Chapter 55: What a Mess
Chapter 55: What a Mess





Sobs rack your shoulders and chest, but it feels like the weight of the world has been lifted from them. You hold onto Serpent all the tighter. "What a mess. Thank you so much for telling me all of this— but this doesn't change anything. We still have to get to Chesty—" You break from the hold, finish the stairs you've been constructing, and help Serpent to his feet. "—and the world is bigger than just Wearmoor."

A mad look flashes at you. One from a man who's been willing to sacrifice everything for the greater good. "You're damn right."

"I don't care if I need to summon Agriculture in the midst of the damn city, if that's what it takes to fix things. Once we get Chesty's side of this story, the people of Wearmoor will know what has happened." You lead Serpent ahead of you, just in case he missteps. Every footfall feels a little warmer. A little lighter. "Giles should be given the chance to own up to his sin. He'll be judged, alright— starting with why he did it. Why he's remorseful. What we can use to our advantage, once we get to him."

"I'll get you his location, if you want it now."

"I'll decide how to proceed once we have everything we need. There is no need for— there is no need for anger to cloud Our judgement yet."

You've probably been with the invocation for a little too long, and under a little too much mental strain on the heels of calling upon Goddesses back to back. It's alright.

"If you say so."

You and Serpent make it to the roof of the building, cautiously scaling down the side of the structure. You once again keep right behind your boy, going first down the ivy at the side of the building in the event that he slips or falls. Serpent's arms are trembling. His injuries may be healed, but he was incredibly slender even before his imprisonment. It's such a struggle for him to scale down the side of the home that it takes twice as long for you both to reach ground level, and his arms give out about four feet from the grass.

You're already standing on the ground, and help your boy stay on his feet as he falls beside you. None of the trip wire is set off, or so much as brushed against.

A careful but brisk procession is made through the tunnel of disarmed wires that are positively coating the front yard.

You really have to say something. A lot more frustration than you intended tilts into your speech, as you angrily gesture at the web of death around you. "Why the fuck does The Freesia Society have so many sorcerers—?"

Caught between coughing and laughing, Serpent steadies himself against you for a moment. "Didn't think you had it in you, Father."

"It's been a— it's been a very long year." You were even more uptight when you last saw your boy. Right now, your grimace could still easily cut the wires you're walking past.

"Well, they used me as bait. As soon as the Freesias found out that you and the other Fathers are here in Wearmoor, they knew they had to move. A small force of zealots offered to try and take you all down personally. It looks like the one who nearly killed me got away from you, but the rest...?"

The corpses of three sorcerers litter the forest up ahead. Father Pevrel is nowhere to be seen.

"...I think they threw the best they could afford to lose at you, Father. I wouldn't expect a direct attack like that again. Not unless you go looking for trouble—" He laughs to himself, emphasizing the split in his tongue. "—who am I kidding? They'd be fools not to seize the opportunity, if they've been gathering their strength for this long AND know how worn out you already are. I'm sure they'll try everything they can to kill you."

The heretic's laughter falls as quickly as it came. "Or the people nearest to you."

The two of you stand in the middle of the clearing, while you take Serpent into another hug with just one arm. All of the illusory trees have vanished, leaving a sparsely populated wood that's coated in blood. Weird cracks persist in the soil where many of the black holes appeared during your fight. Countless trees have been ripped into shreds, or are busted at their core from auditory attacks. You take some solace from the unmoving bodies lying about— Serpent walks over to the man who made the sound-based attack at you, and spits on his corpse— but there's still no sight of your closest ally.

"FATHER PEVREL!" Your shout echoes for what must be a mile. "PEVREL, ARE YOU OUT HERE—?!"

"He's with you?" Serpent moves away from the corpse he's been defacing, quickly striding up beside you.

On the periphery of your green-gold sight, a shadow stirs. You spin around to face the mass of darkness, breathing a tremendous sigh of relief.

"There you are."

