Children of a Scorched Earth 2 (Reboot)

Created
Status
Ongoing
Watchers
46
Recent readers
0

Date: 12th August, 2049
Location: Gagarin Base, Luna

The date is the 12th of August, 2049. You...
The OP
Location
Inner Sol System
Date: 12th August, 2049
Location: Gagarin Base, Luna

The date is the 12th of August, 2049. You are one of the leaders of the joint NASA/ESA Lunar colony Gagarin Base, and have just awoken to the wailing klaxon heralding the arrival of a base-wide emergency.

Your initial panic quickly subsides as you calm yourself, scrambling out of your sleeping pad and into your vacsuit uniform. A base-wide alert had never been declared in the ten years since Gagarin Base's founding, yet now something was springing up out of the blue? What the hell is going on?

Upon viewing HQ's large central viewscreen you learn what is happening: hundreds, thousands, tens of thousands of megaton-scale nuclear detonations are raging across Earth, constellations of new suns born and dying on the Earth's surface with a frenzied, hellish pulse to them, ash clouds of radioactive debris and vaporized flesh and dreams rising into the scorched sky.

Your jaw slackens and hangs in shock, the deafening silence of HQ broken only by the occasional sob. Your fellow base commanders, fellow leaders, stand by your shoulders, in numb horror at the sight of Earth tearing itself apart.

"Is there...anything...we can do?"

You do not know who spoke those words, as the dull tone of chilled horror was shared by everyone in the command center, but you responded nonetheless. "Are the comm channels open across the Base? Are they watching this?"

"...Yes, sir."

"Shut them down. Total blackout, for now. Spare our people...this." You can feel the tears trickling down your face, as your gaze never once turned from the viewscreen. "We're on our own."

***

You all watched, helplessly, as the Earth burned. The few comm channels to Earth blared out the cries of the damned for hours in HQ, yet as time slowly, painfully crawled by, as the mushroom clouds grew and spread their horrific contents across the globe, one by one the official channels from Earth mercifully sputtered and died, replaced by eerie static.

Your worst nightmares have been realized: the Earth has been ravaged by total nuclear war, and what is worse, by mankind's own hand.

With one swift stroke, mankind is now almost an endangered species.

With mother Earth aflame, Gagarin Base stands alone.

***

After that horrible day of August 12th, the day becoming universally known to all as the Firestorm, thousands upon thousands of refugees from various smaller Lunar bases and outposts that had been built nearby came to Gagarin Base looking for shelter, food or supplies, and common survival. The refugees were trained, healthy, intelligent people, having been purposefully selected as the best of the best that mankind could offer. In the wake of new advances in propulsion and in overall technology they had all been sent to the Moon to perform great experiments, to design and test new concepts and technologies, and to advance mankind's prosperity and influence.

They had all come to Gagarin Base hoping to find a unifying force, and that force was you. They know, all to the last man and woman, that many struggles still lay ahead, but you were, and are, their only hope.

***

The mushroom clouds have dispersed, but their horrific effects remain. The Firestorm's radioactive debris enshrouds the Earth, and attempts at direct imaging by satellite have proven completely useless. Attempts at contact through all known EM channels have similarly failed, due to electrostatic disruptions causing worldwide lightning and EM storms. Storms are raging across the planet in record numbers that surpass previous records, a sign of the very atmosphere of the planet being thrown into chaos by that great conflagration. The remains of the deteriorating ice caps have begun expanding as the Firestorm's legacy triggers a sharp cooling trend. Major ozone holes have opened up in the worst hit nuclear zones, resulting in mass die-offs of land and sea life, and horrific mutation in what survives. Earth seems to be well on its way to becoming a kind of Hell.

***

It is now January 1st, 2050. The initial chaos has died down, and now you, the Council, have consolidated your power and influence over Gagarin Base's now 5,000+ population. In spite of this, many crises both domestic and foreign still remain, and your people look to you for guidance.

With Earth's few scattered survivors suffering a new form of hell...
With international teams scattered across the Lunar Far Side, unaware of Earth's fate...
With several Near Side expeditions still out there, but strangely unresponsive to communications...

What will you do?

***
Background Information
Modern Earth History

A Political Overview of Earth:
The last few decades have been hard on much of the Earth. While space based technology has grown by leaps and bounds, Earths many disparate nations have both suffered and grown in ways both predicted and unexpected.

In Europe, moves to centralize European governance were proving successful. The various EU nations, which had since come to include many of the Balkan states, had ceded parts of their authority to the European Union. Many experts regarded this trend of centralization as an indicator that, by the dawn of the new century, the EU would likely emerge as a single, unified country with a superpower status on par with China. The situation in the East was more tense. The Ukrainian Civil War had culminated in some of the country's more Eastern regions forming governments that lasted long enough to be willingly annexed by Russia. The remains of the country were in a military standoff with Russia, both countries having several divisions of troops and armaments poised on their side of the border, waiting for the other to blink. Having regained its former nuclear capability through various deals of questionable legality, Ukraine stood as a sort of buffer state between the nascent EU nations and Russia. Both sides knew that it would only take one small spark to start what could be a thermonuclear World War Three.

In Asia, the situation was more diverse. In the Middle East, as the oil began to run out, many countries whose economy depended on a fortune that was quite literally burning away collapsed into chaos and poverty. Some small principalities and city states endured the chaos, protected from its effects by having diversified their economies before the wells ran dry. These cities were few and far between, standing as gleaming gems among a sea of sectarian violence and chaos.

Further East, India had seen its prosperity grow as trade relations with other great powers caused a much needed economic boon for the developing nation. Though the country was not without its hardships, as refugees flooded to the country as the Middle East collapsed into darkness and Bangladesh saw many of its cities swallowed by the rising seas. While some enjoyed a middle-class life of comfort and contentment, the enormous disparity in wealth between them and the country's poor and displaced caused growing resentment for the wealthy in the countryside. In some circles, there was even talk of a possible revolution against the government.

China, meanwhile, has begun to emerge as the sole superpower of Earth, following the gradual decline of the US. The country has seen its economy begin to stabilize, following a brief period of economic turmoil in the 30's, due to the collapse of the global oil market. Following this, and increased state intervention in the economy, the country began to recover, becoming a leader in science and technology. Militarily, China has also begun to exert greater pressure on its neighbors to the south, with some outside observers coming to regard the governments of Vietnam and Laos as being little more than puppet-states. Coastal flooding as a result of global warming however, has forced much of the population to begin an inward migration, trying to stay ahead of the ever-receding coastline.

Japan has, unfortunately, seen its economy take a downturn. Following several botched attempts to introduce a greater degree of centralization to the economy of the country, businesses soon found themselves mired in endless seas of red tape, as new regulations often came to conflict with ones instituted only a few weeks prior. As a result, many enterprises fled the country, setting up new centers for business in the rising star of Australia.

Australia has been the most unexpected change of all to emerge in modern history. Following an early renegotiation of the terms of the Antarctic Treaty in the mid 2030's, Australia managed to secure it's claims on East Antarctica. Eventual surveys of the region revealed what were easily the largest deposits of oil left on the face of the planet. After intensive efforts were put forward towards developing means of extracting this most valuable of resources, Australia soon found itself as the single largest exporter of oil on Earth. The Australian economy boomed, attracting businesses from far and wide to the southern power. Realizing the value of its Antarctic holdings, efforts were also put forward to increase the size, capabilities, and modernization of the Australian armed forces. With Australia looking to the Middle East as an example of what happens when the oil stops flowing, much work was also done to ensure that the country can retain its newfound wealth, even if every well were to dry up. With such a booming economy, many also predict that the new Oil Rush could end with Australia becoming the dominant power of the Southern Hemisphere by the end of the century, perhaps even contesting China and the EU for superpower status...

The US, meanwhile, has fared much worse than one might initially have assumed. After decades of political scandal, corruption investigations, diplomatic disasters, and economic damage from the 2030's oil collapse, the US stands as a fading light in the New World. With regionalism also on the rise, there have been murmurings among some fringe groups of parts of the US breaking away from the whole and forming new countries all together. Areas of potential secession seemed to be focused around the Western States or of the Gulf States, with some Northeastern states having whispers of Canadian annexation. Abroad, the situation has been far worse. With several unsuccessful adventures in developing countries, the threat of total economic collapse in the 30's, and the rise of the EU, many countries began to doubt the reliability and stability of the US, culminating in the 2037 dissolution of NATO.

Latin and South America, despite having formed stabler ties with one another, still enjoy only a medium level of wealth. An effort by Argentina to repeat the success Australia found with their Antarctic drilling efforts. Luck was not on Argentina's side though, as their mineral and resource surveys revealed only that they had inherited a vast stretch of barren ice and rock.

Brazil, on the other hand, has concentrated her efforts on trying to develop resources off of Earth. Using a system of reusable launch vehicles similar to those developed by Northern nations in the 2020's and early 30's Brazil has successfully begun construction a mining system on the Lunar far side, after mineral surveys revealed extremely abundant deposits of metals. As these efforts are in their infancy, Brazil has yet to see a return on their rather high investment. As a result though, they are one of only two countries in the Southern Hemisphere with a permanent, independent presence in space, the other being Australia.
Solar System History

The Newest Frontier:
In spite of many doubts and many hardships, the dreams of the 2020's were realized- modern Humanity stands as a species of three worlds. Earth, Luna, and Mars- names that will be remembered forever as the jumping off points for Human exploration and the first three worlds to host Human civilization. Beginning with the 2026 Martian landings by private entities in the US, space has since become a new frontier for people, nations, and businesses alike.

The story of Luna is a comparatively long one, beginning in 1969 with the Apollo Lunar landings. Following the brief period of exploration by the US of Earth's single moon, Luna became a very quiet place. No manned missions to the surface would be undertaken for almost sixty years. In 2027, several manned missions were undertaken by various groups in the span of only a few short months. Russia was the first, landing the Korolev Lunar lander on the 28th of April, 2027. The Russian landing site would eventually become the site of the Russian Lunar Base "Zvezda". China arrived soon after on the 5th of May, laying the foundation for what was to become their far side base and observatory. Later that year, on the 14th of July, the joint ESA-NASA Artemis mission landed, marking the return of the US to manned lunar exploration and marking the eventual site of Gagarin Base. The following year, on the 2nd of January, the same US company that put the first Humans on Mars landed a mission on the Moon, laying the foundation for its future tourism ventures and research laboratories.

