- Location
- Finland
I'm pleased to have started such a popular genre of Quest. Gods of Chaos itself owes a lot to this ancient god game from the Bay 12 Forums. Which also had several successors there - it's an exciting concept.
I rather like the idea of this. The Silmarillion is obviously a big inspiration for how civilizations and peoples progressed and clashed in GoC.
As far as stealing ideas from older games goes, I read a god game recently where new players/gods got in if two existing ones spent their turn making a divine child. That was a charming mechanic. I've also been pondering 'PvP' and inter-divine conflict in a future Quest like this. I love things like the chopped-off hand of a god becoming a new species or a god's fall creating a new continent, so fights between gods could be fun ways of entering unpredictable Acts into the world. PvP generally leads to saltiness, so these could just be agreed upon beforehand when any players want to add a bit of thematic chaos into the mix. This might be more appropriate for a more traditional, RP-focused god game, though.
It can be interesting quest. Good idea, which can be evolved further. Something like: "Players are presented with a set of events that should happen in the future as the quest progresses. For example, they know about the changes made two moves ahead and must prepare for them in one way or another. If they are humans/elves introduction, then prepare suitable conditions for them. If this is a threat to the universe, then come up with a countermeasure to it."
I rather like the idea of this. The Silmarillion is obviously a big inspiration for how civilizations and peoples progressed and clashed in GoC.
As far as stealing ideas from older games goes, I read a god game recently where new players/gods got in if two existing ones spent their turn making a divine child. That was a charming mechanic. I've also been pondering 'PvP' and inter-divine conflict in a future Quest like this. I love things like the chopped-off hand of a god becoming a new species or a god's fall creating a new continent, so fights between gods could be fun ways of entering unpredictable Acts into the world. PvP generally leads to saltiness, so these could just be agreed upon beforehand when any players want to add a bit of thematic chaos into the mix. This might be more appropriate for a more traditional, RP-focused god game, though.