I dunno about Aife's proficiency, but Scathach can definitely craft stuff at high quality. I mean, where do you think all the Gae Bolg variations came from? Given that she's a master of pretty much everything, ever, and she spent most of her time as a hikikomori in the Land of Shadows, she had to make all her equipment on her own, including bows. So there's that. Pistols would be far harder, because I doubt she's made them before, and to even use the higher grade materials you'll need an equally high grade forge, needing to be borrowed from Gil. A bow doesn't have that problem.

It's something to think about. A bow, or two guns, hm.

Counterpoint. Using two guns makes us closer to EMIYA Alter. And from what I recall, SVS kind of hates EMIYA Alter.
 
[X] Plan Disregard Humans, Acquire Gainz

I understand that it's an addition to the yet unrealized parts of the current plan, not a replacement, right?

The only major flaw from using the guns is that they'd usually be occupying two hands, making runecasting generally more clumsy, and being more reliant on prebaked runes.

Any particular reason to have two pistols? Just stick to one, like a normal person.

given we don't exactly have a blacksmith

I have an idea. A FGC-9 Noble Phantasm, wouldn't that be a sight to behold? (As evidenced by the clear anachronism, this is not a serious suggestion.)
 
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I understand that it's an addition to the yet unrealized parts of the current plan, not a replacement, right?
Things take time, only so much in the wider scope plan is getting done over a single period, and practicing 4 seperate things is basically the limit without spreading herself too thin, imho.

Any particular reason to have two pistols? Just stick to one, like a normal person.
It's going to be easier to mix mutually incompatible energies with two pistols than one, also cool factor.

Like I said, the weapon idea needs some workshopping, but getting a permanent weapon and upgrading our 'armor' are both things we should definitely do.
 
Things take time, only so much in the wider scope plan is getting done over a single period, and practicing 4 seperate things is basically the limit without spreading herself too thin, imho.
As long as we find out how far our grief-shaping can go tonight, I'm satisfied with mostly aligning towards the current tests.

Like I said, the weapon idea needs some workshopping, but getting a permanent weapon and upgrading our 'armor' are both things we should definitely do.
Remember that Homura did learn how to trace Kanshou and Byakuya. IIRC, Shirou took advantage of the fact that they improve each other's rank when wielded together to slap a bunch of enchantments on it, right (the whole 'spells of warding' thing in their description, and the fact that they're 'useful in magical rituals')? Even if I am wrong about that, they'll still be good for Homura, though an alternative two-handed option might be good since dual-wielding is, hilariously despite media portrayals, something you'd probably want a lot of physical power to do.
 
It's going to be easier to mix mutually incompatible energies with two pistols than one, also cool factor.

If you want them simultaneously, give her a double-barrel sawn-off shotgun. Otherwise, just put all the variants inside the recently repaired shield space.

In any setting with a relatively serious approach to firearms dual pistols are the opposite of cool.
 
Counterpoint. Using two guns makes us closer to EMIYA Alter. And from what I recall, SVS kind of hates EMIYA Alter.
Yes and no. In terms of aesthetics I think Detroit Emiya has decent taste in fashion, and I've referenced his formal attire as clothes Archer has purchased, but the concept and execution leave me lacking. We've already seem Archer at his lowest point, in UBW, and I have a hard time believing that sleeping with and/or killing Kiara could have brought him any lower than "wanting to kill your past self". Even if it did, swords and guns require two vastly different sets of skills and muscle memory to use, so I don't see why he would have traded in two weapons he has a lifetime of experience with, just to use guns instead. And pistols at that. Pistols might look cook for assassinations in movies, but because of the drastically shorter sight radius (the distance from the rear sight to the front sight) and the fact that you have fewer points of contact with your body to stabilise them, pistols are just going to be less accurate than a rifle.

However, counterpoint to my own counterpoint, is that Homura has experience with guns where Archer does not. And, stepping back a few posts to address more things about guns...
Also, Homura, despite having more than ten years of experience with guns, hasn't actually touched one in years, so she'll be a tad rusty, but those skills are so damn cemented from a decade of consecutive effort and use similar skills as the bow, that it can be remedied quickly in the field.
Guns are like bicycles. Once you've got the proper manual of arms for a particular firearm, if you already have prior experience with guns as a whole, that MoA isn't likely to go away even if you don't touch it in ages. Homura is more familiar with her trio of Berette M9, Howa Type 89, and M249 SAW than most veterans are of their own firearms. From personal experience on guns I'd shot for far less than the ten years Homura has on hers, I refuse to believe she would have forgotten anything or would be at all rusty.

Pistols would be far harder, because I doubt she's made them before, and to even use the higher grade materials you'll need an equally high grade forge, needing to be borrowed from Gil. A bow doesn't have that problem.
I have an idea. A FGC-9 Noble Phantasm, wouldn't that be a sight to behold? (As evidenced by the clear anachronism, this is not a serious suggestion.)
We also don't need to make our own guns. Homura still has her TV series arsenal inside her shield. It' sjust rare that she goes in there, not because she's rusty, but because most of the enemies we've fought in this timeline (witches who play by servant rules, actual servants, other magical girls) don't really care about getting shot. Also, I will mention that Homura has already done something similar to the idea being presented here, back in the original quest. She has a single Beretta that was enchanted with an Isa rune carved down the barrel to turn bullets into ice projectiles. It just hasn't come up, I guess because ice arrows offer her a wider range of explosive payload options, maybe?