Following this intense flurry of activity, the spacefaring nations and corporate entities of Earth began to build up their outposts on the Moon. By 2040, China had constructed Humanity's largest radio telescope on the Lunar far side, Russia had created a rather expansive and seemingly secretive base administered by the Russian armed forces, Gagarin Base had been successfully established with several smaller "Moon Villages" extending out in all directions, and an eccentric billionaire had managed to open what was jokingly called the "Craterside Inn". Over the next decade, Brazil and Australia would also establish presences of their own on Earth's lone natural satellite.

Mars was another story. With the first manned Martian landing occurring in 2026 by a private company, the US, China, and eventually Australia would all stage Lunar landings of their own. The second entity to reach Mars was China. Following on the success of their Lunar program, China successfully landed on Mars in 2028. Two years later, the first modules of the Chinese Martian base would arrive. In the early 30's, the two US manned missions to mars occur as part of the Ares Program. The first goes off without a hitch, with the crew spending a few days on Mars before returning home. The second Ares mission however, ends in disaster. After concluding the bulk of the mission and preparing to launch back home, something terrible goes wrong. No one is sure what exactly caused the destruction of Ares II, but the moment the ship ignited its engines, the vessel appeared to explode. Conspiracy theorists quickly went to work creating all sorts of insane, half-baked theories.

By 2050, Mars was well on its way to being another home for Humanity. The combined private and Chinese outposts boasted a combined population of just under three thousand. Australia had also conducted its first manned landing of Mars in the late 40's, with ambitious plans detailing a city of several thousand by the turn of the century.

With all of this development offworld, one might wonder at how the space around Earth was faring. Cislunar space and Low Earth Orbit had both become hubs of activity, though they were typically seen more as "stopping off points" to either Luna or Mars. the Earth-Moon L1 point saw the greatest achievement of in-orbit construction Humanity had yet managed. The jointly operated "Starport" was a monster of a space station, taking decades to complete, now host to over two hundred people from various countries. The legality of people permanently living onboard a space station that is technically owned by no country, yet several, has proven to be, according to several legal experts, "a complete nightmare". Tentative plans exist to expand the station or to replace it with a yet larger one with a fully habitable and enclosed interior.

Elsewhere, several hotels have sprung up in LEO, along with small private and national research stations, many of which are leased out to countries with no launch capability of their own.

Lastly, the outer solar system. The outer solar system has seen only the most tentative of exploration and no colonization of any sort has taken place here. The joint US-private "Discovery" is currently aiming to change that, having departed Earth several years ago to launch the first manned exploration of Saturn and its moons. While it theoretically aims to lay the groundwork for a manned landing on Titan, such plans are considered unlikely, as NASA has seen its budget shrink to the point of rendering such a voyage almost impossible, particularly after the Ares Disaster.



Game Rules
Game Mechanics

Base Mechanics

> An action plan is to be devised by the players (see Action Plans). If there is a second plan, then whichever plan gets a majority in a vote will be acted on (see Voting)

> The standard roll system is either random.org (most likely one, since I know how to use it) or [MALICIOUS WEBSITE]

> Players may suggest any action, but GM assigns a percentage value as a success chance. (EX: an action has a 90% chance of success, but if d100 rolls 2, the action fails)

> Turns take place over one year time periods. In the event of military campaigns or other Special Events, events proceed on a smaller tactical level, leaping from event to event, until the Special Event is resolved. Players vote for default in-event actions or can customize their own. As the scope of the game increases, it is likely that turns will take place over longer and longer intervals.

> Random events are on.


Voting

> When only one plan is proposed, that plan is accepted by default
> When two plans are proposed, the accepted plan is decided by majority vote
> In the event of a tie, the winner is decided by die roll
> When more than two plans are proposed, the winner is decided by alternative vote
> One vote per player per plan per turn


Action Plans

> The content of the action plan is left to the players to decide.
> Players may have the following number of actions:
> 3 Shipbuilding actions (building singular prototypes or Large/Huge ships, or "unit packages" of Small-Medium ships ready for mass production (ex: 1 unit of Is's = 2 Spaceplanes/unit) (4 actions in wartime)
> 5 Construction actions (7 in wartime) (General infrastructure, both planetary and space-based)
> 5 Research actions (R&D)
> 3 Diplomacy actions (Diplomatic actions; includes passing new Laws, Regulations, etc) (2 actions in wartime)
> 3 Military actions (Military actions; includes Exploration/Survey actions) (4 actions in wartime)
> 3 Economic actions (Economic actions; trade deals, embargoes, tariffs, raising/lowering taxes, etc) (2 actions in wartime)
> The players may also perform six "general actions". These would be actions that do not fall under research or manufacturing. This number is expanded to eight actions in times of war
> Action plans are limited by three main resources: Economic Capacity, Research Capacity, and fuel. (see: EC, RC, and Fuel for details)


Economic Capacity (EC)
> Economic Capacity (EC) refers to the overall status/health of a nation's economic systems, referring to an overall summation of generated money/income, profits, products, time, resources, etc into a single metric that is easier to define and calculate. EC is generated by Exports, taxes (based on total population), trade deals with foreign nations/powers, and other means.

> Negative Economic Capacity (NEC) refers to the expenses of a given nation that provide a drain on the total EC generated per turn. NEC can be created by maintenance needs, initial and continuing construction costs, initial and continuing research costs, and action plan items that would cost EC (money, time, resources, etc).

> During wartime it is not uncommon for an economy to enter a slump due to the economic strain of sustaining a deployed military force.


Research Capacity (RC)
> Research Capacity is used toward research items

> RC is generated by laboratories, supercomputers, etc.


Fuel
> The modern space industry has largely come to rely on a fuel combination of liquid methane and liquid oxygen. This was chosen due to the possibility of refueling on many worlds in the Sol system, such as Mars or the Venusian cloud tops.

> Each mission a spacecraft is sent on is presumed to consume its maintenance in fuel, regardless of distance (to reduce GM headaches from orbit calculations)

PC Nations/NPC Nations
> A nation is best described as a consolidated political entity that controls a discrete amount of land with defined borders and has a population

> NPC nations are interactive entities that have all of the capacity of a PC nation, but are controlled by a/the GM.

Military
>You currently possess no real armed forces of any kind and you only possess a token security force. If you wish to create a military, then recruit military units and outline how your military will function.

Hero Units

> Hero Units are those individuals of specific daring, intelligence, courage, insight, etc who rise above the common masses to make a name for themselves.

> Only 1 Hero Unit may be active at any given time for any given polity.

> Hero units are generated when, during the course of their duty, a potential hero rises above and beyond expectations (ie a really hard research task is completed with a roll of 90 or higher in a d100 roll, thus generating a research hero).

> Hero Units grant +10 modifiers to whatever action they are assigned to due to their expertise and insight.

Councilors (IE Game Players)

> Players are Counselors running the Lunar colony of Gagarin Base.

> There is a maximum of 9 Councilors during the course of the game.

> Councilors (IE Players) can resign from service (IE quit the game) if they so choose, and another Councilor will take their place.

> If a Councillor is absent from play for two weeks of real- time, then it is assumed that the Councillor in question has resigned unless a prior notification of their absence is given to the GM. If they are assumed to have resigned, then the next person on the waiting list will take their place.

> Councillors possess a +5 action modifier in the beginning by default, but players can increase their modifier bonus via a three-tier upgrade system, like so:
> Level 1: +10 action modifier to any action they are assigned to, regardless of category.
> Level 2: +15 action modifier to any action they are assigned to, regardless of category.
> Level 3: +20 action modifier to any action they are assigned to, regardless of category.

> If Councilors choose to upgrade their modifiers, that takes time. Level 1 takes 1 turn, Level 2 takes 2 turns, Level 3 takes 3 turns. Custom training in a specific category (more on that below) takes an additional 3 turns, IC justified via the Councilor learning the specifics of, for example, Military training (which takes a while).

> Councillor bonuses can neither prevent nor create crits.

> Only 1 Councilor can be assigned to an action per action list per turn.

> Councilors can request custom training in a specific category of their choice, which boosts their bonus to +25. However, their modifier can now ONLY apply to that action category (+25 ONLY to Exploration /Survey, +25 ONLY to Diplomacy, etc).

> Custom Councilors can only become so after acquiring Levels 1 through 3 of ordinary modifier bonuses (IE a Level 1 or 2 Councilor can't leap to being a Custom, they have to be at Level 3 beforehand. This compensates for the +25 bonus you can assign to the specific category they train in, bc it shouldn't be easy).

> Councilors can only have one specialty Custom Modifier at a time.

> While "leveling up" the Councillor cannot provide their bonus to anything.



Construction and Recruitment
Civilian Structures

*Any ground-based building can be refitted into a more advanced version using the EC from the old building towards the new one.
**Any ground-based building can be torn down for a 50% refund in EC.

Ground Structures:
> Lunar Outpost (1000 EC): Founds an outpost on Luna where a population (500 initially) may develop. A "seed" for a future Lunar colony-city, if you will. This was the original basis for Gagarin Base

> Small Research Lab (50 EC, .1 EC/turn maintenance): yields 5 RC per turn
> Medium Research Lab (250 EC, .5 EC/turn maintenance): yields 30 RC per turn
> Large Research Lab (500 EC, 1 EC/turn maintenance): yields 75 RC per turn
> Supercomputer (500, 1 EC/turn maintenance): yields 200 RC per turn (2 max on Luna-sized moons, 3 on Mars-size worlds, 5 on Earth-size worlds, 7 on Super-Earths) (Prerequisite: 1 Large Research Lab per Supercomputer)

> Small Industrial Center (50 EC): Yields 5 EC per turn
> Medium Industrial Center (250 EC): Yields 30 EC per turn
> Large Industrial Center (500 EC): Yields 75 EC per turn

> Small Fuel Refinery (50 EC): Provides 5 units of fuel per turn, can only be built on certain worlds
> Medium Fuel Refinery (250 EC ): Provides 30 units of fuel per turn, can only be built on certain worlds
> Large Fuel Refinery (500 EC): Provides 75 units of fuel per turn, can only be built on certain worlds

> Refugee Camp (25 EC): Provides low quality (low-grade IRL studio apartment, basic electricity, wireless internet, and plumbing; minimal amenities) housing for 150 personnel.

> Small Housing Wing (100 EC): Provides standard housing (small, compact/efficiently designed "smart" homes basic amenities provided) for 250 personnel.
> Medium Housing Wing (250 EC): Provides standard housing (small, compact/efficiently designed "smart" homes; advanced amenities provided) for 750 personnel.
> Large Housing Wing (500 EC): Provides standard housing (small, compact/efficiently designed "smart" homes; advanced amenities provided) for 2500 personnel.

> Medium Solar Farm (250 EC): Provides power for outposts, bases, small space stations, and other independent operations.
> Medium Nuclear Reactor (500 EC, 1 EC/turn maintenance): Provides power for cities, medium and large space stations, and all shipyard and factory sizes.
> Large Nuclear Reactor (750 EC, 5 EC/turn maintenance): Provides power for large cities, large space stations, and any shipyards or factories in them.

