Cold Iron, Empty Throne

Some good discussion! I love it.

To be clear, though, Ant's ability to employ some trickery is somewhat between Teloch's and thamuzz's takes, from how I'm interpreting them. I love how very precisely Teloch broke down all potential red flags. Intent and a "reasonable man" sort of interpretation apply, though. If you did take this deal, Ant can't very well go stab a guy with a bunch of scowling, armed bodyguards around him: that's massively putting you in danger. Similarly, going away and whispering that "I can lie now if I feel like it" or "I told a lie before I made the Contract" or any such abuse of the clear intent of the terms is out. Even if you found a wrinkle I didn't, it's out. SpeckofStardust is also quite correct that there are several ways where Ant could use this to attack or kill someone, regardless... but Ant is being quite transparent about its motives, and you can interpret things through that. Attack someone you'd rather not? Well, what would Ant get out of that? There has to be an answer.

The fact that it's not a fey/Aes Sedai/etc deal might be a little too generous. Ant can be wrong. Ant can also be biased. It can't make any lies of omission, true, but nothing says it has to give you the truth from an objective point of view. You'll get Ant's take on things if you want, but it will be colored by the fact that Ant's kind of... inhuman, and with inhuman priorities. It may not have your best interest at heart, but making you a pariah isn't a net positive.

I try to avoid giving you (readers you, now) options where you're guessing in the dark and doomed if you guess wrong, and having this level of understanding should be very true in character, too. In short, taking this deal or not isn't going to lead to a "game over" or the like.
 
Something I feel the need to note that asking Ant for help in combat is a thing that we can do SEPERATE from taking this deal here and now. It's something that makes me a bit more willing to say 'No' to him- it doesn't mean an end of service/use from him, merely that this particular bargain is one we're going to close out on if we say no here and now. That's fairly palatable as a trade-off! I would also note that taking his bargain makes us more invested in WHAT killed off the guys sitting on top of the power-pyramid, if only because we're going to be hoping he's wrong and thus get our arm back.
I kind of want to privately hand him off to Dawn-she seems to have more thought placed into the whole 'heavens are gone' thing, and frankly I don't trust us to not make a mess of it at some point frankly. More importantly, we have an idea of what Dawn would do if she were to succeed in eating a power-field bigger than her head- establish a new regime in heaven to replace the one that was lost, and what Ant will bring is the personal theme of 'struggle/conflict' to that goal, which is...Kind of inherent to what Dawn's aiming for I think a bit?
 
[X] No.

Will cut a deal later sure, but won't trade 10 min or arm use per day just to know what killed everything strong. It doesn't really matter what the how is, and with people worldwide looking to understand, the answer is liable to come up at some point.


Oh generally working with Ant... So here's the thing. I would normally say no, but we do need a new Pantheon, and this spirit is as good a choice as any. With a profile like Struggle (if it wasn't lying there) it's uniquely suited for people starting at the bottom. Given what they said under the truth-effect, they're also broken down somewhat from their time in the prison and are currently muteable. So while Ant is super sketchy, we can likely mould it towards better ends. Likely whatever minds it's attached to will shape it, so our actions and thoughtprocesses will influence the end result.

At least that's my guess.
 
Likely whatever minds it's attached to will shape it, so our actions and thoughtprocesses will influence the end result.
Shape it? It's older than we are... by an order of magnitude. I wouldn't get my hopes up.

He'll probably learn to present himself and his offers in a more palatable light while he is confined... or if he is profiting from associating with us.
 
A bargain turned down
You shake your head. "Hold on. You're moving way too fast." You try to swat at Ant's image, and the cloaked figure fades away for a second when you do. It wasn't blocking your vision, anyway, but it's nice to have the confirmation you have that much power here. "Why would I agree to that?"

"Good point," Ant admits, its voice gradually growing firmer on the bunk where it first appeared. The figure reassembles itself there. "To be honest, I don't have a perfect answer for you. I wanted to see if pure knowledge would do it. I wanted to see how impulsive you are. I don't have much else to offer you unless you're gearing up for a fight, or at least some competition. That's why I offered it. Why you'd accept it? Well, perhaps it seems like a fair deal. Maybe you'd give up a lot to know, because unique knowledge is leverage in the right hands. Maybe you just are so devout you want to know the manner of your god's death." Ant shrugs.

"Hm." You stroke your chin. "I have a few more questions, though. Will you answer them?" Ant nods. "Would you make the same deal with someone else?"