The priest of blood is soaked in viscera. He looks like a demon, and the rasp of his voice nearly makes him sound like one, too.

"Mathers Ormond, the snake. Also known as Serpent— mostly to those who have entered the ruins, or kept your company during Calunoth's last civil war." Father Pevrel doesn't hold out a hand. He's looking Serpent up and down as if he could kill him through judgement alone. "You're lucky that Father Anscham and King Magnus have been protecting you."

The two men engage in a battle of sneers at one another, nostrils flared, lips turned down in scowls harder than iron. Serpent lets out a bark of a laugh. "You could say that, couldn't you?"

There's no stopping the barrage of scrutiny and assumptions. You know Father Pevrel well enough by now to know that he only does this with people he actually wants to get to know, and that it's best for him to get it out of his system.

"If I'd had it my way, you and your ilk would have been tried and punished appropriately." A quick look passes over Serpent from head-to-toe. "Though by the looks of things, you're nearly as impervious to traditional methods as any other ruins-hopper." The priest's empty eye sockets flash to you, then back to Serpent. "You both are directly responsible for the deaths of over fifty men and women, all of which had not carried out their full sentences. Judgement has been passed on many of these individuals in a righteous and satisfactory manner— but as for the rest?"

He narrows his absence of eyes, sheathes Remorse, and crosses his arms. "You both owe it not only to the city of Wearmoor, but to your very souls to amend this entire situation. Let's start with what information you've gathered."

The lingering animosity between your allies has sparks of tension flying through the air.

You look between the two men briefly. "You two have met each other before?"

Serpent doesn't take his golden eyes off of the priest for a second. "Briefly."

Father Pevrel turns to go, his mood completely soured. "You look better on a rack. Let's talk while we move—"

"Not so fast." While the priest's back is turned, you catch a slight smile on Serpent's face. That kind of rat bastard smile your children get when they're plotting something. "You know, for the Lord of Investigation, I've always thought you were a little slow on the uptake..." Your boy had pocketed a small pebble, and tosses it off into the distance— right onto the massive, sprawling web of trip wire you've been literally calling upon Gods to avoid for the last half hour.

You dive reflexively, tackling Father Pevrel and Serpent one second before a rush of hot air and white light erupts from the center of the booby-trapped cabin. "Get DOWN!"

The sound is deafening. The entire structure is suspended for a split second in waves of heat, before it explodes into flames and hundreds of pieces of wood.

On the ground, shielding your allies with your body, you swing up a hand and create a wall of solid light and heat before the explosion hits you all. Your shield incinerates every single splinter that comes your way for several long seconds. Waves of heat trail around the edges of the massive defense, straining your body and soul.

Heart racing, not daring to let your allies lift their heads, sweat dripping from your brow, you keep both men pressed to the dirt while you look past your shield of light. There's nothing left of the cabin. Only a scorched mark on the soil, and hundreds of loose strands of blackened, gossamer thread drifting through the air.

You let down your shield, try not to have a panic attack, and immediately have to hold back Father Pevrel from punching Serpent in the face. The three of you scramble in the mud for a second— you body-blocking Serpent from taunting Father Pevrel any further, holding the priest's fist at bay.

"Both of you CALM THE FUCK DOWN! For Mercy's sake..."

Serpent smiles at the Lord of Wrath, who's pallid face is bright red out of sheer anger. "Some way to forget where the fuck we are, old man. Thanks for saving my ass, but you'd think I could get a warmer welcome, after everything I went through?"

The three of you break up, breathless and almost too frustrated to speak.

Father Pevrel gets back to his feet with a huff, looking like he could draw his sword and gut Serpent at any second. "You are taxing Father Anscham's SOUL for the sake of trying to get under my skin?! Is this any way to repay two men who have dropped their families, lives, and homes to come and save your ass? The LEAST you can do is try to make amends for the DAMAGE that you've wrought." A broad, furious gesture is made to the smoldering bits of wood around the forest. It's a tremendous blessing that the clearing is almost empty. "NOT cause us any more grief! What if this started ANOTHER fire?!"

