In the unformed chaos of The Unwaking, you stood, looking over the chaotic void. Looking out upon the endless horizon, you saw many souls flicker in and out, barely there long enough to remember the world they saw. Some however seemed to linger longer, and the world warped around them, creating some lasting [Delusion] that they lived in, before again. Others seemed less awake in this, whispered to prophecies by the shadows around them. It felt disjointed, uncontrolled and weakened, and the roots of the other gods leaked in, threatening to break through and corrupt this bastion as well. This would not do, this was your world, yours to corrupt or protect as you saw fit. In its current state, this place would not be able to fight off such incursion.
Looking to the endless starry sky, you reach up, and grab hold of it, crushing it in your hands, reducing it into a fine sand, beautiful and black in form, only disrupted by the sparkle of stars lost deep in its depths. With a guiding hand, the sand spread throughout the world of The Unwaking, making a desert of your own creation, a Desert of Black Sand in which your realm would lie. Exerting your power over this place, you hardened some of the sand into towering pillars of sand and stone, and spoke into them whispers of deep slumber and endless contentment. These pillars would lure those who forced themselves into this realm into sleep, to be consumed by the sands as it rolled past like waves in the ocean. Satisfied with the setting, you began to work on something new that caught your interest.
Grabbing the delusions of those who lasted far longer, and the memories of those who slept even here, you built palaces around, brilliant fortresses that would both protect the dreamers who would not wake in this world, and to give those you invite a taste of the dreams you offer. No effort was put in keeping with geometry, the buildings themselves were roughly shaped into forms that the memories deemed to be palaces, half formed buttresses argued with rising pyramids, creating impossible structures that surged across the landscape. Looking upon them, you felt they were in too much danger floating out in the open. With a forceful strike, you bury them, to only resurface when ones you chose came upon them. These Palaces of Memories would be a reward for those of your followers who took to their curiosity
Thinking, you enter the palace, ignoring how much bigger than it you were, and walk deep into its depths. Coming to the bottom of the palace, you punched your hand through, breaking into the very edges of your realm, where your sands could not reach. Landing below, you begin your creative process. Looking to the dreams of those who you built the palaces of, you start crafting your cityscape, intricate and beautiful structures in forms that are mismatches of the many cultures that bring their dreams to this world. This resulted in buildings unrecognizable in form or function, like building through a funhouse mirror. These buildings were meant for one sole purpose, the production of pure [Delusion]. This [Delusion] is formed into a thick purple fog that begins to cover the bottom of this world. This fog was to be your greatest test, a taste of pure [Delusion] was addicting, and those who could not let go of the taste would soon find themselves warped by it into forms fit and ready to serve the ones who could survive. The Visions of The Impossible were dangerous, but would show those whose will could fit into the world of the Unwaking.
You had one more idea planned, but found your train of thought derailed as a prayer for escape reached your … "ears". An eldar who wanted freedom from the realm she was trapped in, for her and her men. In secret, you allowed the whispers of the stones to play through to the ears of her and her soldiers, sending them into a special sleep that would allow them to consciously travel the sand without being consumed under them. As you see them appear in the sands, you disappear into the new evening sky, to allow them to explore without your eyes keeping watch. It takes the mortals days to make their way across the desert and deep into the palaces, and then into the depths themselves. For a second, worry consumes you, and then you feel something prod your consciousness, a power beyond your current self, with an illusion of curiosity hiding its malicious desires. Whatever this was, it didn't like you at all, and you weren't sure if you liked it either. This fear was almost enough to prevent you from noticing as your first subject had made her way out of the palace. Leaning down, you speak a promise to her, that her prayers would be answered by you. Almost immediately after she leaves, her prayers reach you, asking you to help free her and her's from the chaotic realm that they had been trapped in. How fitting.
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This is a God turn, these will give you a god eyes view of what you create, allowing a view into its creation. Human turns are the mortal reactions to what you do, giving you a perspective on how those you are targeting view you and your actions. The human turns will always happen first, to give time to discuss plans and ideas on how to deal with those events.
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You have 5 dice to spend
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Answer Prayer: Your first subject has asked you to free her and her men from the Realm of Slaanesh, now how do you plan to do this
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Write in: Any other action you wish to do, as long as they fall under your current domains.