Conflux - A Mass Effect GSRP

Location
The land of moose and men
Conflux


1973 was the year Humanity discovered Element Zero and with it began a launch into a new future in the stars. In another time and place the wonders of Element Zero would have propelled a unified humanity forward into galactic prominence. Unfortunately that is not this reality, instead humanity spread to the stars disunified. The USSR and USA got the lead and rushed forward into space but were quickly followed by a multitude of other powers. Eventually contact with the other species of the galaxy was inevitable and humanity ran head first into the Citadel species. For the Citadel the disunited humanity proved concerning, in a galactically tiny span the humans had spread over a sizable area of space, and while for now they were paused to collect themselves and properly settle their new lands, and publicly it was a question on everyone's minds of when they might spread next. Behind closed doors however, advisors and others spoke that they might just be able to harness this new species to get a leg up over the others. Just because they were all working together toward a bright future didn't mean there wasn't a race for first place.

For humanity, already constantly scrapping with each other, these new alien species represented a myriad of opportunities. They have technology greater then anything in Human space, highly trained forces, along with economies full of new goods and markets. Yet there are no gains without sacrifice, and the question is how much is any human polity willing to give up in exchange for the tools they need to finally unify humanity and become a true galactic power.
---

Overview

Welcome to Conflux a game of power plays and proxy wars set in the Mass Effect Universe. Humanity has hit the galactic stage at a tumultuous time in their own history, reminding much of the Citadel of the Krogan. Rising in a part of space dense with both relays and habital worlds humans have spread across enough stars that if they were united they would rank as a great power comparable with Citadel space. Ideological differences and a cold war that has extended decades longer mean that the idea of humanity uniting peacefully is a distant dream, but unification through conquest is not off the table should one side gain enough of an advantage. The citadel species, unsurprisingly, wish to keep humanity from turning into the second coming of the Krogan Rebellions, or failing that, ensure whatever state comes out ahead is thoroughly infiltrated by their own interests.

In Conflux Players are divided into two loose groups with their own sets of mechanics. The first are the five Great Human Nations, each vying to be the one to finally unite human space. These play like traditional GSRP nations within the context of the setting mixed with a Victoria 2 style influence system from the citadel powers. Human players total victory condition is unifying human space while remaining independent of the citadel species (all Citadel powers under 50 influence) while they win a major victory if they unify humanity while heavily influenced by a citadel species (one or more citadel powers with over 50 influence) and win a minor victory if they survive the game.

The second group are the Citadel Species, set at 4 with the possibility of a few more being added should there be enough interest. The Citadel Species share a common goal, to keep humanity from uniting. But this is only a minor victory for them. Any singular citadel species can potentially score a major victory if they manage to thoroughly influence a human nation (only Citadel Power with 50 or more influence) and they can score a total victory if they manage to then assist that nation through to unifying humanity, giving them a powerful ally on the galactic stage.

The Citadel Species play a somewhat truncated game, lacking the political means to engage in open warfare against Humanity (even if it would lead to an almost certain Citadel victory) and even less will to fight each other the Citadel Species instead play a game of influence with a 'deck' of cards they can hand out on any given turn. These cards represent bonuses or maluses they can give to states, and in turn give influence based on their presence. Though influence can also be gained by large scale treaties drawn up between the powers involved which can potentially give large bonuses like increasing tech levels or warships but making such an open move can have repercussions for both citadel and human states.

Orders

Human polities have 3 Normal Orders and 1 War Order per turn. Citadel Species have a Card Placement Order (allows placing or moving all cards in hand), 1 Influence Order and 1 Espionage Order per turn, the latter order can be used for any kind of small scale action up to and including the deployment of small spec ops teams independent of cards. Influence Orders are able to be used to either give a small boost to a Citadel Species own influence with a human polity (decreasing in effectiveness with more influence) or to damage other species influence with a polity (increasing in effectiveness with more influence.) It can also be used for establishing treaties with willing human polities.