"Yes," Ant replies, without hesitation, "But realize that if you did that, you're giving someone else the ability to deal with me. You really wouldn't have any control over them if you did, since with my backing they'd have a lot more power to access. Be sure you give me to someone you trust. Someone you really trust."

"How much of your... rebuilt identity do you get from me? Can I build you up the way I want with prayers and Contracts?"

"Somewhat," Ant acknowledges. "You can't change my basic nature, and I really don't think you're going to make me a generous soul. You're welcome to try, and might succeed, I suppose. I would rather enjoy the spar." You sense amusement.

"How... stuck are you?" You fiddle with the pendant.

"Very. Without very thorough physical trauma or some magic that I don't know exists at the moment, I'm not getting out any time soon. Not unless we actually manage it through Contracts. We could absolutely make one where I can manifest to destroy some foe of yours. Annoyingly for me, Tal-Roshath was quite thorough when creating my current state. Any such attempt reverts me back to this if I'm not very careful to behave as expected, not just literally adhering. It's frustrating."

You wince. "You really are forthcoming, aren't you?"

"Word games aren't exactly my purview. I prefer a more physical sort of struggle. Blades are good, but I wouldn't say no to a nice sporting event."

"How powerful are you? You've talked a couple times about 'destroying my enemies', not that I have any."

Ant rolls up a sleeve a little further, exposing more of its arm. It studies its newly revealed skin a little more. "I don't know, really. Not sure if that's something intentional to my sealing or if I lost it just by being sealed. I'm no god, I can tell you, and I'm much more than human, but I can't be precise beyond that. I would really love a chance to find out. Let me know when you get into a fight."

"Why were you sealed up like this instead of being destroyed?"

"Not sure. I suspect it was a case of it being not that much extra work and being a potential tool to use. I'm easy enough to direct, after all."

You take a deep breath. "Why 'Ant'?"

The figure looks at you and quirks what looks like a genuine smile. "Ants are known for being very powerful in proportion to their size, and fearlessly throw themselves on opponents much larger than they are." The smile fades, but the expression is still a little fond. "I'll leave you be, for now. I don't think you're up for much else tonight. If you find I get annoying in the future, I also can't disobey if you tell me to leave you be for a while." Ant fades from view, leaving you holding the still figure that you now know is its body.

Now sleep comes for you quickly, crowded into your tiny, too-empty room.

- -

You turn out to be the second one up in the morning. Kalju is first. He doesn't look happy, but that's always a bit of a challenge with him. His default resting state is looking sort of stoic and concerned. He nods as you enter the common area that seems to be a consensus meeting ground, shifting his spear to the crook of his elbow to free up both hands. "Boss." Like you, the instinct is always to have your weapon close at hand, whether you're expecting a fight or not. It's probably not that surprising a choice to demonstrate devotion to a god of war and shedding blood.

"Morning, Kalju."

'Boss' started as a joke, but after so much time so close together, it's just been turned into a nickname. It doesn't feel weird to have you use names and so rarely hear your own. Kalju sets out some dried jerky and cheese for breakfast. You look at it. "You were baking last night."

The tall spearman nods at your unspoken question. "Yeah. It was the last of the perishables that I thought anyone might want." He glances around, verifying the other three aren't around, and lowers his voice. "I was hoping you'd come talk to me about it then. We're low on food, you know. When they sealed up the temple, they also took goods. It wasn't just the expensive stuff. They took most of the food stores that were obvious."

"So we'll have to go shopping. Zahira is our purser still, I think. Ask her for some coin."

"Yeah." Kalju seems like he has something else on his mind, but he doesn't want to talk about it now. It seems he really wanted to discuss it last night.

You have breakfast in silence after that. Samir joins before long. He comes in clutching his temples and looking somewhat miserable. It's probably for the best that neither you nor Kalju are much given to chatter or other loud noises.

Before either of the girls join, you hear the big front door open, creaking on its huge hinges. All three of you turn towards it, you and Kalju with a wary attention, Samir with a pained groan. Light and the sound of footsteps come with it. Someone's coming in, and they don't seem to be particularly concerned about stealth. That means that they don't expect danger. By reflex, you check the sword at your side, ensuring that it's able to be pulled easily. Kalju steps up next to you. Samir is a moment longer, but he ensures he has his dagger on hand. You strain your ears until you make out their chatter. "Just another damn break-in," you hear, in a grumbling voice. "Someone scrounging for food or gold, who's long gone, and we have to sweep the whole thing before we can officially re-seal it, and then we're late, and then we get yelled at, and then we're even later getting off..."