> Small Comms Center (100 EC): Facility capable of broadcasting signals to anywhere within ~5AU.
> Medium Comms Center (250 EC): Facility capable of broadcasting signals to any facilities or targets within the entire Inner and Outer Solar System.

> Ground Shipyard (500 EC, .5 EC/turn maintenance): Enables the production of Tiny and Small ship classes. Yields 50 EC for local shipbuilding. 5 slots. May only be built on low-G, low- atmosphere worlds.

> Medical Clinic (100 EC): Provides basic medical care for 250 personnel. Reduces disease factor multiplier and multiplies population growth per turn by 1.25x (one bonus from healthcare/celestial body).
> Small Hospital (250 EC): Provides basic medical care for 500 personnel. Reduces disease factor multiplier and multiplies population growth per turn by 1.5x (one bonus from healthcare/celestial body).
> Gene Vault (500 EC): Enables storing of genetic samples of pretty much anything.

> Small Farm (250 EC): Reliably provides food for 250 personnel. Multiplies population growth per turn by 1.25x. (one bonus from farm/celestial body).
> Medium Farm (500 EC): Reliably provides food for 750 personnel. Multiplies population growth per turn by 1.5x. (one bonus from farm/celestial body).

> Large Farm (1000 EC): Reliably provides food for 2500 personnel. Multiplies population growth per turn by 2x (one bonus from farm/celestial body).

> MagLev Mass Transit Hub (500 EC): Provides a hub for maglev transit system crisscrossing the landscape, typically built in a city/outpost.
> Vacuum sealed Lunar MagLev Transit Tubes (.5 EC/kilometer): While enabling rapid transit between two distant locations, the sheer expense of these rail systems comes from the modern amenities included, vacuum security measures, solar strips to provide some measure of power to the system, and more. This does have the benefit of both allowing for increased economic output from connected cities and allowing for rapid military deployment in situations where aerial transit is, for one reason or another, infeasible.

- Spaceport (250 EC, .5 EC/turn maintenance): Basically a few runways, warehouses/hangars, and fuel storage tanks for refueling the few ships that come by. Basic facilities, nothing much, almost crude. Good for Tiny and Small ship sizes only. Can only be built on Low-G, low-atmosphere worlds.

<><><><><><>

Space-Based Structures:

> Orbital Shipyard (1000 EC): Enables the production of tiny, small, and medium sized ships . Yields 100 IC for shipbuilding. Can simultaneously build 10 tiny ships, 5 small ships, or 1 medium ship.

> Short Ranged Communication Satellite Network (25 EC): Enables secure communications in a planet's hill sphere. Can be used for covert communications.
> Long Ranged Communication Satellite Network (50 EC): Enables secure communication in a 5 AU radius. Can be used for covert communications.

> Small Space Station (500 EC): Construct a space station with roughly the same internal volume as the ISS. Crew capacity: 10. Recycles for 125 EC.
> Medium Space Station (1000 EC): Construct a space station three times the size of the ISS. Crew capacity: 25. Recycles for 250 EC.
> Large Space Station (2500 EC): Construct a space station many times the size of the ISS, using a torus-based design. Crew capacity: 100. Recycles for 500 EC.

- EM Space Telescope (500): Builds one extremelky powerful orbital telescope. Has HD capacity, receives in the entire EM spectrum, and has built-in maneuvering thrusters to point in any direction imaginable (just don't point it at the Sun).Building roughly two dozen such telescopes would allow for active monitoring of most of the Sol system out to the Oort Cloud and could likely conduct a near total survey of several nearby planetary systems out to 30ly.


Military Structures

None Listed
Civilian Units

Ground Units:
> Security Patrol (2 EC): Vacsuit-equipped guards with ETC pistols and moderate security training (think police officers).

> Exploration Rover (10 EC): Designed to navigate through a variety of environments with ease, the Exploration Rover is a 6-wheeled, all-terrain rover with a self-contained cockpit, a robust life support system and sensor suite, and a multi-limbed independent suspension system. Modules include an emergency repair and multi-environmental survival gear module, search and rescue module, a police/fire rescue module, and a scientific module designed to acquire and store a wide variety of scientific samples.

<><><><><><>

Aerospace Units:

Falcon-class IS-2 Interplanetary Ship (colonial) (250 per unit, 1 unit = 2 IS):
Requires: Shipyard
Maintenance: .5 EC, 1 unit of fuel/trip
Length: 48 Meters (Tiny)
Crew: 15
Range : Inner Sol system + Jupiter, if fully fueled
Weapons (PD): N/A
Weapons (Antiship): N/A
Armor: N/A
Shields: N/A
Power Generation: 1 onboard nuclear reactor
Propulsion: Falcon Engine Array
Cargo Capacity: 85 passengers
Miscellaneous: Capable on land/return on Earth-G, low atmosphere worlds, requires booster to leave Earth's surface

***

Falcon-class IS-2 Interplanetary Ship (cargo) (250 per unit, 1 unit = 2 IS):
Requires: Shipyard
Maintenance: .5 EC, 1 unit of fuel/trip
Length: 48 Meters (Tiny)
Crew: Unmanned
Range : Inner Sol system + Jupiter, if fully fueled
Weapons (PD): N/A
Weapons (Antiship): N/A
Armor: N/A
Shields: N/A
Power Generation: 1 onboard nuclear reactor
Propulsion: Falcon Engine Array
Cargo Capacity: 50 metric tons with pressurized cargo area
Miscellaneous: Capable on land/return on Earth-G, low atmosphere worlds, requires booster to leave Earth's surface

***


Falcon-class IS-2 Interplanetary Ship (satellite carrier) (250 per unit, 1 unit = 2 IS):
Requires: Shipyard
Maintenance: .5 EC, 1 unit of fuel/trip
Length: 48 Meters (Tiny)
Crew: Unmanned
Range : Inner Sol system + Jupiter, if fully fueled
Weapons (PD): N/A
Weapons (Antiship): N/A
Armor: N/A
Shields: N/A
Power Generation: 1 onboard nuclear reactor
Propulsion: Falcon Engine Array
Cargo Capacity: 50 metric tons unpressurized cargo
Miscellaneous: Capable on land/return on Earth-G, low atmosphere worlds, requires booster to leave Earth's surface

***

Falcon-class IS-2 Interplanetary Ship (tanker) (250 per unit, 1 unit = 2 IS):
Requires: Shipyard
Maintenance: .5 EC, 1 unit of fuel/trip
Length: 48 Meters (Tiny)
Crew: Unmanned
Range : Inner Sol system + Jupiter, if fully fueled
Weapons (PD): N/A
Weapons (Antiship): N/A
Armor: N/A
Shields: N/A
Power Generation: 1 onboard nuclear reactor
Propulsion: Falcon Engine Array
Cargo Capacity: 10 units of fuel
Miscellaneous: Capable on land/return on Earth-G, low atmosphere worlds, requires booster to leave Earth's surface

Military Units

Ground Units:
> Light Infantry (2 EC): 1 Unit = 100 LI. Equipped with bodysuits with insertable modular armor plates carried by the user, but no fancy self-assist exoskeleton. Unit possesses limited NBC capabilities and a basic civilian HUD and comms unit. Soldiers carry handheld firearms (pistols, assault rifles, carbines), but Nothing fancy.

> Small Spy Drone/Satellite (50 EC): Establishes wideshot, HD resolution images of selected target in the visual spectrum once placed in orbit above target. It can only transmit within Earth-Moon distances due to its low-cost transmitter. It's lack of thrusters gives it a low lifespan (6 months). It is a cheap mass producible unit, and can be stored for future use. Recycles for 25 EC.

> Medium Spy Drone/Satellite (100 EC): Establishes wideshot, HD resolution images of selected target across the entire EM spectrum once placed in orbit above its target. While not as cheap, its transmission capabilities are more advanced, allowing for transmission from much farther distances (1AU), as well as an extended lifespan (1 year) due to low-quality maneuvering thrusters. Recycles for 25 EC.

<><><><><><>

Aerospace Units:

None Listed



Spacecraft Design Template
Blank Template:
Length: (Ship class)
Crew:
Range:
Weapons (PD):
Weapons (Antiship):
Armor:
Power Generation:
Propulsion:
Cargo Capacity:
Miscellaneous:



Research and Technology
Starting Technology

>Space Infrastructure: Increased prevalence of high-capacity launch pads across the Earth. The largest providers of Earth-to-Space transport are agencies in the US, EU, Russia, China, Brazil, and Australia

>Holograms: 3D interactive holograms (Mass Effect-style), both immobile and portable, have become common in Earth's cosmopolitan culture, used in a variety of applications both civilian, military, and governmental.

>Age extension: The average person in a developed country will live to 100 years of age, and will retain their sanity and the majority of their health and limberness in doing so. Death is far less painful and humiliating than it used to be.

>Advanced Pharmaceuticals: With the advent of antibiotic resistant bacteria, efforts were put towards creating the next generation of modern medicine. While the first and second worlds benefited from these new forms of medicine, the third world found itself ravaged by plague, devastating whole countries. This technology has also been applied to space, with colonists of both Luna and Mars being given access to pills designed to stimulate muscle growth and promote bone health, negating some of the worst downsides of low-G living.

>Carbon Nanotubes: While true mass production was in its infancy, usage of carbon nanotubes have been in use for some time on a smaller scale: as structural enhancements to existing structures, small-scale applications (such as the latest-gen 3D printers), and high-quality aerospace and spacecraft parts.

>Prosthetics: Prosthetics drastically better than standard organic limbs are available at extreme cost, but cruder cybernetics and other bioaugmentation technologies do exist for varying prices on the medical market. On Gagarin Base ESA astronauts are frequently offered these cybernetics free of charge, with the increase in performance justifying their expense

>Internet: Luna has an extremely weak internet connection to Earth, but the local system networks are self-sustaining and robust, allowing for significant local replication of much of Earth's scientific and technological databases (as well as cultural, religious, and other items of value). New signal transmitters were to be shipped up from Earth next Tuesday; not happening now I guess.

>Robot Doctors: Run by a descendant of Watson, optimized for medical procedures and data acquisition, autodoc systems are commonplace on the Luna Colony, and becoming increasingly popular and trusted in Earth's major cities due to their total lack of human error (because they are not human). With full access to all known human medical knowledge, autodocs are very precise in their analysis of patients, though their manners aren't the best (usually offset by a human companion/nurse/assistant who monitors the proceedings and provides a human face for clients/ patients).