Stats

For humans they have the following stat line
Nation Name Here
Government:
Leader:
Influence:
Turian Hegemony:
Asari Republics:
Salarian Union:
Batarian Hegemony:
Stability: State/Trend
Economy: Size/Growth/Health
Military -
Army Quality: (X/15)
Army Size: Infantry, Marines, Armour, Special Forces
Space Force Quality: (X/15)
Space Force Size: Carriers, Dreadnoughts, Cruisers, Destroyers, Frigates, Fighter-Bomber Wings
Notes:

For human polities, most stats are self explanatory, but some things that must be noted are the Influence Stat, tracked between 0 and 100 with each citadel species. As species gain more influence with a polity, their ability to effect it (and other species efforts within it) grows as well. On any given turn where a Citadel Species card is played on a polity, they will gain a random value between 0 and 10 influence with the species in question. Human polities can use a normal order to actively attempt to counter influence being put on them (in general or by specific polities.)

The other stats of note is that Military Units will also have 3 'tiers' representing their technology levels (for example Human Infantry, Semi-Citadel Infantry, or Citadel Infantry.) Human technology represents contemporary (for the setting) human forces, semi-citadel represents either contemporary weaponry mixed in with citadel equipment or advanced human equipment. Citadel equipment represents a unit is entirely equipped with material from citadel space and are much more powerful then base Human forces. While Semi-Citadel can potentially be reached through research, Citadel levels of equipment can only be gained by importing from citadel species.

Citadel Species have the following stat lines
Nation Name here
Government:
Leader:
Influence:
United States of America:
People's Republic of the Five Stars:
Union of Sovereign Soviet Republics:
European Solar Union:
Republic of Bharat:
Greater African Union:
Special Forces Teams: X
Cards: Listed here

For Citadel Species the only available combat forces in human space that they have are Special Forces Teams, and these functionally represent disposable assets that can be directed through the Espionage Action. For cards, all cards have either a (+) or (-) symbol, representing if they are a positive or negative effect. Regardless they provide influence on the nation being effected.

Playable Nations

Human

The United States of America


Description: The United States of America were the second Human nation to discover Element Zero, only a few weeks after the USSR did during surveys of Mars. The ensuing expansion of the space race thoroughly cemented their status as one of the two superpowers. Still even with that their position is by no means stable, both due to their constant rivalry with the USSR, and because multiple other polities have risen to be just threatening enough that they could potentially topple the United States off their pedestal if they worked against them. Overall the USA maintains good relations with the ESU, and relatively neutral relations with the ROB. While it has an intense rivalry with the USSR and PRFS.

People's Republic of the Five Stars

Description: The People's Republic of the Five Stars, or unofficially still known by it's former name of the People's Republic of China, is geographically, one of the smaller Great Powers, with only six systems under their control. They make up for this by a dense industrialization and a relay network that allows quick and easy trade between it's various worlds. The People's Republic has previously clashed with the USSR but in the current era maintains good relations with the other 'Red' Power. The PRFS also maintains fairly good relations with the Greater African Union. In turn they have a long term rivalry with the Republic of Bharat and the USA.

Union of Sovereign Soviet Republics

Description: The Union of Sovereign Soviet Republics was the first human polity to discover Element Zero in 1973 with the Mars 5NM Mission, and the discovery revitalized the state's space program and eventually lead to the expansion of the USSR to include former Warsaw Pact states. In the modern day the USSR is a superpower on par with the United States, and controls a sizable portion of 'Southern' human space. The only real hinderance for the USSR, but also one of it's strengths, is it's rather poor connection of relays in comparison to US Space. Politically the USSR has good relations with the PRFS and to a lesser extent the Republic of Bharat. While it maintains rivalries with the USA and ESU.

European Solar Union

Description: The European Solar Union formed out of a collection of European states that were not subsumed into the USSR. Pillared around France, the United Kingdom, Italy and Western Germany, the ESU reached extra-solar space first off the back of the US program before spring boarding into a power in their own right. In the modern day the ESU exists through a relatively powerful fleet and extensive trade with the United States and the Republic of Bharat giving it a larger economy then it's smaller size would imply. It also maintains rivalries with the USSR and the GAU.


Republic of Bharat

Description: The Republic of Bharat, also known still by it's former name of the Republic of India, reached space late through a series of deals with both the USSR and USA. Taking a fleet through a previously unopened relay lead to the Republic being in a rather isolated part of space connected only through blackhole relays with the rest of humanity. Despite this isolated position, or possibly because of it, the Republic has flourished economically though it is rather reliant on economic trade with the ESU and USSR to sustain that. For the most part the Republic currently has no real rivals and maintains neutral to good relations with other powers.