Also, only somewhat related to your above claim Cookies, with regards to your claims on Scat,
Given that she's a master of pretty much everything, ever, and she spent most of her time as a hikikomori in the Land of Shadows, she had to make all her equipment on her own, including bows.
Do recall that I handled Scat very differently from how FGO did her. She's a former puellla magi, and the in-universe explanation behind the whole "The World got tired of her BS and banished to the land of shadows" was just centuries upon centuries of Irish peasants not knowing that she had actually turned into a witch and was holed up inside her labyrinth. She is still incredibly talented, martially, magically, and know-how-ily, but she's not the omnidisciplinary god-slayer FGO makes her out to be. (people just think she is). It's a deliberate riff on TM's whole "but this time, history was wrong" gag, except instead of it being real-world history that was wrong, this time it's TM history itself that was wrong.

And in regards to her having to make stuff: She's a magical girl. She has Item Creation (Spear) because all magical girls would have some form of Item Creation (Weapon) in their kit if you translated them into servant terms. She can make us a damn fine spear (and probably a damn fine bow* that's also not quite as fine as her spears because bows weren't in her magical girl kit and she probably only knows how to make bows the normal, non-magical way), but so can Archer, and anyway spears require a completely different set of muscle memory to use than either swords or guns or bows and I wouldn't recommend we give Homura a spear.

*That said, if we wanted a damn fine bow and could bring her the materials, Scat could probably whittle us either the best or the second-best bow of anyone we know. Archer is in contention for the top spot, but even then it's a matter of what we want out of our bow. Archer could probably make a heavier bow that would be strong enough to support more impressive payloads, while Scat could make a better magically-enhanced bow thanks to her mastery of the runes. It might not support as explosive a payload as Archer's, but depending on the runes we asked for it could probably have a wider range of overall magical or damaging effects. At that point, it's more a matter of what we want to get out of our bow that would decide whether we ask dad if he's interested in a father-daughter bonding activity, or if we want to bother Scat for something more versatile.

It's going to be easier to mix mutually incompatible energies with two pistols than one, also cool factor.

Like I said, the weapon idea needs some workshopping, but getting a permanent weapon and upgrading our 'armor' are both things we should definitely do.
If you want them simultaneously, give her a double-barrel sawn-off shotgun. Otherwise, just put all the variants inside the recently repaired shield space.

In any setting with a relatively serious approach to firearms dual pistols are the opposite of cool.
Even if I am wrong about that, they'll still be good for Homura, though an alternative two-handed option might be good since dual-wielding is, hilariously despite media portrayals, something you'd probably want a lot of physical power to do.
I'm going to agree with TwoHounds on this one and say that rule of cool, while there are places where it applies, Homura's handling of firearms is not one of those places. If we want to play with guns based on role of cool, that's what Kirika is for. If we want a serious discussion on the handling and manual of arms of firearms, that's Homura. That being said, even in a non-serious context, dual wielding is simply not practical, and this isn't a case where magic can really change that. You can do it, but the problem with dual wielding is not "Can I hold both of these guns at once?" because chances are you can unless you're a lanklet or you've chosen two really heavy guns , but rather "Can I aim both of these guns at once?" which is almost certainly a resounding "No" unless your eyes can look in different directions simultaneously. Take it from personal experience: if you try to fire two guns at once, what's going to happen is that you'll either be wildly off-target for both of them, or you'll be constantly diverting your eyes from one gun to the other, in which case you're not "really" shooting two guns at once, but are rather alternating your attention between the two.

But while we're here, if we want both a permanent weapon and something that can handle opposing attributes of magical attack, refer to what I said above about Scat and bow-making. I can't say that Scat would go for it, since she's busy helping Kazumi acclimate to the real world while also trying to pressure embassies and police to keep looking for Kazumi's parents while also helping Kazumi through the process of getting re-documented and recognised as a Japanese citizen, but it is still an option and she might if we ask her really nicely.
 
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We also don't need to make our own guns.

From this:

Beg Gilgamesh to spare some of his 'low'-tier materials (unless he feels generous and will give us something better), and acquire a drop of Madoka's blood (dat mystery, maybe add Homura's and/or her witch's too for personal binding and meaning)

I have the impression that the idea is to customize the weapon to a much larger extent than simply adding a rune or two. Because my first reaction was also to bring up that Isa-enhanced pistol.
 
I have the impression that the idea is to customize the weapon to a much larger extent than simply adding a rune or two. Because my first reaction was also to bring up that Isa-enhanced pistol.
Maybe, but that wasn't the impression I got. To me, it looked like what was being proposed was that Homura would, or would get someone else to help her, make her own new weapons.
 
Maybe, but that wasn't the impression I got. To me, it looked like what was being proposed was that Homura would, or would get someone else to help her, make her own new weapons.

Well, at least this time I can blame this misunderstanding on writing the previous message on the phone, I knew I was being too brief.

No, I agree with your reading, that's also my impression: making Homura's own weapons from more or less scratch, be it a bow or firearms. The first part of my chain of thought was the same, we don't need to make a gun, we already have multiple, and there is a precedent of adding a rune to one. But then I looked back at the quoted words and realized that it suggests such a high level of customization that it's basically equivalent to producing a whole new gun. (The materials, I mean. The blood I have no idea what it would take to integrate into the design.)
 
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By the way, @Cookiesndip, I wasn't sarcastic about a sawn-off shotgun. And the idea is growing on me (mostly unconnected to certain people letting power to a critical system fail on Saturday) with further thought. It's relatively low tech, as far as I know, people have built shotguns in their garages without any complicated or expensive equipment. It's much more useful at close range than a bow, shoring up that weakness while still allowing Homura to project a bow for longer range engagements. And a sawn-off shotgun also looks cool, don't forget that Dante is a fan of those too.
 
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