>Stealth: While metamaterials implementation, sensor disruption techniques, and stealth-influenced vehicle and infantry designs have been increasingly common on Earth's battlefields, a low grade true cloaking field was still considered a pipe dream.

>FTL: NASA and ESA were partnered in developing a variant on Alcubierrie-style warp drive, but the program was plagued by constant funding problems and was going nowhere fast.

>Power Armor: Take the Raytheon Xos 2, size it down and give it a 2 day battery. That's the current powered armor model out on the field. There are experimental suits with armor plating, myomer-nanotube "skin" and "muscles", and such (think blend of elements of MJOLINOR IV and Crysis nanosuit), but such rumors are mostly just the fanciful dreams of materials scientists.

>Future Weapons: Laser and particle beam weapons have been implemented in modern vehicle and naval ship designs in advanced point defense systems. Tied to advanced computing grids and sensors, said PDS systems can intercept nearly 60-70% of all incoming enemy shells, missiles, and fighter drones.

>Power Generation (Fusion): Prototype fusion reactors were up and running by the early 2040s and one prototype was even nearing its activation date at the private installation on Luna when the bombs fell.

>Power Generation (Thorium): Thorium generators have become a far more advanced technology than at the start of the 21st century, but are still in the early phases of development for most first world nations. The leader in advancing this technology has been China, whose entire Lunar outpost is powered solely by prototype Thorium generators.

>Ion Shields: By mimicking the natural protective environment of the Earth, it is possible to use magnetic bubbles to create an energy efficient, yet powerful deflector shield that successfully blocks high energy solar particles and cosmic radiation. A prototype of this shield was included onboard the USS Discovery.

Researched Technology

> Improved Farming I: Through the use of a newly discovered fertilizer, your crops should yield more food per plant, translating to +5% food production for all farms.
Research Options

This space is reserved for when you discover a new avenue of research, but opt to not pursue it. Such avenues are archived here for research at a later date.

Diplomacy and Foreign Relations

Foreign Relations

> Genocidal indicates a power seeking the total eradication of Gagarin and its people.
> Hostile indicates a power engaged in active conflict with Gagarin.
> Tense indicates a potential eruption of hostilities or a state of "cold war".
> Wary indicates that a power that is showing a high level of mistrust between itself and Gagarin and may be performing higher than normal espionage activities.
> Cool is a sign of a power that, while maintaining civil relations with Gagarin, does so with mildly hostile undertones.
> Neutral is when a power has no inclination towards Gagarin one way or the other and may also be an indicator of indifference to Gagarin's existence.
> Warm indicates a power that has expressed good will towards Gagarin, but is still somewhat distant, in diplomatic terms.
> Friendly indicates a power that has shown consistent good will towards Gagarin, but is still loyal to other concerns. It is at this point that trade deals are commonplace.
> Welcoming indicates a power that has shown a deal of cooperation with Gagarin and has shown a commitment towards aligning with Gagarin's actions.
> Allied indicates a power that has formally aligned itself with Gagarin on terms of military, economic and research cooperation.
> Partnered indicates a power that for whatever reason, wishes to cede its authority to that of Gagarin.

Known Powers:
>Zvezda: A Russian Lunar facility located on the near-side
>Chinese Lunar Base: A Lunar far side base operated by the PRC
> Bracewell Base: Australian Lunar base, located relatively near Zvezda
> Brazilian Lunar Base: A base operated by the former Brazilian government near the edge of the near and far sides of Luna.
> Mars: The combined Chinese and Private bases of Mars
Treaties and Agreements

You don't have any treaties or agreements!




Known Space (Still under construction)


Mercury:
The first planet orbiting Sol, Mercury is a small, rocky world with a large ferrous core. The disproportionate size of the core relative to the planet has led some astronomers to conclude that Mercury used to be significantly larger in its early history, with much of the planet's mantle and crust having been torn asunder in a cataclysmic impact event early in the Solar System's history. While the planet has a magnetic field, it is "leaky" and prone to instabilities, often funneling solar radiation to certain parts of the planet, rendering long-term surface exploration somewhat dangerous.


Venus:
Long regarded as Earth's twin, Venus is a hellish world of acid rain, crushing pressures, and boiling temperatures. Venus was not always like this though, and it is thought that, early in the Solar System's history, Venus would have been a balmy, but habitable world of calm oceans and wide desert continents. Tentative signs of biomarkers in the atmosphere of the world remain shrouded in mystery after a Russian probe intended to stay aloft high in the atmosphere malfunctioned on arrival, sending it crashing into the hellish surface. The answer of whether or not there is life in the clouds of Venus remains unknown.

*May host fuel refineries, if suspended in the atmosphere


Earth:
Earth, the birthplace of Humanity, the single habitable world in the Sol system, and the buzzing hub of Human civilization. Earth is a planet of varied climates on its many continents, yet over seventy percent of the planet is covered by its vast oceans. This beauty is fading though. The planet's climate has been slowly deteriorating as Human industry and expansion took its toll. Sea levels have risen, temperatures are rising, and the planet is spiraling towards an eventual mass extinction event.

*May host fuel refineries



The Moon/Luna:
Humanity's third home, Luna is Earth's only natural satellite. Luna is a remanant of an ancient collision between Earth and another planet in the early Solar System. The moon is largely a collection of igneous and basaltic rocks, with quite little in the way of exploitable mineral value. It's main value comes from being a "last stop" before leaving Earth. It is estimated that the total Human presence on Luna is currently at around 11-12 thousand people.


Mars:
Mars, the only planet in the Sol system other than Earth known to harbor life. Mars was once a much wetter, possibly even habitable world than it is today, though microbial life from those halcyon days seems to have endured in several places on the red planet. This momentous discovery was made in 2026, after the first manned landing on the surface was undertaken by astronaut Ken Muller. Since those early days of exploration, the population of Mars has grown to several thousand as colonization efforts by multiple groups are actively underway.

*May host fuel refineries


Jupiter:
The king of the planets is the site of little real exploration or interest of its own due both to a lack of abundant resources and the extreme radiation hazard posed by its inner orbit.



Io, the innermost of the Galilean moons, and the most volcanically active body in the solar system, is quite an unusual specimen. It is the only body in the solar system to have such a vast surface deposition of Sulfur and sulfuric compounds. It is theorized that, if the hostile surface environment could be braved, the volcanism could allow for vast deposits of valuable minerals near the surface.


Europa:
Europa is the second of Jupiter's major moons, posessing a thick shell of surface ice, beneath which a warm, saline ocean exists. After scientific investigation by probes in the 2020's, evidence began to emerge that the reddish tint of the moon's surface was caused by bacteria exposed to radiation. After the first manned landing in 2039, this was confirmed and the bacteria were found to concentrate near the cracks as ideal breeding grounds. Several hypotheses now abound that a more advanced biosphere of multicellular life may lie beneath the ice. Only further investigation will tell...


Ganymede:
Ganymede is the largest natural satellite in the Sol system, and the third major moon of Jupiter. Theories of a subsurface ocean deep beneath the moon's ice shell were partially confirmed after analysis of data returned from probes in the 2020's. With the highest gravity of any of the Galilean moons and a readily available source of water in the form of the moon's crust, Ganymede could someday serve as a potential outpost for Humanity in the outer Solar System.


Callisto:
Callisto is the oft-forgotten outermost of Jupiter's Galilean moons. Similar to its innermost companions, it possesses a thick shell of ice, however doubts have been raised as to the presence of a subsurface ocean after a cursory examination by probes in the 2020's. The only things remotely of note is that it is likely the moon does not have a differentiated interior and that it is the Galilean moon that receives the lowest amount of radiation.


Saturn:
The second of the Sol system's gas giants, Saturn is most widely known for its impressive ring system, hypothesized to be the remnant of a moon that drifted too close to the planet. Of note is that Saturn generates the most antiprotons of any planet in the solar system, though even far future technology would likely have a difficult time harvesting usable amounts.



Enceladus:
Enceladus is a small, icy moon in orbit of Saturn. Long theorized to be a possible abode for life, the lack of prominent biomarkers as on Europa coupled with the strong possibility that it is only a few tens of millions of years old have served to cast this theory into doubt. Projections of the moon's orbit around Saturn also caused some speculation as to its long-term stability. One possibility is that the moon is always in an unstable orbit and has been reformed and annihilated in a perpetual cycle scores of times throughout the Solar System's history.


Titan:
the only moon in the solar system known to maintain a significant atmosphere, Titan is also the second largest moon, being larger even than the planet Mercury. Titan is theorized to be a potential abode for life based both on terrestrial and exotic biochemistries. On the surface, life could theoretically evolve in the methane-rich environment while a subsurface water ocean could allow for more typical forms of life. Both warrant further study. Of note is that Titan will possibly become habitable in the far future, when the Sun becomes a red giant.

*May host fuel refineries


Uranus:
Uranus or, as some renaming proposals have called it in recent years Ouranos, is the seventh planet from Sol. Composed of a typical ice giant atmosphere, there is little to note for this particular planet other than it is theorized to have once been the eight planet before switching places with Neptune early in the Solar System's history.


Neptune:
Neptune is the eighth planet from Sol and the second of its three ice giants. Neptune is best known for its extremely high wind speeds and ongoing large storms the size of small moons. Of note is that it is widely thought to have once been the seventh planet before switching places with Uranus.



Triton:
By far the largest moon of Neptune, Triton is known for both having a cloud-forming atmosphere and for it's cryovolcanism. Of rather unique note is that Triton orbits Neptune retrograde, that is to say, backwards. As a result of this, Triton is slowly spiraling in toward Neptune and will either disintegrate into a truly awe-inspiring ring system, or will crash into Neptune in a cataclysmic collision.
Juno:
the mysterious ninth planet, Juno was discovered quite recently in 2023 as the result of advances in telescope technology. Roughly 75% the mass of Earth, Juno orbits the Sun at a distance of roughly 143 AU at a highly inclined angle. Other than a likely composition of rock and water ice, very little is known about this planet due to its sheer distance from the Sun.
Minerva:
Formerly known as "Planet Nine" before its 2019 discovery and naming, Minerva is a gas world similar in many ways to Neptune. It orbits the Sun along a very distant, eccentric, and inclined course. This extreme orbit has led to many theories about the origin of Minerva, with some alleging it to be the lost fifth gas world of the Sol system ,while others still claim it has an origin from another star. Only time and further exploration will help to unravel the mystery of this most distant of worlds.
Alpha Centauri A:
Class: G2V
Age: 4.85 billion years

Alpha Centauri A is the primary member of the Alpha Centauri system and is host to four planets. This system also plays host to the first probable detection of life in another star system.