Greater African Union

Description: The latest comer to space, the GAU managed to reach the stars mostly through it's own power spring boarding off the Nigerian space program, though it was provided with some assistance by the PRFS. The GAU despite it's relative newness has a sizable hold in the northwest of human space, but is troubled by being quite isolated from ideological allies. For the most part it's best relations are with the PRFS, and the Republic of Bharat, while it maintains an open rivalry with the ESU due to a messy and extended decolonization process during the 1900s.

Citadel

The Asari Republics

Description: The Asari Republics are the oldest and largest of the Citadel Races. Decentralized under the control of the Council of Matriarchs, the Asari internally are closer to a collection of cults of personality or city states. Internationally they tend to be able to maintain a united front. Situated mostly to the galactic north of Human space, the Matriarchs of the Asari Republics are never ones to let such a golden opportunity for a political sweep pass them by. Especially when they could serve as a useful tool against growing Turian influence within Citadel Space.

Asari Cards
-Diplomatic Lockdown (-): The Asari have considerable political influence wherever they go, and are using it to shut everyone out of a nation through spontaneous red tape, pointed backrooms talks and legal challenges.
-Private Military Contractors (+): The Republic Military is less an organized military and more a collection of PMCs each under control of a Matriarch. Nobody bats an eye if a few Eclipse or new PMCs happen to show up in places they aren't supposed to.
-Republic Economic Access (+): The Asari Republics are the wealthiest of the three great powers (baring the Volus' banking industry.) Having access to their markets is no small thing and can supercharge an economy.
-Matriarch Advisor (+): A Matriarch is an multi century old being with all the experience that comes with that. They can be an incredible boon in a wide range of topics, though not as specialized as other kinds of advisors.
-Matriarch Advisor (-): A Matriarch is an multi century old being with all the experience that comes with that. This means they have had centuries to learn how to be obstructive and difficult while appearing as helpful as ever.


The Turian Hierarchy

Description: A relative newcomer to space compared to the Asari Republics or the Salarian Union, the Turians none the less have come to have a dominating grip on Citadel Space. Having rescued the rest of the Citadel from the Krogan, the Hierarchy now controls most of the Citadel Police and Military forces, and maintains a number of client species beneath it's control. Needless to say this has left it with a less then stellar reputation. With the opening of contact with Humanity, the Turians first advocated for a new genophage to be prepared, when that was shot down by the rest of the council they instead are looking for opportunities to bring Humanity in as a new client species without directly involving their already stretched military directly.

Turian Cards
-Military Advisors (+): The Turian Military is the best in Citadel Space, a few 'retired' advisors here and there can make all the difference for an organization.
-Civil Engineering Corps (+): Even with mass conscription not everyone can be a soldier, many Turians serve in the Civil Engineering Corps assisting across the galaxy. A brigade of Engineers can see major projects completed in record time, be they a new road or a defensive fortress.
-Military Industrial Contracts (+): With the largest military in the galaxy there is an equally large Military Industrial Complex, not all factories are busy, and a few under the table contracts here and there can fly under the radar.
-Border Patrols (-): The Turian Navy is massive and well trained at patrol duties, unfortunately this means very little is getting past them while they patrol a state's borders.
-Volus Corporate Raider (-): Nobody knows galactic scale markets like a Volus. Now one has taken interest in the nation's corporations, seeking to loot them through back room details and 'human owned' shell companies.

The Salarian Union

Description: The Salarian Union are the second of the founding species of the Citadel Council, arriving shortly after the Asari Republics found the station. Publicly the Union is relatively secretive and secluded, quite happy to remain in their own space and tinker away at their science experiments. Still anyone who underestimates the union is likely to find themselves on the wrong side of a STG squad hit. Arguably the only citadel species that in large part wants to stick to the citadel's official policy of keeping humanity from unifying (afterall they make a good place to field test equipment and technology) they also wouldn't be against gaining a client state that could be used to counterbalance the Turians...