You step out to meet the intruders, with the two companions backing you up. You find another trio facing you. Two startled men are in the front, both armed with short spears much like Kalju's. Behind them is an absurdly young woman with a sword slung across her back that's enormously oversized. It's almost as big as the weapon that the angel was swinging, but on someone... much smaller. Her eyes are as big as saucers when she sees you. "Who are you?" You bark at them, taking the initiative. "What are you doing here?"

One of the men rallies first. "What are you doing here? The Regency Council ordered the temples sealed up!" That sounds like the grumbler's voice.

"We live here." You fix him with a stare.

He shakes his head. "Everyone in the temples who survived the Great Dying went with Lady Adara. I don't know who you really are, but you need to throw down your weapons and surrender." He and his companion fall back behind the young woman. She glances once apiece at each of them, then draws a deep breath and her huge weapon at the same time. It swings with an eerie ease, as if she's carrying nothing at all. She takes an aggressive pose, but... her footwork is all wrong. She's clearly an amateur, no matter the fact that she's slinging around a ludicrous slab that could probably fell an oak with one good blow.

"I am Ariel," she squeaks, "grandmaster of the Bear's Mantle style! In the name of the Regency Council, drop your weapons and stand down!" That explains something, at least. Bear's Mantle is one of the enlightened martial traditions, one that focuses on massive strength training beyond what normal effort can accomplish, and is famous for allowing the user to move all the perceived weight of the weapon through a special grip. She feels almost none of the weight at the hilt, but right now the tip of the sword is much more massive on whatever it hits than even its sheer size suggests.

"Grand master," Samir giggles behind you. "This one?" He's clearly not too scared. Kalju elbows the bowman, who at least tries to sober up.

Ariel hesitates, but her look is growing more determined every second. She's not going to take defiance long.

You have to make a snap decision.

[] Surrender. This is a misunderstanding, after all, so why not throw down your weapons and get it straightened out?
[] Try to de-escalate. If you can just get them to understand, maybe you can get them to leave without any further fuss.
[] Fight. They came into your home and threatened you. You need to punish that.
[] Ant? Come out. I've got a fight for you.

- -

Wherein we first begin to see what comes of not picking other options.
 
[X] Try to de-escalate. If you can just get them to understand, maybe you can get them to leave without any further fuss.
 
[X] Try to de-escalate. If you can just get them to understand, maybe you can get them to leave without any further fuss.

This is weird and dumb. Just get these people to calm down for half a second - nobody needs to get hurt.

As for Ant ... Christ I like him. I mean, I still don't trust him but shit, he's like the opposite of everything I hate about 'mysterious spirits', which I have no doubt is intentional. I honestly think we should bring him up in front of our friends and discuss what we should do. Can't think of a reason why we shouldn't do that.
 
[X] Try to de-escalate. If you can just get them to understand, maybe you can get them to leave without any further fuss.

Well still want be careful with dealing with him but only cause he seems like the type to mess up by not thinking shit though which frankly is far nicer then the other possible ways he/it/she could have been.
 
[X] Try to de-escalate. If you can just get them to understand, maybe you can get them to leave without any further fuss.
 
[X] Try to de-escalate. If you can just get them to understand, maybe you can get them to leave without any further fuss.
 
[x] Ant? Come out. I've got a fight for you.

Let's see what he has to offer?
He said that he can either empower us, or manifest physically. I wonder what he meant by the former.
 
An impromptu meeting begins
Well, I did want to give you he chance to pick something less than obvious, but I guess near-unanimity is pretty telling.

- -

You spread your hands in a non-threatening gesture, but don't drop your weapon nor show weakness by taking a step back. "We're not looking for trouble. This really is where we live. We just got back in from the docks yesterday, so we may have missed a few developments. We didn't have anywhere else to go. Are you really going to attack us for that?"

Ariel glances back at the guardsmen for support, possibly since you now sound very reasonable, as opposed to a mustache-twirling evildoer who had broken in here to pick a fight with authorities. Unhelpfully, Samir snickers and stage whispers "who died and made her grandmaster? Oh, that's right, eve--oof." Kalju elbows Samir with a bit more force this time.

"Anyway," you say, with a bit of extra emphasis, trying to keep things rolling now that you seem to have a positive momentum, "We certainly didn't mean to make any more work for you or break any... rules." You aren't sure if you should say 'laws' or not. "Since that's the case, maybe we should just pretend we didn't meet each other? We'll go look into Lady Adara's situation and then tomorrow or so you can reseal the door. No one has to be any the wiser, no paperwork needs to be filled."

