Catch-Em-Mons

MAY WK 1


NAME: King Pyre
AGE: 1 Yr. 10 Mo. 0 Wk.
LIF: 232
POW: 92 (82)
INT: 371
SKI: 181
SPD: 335 (368)
DEF: 141

Round 1
King Pyre used Fire Shot
Accuracy: 80+(181-300)*.25=50
Enemy Clownsloth's Dodge Roll: 65 (Pass)
Enemy Clownsloth's HP: 500

Enemy Clownsloth used Fool Claw
Accuracy: 30+(500-368)*.25= 63
King Pyre's Dodge Roll: 6 (Fail)
Damage: 30+500-129=401
King Pyre was knocked out

King Pyre starts off by firing his obligatory opening salvo of Fire Shots, but the Clownsloth is ridiculously fast and dodges the flames. It then closes the distance and counters with a single attack. King Pyre is knocked out in one shot. Holy shit! You're glad you only bet 25 Lucre in this fight because Full Masks don't fucking play. You flash back to the time Verona's Faekat oneshot King Pyre with a single attack.

You thought that it was just because the Kennet Witches were unusually powerful for Full Masks, but that doesn't seem to be the case. It seems that the Kennet Witches are the average power level you can expect from Full Mask tier.

You go home disappointed, but relieved that King Pyre didn't get injured from the battle.

It is now the 1st Week of May. You're reeling from your loss. It seems like Avery caught wind of your match with the Clown guy and is messaging you on Catchbook. You didn't even realize you added her on Catchbook, but you must have at some point.

InstaCatch Followers: 82
Lucre: 250

PICK ONE:
[][Food] Potatoes (10 L)
- Dirt cheap food that tends to stress a Catch-Em-Mon out due to its blandness.
[][Food] Milk (12 L)
- Food for infant Catch-Em-Mons. Builds strong bones.
[][Food] Fish (15 L)
- Normal food packed with protein.
[][Food] Meat (30 L)
- Delicious Food that tends to fatten Catch-Em-Mons. Good for the occasional treat.
[][Food] Nutrient Tablets (50 L)
- The food of the champions. Expensive because each Catch-Em-Mon needs a special mix. Increases Catch-Em-Mon performance in all stats.

To visit the Battle Park, select Battle Park as the training action.

SELECT TRAINING ACTIONS:
[] Plan Name
-[][MAY WK 1] Training Action
-[][MAY WK 2] Training Action
-[][MAY WK 3] Training Action
-[][MAY WK 4] Training Action

To use items, put them in as a subvote. Only one item may be used per week. Example:
-[][MAY wk 1] Training Action
--[] Use (Item Name)
 
That was to be expected to be honest, since we haven't been in the game for very long.
I think that at this point we should see what we can do to gain an income stream independent of tournaments, since we are likely to lose a lot from now on.
 
We need to check our Email and I'm hoping to explore the social scene a bit.
We also need to check our Email, so training doesn't have my priority.

[X] Plan Social week
-[X][Food] Fish (15 L)
-[X] Rest
-[X] Parkour
-[X] Rest
-[X] Meditation
 
May WK 1 Part 2


You feed King Pyre some fish, leaving you with 235 Lucre remaining. You decide the first week should be a rest week as you've got to answer Avery's e-mail.

Lucre: 235

Avery: "Hey, Catch. I heard you lost big time against Bongo. Are you alright? Lucy asked me to give you some advice because I'm the one who has the most experience in sports."

You reply that it's been a long time since you've lost a match.

Avery: "Well, that's fine. I think in sport, it's best to remember that you can't win all the time."

[] Man, Fuck that. Getting to Full Mask so fast made me feel so invincible... (+10% to all stats vs Bongo)
[] Yeah, I guess you're right. (+Relationship with Avery)

Avery: "Regardless, do you want to have a training match against my Catch-Em-Mon? I thought I'd give you some pointers for how Full Mask matches tend to go."

[] Yes (Takes up 3rd week rest slot, +Relationship with Avery)
[] No
 
[X] Yeah, I guess you're right. (+Relationship with Avery)
[X] Yes (Takes up 3rd week rest slot, +Relationship with Avery)

Making friends is more important than being slightly better against one opponent.
 
[X] Yeah, I guess you're right. (+Relationship with Avery)
[X] Yes (Takes up 3rd week rest slot, +Relationship with Avery)
 
[X] Yeah, I guess you're right. (+Relationship with Avery)
[X] Yes (Takes up 3rd week rest slot, +Relationship with Avery)

Social activities, the thing I was hoping to get.
 
