[X] say into the vent nearest your pet: "hey rommel, a bunch of guys with carrots stuffed in their clothes are coming by."
[X] relocate to empty apartement and disguise yourself as neighbour.
[X] say into the vent nearest your pet: "hey rommel, a bunch of guys with carrots stuffed in their clothes are coming by."
[X] relocate to empty apartement and disguise yourself as neighbour.
[X] say into the vent nearest your pet: "hey rommel, a bunch of guys with carrots stuffed in their clothes are coming by."
[X] relocate to empty apartement and disguise yourself as neighbour.
[X] say into the vent nearest your pet: "hey rommel, a bunch of guys with carrots stuffed in their clothes are coming by."
[X] relocate to empty apartement and disguise yourself as neighbour.
The nearest vent is where they slammed into, you get down and shout into the vent.
"Romal! A bunch of carrot guys are coming over! You know what to do!"
You assume its nearby skittering and ominous creaking noise means it understood what you meant. Whatever the case, this squad is not going to meet any light resistance.
[X] relocate to empty apartment and disguise yourself as neighbour.
Disguising isn't a foolproof skill you remind yourself. Just like in games you've played, anyone who stares long enough can tell it's you. If you're known, then you're screwed if you're seen for too long. However, if all folks have to go for you is a description then you're pretty safe unless you draw attention to yourself. You'll assume that this squad knows how you look like and they're at least some form of professionals. Sure you got a scythe that can cut through armored vehicles, but you're not particularly "armored". A few shots at the back of the head and you're dead.
You exit the bathroom with a hoodie from a nearby college, a black wig, jogging pants, and a face mask. Before you leave your apartment, you prime some of the traps you've set a long time ago and rig the place to blow as a last ditch effort. Sure the Pantheon may not kill you in your home, but if they get all your information and cover their tracks then it will be ages to narrow down their gang again.
You check your equipment: The Judge and The Executioner are always by your side. You took a flashbang and a grenade with you. You also have your phone which you can use to trigger a few traps and use to contact folks. You are standing in the corridor. You decide the empty apartment next door will be where you'll hide out for a while, posing as a neighbor.
You think up a mental map of the floor. The fire exit and staircase are nearby, there's also the elevators which are on the other end of the floor. All are potential entry points for this squad and potential escape points for you. You are 10 floors up so jumping out the window or something is out of the question. Most of the apartments on this floor are empty and you've cracked the keycard readers to each one. There's a window to the side that's facing the street your building is on. You don't know when this squad will arrive or how. You pause to consider other actions before camping the empty apartment next door until they appear.
[X] Setup a grenade tripwire in room 103 and 104.
-[X] Set up shop in room 111 and play the part of a concerned good samaritan if the traps gets triggered.
I think we can bank on the fact that there seems to be a level of mundanity to the whole affairs a la John Wick where some random cafe cashier just rolls their eyes at our antics nomming a sammich. Go the hilt with the mundanity where some random shmuck would just nonchalantly call an ambulance at a raid gone wrong.
assume the hitsquad place sniper on outside face windows, so balcony is out. stairs or elevator have chance to meet hitsquad. from pattern i want go to romm 107
[X] Setup a grenade tripwire in room 103 and 104.
-[X] Set up shop in room 111 and play the part of a concerned good samaritan if the traps gets triggered.
[X] Setup a grenade tripwire in room 103 and 104.
-[X] Set up shop in room 111 and play the part of a concerned good samaritan if the traps gets triggered.