The glares you get back from the guardsmen tell you this isn't a popular suggestion. It offers a way out without violence, but even with the paper-thin pretense you offered, you undermined their authority. Mentally, you upgrade the guardsmen to 'thugs'. It's clear that they have been getting used to getting things their way over the last few days, whenever they try to throw their weight around. They probably won't make an official report, but you have to expect you've made a mild enemy of the Regency Council, or at least their enforcement arm.

However, two things tilt this towards them accepting your offer. First, Ariel seems inclined to accept it, and however much of an amateur she looks like as far as actual fencing goes, she's clearly the heavy hitter for them. The second thing is that Dawn comes out. You hear her familiar, recognizable footsteps, and can track her even without tacking your eyes off the three in front of you. Dawn's footsteps get much quicker and more purposeful once she sees you, and she's always been on the shieldline with you. She hurries to join you as that front-line support.

You spare her a glance and a "thank you" nod as she steps up next to you. Now you outnumber them. Between both things, the thugs seem to decide that this is more trouble than it's worth today. "Fine," the spokesmen for them finally agrees. "Less paperwork is good for everyone."

The two thugs sidle away, Ariel following more normally, if still hesitantly. It takes her three tries to get her sword slung into position across her back. Once your group is safely alone again, Dawn arches an eyebrow at you. "What was that, boss?"

"Regency Council, I think," you say. "They were trying to throw their weight around."

"They weren't very good at it," Samir adds, then goes back to wincing at his headache.

"Not good at it yet," Kalju says.

You nod at Kalju's correction. "I wish we knew a bit more about... whoever's actually running things."

A fifth figure stumbles into the hall, mumbling some complaint about how uselessly long the hallways are. Zahira looks at the four of you standing together tensely, and tries to smooth her bedhead into something more presentable. She fails, and it springs back entirely unchanged. "What is this, a strategy meeting or something?"

"That's not a bad idea, now that you mention it," you say. "Let's find a table to all squeeze around."

Zahira, clearly not a morning person, snaps at you. "I was kidding, you ass!" You give Zahira a look. She can join the strategy meeting or not. She joins.

While you aren't officially directing the meeting, it's likely to come down to you to steer it, in the end. What do you think should be your priorities?

First vote, whether to share:
[] Share what you know about Ant.
[] Ant can be your secret for now.

Second vote, what to do now:
[] Find out more about Lady Adara, the Regency Council, and what else is going on with the capital's politics.
[] You've found out about one magical item. You should take your cracked crown to some experts to analyze.
[] Make some inquiries regarding the current state of spellcasting and enlightened martial arts. Apparently something has survived.
[] Lay low. Nothing is going on here that you want to get involved in.

Voting will be considered as a set, since sharing Ant or not is a big decision that might shape the other part, as well.
 
[X] Share what you know about Ant.
[X] Find out more about Lady Adara, the Regency Council, and what else is going on with the capital's politics.


Time for some crash course with the truth
 
[x] Ant can be your secret for now.
[x] Make some inquiries regarding the current state of spellcasting and enlightened martial arts. Apparently something has survived.
 
[X] Share what you know about Ant.
[X] Find out more about Lady Adara, the Regency Council, and what else is going on with the capital's politics.
 
[X] Share what you know about Ant.
[X] Make some inquiries regarding the current state of spellcasting and enlightened martial arts. Apparently something has survived.
 
[X] Share what you know about Ant.
[X] Make some inquiries regarding the current state of spellcasting and enlightened martial arts. Apparently something has survived.
 
[X] Share what you know about Ant.
[x] Make some inquiries regarding the current state of spellcasting and enlightened martial arts. Apparently something has survived.
 
[X] Share what you know about Ant.
[x] Make some inquiries regarding the current state of spellcasting and enlightened martial arts. Apparently something has survived.
 
[X] Share what you know about Ant.
[X] Find out more about Lady Adara, the Regency Council, and what else is going on with the capital's politics.

"We need a new god, here's one to work with" and "whose in charge?"
 
An introduction of sorts
"Before we get into too much else," you say, "I have something important to share. I found something out last night." You lay Ant's pendant on the table in front of everyone. No turning back, now; you've decided to be open. "Touch the pendant. Ant, show yourself."