Salarian Cards
-Scientific Advisors (+): The Salarians are the premier researchers in Citadel space, only matched by pre-geth era Quarians. Human space is always full of interesting things that can draw 'independent' researchers to a nation.
-Salarian Recon Teams (+): While the STG is more prestigious, SRTs are nothing to sneeze at either, with advanced stealth training and equipment they are capable of providing valuable information to an army, well in excess of what human reconissance could get on their own.
-Technological Disruption (-): Equipment breaks down, supplies go missing, samples are contaminated. They all seem like accidents that slow down progress but there sure is alot of them...
-STG Wire Taps (-): The STGs in the wire, and they are filtering all that information through VIs for the juciest results to pass on to competitors.
-Staged Incident (+-): Staging an incident is practically child's play for the STG, whether for the good or ill of the nation is up to interpretation.

The Batarian Hegemony

Description: The Batarian Hegemony are not even a proper member of the Citadel Council, and indeed maintain a very shaky connection to the Citadel at all. Human space though is directly bordering the Batarian Hegemony, and more specifically risks spilling over into places that the Batarians would rather keep for themselves. With plentiful experience keeping minor Terminus powers in line for their own ends, the Batarians have taken a proactive stance to keeping humanity out of their space, and all the better if they can get themselves a puppet to beat over the Citadel's head.

Batarian Cards
-Pirate Raids (-): The Hegemony has plenty of contacts with pirate groups all throughout the Terminus, and now they've put up a deniable bounty on a nation's shipping and citizens.
-State Arms Shipments (+): Batarian State Arms may not have the same kind of technological prowess as the Turian MIC, but they have long practice with deniable heavy weapons shipments.
-Black Market Connections (+): Locked out of markets? Turian Border Agents on your case? The Batarians know just who to call, and who to send, to get you supplies despite the best efforts of others.
-Terminus Fleet Support (+): Not only does the Hegemony maintain a small army of mercenary pirates, but they regularally send ships out on deniable patrols to the Terminus. It just so happens some of those ships might have wandered into a nations space and gotten involved in a fight or two, the actions of a few rogue captains and nothing more.
-Smugglers Market (-): Batarian and Terminus smugglers are undercutting the nation's markets, and despite the best efforts of the local police they have had little luck in rooting them out.

Signups

Please put your nations of interest ranked 1st through 3rd in your signup. Keep in mind you may not get the nation you picked for 1st.
 
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Maps of Human Space

(Central Star represents Sol, smaller stars represent Capital Systems)


A map of relay connections in Human space. Black Holes can connect to any other black hole.


Human Stats

United States of America
Government: Conservative Democratic
Leader: @Nanolyte
Influence:
Turian Hegemony: 0
Asari Republics: 0
Salarian Union: 0
Batarian Hegemony: 0
Stability: Stable/Holding
Economy: Enormous/Shrinking/Diverse
Military -
Army Quality: (5/15)
Army Size: 10 Human Infantry, 45 Human Marines, 15 Human Armour, 10 Human Special Forces
Space Force Quality: (10/15)
Space Force Size: 6 Human Carriers, 10 Human Dreadnoughts, 33 Human Cruisers, 185 Human Destroyers, 300 Human Frigates, 100 Human Fighter-Bomber Wings
Notes: Atrophied Army, Economic Recession

Union of Sovereign Soviet Republics
Government: 'Utopian' Communist
Leader: @Simpli
Influence:
Turian Hegemony: 0
Asari Republics: 0
Salarian Union: 0
Batarian Hegemony: 0
Stability: Stable/Decreasing
Economy: Enormous/Growing/Specialized
Military -
Army Quality: (7/15)
Army Size: 30 Human Infantry, 25 Human Marines, 35 Human Armour, 7 Human Special Forces
Space Force Quality: (7/15)
Space Force Size: 2 Human Carriers, 5 Human Dreadnoughts, 35 Human Cruisers, 140 Human Destroyers, 205 Human Frigates, 40 Human Fighter-Bomber Wings
Notes: Renewed Corruption, Growing Inflation