[X] Yeah, I guess you're right. (+Relationship with Avery)
[X] Yes (Takes up 3rd week rest slot, +Relationship with Avery)
 
[X] Yeah, I guess you're right. (+Relationship with Avery)
[X] Yes (Takes up 3rd week rest slot, +Relationship with Avery)
 
[X] Yeah, I guess you're right. (+Relationship with Avery)
[X] Yes (Takes up 3rd week rest slot, +Relationship with Avery)
 
[X] Yeah, I guess you're right. (+Relationship with Avery)
[X] Yes (Takes up 3rd week rest slot, +Relationship with Avery)
 
June WK 1


You decide to take up Avery on her offer for a mock battle, and confirm that she's right about not being too bothered by your loss.

Wk 2 Gains:
SPD: 335 -> 358
INT: 371 -> 383
POW: 92 -> 90

Come the third week, Avery messages you and tells you to meet her at Lyons Park. You vaguely remember the place where you fought all the Kennet Witches once.

Avery is with her Impossum. You learn that Snowdrop is actually a name. It's fairly odd for someone to name a Catch-Em-Mon, but you suppose you can't complain since you also named King Pyre.

You commence the mock battle and try out a bunch of strategies. Some of the strategies suggested by Avery are ones you haven't thought of before. Actually, most Sefirans won't think of it, because it's outside the scope of battle. For example, naming her Impossum Snowdrop tends to make others assume that it's a species name and think that it'd be weak to Fire-type and Nature-type moves because of the implied Ice-Type. However, Impossum is actually a Curse-type Catch-Em-Mon with a weakness to Blessing-types.

King Pyre gains a few stats from the training, but didn't seem to tired out. Maybe you should train with Avery more.

WK 4 Gains:
INT:
413 -> 427
SKI: 191 -> 205
DEF: 151 -> 146

SELECT TRAINING ACTIONS:
[] Plan Name
-[][JUNE WK 1] Training Action
-[][JUNE WK 2] Training Action
-[][JUNE WK 3] Training Action
-[][JUNE WK 4] Training Action

To use items, put them in as a subvote. Only one item may be used per week. Example:
-[][DECEMBER wk 1] Training Action
--[] Use (Item Name)



Almandine Salve (Reduces Fatigue) x8
Menthe Salve (Reduces Stress) x8

Light Exercise:
[] Aerobics
-Basic training that increases LIF.
[] Push Rocks
-Make your Catch-Em-Mon push rocks to increase POW
[] Study
-Make your Catch-Em-Mon study how to manipulate the elements, increasing INT
[] Shoot
-Make your Catch-Em-Mon hit targets from afar, increasing SKI
[] Dodge
-Throw rocks at your Catch-Em-Mon, making them dodge. Increases SPD.
[] Beat Up
-Beat up your Catch-Em-Mon to increase their DEF

Heavy Exercise:
[] Pull
-Make your Catch-Em-Mon pull heavy rocks. Highly increases POW, increases LIF but lowers SPD
[] Parkour
-Make your Catch-Em-Mon run a parkour course. Highly increases SPD, increases INT but lowers POW
[] Meditation
-Make your Catch-Em-Mon meditate under a waterfall. Highly increases INT, increases SKI, but lowers DEF
[] Swim Laps
-Make your Catch-Em-Mon swim laps. Highly increases DEF, Increases LIF and lowers INT

[] Rest
-Allow your monster to rest for a week, lowering Fatigue and Stress

NAME: King Pyre
AGE: 1 Yr. 11 Mo. 0 Wk.
LIF: 252
POW: 93
INT: 427
SKI: 205
SPD: 388
DEF: 146
 
Let's see what other social things are available, since we still need to find a new income stream.

[X] Plan Social week
-[X][Food] Fish (15 L)
-[X] Rest
-[X] Parkour
-[X] Rest
-[X] Meditation
 
[X] Plan Social week
-[X][Food] Fish (15 L)
-[X] Rest
-[X] Parkour
-[X] Rest
-[X] Meditation

I'm not much of a planner, though I do wonder how long King Pyre has before needing to retire him. Also, is it just me, or are they discriminatory towards Catch-Em-Mons? Them not being sentient felt more like a lie to justify what can easily be lethal dogfights. Plus I find it weird that naming them is rare, as if people are suppose to just see them as things.
 
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