Murmurs arise as the shared vision of Ant, seemingly unchanged from your last meeting, appears at the table in its own seat. Today, Ant acts surprisingly restrained and polite, keeping to its chair, not trying to intimidate with its mouth full of razor teeth. You and Ant go through a quick summary of what you've already discussed and what conditions apply. The others ask a few extra questions, establishing just how much Ant can perceive and what it would mean to have a Contract with one person while Ant's actual form is with another. Essentially, Ant's perceptions are your immediate surroundings, as well as someone else who has a Contract should Ant so choose, but it's not a clear or complete or constant picture. Ant describes it as something like listening in on a party while looking in a window from across the street: with strain, Ant can perceive more, but there's not necessarily clarity in what is gained.

No one immediately clamors to make a Contract, and you don't explicitly offer. Zahira tries a few times to trick Ant into sharing more than the spirit is offering for free, doing things like asking circuitously if Ant thinks that this "Great Dying" might happen again. Ant doesn't rise to the bait, saying nothing but rather pointedly gesturing to its arm. The meaning is impossible to miss: if you want to know, pay the cost. Zahira eventually subsides with ill grace, and everyone else satisfies their curiosities.

This does, of course, still leave you with the question of what to do next. You have your own thoughts, but Ant brings something up first. "By the way," the spirit says smoothly, sliding it into a break in the conversation, "That woman, Ariel, I think she called herself? She's improved rapidly over the last week." That inspires further murmurs, including from you, wondering how he can tell. "One can't exist to fight without some idea of how opponents learn. She put a little too much effort into drawing it at first, then her eyes slipped to it as she slung it around. She was still uncertain in her own abilities. Even a couple of weeks of familiarity would take that uncertainty away." That's a distinct difference from the simple untrained nature you had already noticed.

Kalju nods. "She did call herself 'grandmaster'," he says. "I suppose if she's re-developing something, and managed a quick advancement, that would mean that she qualifies for the title, doesn't it? No one's really able to quibble with it."

Ant seems satisfied. "Exactly. I doubt she's alone, either. As I'm sure you've all been taught, extreme situations can help master enlightened martial traditions or elemental magic. One thing that I don't think has been fully appreciated before is that this applies equally well to an emotional strain of 'it's all up to me' or realizing that there are no rivals who present an unconquerable wall of superiority to you. Not to mention that it's hardly unheard of for some new 'alpha' to arise almost overnight even in an animal pack if the current leader is taken out of the picture. I anticipate we'll see radical new skills and new-minted archmages faster than anyone dreams of right now. It will be different than the old order, because there is no continuity of tradition to teach it... but it will come."

You glare at Ant, who seems unperturbed by it. You had already been leaning towards suggesting that the group find out what's been going on with such developments, and now Ant has scooped that... while simultaneously dangling the development of personal skills in front of everyone. Neither you nor Ant have any ability to read the other's mind, but there's no doubt that Ant anticipated something of the sort coming, and saw this as a chance to plant the thought for your group that maybe now you could become something more than merely human. No wonder Ant was well-behaved to now. Samir and Zahira both look especially thoughtful. Dawn's look is harder to read. Kalju is the only one who looks a bit troubled.

Well, that particular topic can't be unheard. You clear your throat to attract attention and re-exert some level of control. "We should probably see what else we can find. Not just about the Bear's Mantle school, but whatever else exists as far as enlightened martial traditions and magic right now."

All of these have been deeply embedded in how the world works. Heroes wielding magical weapons and enlightened techniques have been the masters of the battlefield for centuries, fighting each other, spirits, armies, and monsters alike. Conceptual mages have been involved in everything from counter-intelligence to crop-raising, from healing to entertainment. Elementals have driven ships, shaped the land, preserved food, lit cities at night. Seers have provided early warning of natural disasters, allowed communication across vast stretches of the Shallow Ocean, brought intelligence, warned of monsters swarming, and more. The world is deeply shaped by how the mightiest mortals have brought extraordinary talents to everyday affairs, and that's without touching on the efforts of great spirits such as gods, angels, and demons, along with those who Contract with them.

Your connections here are not at such rarefied levels. You and your companions knew at least somewhat plenty of people who have connections at a more basic level. A potion of hell's heart might be worth more than a lifetime's savings for some poor fisherman, but cheaper ingredients may change hands a dozen times. Every great martial academy buys its protective sparring padding somewhere. Tal-Roshath's temple sourced its ritual wine from a mundane vintner to begin with. There's a whole network of people you can talk to who have a street-level view of the underpinnings of the glorious world of the great.