European Solar Union
Government: Liberal Democratic
Leader: @Terrafirma, @Easter and @DogREAL
Influence:
Turian Hegemony: 0
Asari Republics: 0
Salarian Union: 0
Batarian Hegemony: 0
Stability: Average/Holding
Economy: Large/Growing/Average
Military -
Army Quality: (7/15)
Army Size: 15 Human Infantry, 15 Human Marines, 10 Human Armour, 12 Human Special Forces
Space Force Quality: (7/15)
Space Force Size: 2 Human Carriers, 3 Human Dreadnoughts, 40 Human Cruisers, 120 Human Destroyers, 220 Human Frigates, 65 Human Fighter-Bomber Wings
Notes: Inter-State Bickering

People's Republic of the Five Stars
Government: Totalitarian Communist
Leader: @Valleron and @Greenpeanuter
Influence:
Turian Hegemony: 0
Asari Republics: 0
Salarian Union: 0
Batarian Hegemony: 0
Stability: Stable/Holding
Economy: Medium/Rapidly Growing/Overspecialized
Military -
Army Quality: (8/15)
Army Size: 25 Human Infantry, 20 Human Marines, 22 Human Armour, 6 Human Special Forces
Space Force Quality: (5/15)
Space Force Size: 1 Human Carrier, 2 Human Dreadnoughts, 30 Human Cruisers, 70 Human Destroyers, 120 Human Frigates, 20 Human Fighter-Bomber Wings
Notes: Import Dependent

Republic of Bharat
Government: Conservative Democratic
Leader: @Theaxofwar
Influence:
Turian Hegemony: 0
Asari Republics: 0
Salarian Union: 0
Batarian Hegemony: 0
Stability: Average/Holding
Economy: Large/Shrinking/Average
Military -
Army Quality: (6/15)
Army Size: 35 Human Infantry, 10 Human Marines, 15 Human Armour, 4 Human Special Forces
Space Force Quality: (5/15)
Space Force Size: 1 Human Carrier, 4 Human Dreadnoughts, 20 Human Cruisers, 75 Human Destroyers, 100 Human Frigates, 35 Human Fighter-Bomber Wings
Notes:

Greater African Union
Government: Confederation
Leader: @Fission Battery
Influence:
Turian Hegemony: 0
Asari Republics: 0
Salarian Union: 0
Batarian Hegemony: 0
Stability: Low/Growing
Economy: Medium/Growing/Average
Military -
Army Quality: (6/15)
Army Size: 27 Human Infantry, 7 Human Marines, 17 Human Armour, 5 Human Special Forces
Space Force Quality: (6/15)
Space Force Size: 3 Human Carriers, 0 Human Dreadnoughts, 25 Human Cruisers, 50 Human Destroyers, 90 Human Frigates, 100 Human Fighter-Bomber Wings
Notes: Defense Oriented Military, Inter-State Bickering (Decreasing)

Citadel Stats

Asari Republics
Government: Utopian Republic
Leader: @Fingon888
Influence:
United States of America: 0
People's Republic of the Five Stars: 0
Union of Sovereign Soviet Republics: 0
European Solar Union: 0
Republic of Bharat: 0
Greater African Union: 0
Special Forces Teams: 5 Asari Commando Teams
Cards:
-Diplomatic Lockdown (-): The Asari have considerable political influence wherever they go, and are using it to shut everyone out of a nation through spontaneous red tape, pointed backrooms talks and legal challenges.
-Private Military Contractors (+): The Republic Military is less an organized military and more a collection of PMCs each under control of a Matriarch. Nobody bats an eye if a few Eclipse or new PMCs happen to show up in places they aren't supposed to.
-Republic Economic Access (+): The Asari Republics are the wealthiest of the three great powers (baring the Volus' banking industry.) Having access to their markets is no small thing and can supercharge an economy.
-Matriarch Advisor (+): A Matriarch is an multi century old being with all the experience that comes with that. They can be an incredible boon in a wide range of topics, though not as specialized as other kinds of advisors.
-Matriarch Advisor (-): A Matriarch is an multi century old being with all the experience that comes with that. This means they have had centuries to learn how to be obstructive and difficult while appearing as helpful as ever.