If you and Father Pevrel have the heat of the sun on you, Serpent might as well have wandered into the snows of Desolation. His voice is as cold as can be.

"If I hadn't set that off, someone might have wandered into the woods and unwittingly killed themselves. Having Father Anscham here is the safest way we could have dealt with that trap."

Arms crossed once again, Father Pevrel spits, "fine. If you're done making matters worse—"

You pinch the bridge of your busted nose, close your eyes, and remember how to breathe. Though you're practically numb with pleasure and heat, there's still a thread of stress in your voice. "Serpent."

He looks incredibly guilty. "Yeah?"

"Please don't do that without warning me first."

"Sorry. I'll give plenty of warning next time."

You are the leader of the Church of Mercy for good reason. Preaching would be fine in most circumstances, but here? Muttering suffices. "I need you both to get along. This is an embarrassment when we— when we need clear communication above all other things."

A thin, fine line is all that Serpent's lips are for a few seconds. He looks particularly ashamed of himself.

There's something holding Father Pevrel's tongue as well, so you all set off. The brisk walk you all assume is headed straight back for the city, in the direction of the prison.

You personally fill Father Pevrel in on the situation at hand, including everything that Serpent has told you, and your own observations about the sorcerers you faced. By the time you're done, Father Pevrel has uncrossed his arms and looks significantly more relaxed.

He leans towards Serpent (as you're making a point of walking between them). "Good job."

Your boy blinks several times. His eyebrows are shaved, but the small ridges above his eyes are raised in utter disbelief.

The Lord of Wrath smirks to himself. "You would have made a fine priest of Vengeance, Mathers."

"Only my mother called me that." It's clear that Serpent is completely emotionally overwhelmed. He can barely say, "but the recognition is appreciated."

"Don't let it get to your head. I need you to know what an asset this information is not only to our mission, but to the future prosperity of our nation. You've done good work. Let's keep it that way."

The world is a whole lot softer, and you feel substantially better. There's still something a little off-kilter with your tone, though. Everything feels tender and warm. "You say that Chesty went underground. Do you have any idea where we can start looking for him?"

You have yet to dismiss either Mercy or Agriculture. Some of the internal injuries you suffered were extreme. It seems like you're just about back to normal, but it's difficult to say. Your fellow priest gives you a worried look, but doesn't interrupt while Serpent replies.

"I know where we can start." Your boy narrows his eyes at something on the horizon, placing a hand over his brow to shield his gaze from the sun. "The fuck?"

"Oh, no." Father Pevrel looks like he wants to run.

You hear the sound of galloping in the distance. Looking towards the source, you can just barely make out a speck of green. You're intimately attuned to the motions of the earth, and can tell just by the weight of the man that it's someone you've already fought before.

The name leaves you with a sigh. "Tybalt."

You and your company head towards the priest, meeting him about halfway through the woods. Smoke is once again thick in the air, as you've wandered much closer to the location of the prison.

As soon as Brother Townsend is close enough to discern, you nearly drop your jaw. He's riding atop a massive Shire horse, with a chestnut coat and powerful strides. His robes are singed, his face is covered in soot, and his hands are slaked in blood up to his elbows. It looks like he's been screaming or crying, judging by how red his eyes and how hoarse his throat is— but it could just be the smoke he's no doubt been inhaling.

"HEY! There you are—!"

In the young man's company are a total of three gallant horses. The second one that catches your eye is a jet black beauty, radiating intelligence and nobility. Its gait is smooth and elegant, though the name of the breed is horribly unfortunate. You recognize the Friesian horse in an instant, and presume that it's meant for Father Pevrel.




The remaining horse is a magnificent, golden beast. Even within smoky woods and beneath an overcast sky, its coat is a healthy, glowing sheen. A sturdy neck, stocky frame, and long legs makes it a natural fit for you.

