"-John Bradley."
"Well, Jonathan Bradley I must ask: the world you are from is a broken place, are you willing to take on the burden of repairing it?"
"Of course, but I can't, or-or I suppose I can't do more than I am. I try to be a helpful and giving person, but despite what I have, that isn't enough."
"That charity and dedication to good is why you are being offered this power." At that, the being plucks a glowing feather out of its wing and presents it to you. This glittering feather is near the same size as you.
"To prove the nature of your soul my creator has decided to give you some minor powers to begin with. If you use them in a righteous way then they will grow."
Bubbling up from the depths of your soul, you begin to chant an oath as you grasp the feather between your arms.
"I vow I will act with Wisdom.
I will understand the world and people around me.
I will learn from the mistakes I make.
I will plan and prepare for the future.
I vow I will act with Justice.
I will grant mercy to those I have defeated.
I will give compassion to those in pain.
I will dispense judgment on those who have gone too far.
I vow I will act with Forbearance.
I will be patient, for time is no-ones fault.
I will be valorous, for fear is the mind-killer.
I will persevere, for what is right is rarely easy.
I vow I will act with Restraint.
I will have moderation, for I must be clear headed at all times.
I will forgive, for hate helps no-one good.
I will have humility, for arrogance is a subtle corruption."
At that, you wake.
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Pick 2 cantrips from the following:
[ ] Chill touch
Representing a colder side of your patron, this ability will let you manifest the cold of the grave as a hand on an enemy nearby. If it is able to cling to them, while it lasts, if they have a regeneration power this chill will inhibit that power, in addition to removing some of their life force.
[ ] Eldritch blast
This will allow you to shoot a beam of crackling energy to an enemy in sight. It is unlikely that they will have any resistance to this projectile.
[ ] Mage hand
You can create a spectral, floating hand nearby. If you focus you can use it to do anything that you can do with your regular hand.
[ ] Minor illusion
Using a bit of fleece this power will let you create a small and harmless illusion.
[ ] Prestidigitation
This is a catch all for minor magical effects. Things like a temporary small mark on a surface, a faint odor, the ability to put out a candle from a few feet away.
[ ] Write-in for: Blade ward, Friends, Poison Spray, True Strike
(The write in spells are ones that I don't see as being particularly useful/in character for John, but I am open to hearing convincing arguments. As an example, I don't see how Poison Spray makes much sense for a celestial warlock, but feel free to convince me.)
Pick 2 spells from the following:
[ ] Armor of Agathys
This will create a barrier of cold that will manifest as armor. Anyone who strikes the armor from nearby will be hit by a retaliatory strike, as long as the armor lasts. It will last until either an hour passes or it gets hit with a mighty blow.
[ ] Comprehend Languages
This will allow you to understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written.
[ ] Expeditious Retreat
This will allow you to sprint at near double speed for a while, only requiring a bit of focus.
[ ] Heavenly Rebuke
If a nearby creature harms you this will allow you to respond in kind, with a flare of fire. For people without durability enhancement it is likely to be lethal. With that in mind a target can dodge out of the way of some of the blast
[ ] Thunderwave
This power will allow you to create a wave of thunderous force to sweep out in a nearby cube. People will be hurt and perhaps pushed away and unsecured objects within the area of effect are automatically pushed 10 feet away from you.
[ ] Unseen Servant
This will allow you to create an invisible, mindless, shapeless force that performs simple tasks at your command. If you command it to perform a task far away from you it will disappear.
[ ] Witch Bolt
This will allow you to create a beam of crackling, blue energy which lances out toward a creature nearby, forming a sustained arc of lightning between you and the target. You can cause this lighting to continue to strike at the person
[ ] Write in: Arms of Hadar, Charm Person, Hex, Illusory Script, Protection from Evil and Good
New powers that you gain either way:
Healing Light
With a bit of focus you can provide a soothing light to heal the wounds of those around you. This pool of energy will start small but will grow with your experience.
Cantrips
Sacred flame-
You can call down a pillar of holy light to judge your foes. They may be able to doge out of the blast, but as long as you can see them you can try again.
Light-
Should you have something that was glowing when it was alive, perhaps a firefly, glow worm, or jellyfish, you can cause another object you hold to glow for some time.
Spells.
Cure wounds-
Should you need additional healing energy this will let you heal nearly any wound to the skin, muscles, or organs of an individual.
Guiding bolt-
If even greater smiting power is needed, this bolt of divine wrath will give you that power. Even if the foe still stands, you or an ally can rush up and the attack will be magnetized to your foe.