The Turian Hierarchy
Government: Stratocracy
Leader: @Taricus
Influence:
United States of America: 0
People's Republic of the Five Stars: 0
Union of Sovereign Soviet Republics: 0
European Solar Union: 0
Republic of Bharat: 0
Greater African Union: 0
Special Forces Teams: 5 Turian Blackwatch Cadres
Cards:
-Military Advisors (+): The Turian Military is the best in Citadel Space, a few 'retired' advisors here and there can make all the difference for an organization.
-Civil Engineering Corps (+): Even with mass conscription not everyone can be a soldier, many Turians serve in the Civil Engineering Corps assisting across the galaxy. A brigade of Engineers can see major projects completed in record time, be they a new road or a defensive fortress.
-Military Industrial Contracts (+): With the largest military in the galaxy there is an equally large Military Industrial Complex, not all factories are busy, and a few under the table contracts here and there can fly under the radar.
-Border Patrols (-): The Turian Navy is massive and well trained at patrol duties, unfortunately this means very little is getting past them while they patrol a state's borders.
-Volus Corporate Raider (-): Nobody knows galactic scale markets like a Volus. Now one has taken interest in the nation's corporations, seeking to loot them through back room details and 'human owned' shell companies.

The Salarian Union
Government: Feudal Matriarchy
Leader: @Aedan777
Influence:
United States of America: 0
People's Republic of the Five Stars: 0
Union of Sovereign Soviet Republics: 0
European Solar Union: 0
Republic of Bharat: 0
Greater African Union: 0
Special Forces Teams: 5 STG Field Teams
Cards:
-Scientific Advisors (+): The Salarians are the premier researchers in Citadel space, only matched by pre-geth era Quarians. Human space is always full of interesting things that can draw 'independent' researchers to a nation.
-Salarian Recon Teams (+): While the STG is more prestigious, SRTs are nothing to sneeze at either, with advanced stealth training and equipment they are capable of providing valuable information to an army, well in excess of what human reconissance could get on their own.
-Technological Disruption (-): Equipment breaks down, supplies go missing, samples are contaminated. They all seem like accidents that slow down progress but there sure is alot of them...
-STG Wire Taps (-): The STGs in the wire, and they are filtering all that information through VIs for the juciest results to pass on to competitors.
-Staged Incident (+-): Staging an incident is practically child's play for the STG, whether for the good or ill of the nation is up to interpretation.

The Batarian Hegemony
Government: Caste Politics
Leader: @averagename
Influence:
United States of America: 0
People's Republic of the Five Stars: 0
Union of Sovereign Soviet Republics: 0
European Solar Union: 0
Republic of Bharat: 0
Greater African Union: 0
Special Forces Teams: 5 SIU Teams
Cards:
-Pirate Raids (-): The Hegemony has plenty of contacts with pirate groups all throughout the Terminus, and now they've put up a deniable bounty on a nation's shipping and citizens.
-State Arms Shipments (+): Batarian State Arms may not have the same kind of technological prowess as the Turian MIC, but they have long practice with deniable heavy weapons shipments.
-Black Market Connections (+): Locked out of markets? Turian Border Agents on your case? The Batarians know just who to call, and who to send, to get you supplies despite the best efforts of others.
-Terminus Fleet Support (+): Not only does the Hegemony maintain a small army of mercenary pirates, but they regularally send ships out on deniable patrols to the Terminus. It just so happens some of those ships might have wandered into a nations space and gotten involved in a fight or two, the actions of a few rogue captains and nothing more.
-Smugglers Market (-): Batarian and Terminus smugglers are undercutting the nation's markets, and despite the best efforts of the local police they have had little luck in rooting them out.
 
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1) Republic of Bharat
2) European Solar Union
3) The United States of America
 
1. European solar union
2. Asari Republics
3. United States

Some interesting countries you got here, definitely some real rivalries going on :V
 
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1. The Salarian Union
2. The Batarian Hegemony
3. The Turian Hierarchy

I promise I have humanity's best interests at heart.
 
1. Union of Sovereign Soviet Republics
2. Greater African Union
3. People's Republic of the Five Stars

Comrades, space has been defiled by capitalists. This must change. :V
 
1. The Asari Republics - Telenovas, here we come!
2. The Turian Hierarchy - Someone has to uphold intergalactic law, or~?
3. Union of Sovereign Soviet Republics - For the Dream never dies!
 