Impetus— your glorious black stallion, housed back in Eadric— still greatly outclasses the prestige of any one of these working animals. He no doubt is infinitely faster, but this is still a tremendous improvement over walking anywhere.




The trouble is, there's now three horses and four of you— and Tybalt could not look more pissed.

"You found him, then!" The priest comes up beside you all, dismounts, and looks Serpent up and down. "The name's Tybalt. You can call me Brother Townsend, if you prefer!"

Serpent doesn't even reply. There's no discernible emotion on his face, but the way he became so instantly on his guard has your nerves on end.

Rather than deal with the awkwardness of Serpent disengaging from him entirely, Tybalt turns to you, ruffles around in his robe's breast pockets for a moment, and gets your seal out. You gladly take the small, gold item back in hand, and stash it in your satchel immediately.

You really love animals, and have to stop just for a second to slowly and carefully approach the gilded Shire. To your delight, he nuzzles the back of your hand as you approach him. "Thank you so much, Tybalt. He's beautiful."

"Don't thank me. You don't want to know how much it cost."

"It hasn't been more than an hour since we left the Church—" You look the priest over. He's not coughing, but he looks furious, and is still obviously injured from smoke inhalation. "What happened?"

"I made for the nearest farm I knew had livestock, and made them an offer they couldn't refuse." It's easy to forget how well-connected the young man is. He likely knew exactly where to go when you parted ways. Clearing his throat, Tybalt rubs a bit at his eyes. "I've been fighting the fire with the rest of my clergy. The entire building collapsed. There was a massive break— by the sound of it, twenty-five prisoners escaped or are unaccounted for. We're moving through the wreckage now, trying to get an accurate toll of the dead." His hands clench into fists by his sides. "Pet's on her way. We lost a Sister. Cateline Evelyn died in the collapse."

Father Pevrel gives Serpent the dirtiest glare he can muster, but stays quiet for your sake.

This is a name you've never heard before, but you can only assume it was someone close to Tybalt. The young priest is on the verge of tears. The chestnut shire horse behind him moves a little in place, picking up on the man's anxiety. You instinctively move to soothe the animal, but check yourself just for a second, given the incredibly human problem staring you in the face.

"We'll be holding a funeral service for Sister Evelyn tomorrow, AFTER all of the other dead and escaped are seen to!" Tybalt doesn't shove you, but looks like every inch of him wants to. "I hope you're happy. Are you going to drag me along on the rest of your MISSION or not? I'm needed in my city, Father. This errand you sent me on—" He gestures towards the horses. "—cost who knows how many lives?! Are you even going to be using these beasts in the city?! What were you THINKING?!"

He's so pissed, he doesn't seem to know what to do with himself for a moment.

Serpent says, "if you're done, there are still people out there who are counting on us to help them."

Tybalt bristles like a rabid dog. He knows that he can't say a damn thing, so he turns back to you. "Let me bring these horses back to the stables. Let me go take care of my people. You have the fucking leader of the Church of Vengeance with you, and the leader of the Church of Dream on standby. The fuck do you need my help for?" You can practically feel how tightly he's clenching his fists— trying not to hit you with everything he has.

"Haven't you ruined enough lives today?"

>Most of the following are not mutually exclusive. Feel free to choose as many prompts as you like.
>Be aware that Time is of the essence. Every action you take may take more Time away from Chesty.
>In the event of directly conflicting votes, majority vote will decide.