Planet I: Alpha Centauri A.I is the innermost world in the system. The world is roughly half the size and mass of Earth and orbits the star every 41 days. It is tidally locked to Alpha Centauri A.

Planet II: Alpha Centauri A.II is a world with roughly half the mass of Earth and a thin atmosphere of Carbon Dioxide, Nitrogen, and Oxygen. The detection of oxygen and its apparent seasonal variance has lent strong credence to this world being the first detection of life beyond the Sol system. The planet orbits its star every 101 days and it estimated to have a day length of 11 hours. This planet is estimated to have an average temperature of 125 degrees Celsius.

Planet III: Alpha Centauri A.III is a classical Venusian hothouse, with a crushing atmosphere of water and carbon dioxide coupled with temperatures greater than most ovens. This world is likely a dead hellscape.

Planet IV: Alpha Centauri A.IV is a super-earth of tremendous size and mass, rivaling some ice giants. The planet has a crushing gravity of nearly twice that of Earth, coupled with a thick atmosphere twenty-five times that of Earth composed mostly of CO2 ​and Nitrogen.
Alpha Centauri B:
Class: K1V
Age: 4.85 billion years

Alpha Centauri B is the second member of the Alpha Centauri A-B binary pair.

Planet I: Alpha Centauri B.I is a small world tidally locked to its parent star as it zips about in its nine day orbit. The planet is roughly a third the size of Earth with no atmosphere of any kind detected.

Planet II: Alpha Centauri B.II is a small rocky world tidally locked to its parent star. The planet features little of apparent note, distinguished only by oven-like temperatures and a thin atmosphere of trace gases.

Planet III: Alpha Centauri B.III is a warm planet slightly smaller than Earth with a comfortable .86 G's of gravity. The world is quite a bit hotter than Earth, with daytime temperatures approaching 80 degrees C. Curiously, the planet appears to have its rotational period and orbit aligned in such a way that a day appears to take 100 Earth days.

Planet IV: Alpha Centauri B.IV is a super-earth that begins to blue the line between super-earth and aborted gas giant. The planet has twice Earth's gravity, yet has an atmosphere several hundred times as dense, resulting in a surface likely composed almost entirely of molten rock.
Alpha Centauri C/Proxima:
Class:M6V
Age: 4.85 billion years

Very loosely bound to the Alpha Centauri system, Proxima holds the distinction of being the closest star to Sol.

Planet I: Proxima.I (Proxima b) is an oceanic world slightly larger than Earth with a pressure-cooker atmosphere. The liquid water seas are almost constantly in a state of boiling heat. It is thought Proxima I formed further out from its parent star before drifting inward to its current position.

Planet II: Proxima.II is the furthest planet detected from Proxima thus far. It is estimated to likely be a Neptune-like ice giant with an orbital period of roughly five hundred Earth days.

Barnard's Star:
Class: M4V
Age: ~10 billion years

Barnard's Star is remarkable for its confirmation of a new class of planet similar to Sol's Juno- Ice-Earths.

Planet I: Barnard's Star.I is a frigid world composed largely of ice orbiting Barnard's star. The planet is roughly the size of Earth. Due to it's age and lack of tidal heating, it is likely to be frozen solid.

Planet II: Barnard's Star.II is quite similar to its twin, differentiated only by being larger. Like its twin, it is unlikely to host a subsurface ocean.
Wolf 359:
Class: M6V
Age: 300 million years

Wolf 359 is a rather unremarkable red dwarf star located near Sol. Quite young, it is possible the system has not yet fully settled into its final configuration, though the lack of an apparent debris disk does appear to indicate the conclusion of planet-formation.

Planet I: Wolf 359.I is, according to the citizen scientist who helped discover it, "Venus on steroids". With an atmospheric pressure several hundred times that of Earth's own and a temperature more than twice that of Venus, this initial assessment is regarded as being quite accurate.

Planet II: Wolf 359.II, detected by radial velocity measurements of the star is a Jovian gas world orbiting several AU from its primary. Little other than this is known about the world, including if it has any major moons.
Sirius A & B:
Class: A0V (A), DA2 (B)
Age: 240 million years

The system itself is quite unremarkable, other than being host to the brightest star in Earth's night sky and the closest white dwarf to Earth. The two stars are both orbited by debris belts likely created when Sirius B underwent its transition to a white dwarf. No planets have been detected in the system.

61 Cygni A:
Class: K5V
Age: 4.99 billion years

The larger competent of the orange dwarf pair system of 61 Cygni, this star is historically noteworthy as being the first star other than the Sun to have its distance measured.

Planet I: 61 Cygni A.I is an ice giant world orbiting 61 Cygni A at a distance of .61 AU. Little else is known about this planet, and would require more advanced observations.

Planet II: 61 Cygni A.II is a world of unknown composition and size orbiting its parent star at 1.1 AU. Little else is known about this planet, and would require more advanced observations.

Planet III: 61 Cygni A.III is a large superjovian world thought to orbit at roughly 7 AU from the star. Little else is known about this planet, and would require more advanced observations.
61 Cygni B:
Class: K7V
Age: 4.99 billion years

The minor component of the 61 Cygni system, this star is notable for having two probable detections of extraterrestrial life.

Planet I: 61 Cygni B.I is thought to be a rocky world orbiting at .1 AU from its parent star. It has an atmosphere which would indicate large amounts of volcanic activity. Little else is known about this planet, and would require more advanced observations.

Planet II: 61 Cygni B.II is considered quite likely to be an oceanic world, judging by the amount of water vapor in its atmosphere. Far mroe notable though, is the presence of non-insignificant quantities of O2​ that would seem to indicate life on this world.

Planet III: 61 Cygni B.III is currently thought to be the closest potentially habitable planet to Earth. With an atmosphere of CO2​, N2​, and O2, ​the planet is thought to support extraterrestrial life. Initial attempts at direct imaging were able to resolve a few bluish-green pixels. Hopes were high for a colonization effort to be launched in the 22nd century.

Planet IV: 61 Cygni B.IV is thought to be a Neptune-like ice giant world. Little else is known about this planet, and would require more advanced observations.

Planet V: 61 Cygni B.V is thought to, like 61 Cygni B.IV, a neptune-like Ice giant. Little else is known about this planet, and would require more advanced observations.
Epsilon Eridani:
Class: K2V
Age: 800 million years

Epsilon Eridani is a relatively young star thought to be undergoing the final phases of planetary formation.

Planet I: Epsilon Eridani.I is thought to be a small terrestrial planet. Beyond this, little of note is known.

Planet II: Epsilon Eridani.II is thought to be a small terrestrial planet. The thin atmosphere of the planet is thought to contain traces or Uranium dust. Conspiracy theorists claiming an alien nuclear war took place on the planet often fail to take into account the planet's very young age, far too young for a civilization to have developed.

Planet III: Epsilon Eridani.III is, like the two other worlds in the inner system of Epsilon Eridani, a terrestrial world. Unlike its brethren, it is considered more likely to be a super-earth with a thick atmosphere. Gravitational interactions with Epsilon Eridani.IV are predicted to eventually throw this planet out of its current orbit, likely into the star or into interstellar space.

Belt I: The innermost asteroid belt of the Epsilon Eridani system, thought to contain roughly 1/6 of Luna's mass worth of material.

Planet IV: Epsilon Eridani.IV is a superjovian gas giant with an orbit that skirts the outer edge of the system's first asteroid belt. Little else is known about this planet, and would require more advanced observations.

Belt II: The second asteroid belt of the system. There is some evidence of clumping in the belt, a possible sign of dwarf planet formation or perhaps even the formation of a planet.

Planet V: Epsilon Eridani.V is a Neptunian ice giant whose orbit corals the second asteroid belt in the system as the planet orbits the belt's edge. Little else is known about this planet, and would require more advanced observations.

Planet VI: Epsilon Eridani.VI is also a Neptunian ice giant, considered the best current candidate for a Neptune analogue. It lies at an orbital position slightly further than that of Neptune in the Sol system and also serves as the inner boundary for a belt of icy object akin to a large Kuiper Belt.

Ice Belt: A large disk of icy objects extends from ~40 AU to ~100 AU
Epsilon Indi:
Class K4, T1, T6
Age: 1.3 billion years

Epsilon Indi is a star system noted for having a binary pair of brown dwarves in a distant orbit.

Planet I: Epsilon Indi.I is a roughly Earth-sized terrestrial planet in extremely close orbit of its parent star. It's surface temperature, assuming it lacks a significant atmosphere, could rival those of Venus. Little else is known about this planet, and would require more advanced observations.

Planet II: Epsilon Indi.II is thought to be slightly larger than Earth with scorching temperatures befitting its close orbit. Little else is known about this planet, and would require more advanced observations.

Planet III: Epsilon Indi.III is an warm Neptune world thought to be near the inner edge of the system's habitable zone. Little else is known about this planet, and would require more advanced observations.

Planet IV: Epsilon Indi.IV is a cool Neptune orbiting just outside the system's habitable zone. Little else is known about this planet, and would require more advanced observations.

Planet V: Epsilon Indi V is a Jovian planet orbiting at roughly 9 AU from its parent star. Little else is known about this planet, and would require more advanced observations.

* a planet candidate is hypothesized to exist between planets IV and V, though this is unconfirmed.
Tau Ceti:
Class: G8V
Age: 5.8 billion years

Tau Ceti is a sun-like star in the stellar neighborhood notable for its disproportionate number of appearances in fiction.

Planet I: Tau Ceti.I is a super Earth located close to its parent star. The planet is noted as possessing a mildly thick atmosphere indicative of volcanic activity across its surface. Little else is known about this planet, and would require more advanced observations.

Planet II: Tau Ceti.II is a large super Earth located in a close orbit of Tau Ceti. No atmosphere has been detected. Little else is known about this planet, and would require more advanced observations.

Planet III: Tau Ceti.III is mini-Neptune in an orbit taht lends it toward a high atmospheric temperature. It is thought the planet formed further out before migrating inward. Little else is known about this planet, and would require more advanced observations.

Planet IV: Tau Ceti.IV: is an example of a typical hothouse planet. An atmosphere of water vapour and carbon dioxide hints both that this transformation was somewhat recent and that surface temperatures on the planet now likely support seas of molten rock. Little else is known about this planet, and would require more advanced observations.

Planet V: Tau Ceti.V is an iceball world. Based off of its observed size, the planet probably formed further out before migrating to its current position. Little else is known about this planet, and would require more advanced observations.