1: European Solar Union - As all the world once revolved around Europe. Perhaps one day the galaxy may follow.
2: Union of Soviet Socialist Republics - Our disappointment was great upon discovering that Space had indeed been corrupted by capitalism.
3: Salarian Union - STG reports promising, but inherent chaotic element of emergent species must be tempered, and controlled.
 
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0. Cerberus: well someone has to start the fire

1. Batarian Hegemony: a nation where saying slaves should be be free has very different connotations

2. Europe: Well we are the experts at this sort of things

3. Africa: the cradle of man shall become its torchbearer
 
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1. The Asari Republics
2. Union of Sovereign Soviet Republics, on the condition I can just use the regular Soviet flag lol.
3. European Solar Union
 
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Right, first pass on players is done and below. We had 17 players applying for 10 slots so there was some cuts. For people that didn't make it there are a few options presented so please do read what follows the player list.

Human Players
@Theaxofwar : Bharat
@Nanolyte : USA
@Simpli : USSR
@Valleron : PRFS
@Fission Battery : GAU
WILDCARD*: ESU

Citadel Players
@Taricus : Turians
@averagename : Batarians
@Aedan777 : Salarians
@Fingon888 : Asari

Extra player options:
Option 1:
The ESU was heavily requested, out of 17 signups, 11 players had it somewhere on their application. As a result I am considering allowing up to 4 players to play as the ESU, one for each order (3 with 1 normal each being parliament/prominent nations, and the 4th with the 1 war order being the General Staff) if people are interested. (If other human nations wish to also multiplay in a similar manner they may offer the option.) If people do not want to play that way I will assign the ESU to a singular player at a later time.

Option 2:
I may expand the Citadel Roster to include 3 'Minor' CItadel species which would have less capability then the majors. This is not guaranteed as I'm still finalizing how to make them work.

Edit: Also for people not already in the general GSRP discord, which will be the central place for information on the game, join HERE and go down to the Conflux section
 
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=}+{=
=} Union of Sovereign Soviet Republics {=




=} 'Utopian' Communist {=

Science is progress, is leadership – is the sign of Soviet Advancement in face of the decline of Imperialism and the Crisis of Capitalism. The first Satellite in Space; the First man and woman in space and the first to discover the existence and use of Element Zero just scant 16 years later: since the very beginning the USSR has remained at the very edge of human exploration and innovation. This was made possible by a single lesson that the capitalist nations were slow to embrace and copy: each comrade can be of value, each child could become the next genius to push against established frontiers and no matter one's birth, race or social class: everyone can do their part to advance Soviet Science and Soviet Power.

The discovery of alien life and the ability to traverse not only the solar system but even outer space broke the old CCCP out of the freeze that was beginning to paralyze all social and political progress in favor of continued confrontation with the western capitalist states. These final years of the Brezhnev regime, ended with a new, younger party vanguard embracing social and economic reforms, coupled with anti-corruption and renewal movements to break the ruling gerontocracy and political corruption that had become endemic under Brezhnev and other party hardliners.

The early 80s saw a newer, more ambitious USSR reaching towards space – while pushing for economic reform and decentralization following the ideas of Ksygnin – in contrast to the continued adherence to older doctrine in China. The result was an economy that was not only supplying half of the worlds population with power, fuel, food, education and access to culture – but also continued to defend its forerunner position in the global race to the stars.

The following decades laid down the foundation for one of the largest economies and political systems of today: Utopian Communism took a step back from the war-focus that had plagued Russian Communism since the Revolution and embraced optimism, political unity and economic decentralization coupled with continued politicization. From the very border with the capitalist west, to the vibrant cultures of Yugoslavia, through the vastness of central Asia where the red star rose, fell and was coupled with the green sickle moon, to the rich mines of Siberia and - from the sunny shores of Cuba, to the coffee fields of Vietnam and the ice of Antarctica: the USSRs reach on the homeworld extended far and wide and served as foundation for the push into space!

=} Collectivist Space {=

The USSR rejects the vernacular of imperialism: its collectives are not colonies – extensions of an ever expanding and all-consuming capitalist drive to exploit what they can – but Apoikiai: new Soviets – new collectives. The first to leave for the stars were dreamers and idealists, a generation that had grown up with the figure of Gagarin in their minds and the question of alien life on their lips. Racing through then still unknown space in grand fleets or small missions, they organized themselves along revolutionary lines of old: groups of people sharing common interests, resources, and facilities. The return of avant-garde architecture in prefabs and ship design, where commonality and communality were not only forced by circumstances but seen as political ideals to strive to.