"We'll need to split up, of course. Too many people all together can't gather as much information." Not only can you visit less locations, but it's easier to have a casual conversation with one merchant or worker than have three or four people hound one target all at once. Once the conversation is well underway regarding who will go where, what they'll plan to meet up with, and what else to do, you casually snag Ant's pendant and discreetly put it away. Ant's phantom figure disappears from the group.

What follows is a lot of walking. The capital has changed, for sure. You see a lot more armed men than you ever have before. A large minority of them have a purple cloth that you realize you saw on the Regency Council thugs who you saw today. Others have a gold cloth, and the purple and gold groups don't seem to mix. Most have neither one. You see fewer food stalls than you had before, along with less entertainment options. There's a slight air of anticipation, but you're not sure exactly what.

You visit your share of the people you're talking to, as well a meeting and splitting up again with your companions, sharing what you have learned and re-directing efforts. You learn that there are three schools of martial traditions left in the capital, though all operating at a much smaller scope than before, both in terms of what they promise and in terms of how many (and what quality) of applicants they may accept. Ariel's school of the Bear's Mantle is one of them. The next one you find is called the Viper's Kiss, a tradition based on controlling one's body chemistry, creating everything from super adrenaline-analogues to synthesizing poison they can inject with a touch. Right now, the best practitioner seems to be able to manage alcohol: there's a story going around about him getting into a fight with a street gang and getting himself very drunk with his own powers. Luckily, he was saved by being good with so-called 'drunk-fu' and being able to sicken the toughs he was fighting against with a touch as they absorb just as much alcohol as he has. There are a lot of variations of the story, but that outline seems to be decently consistent. The last one is a school called the Untouchable Blade Style, which you're not too familiar with. People seem to describe it as "creepy to watch" and it apparently is specialized in striking down human opponents one-on-one, and its users have had a great win rate in formal duels. What its specific techniques and methods are seem to be hard to come by.

As far as magic goes, libraries have opened (under watchful eyes, of course) to give what had been minor tome mages access to spell listings that no one can currently cast but which some are already trying. Recruitment parties, some calling for Lady Adara and some calling for the Regency Council, are recruiting anyone with any trace of extra-sensory perception to join the seer network. There's a public lecture in one of the larger parks where a charismatic young speaker explains to an audience how to bind a concept and gain conceptual magic, with a couple of older men as examples. The older men are no great mages; they simply picked up a tiny sliver of magical ability to aid them as they aged. That's quite common; most village elders or wise women have at least a touch of conceptual or tome magic, just because of the sheer utility of having that supernatural aid to help keep pain managed, fields fertile, or whatever else their specific focus is. There's a very seedy establishment near the docks that is growing infamous for promising to give customers elemental magic. Doubtless someone is going to crack down on it soon, as it is apparently killing about one customer in twenty... that they admit to. However, half of the survivors are genuinely gaining some control over a pair of elements as they exit. A few of the less savory ship crews have delegations outside it, ready to try to conscript any success stories before they recover from whatever abuse they're undergoing.

It's clearly not a sustainable state of affairs. Something will change. Ant clearly thinks it's going to lead to at least a kind of renaissance, and while you're not entirely sure that Ant's right, it's not impossible to imagine.

You meet up with Dawn again towards the end of your planned intelligence gathering, and again exchange what you've found. She doesn't immediately separate from you again, though. She sticks close and hesitates. You stop, giving her a chance to come out with whatever it is. She looks up and down the street, ensuring that the other three are nowhere to be seen... before taking a deep breath and sighing. "Yes?" You prompt her.

Dawn squares up, psyching herself for something that she's clearly nervous about. "Boss... can I make that Contract with Ant?"

"What?" You blink at her.

"I have to know!" Now words tumble out of her, as if a dam broke. "I won't do anything else. I'll give it right back. I just... I have to know what happened, what wrecked the world and killed the gods." It seems a little premature to you to describe the world as 'wrecked' when you're standing in a crowded street and life seems generally okay, but Dawn keeps going. "I'll tell you everything. I won't ask for something more after this..." She looks deep into your eyes, trying to impress you with her sincerity. "This just means so much to me. If there's anything in our history that means anything to you... please."

She holds out one hand, slowly.

You swallow, and your mind races.

[] Yes
- [] ...Conditionally (write-in)
[] No
- [] Give an excuse (write-in)

You don't have to include a write-in here. That's only to make the basic yes or no more precise.
 
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