Planet VI: Tau Ceti.VI is a Jovian world orbiting the star at a distance of roughly 30 AU. Any moons are purely hypothetical at this point. Little else is known about this planet, and would require more advanced observations.
Van Maanen's Star:
Class: DZ8
Age: White dwarf phase (~3 billion years), main sequence (~900 million years)

The closest solitary white dwarf to Earth, Van Maanen's Star is noteworthy for being the first example of planets being tentatively detected around a white dwarf.

Planet I?: Van Maanen's Star.I is, hypothetically, a Jovian planet orbiting its parent star at ~.1 AU. If real, the planet likely formed out of the material thrown off of the star as it transitioned into a white dwarf, then migrated inward to its current position. Little else is known about this planet, and would require more advanced observations.








Note, stars are only listed if they have something of even remote interest in them. If I tried listing every red and brown dwarf, this list would be even more hideously long than it already is.
 
Last edited:
Current Stats
Current Stats
Colonial Stats

Gagarin Base (Luna)
Population (Turn 4, or January 1, 2053): 7,358 (59% male, 41% female) (1.75% growth/turn)
- Astronauts/personnel from: US, Russia, South Korea, The UK, Canada, Germany, France, The Netherlands, India, Australia, Denmark, and Brazil


Social Order:
Satisfied: The people have begun to warm up to your rule, but there is still work to be done (+.5% population growth).

Assets:
- Access to 2 long range communication satellites in Geosynchronous Orbit (Earth) (via Comm Center)

Units (Ground):
- (5) Security Patrol
- (3) Exploration Rover



Units (Space):
(5) IS-2 Colonial
(5) IS-2 Tankers
(2) IS-2 IS Cargo
(1) IS-2 Satellite Carrier


Industry/Facilities (Ground):
:: EC/Turn: 160
- (2) Large Industrial Center
- (2) Small Industrial Center
- 50 EC from Bracewell for (3) turns
- 1 Small Fuel Refinery

Research:
:: 20 RC/Turn (10 given to Bracewell for (3) turns)
- (4) Small Research Lab

Agriculture:
:: 6937 people fed
- (2) Large Farm
- (2) Medium Farm
- micro-farm project


Housing:
:: 5250/6549 people adequately housed
- Large Housing Wing:
- (15) Refugee Camp
- (5) IS Colonial converted to temporary housing


Infrastructure & Services:
- Medium Nuclear Reactor
- Small Comms Center
- Medical Clinic
- Spaceport



Industry/Facilities (Space):
- SR Communication Satellite Network: Enables secure communications in a 1 AU diameter. Primarily intended for Military and Intelligence purposes only.




Hero Stats

- No heroes have been recruited as of this time



Councillors (9/9): @Void Stalker, @ConfusedPotato, @Ventari, @Habstab, @10ebbor10, @ManInACandyVan, @Uhtread, @RulerOfNothing, @Prevalent117

Retired:


-- Updates every Sunday--

--Players have one week between turns to vote on their desired action plan--

--Good luck, commanders--​
 
Last edited:
Turn 1
Turn 1 Results
2050 CE, 1 year Post-War
Shipbuilding Actions (0 EC):

This year, the shipyards of Gagarin sat idle, as no effort was put toward the construction of new spacefaring vessels.

Construction Actions (150 EC for use)

Build 2 Small Industrial Centres
The spacesuit wearing workers of Gagarin break ground on the first construction project to take place after the war. The two industrial parks quickly take shape as much of the Base's industrial capacity is diverted toward the project. Soon enough, the factories begin to hum to life. Robotic arms spring to life, ore refineries buzz with activity and tentative mining efforts begin. With this, many of the refugees taken in by the base find themselves stirred from idleness as they take up new jobs working in the industrial sector.

Results: 2 Small Industrial Centres completed, -100EC

Start Building a Small Farm (41.6/250) and use bonus EC to finish it.
As Gagarin's engineers set to work on the new farming complex, word quickly spreads of salvaged materials being brought in from other bases being salvaged. This comes as a welcome relief to the construction workers, who were somewhat dissatisfied at having to work at such a slow pace. With these new materials, the farm reaches completion on schedule and begins producing food for the people of Gagarin. It isn't much, but seeing the fresh produce from a new farm does lift the spirits of people, allowing for some to even hope for a day when there is no longer a need to so strictly ration food.

Results: Small Farm completed, +250 people fed, minor morale boost

Send the 3 rovers with a security team to each abandoned outpost and tear down all non-vital buildings (anything not housing, life support or farms) for parts for bonus EC
The scene outside of Gagarin's airlock-sealed doors is remarkably grim. Along the paths to the various smaller bases lie dozens, maybe hundreds of dead. From the look of them, they attempted to walk to Gagarin after the war broke out back on Earth. It would seem many didn't survive the trek on what little oxygen they had... Upon reaching the bases, similar scenes appear. Some of the airlock doors are found open, whole crews of bases having vented themselves into space. There aren't as many dead at the bases, but those that are found serve only as testament to Humanity's collective grief. Salvage operations, in contrast proceed relatively well. There aren't any bases worth leaving intact. The closest one was an ESA optics research facility, but it was so specialized as to be beyond use. All in all, Gagarin is quite appreciative of the collected salvage. At the end of the expeditions, the dead have been laid to rest and the area around Gagarin has been cleared of any other former bases.

Results: +586 EC, immediate area cleared of other bases, corpses disposed of, minor morale penalty

-Using remaining bonus EC build as many complete refugee camps as possible
--Once housing requirements have been reached, save the rest of the EC unless the food requirements have not been filled and we can upgrade the small farm to medium in one go
Construction of emergency civilian housing goes well, likely spurred on by the very workers themselves looking forward to not having themselves and their families sleeping on cold floors at "night". One camp after another is assembled on the Lunar plains, one family after another finds themselves sleeping in a somewhat comfortable bed. The common sentiment though, is that the back aches are a small price to pay for somewhere to call home. Not everyone is so lucky as to get a house, but surely everyone will have one soon, right?

Results: 15 Refugee Camps completed, +2250 people housed, 1 under construction (2.5/25 EC), minor morale boost

Research Actions (20RC for use):

With the food situation being desperate at best, much work is put toward finding ways to improve the efficiency of current food production methods. With the greatest agrichemical minds being uranious ash, the scientists find the task more than a little daunting. One researcher eventually hits upon an idea that some of the base's excess cleaning agents can actually double as fertilizer. How he came about this theory wasn't asked, but it was quickly jumped on and the other researchers have now begun small scale testing of these newfound fertilizers.

Results: Improved Farming I 20/30 RC
Diplomacy Actions:
Get into contact with any remaining space stations and trade food for EC with them if they require it also ask what facilities/resources they have and what they require
Attempts are made to contact the various space stations in Terrestrial and Lunar orbit. Aside from L1, the only response you receive is static. Even with L1, you only manage to contact someone that is obviously a raving lunatic, muttering on about finding "More, more fish food! More food for fishies!" Judging by the lack of any response since you attempted contact, it is concluded that everyone that was on a space station when the bombs dropped, perhaps barring the lunatic on L1, is dead.

Result: All stations in Earth and Lunar orbit presumed deserted, L1 may have insane survivor aboard.

Do the same with any nearby outposts.
Contact is successfully reestablished with every outpost on Luna barring the Craterside Inn, thanks to your clever use of the communications satellites you have access to.

Zvezda: The Russians thank you for reestablishing contact and note that their situation is tenable. They note that they are currently housing roughly seven hundred surviving personnel and have enough food and housing for another three hundred. They note that all of their attempts to make contact with anyone on Earth have failed.

Craterside Inn: Contact with the Inn is unable to be established. Satellites show that the lights are still on, and that there is what looks like Human activity, they just aren't responding to your hails for whatever reason.

China: The Chinese authorities at their base note that they are well, but due to the presence of classified military research at their base, they are unwilling to discuss the finer details of their base's capabilities. They note that they have concluded an old pre-war research initiative to survey nearby stars for possible extraterrestrial communications. They also note that, barring a strange transient signal that never repeated, they've come up blank.

Brazil: Brazil replies that conditions in their base are deteriorating quickly as they are suffering severe food shortages after a suicidal scientist opened an airlock near one of their largest farms. They urgently request assistance or they believe they will be dead within a year.

Australia: Bracewell Station is the first to respond to Gagarin's hailing attempts and notes that they are currently self-sufficient, with a small surplus of food and housing. They also note that, due to intensive construction efforts pre-war, they have an excess of industrial supplies they would be willing to trade.

Mars: Mars is able to establish communications with Gagarin and reports that they are doing well. They currently have more than enough food to sustain their population and have also offered to supply fuel for Gagarin Base, if need be. They note that they have been preoccupied with attempting to stabilize their governance and have not established contact as a result.

Results: Contact reestablished with all facilities other than the Craterside Inn

Military Actions:
Try to quell disputes in a fair unbiased manner
As one officer was attempting to sort out a minor dispute between two people arguing over who really deserved a loaf of bread they found on a chair, a crowd starts forming to watch the spectacle. The officer orders them to back off, but the crowd just stands there. As people in the crowd start murmuring support for one of the men or another, the officer calls for backup. As people start shoving their way through the crowd to get at each other, something gives and the corridor erupts into bedlam. Punches are thrown, blows are traded and, when one person rushed the officer with a syringe, a shot is fired. Somehow, the shot failed to connect, and landed squarely in the chest of a pre-teenaged child behind the man. When reinforcements arrived on the scene, all the remains is a few stragglers who are quickly arrested, a child bleeding profusely on the floor, and one dead security officer. After several operations, the child eventually apsses away. Reactions throughout the base are mixed. Some view the officer as one man trapped in a desperate situation. Others view him as a child-murdering killer. That the officer didn't live to bias the story one way or another is likely the only thing that prevented a base-wide riot.

Results: order barely maintained, major morale penalty

Make sure there are no food riots
barring the occasional pickpocket looking for grapes or the wayward bread thief, there are no major incidents resembling food riots. In fact, following the officer involved shooting, many civilians come together to pool their food and help ensure that everyone knows they're getting their fair ration. The general sentiment seems to be that something like that can never be allowed to happen again and people are working together to prevent that.

Result: No food riots, minor morale boost

Economic Actions:

Survey everyone for their skills so that we can assign jobs based on them.
the good news is that you have the highest population of STEM professionals by percentage of any "country" in Human history. The bad news is that most of these people are scientists, not workers. Engineers are great for designing new and improved versions of things, but criticize any proposed construction plan to death rather than just putting the damn bolt where the instructions say to. Several eminent professionals do express interest in being able to further develop research projects in their chosen fields, particularly deep space construction and astrobiology.

Results: +5% bonus to any deep space construction or astrobiology research projects for the next 10 years.