As they found, explored and settled new planets local collectives were formed to organize the common life on stations, outposts, settlements and even whole regions: nurturing and organizing supplies and resources, distributing energy, collecting waste and so much more. Beyond them were the central collectives, planning and administration committees created by the USSR to control and coordinate the growth of the settlements beyond earth along the ideals of equality and liberty.

Within this collectivist System Agitation and Propaganda make sure to remind each individual that they are part of something greater and grander, that a fulfilled individual is happier, more productive and able to contribute more to the growth of the whole. Objective AgiProp extolls the virtues of the USSR, the reach of its system and warns from the dangers and setbacks that are threatening it. Failures are recognized as such – but used as warnings and lessons for the future. From the Subbotnik, to the Brigade Poetry Books, to the armed worker units and the theatres and cinemas that reach every corner of colonized space: Soviet Society is a Political One, where the sincere consideration of the collectivist soviet government is felt on every level of social organization.

=} Stars full of Disappointment {=

"I am sure that any alien intelligence that is able to traverse space to reach our solar system must come in peace, for it must be a classless society like our own. The social theory, the very basics, must still be valid and thus it ought to be impossible for a class society to cooperate to the degree necessary to bring together the resources for such a space program. "

The generations before first contact had envisioned a future soviet society to reach into the cosmos after having united Earth into a true classless society, beholden to the sins and doubts of old, but ready to tackle new problems and dilemmas to showcase the maturity of its people. In many ways such hopes had been dashed with the discovery of the Mars 5NM Mission and the rapid technological advancement that followed. There are many who still claim that this has allowed more immature regimes and forms of social and economic order to survive to this day, having cut down the long and hard road that would have given them the opportunity to embrace socialism and head towards a brighter future.

Even as the USSR builds a new society among the stars, the old capitalist and imperialist regimes are still crawling along, their inertia pushing them along a path smoothened by Element Zero and the artifacts of the Protheans. Some thinkers even compare this to the varied forms of governance among the Citadel species: the technological progress had overtaken social reforms, leading to a schizophrenic condition in which outdated models of social organization continued to exist thanks to the surplus gathered from advanced technology and the ability to export its issue into new colonies to fuel the alienation of the alien nations.

While relations on Earth are tense and poisoned by centuries of antagonism, relations with the Citadel Council are cautious but open. Many of the more idealistic settlers admire the promises of Asari E-Democracy: one person, one voice: all the time. This is an idea that speaks to the soul of many local soviets, while clashing with the idea of central collectives – thankfully this particular debate is tempered by the influential role Asari Matriarchs play in their own system, making many caution that the E-Democracy resembles more a step back towards the powerful Demagogues of Ancient Athens.

Relations with the Turian Hierarchy are ambivalent, with a dichotomy between the central importance that civic duty and the armed forces take in both systems – and the ultimate goals of liberty and order that are differently weighted between the Union and the Hierarchy. Still with a long shared border and a still expandable Red Cosmos Fleet, the Union is striving for cordial or at least peaceful relations.

Set beyond the borders of the USSRs arch nemesis, the Salarian Union is an enigmatic and weirdly archaic system of governance that has drawn much fascination for its scientific progress – and utterly outdate social system in which matriarchal lineage control the political and economic cloud of whole clans, that demand the primary royalty of all blood members. If anything it is a regime for which both Engineers and Social Scientist have a rather large fascination.

If there's a Regime that create more unease in the minds of Soviet Citizens than the Capitalist Societies of the Western Nations, it must be the Batarian Hegemony. With little known of its inner workings, its all-encompassing secret service and propaganda department, it can easily be seen as a mirror darkly to humanities darkest hours – the widespread use of piracy and slavery in its diplomacy and economy only increase the revulsion that most citizens feel for it. Its proximity to the socialist siblings in the People's Republic of the Five Stars has led to more than a few naval councils asking for deployment of patrols to its border.

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Forgot to hit post on this

Orders will be due Friday December 22nd 23:59 PST so I will have time to process things over the holidays. If necessary extensions can be granted though.
 
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