Issue a general order for 24 hour operation (bar necessary maintenance), and assign jobs to everyone for even more bonus EC
While unpopular, measures are taken to ensure a 24 hour work cycle. All facilities are run on continuous operation. The only real area to benefit from this are the industrial centers, which are able to operate at increased efficiency due to the continuous presence of staff. For other areas, this largely creates tension as people are forced to run schedules that conflict with their current social arrangements and familial matters, resulting in some mild discontent.

Results: +5% industrial output and minor morale penalty for duration of policy

Install people to work the remaining outposts to help alleviate the food/housing issue
Irrelevant, all nearby bases have been scrapped.

General Actions:
Move people to the IS-colonials to help with the housing issue
A lottery is held to move individuals and families out of the corridors and into the IS's. In total, five hundred people successfully board the IS's as their new homes. tenants also report feeling uplifted at the idea of living on a spaceship, describing it as "cool".

Results: +500 people housed in Is-Colonials, IS-Colonials grounded as long as they are occupied.

Hold a base wide memorial for the lost to help people with the grieving and to restore base morale.
The memorial goes relatively well. People are publicly given a chance to express their grievances and take the opportunity to connect with one another, coming together as a more united people. Everyone acknowledges the very strong possibility that the colonies on Luna and Mars are the last remnants of the Human race. While disheartening, this also proves to be a strong motivator. Everyone wants to come together because this is it. Everyone knows that if they fail now, it's over. Ending with a mediocre speech by one of the base commanders, everyone disperses back into their tasks with both a sense of closure and a renewed sense of purpose.

Results: -1/4 of depression penalty, +5% to industrial and scientific output for the next year.

Get the base psychologists/anyone with counselling training to provide grief counselling
In a base full of engineers, scientists, and astronauts, it turns out there aren't many people with counseling experience. You manage to scrounge together a small team of people who quickly find themselves overwhelmed by the sheer volume of work they have. As things stand, you have a dozen people doing the work of several times their number. They do make some inroads in rare cases, but not enough to make a considerable difference.

Results: informal Counseling Department established

Random Events:
- Some reports from Mars indicate one particular scientist extolling the benefits of a long-term terraforming initiative. He is widely regarded as a crank and his ideas as over-elaborate pipe dreams.

**Current Stats will be updated within the day​
 
Turn 2
Turn 2 Results
2051 CE, 2 years Post-War
Shipbuilding Actions (0 EC):

No shipbuilding actions took place at Gagarin in 2051.

Construction Actions (160 EC for use):
Send the IS Cargo ships to salvage the empty orbital stations (aided by Uhtread)
It's a tough job bolting some seats into the side of the pressurized cargo bay, but it works, and a salvage team is able to use one of the IS Cargo ships to salvage some of the space stations in Lunar and Earth orbit. In total, the teams are able to salvage maybe 1/4 of the total space stations Humanity had built before the war. The stations themselves are often deserted with the airlocks open. It would appear many of the staff decided to take their own lives rather than wait for starvation to take them...

Results: +210 EC salvaged, 1/4 of all stations salvaged, minor morale penalty.

Upgrade a Small Farm into a Medium Farm
Work goes well on upgrading the small farm built last year. The construction crew find the process quite easy, largely due to the relatively simple design of the farm. With everything proceeding according to schedule, the farm is brought online and citizens set to work on providing food for the inhabitants of Gagarin Base.

Results: Small Farm upgraded to Medium Farm, +500 people fed, small changes to farm stats to correct typos in OP (they produced more and less food than they should have, and I don't know how I didn't notice the typos until now.)

Build 3 Small Farms sequentially (aided by Ventari)
The foundation is laid for a new small farm on the outskirts of Gagarin, soon to be joined by another two. Though there isn't enough material to completely finish the farm, there is enough for the main structure to be completed, with the overall building being almost 50% completed. The presence of Councillor Ventari is noted as having prevented a minor disaster when a welding error was spotted by the councillor.

Results: Small Farm at 19.6 EC, +250 people fed, disaster averted (?)

If there is EC left over, finish the refugee camp and build more Small Industrial Centers
No remaining EC to construct with.

Research Actions (20 RC for use):
Finish the improved farming research (aided by ManInACandyVan)
Final trials of the new fertilizer are completed. It manages to increase the productive output of a given crop by quite a large margin. With every plant using this, it is estimated that all current and future farms should have their overall output increased by 5%. The fertilizer's use as a mild narcotic is considered dubious at best.

Results: Improved Farming I research complete

Research improved industry
After pouring over the various schematics for your 3D printers, the programs for your factories, and the resource allocation systems, an unsuspecting ex-intern notices that most of your tech was installed into where it currently is without anyone bothering to change the settings from their factory defaults. After spending a night fiddling with some of the tech, the young woman notes that just messing around with the settings can drastically optimize your industry for Lunar conditions such as taking better advantage of the lower gravity environment. After receiving a promotion, the young woman is given charge of the team to try and optimize the Base's industry.

Results: Improved Industry I 5/30 RC

Research improved construction
Your researchers spend quite a bit of time looking over everything from your manufacturing processes and conclude that it is theoretically possible to improve on the already highly modular design of the structural schematics you have. A few passageways here and there, a few more connection points. While adding material, the researchers to believe that it should be possible to create a building pattern that cuts EC costs. By how much, they aren't sure yet.

Results: Improved Construction I 5/30 RC

Diplomacy Actions:
Negotiate an agreement for Gagarin and the other lunar bases to help Brazil with its current situation (i.e. food aid and help restoring Brazil's farms). Gagarin will offer its research into improved farming techniques with anyone who offers substantive assistance (aided by RulerOfNothing)
The Russians, Chinese, Australians, and even Brazilians all agree to send representatives to Gagarin for negotiations. Meeting in one of the larger conference rooms, everyone gets a chance to make their case, with Brazil making an impassioned plea for aid. The situation there is growing more dire by the day, it would seem. The rapid depressurization not only caused a massive crop failure, it also caused ruptures of several water tanks. Dozens upon dozens of people are either dead or dying from the tight water rationing that had to be instituted. Councillor RulerOfNothingis the one to put forward a plan of action. Everyone should pool any resources available to alleviate Brazil's situation. The notion being that, with the burden spread out, it will be lessened for the individual bases. With this in mind, the Chinese, Russian, and Australian representatives all agree to take in Brazil's beleaguered citizenry. With the population so severely emaciated, medical care as well as housing and food are likely needed. While Gagarin is unable to provide aid, it is still thought as having aided by allowing its use as a diplomatic nexus.

With this in mind, the Gagarin Councillor rises from his chair and proposes this be made more permanent. It is is proposed that ambassadors from every Lunar base should have permanent embassies at Gagarin Base. Seeing as no communication has been received from Earth, the representative notes that the colonies are on their own now, and that they can only survive by working together. More formal diplomatic halls should likely be constructed, but this would be a good start towards what could someday be a united colonial government. Following an impassioned speech about the future of Humanity, RulerOfNothing receives a standing ovation from the other representatives.

Results: Brazilian population to be distributed between Chinese, Russian, and Australian bases as they are able to accommodate them, colonial diplomatic hall proposed (250 EC to build, provides ambassadorial accommodations for all Lunar bases, building may be renamed as players see fit)

Negotiate for Bracewell's industrial supplies - we are willing to rent out lab space to them and/or loan them spaceships
Before the Australian representative leaves following the meeting, you approach him and inquire about a possible trade for industrial supplies. In response to Gagarin's good will, they are willing to offer you 50EC in exchange for use of half of your laboratories. The representative notes that this deal would last four years. Apparently the Australians are trying to nail down some research project.

Results: 50EC for use of 1/2 of Gagarin's labs, deal would last 4 years if accepted, would take effect next turn.
If Zvezda base still has capacity after helping out Brazil, attempt to negotiate an agreement where they will house and feed some of our people until the current crisis is over
The Russian representative notes that, while they would normally accept this request, the expected influx of Brazilian refugees means they are unable to safely house any more people.

Results: Zvezda is unable to lend assistance at this time.

Military Actions:
Send 1 security patrols to investigate L1
Upon arriving at L1 aboard an IS Cargo that was being used for salvage operations, the security team boards the station and the IS departs on its original salvage mission, noting that it will pick them up when their mission is concluded. The station is surprisingly intact. There is the occasional corpse from someone that likely took their own life after the war, but some of the bodies don't look quite right, almost as if the wounds were inflicted by someone else. As the station still has an atmosphere, the officers remove their helmets to conserve their suit oxygen in case of an emergency. Working their way towards the command center, they start thinking they hear murmurs and whispers as they get closer. Upon entering the command center, they find a strange and disturbing scene. Several half decayed corpses are arrayed around the room, with a small fish in a bowl in the center. Out of nowhere, a disheveled, crazy-eyed man lunges at the squad of officers, screaming "foooood!" at the tops of his lungs. Before anyone can so much as draw their sidearm, one officer is already bleeding profusely on the floor, a spork protruding from his neck. Lunging at another officer and pinning her to the floor, the man seems intent on attacking her face with his bare hands. What wound he wanted to inflict, will never be known, as a junior officer put a round in the back of the man's head. The rest of the station is combed over and found to be deserted. In theory, with a bit of touching up, the station could house its original population levels and the attatched orbital shipyeard could be brought online. Food would need to be imported from Luna, but it could be done.

Results: L1 cleared, lunatic killed, officer killed, L1 refurbishment project for 200 EC (construction action), minor morale penalty

Send an expedition (1 rover, 1 security team) to investigate the Craterside Inn
An expeditionary force of security officers approaches the Craterside Inn over a nearby hill and finds an astronaut with corporate markings on his suit waving them down. Getting into radio communications, it is discovered that the Inn's satellite dish was damaged after an incident involving a suicidal guest. As the facility is a luxury hotel and not a research laboratory, they lacked anyone with sufficient technical expertise to repair it. Being invited into the inn by its manager, the crew finds people milling about like the war never even happened. Off to one side, there's a small party occurring in a ballroom. By all accounts, the Inn is in perfect shape, barring its satellite connection. In theory, Gagarin could offer to repair the dish for a negligible amount of industrial effort.

Results: Relations established with Craterside Inn, can repair communications dish for a boost to relations.

Continue maintaining order in the colony
Aside from the occasional drunken barfight or petty theft of bread, Gagarin is quite calm. People go about their daily tasks with a sense of normalcy. The less restrictive food rationing brought about by the increased production of food seems to have greatly improved the mood of the citizenry. The security force has also worked to repair their reputation with mixed results.

Results: Order maintained, minor morale boost

Economic Actions:
Set up a program to train people in skills that we lack but need (in particular counselling skills)
As the job training program begins, a small cadre of bureaucrats performs quite ably. What could so easily have become a nightmare of confusing, contradictory paperwork is almost seamlessly integrated into a quick and efficient system to assess someone's prior experience and sort them into categories they are best suited for. Several people looking for work are seen as having the potential to be trained as everything from counselors, to teachers, to civil servants and bureaucrats.

Results: +5 to rolls concerning non-STEM fields for the next turn, remove difficulty finding people to train for non-STEM fields

General Actions:

Set up small gardens in various spaces in our buildings
It's the small things that make people happy. It's walking out of your cramped 3-person refugee sleeping area and seeing the little strawberry flowers just starting to bloom in your planter. It's walking to work and picking a sweet pea pod off of the plant outside the entrance to your place of business. It's feeling like you have more food than you do because it seems so visible. Efforts to install the gardens did take some efforts away from the farm-building, but they yielded a great deal in both food and morale.

Results: 100 EC expended, +300 people fed, morale boost

There are a lot of highly educated people around. Chances are a solid number are classically trained musicians at least as a hobby. Have them conduct concerts when there is time to boost morale and maintain a veneer of society.
It would appear that a not insignificant number of people had rather intensive training in various classical instruments as children at the demand of their overbearing parents. Instruments are dug up out of random places and pieced together where needed. Players are assembled and practice begins. A concert is planned to open the series to come. As hundreds upon hundreds of people pack into the crowded room, the biggest the base staff could find, anticipation grows for what is to come. In the words of one of the teary-eyed attendees afterward, "That was the most beautiful thing I've ever heard in my life." Selections of some of the greatest classics of music are played. Great care is taken to avoid anything depressing- no Beethoven's Requiem or Chopin's Funeral March. The selection of music is instead uplifting, calming and ends with a few pieces that seem to convey an overall sense of hope, of optimism. Even as people cry from the sheer beauty of the performance, the impact is clear; Gagarin's people are the happiest and hopeful they've ever been since Earth burned. The following concerts have similar reactions. The people are happy and, for the first time, look toward the future not with despair, but with hope.

Results: musician group formed, major moral boost, depression modifier to happiness removed.


Councillor Training:
ConfusedPotato trains to level 1
Void Stalker trains to level 1
10ebbor10 trains to level 1
Habstab trains to level 1
ConfusedPotato, Void Stalker, 10ebbor10, and Habstab are now level 1.

Random Events:
> You receive a communication from Zvezda Base. They inform you that they have detected what appears to be traces of Cobalt in the fallout from some of the bombs detonated in Australia and Russia. They have concluded these were likely high-yield Cobalt Bombs. Their predictions for the long-term survivability of anyone who might be left on Earth are very grim.

:: GM Note ::
The dice gods love you and I have no idea why.
 
Last edited:
Turn 3
Turn 3 Results
2052 CE, 3 years Post-War
Shipbuilding Actions (0 EC):

No shipbuilding actions took place at Gagarin in 2052.

Construction Actions ( ??? EC):
Send the IS Cargo + IS Satellite Carrier ships to salvage the empty orbital stations (aided by 10ebbor10)
The ships continue their work from the prior year, slowly and methodically disassembling the various space stations from before the war. The task is somewhat grim, as your workers tear apart the work of a generation, but they do so knowing they guarantee the future in doing so. Much work is done on the task, with Councillor 10ebbor10 noting that some parts that were dismissed as scrap could still be of use, resulting in a minor gain in salvaged materials.

Results: +347 EC salvaged, 1/2 of all stations salvaged

Repair the Craterside Inn's communication dish
A small team of engineers is dispatched from Gagarin and assesses the state of the communication dish at the inn. While quite badly banged up, it's nothing the engineers can't handle with a few welds and some spare parts the inn had laying around.

Results: formal relations with Craterside Inn established, negligible EC expended.

Finish the Small Farm, then upgrade it into a Medium Farm (aided by Void Stalker)
With the industrial supplies flowing in from orbit and from Bracewell, finishing the construction of the farm. Some small savings in EC are made when Councillor Void Stalker notices a few parts that seem like they had too many bolts used. The cost savings are a one off for this particular farm, but they do reduce construction costs enough to cover the maintenance of base facilities for this year. With the farm open work also begins on expanding it so that it can provide yet more food. This too goes well and construction is completed within the year, thanks to the ingenuity of Gagarin's staff. The people are quite pleased at the opening of this farm, as it has greatly increased Gagarin's food supply, almost to the point of ending the need for rationing. While people might still go without a meal every now and again, the chance of people dropping dead of starvation is greatly decreased.

Results: Small Farm completed, Small Farm upgraded to Medium Farm, +750 people fed, chance of starvation eliminated (negative growth bonus will remain)

Start work on upgrading a Medium Farm into a Large Farm
Work begins on the task of improving one of Gagarin's medium farms into a larger one. While some progress is made, the industrial resources available to the workers are quickly exhausted due to the number of construction projects already having been undertaken this year. While progress was made, it was quite minor.

Results: Medium Farm upgrade at 26.6 EC/500 EC

Research Actions (10 RC for use):

Continue research on improved construction techniques (aided by ConfusedPotato)
Research is progressing well. The team has been an inspiring engine of novel solutions and even managed to make the occasional minor breakthrough in improving design modularity. The end result of this was that the team actually made a slightly disproportionate amount of progress relative to the resources they had at their disposal.

Results: Improved Construction I at 13/30 RC

Also research improved industry but focus on finishing the construction research first
progress was coming along quite nicely on the team's work into refining industrial techniques. In fact, one could say that progress was moving along quite well thanks to the effort of the team leader. That was until the team lead spilled coffee on her computer. While not completely fried, the data recovery process was... messy... A fair bit of work had to be done on just piecing together what the IT department had managed to salvage. The end result was that only a very small amount of progress was actually made in the research.

Results: Improved Industry I at 5.5/30 RC

Diplomacy Actions:
Accept Bracewell's offer
Your acceptance is treated graciously by Bracewell and they note that, should their research pan out, they would be interested in possibly negotiating for access to its results.

Results: Offer acceptance noted, future possibilities proposed
Once we get in contact with the Craterside Inn, see if they have any concerns/problems
After repairing the communications dish at the inn, Gagarin formally approaches them and relays some form of standard diplomatic introductions. Things go over well, especially given that the inn is grateful to have a working means of communicating. According to the inn administrators, they have no particularly pressing concerns at the moment, and leave off noting that they look forward to continued goodwill between themselves and Gagarin.

Results: Inn is not experiencing anything of particular issue at this point in time.

Attempt to make contact with survivors on Earth (aided by Habstab)
It would appear that the Russians were right- the traces of cobalt on Earth are unmistakable. If there are any survivors on Earth, they were unable to be contacted. Taking the detonation of cobalt bombs into account, even optimistic predictions result in a global mass extinction even that would threaten the planet with complete ecological collapse.The effects are already visible from orbit. Where the fallout fell in its greatest amounts, plant life has died off en masse, turning formerly green areas of the globe into an eerie shade of brown. Analysis indicates that it is extremely unlikely any Human survivors can survive on Earth long-term. In the areas least hit with the fallout, New Zealand and Scandinavia, it is estimated that small pockets of survivors could, at most hope to live for another twenty years. In the areas hardest hit, it is likely they are completely devoid of Human and most animal life. All indications are that the planet may be breathing its last few breaths in the coming decades.

One strange thing does happen over the course of the investigation though. At the suggestion of Councillor Habstasb, signals are sent to old nuclear bunkers and continuity of government sites that were suspected to be owned by various pre-war great powers. As expected, most of the signals just end up going to particularly impressive craters, but something must have received the signal because you eventually recieve a signal from a remote location in Virginia. The transmission reads as follows:

::Automated transmission: United States Department of Defense: Continuity of Government: Case Black: Receipt Location 38.584325, -78.332752: Directive Site Location 57.515842, -152.918447: End Transmission::

Results: No survivors contacted, status of Earth learned. Unusual US military signal received.

Military Actions:
Survey for optimal routes for building maglev links to the other colonies
Routes to Bracewell, the Craterside, and Zvezda are quite easy to scout out. With Bracewell, the approach is relatively easy with few obstacles. A maglev to the craterside would require curving around the crater, but that can be easily accomplished. Zvezda would require either a circuitous route or boring through a mountain range. The Chinese base is the most difficult as it is easily the most distant of all bases, being located on the Lunar far side. Though it could be done, linking this base by maglev would be an expensive task.

Results: Survey completed

Economic Actions:
Set up a cultural bureau that can run more cultural events (plays, concerts etc)
Opening with a concert of the various colonial favorite musicians, the gala for the grand opening of the Gagarin Bureau of Culture is a great success. People get a chance to mingle and enjoy some of their favorite musical performances. It almost feels like they're part of a global society again. Events are planned for the following year, plays are drafted, a few people even express desires to become full-time actors and musicians. All in all, Gagarin is developing into a true society, perhaps even culture of its own.

Results: Gagarin Bureau of Culture founded, morale boost

General Actions:
Habitat beautification project. Invest no more than 50 EC this turn here.
The end result is... alright... The art is considered a bit tacky by some, the decorations a little cliche, but overall, the effort is appreciated. It gives the colony a feeling of community, a sense of Humanity. While people might poke fun at it, it gives them something to talk about and something to bond over. Overall, the beautification project can be said to have succeeded in a roundabout way. It did indeed create an atmosphere of happiness in Gagarin, even if it was because of jokes at the decorations' expense.

Results: Tacky beautification project completed, minor morale boost.

Councillor Training:
-RulerOfNothing trains to level 1
Uhthread trains to level 1
ManInACandyVan trains to level 1
Ventari trains to level 1
Prevalent117 trains to level 1
RulerOfNothing, Uhtread, ManInACandyVan, Ventari, and Prevalent117 are now level 1.

Random Events:
A stray micrometeor took China's primary radio telescope offline for a few days, but was quickly repaired.

:: GM Note ::
Apologies for the unacceptable delay. I have two mid-term exams this week, so my schedule has been strained far more than it should be. This will not happen again. Side note, I'm running the calcs for the stats right now and should have them online by 18:00 PST, 19:00 at the latest.​
 
Last edited:
End
Hey. I failed.

I made the same damn mistake I always make. I wanted to tell a story and have some people along for the ride. I made the same mistake of thinking that I could balance an intensive writing project with intensive studying of academic material.

I know that some of you went along with me the last time I tried this. You're the people I feel sorriest for. I've dragged you along for this story twice now. Please forgive me.

Over a hundred pages of background material for the overarching story exists. I'll find something to do with them, but it can't be this.

I'm sorry for dragging you all into this. Farewell. I won't write anymore quests until I can actually give them the effort they deserve. Thank you all.
 
Back
Top