>A] You need to be decisive. This is not only a young man's life that you're toying with— this is a leader with many responsibilities.
>1] Have Tybalt return the horses to the Church of Agriculture's stables, and let him get on with his life. There are more important things in life than punishment and oaths. (Be advised that this could severely impact your relationship with Vengeance, and could hurt your relationship with Mercy.)​
>2] Your word is your bond, you've been lax for long enough, and you want to keep Tybalt accountable for what's going on in Wearmoor right now. Have him come along with you. You'll figure out the horse situation later. (Feel free to also write-in any specifics you want to lay out for the terms of this, such as how you want to handle your extremely valuable new commodities, if Tybalt should be privy to sensitive information, etc.)​

>B] HORSES
>1] Spend a few precious minutes with your new friend. Make sure that all of the horses are alright, up to your standards, and that their temperament is fine before moving on.​
>2] They need names! Oh my gosh! (Feel free to write-in anything you please. Subject to QM approval.)​

>C] You're so fucking relieved that Serpent is alive and well. He seriously seems like his old self. Time is precious, so you'll talk while you walk. (If Tybalt stays in the party, you're okay with him listening in. Be advised that you may not have Time to cover every subject here, so choose wisely!)
>1] You want to know more about The Freesia Society.​
>2] You want to know more about your boy.​
>3] You want to know more about what happened while Serpent and Chesty have been apart from you and the rest of the blasphemous congregation.​

>D] Father Pevrel's antisocial behavior could still use a great deal of improvement.
>1] Politely commend him for the positive behavior he's exhibited towards Serpent.​
>2] Reprimand him for being so abrasive and insist that he needs to tone down his attitude.​
>3] Write-in.​

>E] The amount of Time that Mercy and Agriculture have been invoked for is cause for concern. You really got messed up back there.
>1] Let the dual invocation persist for as long as your partners see fit.​
>2] End the invocation with Agriculture. You can handle being a little out of sorts mentally, emotionally, and physically.​
>3] End both invocations. You can take it.​

>F] Things are getting a little more complicated, but it's nothing you can't handle. (It is a given that Serpent and Father Pevrel will fight tooth and nail to accompany you, but feel free to write-in any other way you'd like to approach the dynamics of your party before setting off after Chesty. Things you'd like to say, things you'd like to do, etc.)
 
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Chapter 56: Tell Me More
Chapter 56: Tell Me More




"You're lucky to not be rotting in a dungeon right now." The glare you give Tybalt is so ugly, he shuts his mouth immediately.

Striding right past him and straight up to the horses he brought is the least you can do, given how distressed the animals are, and the fact that your Goddesses won't be able to heal their lungs.

You wipe your hands free of any gold, blood, or puke that's still on them, and gently place both palms to the golden shire's nose. It nuzzles sweetly against your calm and steady hold, breathing hard. You stay there for just a moment until the animal has calmed down, and you're certain it doesn't have any physical injuries.

It seems that Father Pevrel doesn't mind you taking an extra minute to deal with the young upstart in your midst, let alone your new beasts of burden. Only Serpent's foot is tapping— which you ignore, turning back towards Tybalt with the lowest and most apologetic tone you can muster.

Regret drips from your speech. "I want you to return these horses to the stables of the Church of Agriculture, and get on with your life." A warning stare is given to Father Pevrel, though you still speak to the young man before you. "There are more important things in life than punishment and oaths."

The current of warmth and comfort running through your soul itself becomes a little more strained. You wince from the sudden pull, but keep a straight face, and watch as Tybalt turns to leave.

The priest makes quick work of mounting his own shire horse. It looks like he wants to say some snippy, sarcastic remark, but he thinks better of it.

The two of you lock eyes before he rides off.

"I know you could have had me put to death a whole lot more easily than you're letting me go." It looks like it hurts him to say it, but Tybalt offers you a weary, reluctant smile. "Thanks."

You shake your head. "This was a terrible idea to begin with. Get out of here."

He rides off, the other two horses in tow. They're all unbelievably well trained, and you're certain of their health and fair temperament as they vanish deeply into the forest.

"Tybalt may not be following us—" Father Pevrel comes up alongside you, hand to the hilt of his sword, still looking like he could beat the young priest half to death. "—but I'm certain that you've just made an ally, Anscham. Not lost one. Now come on. Let's get moving."





You give Father Pevrel a hearty pat on the back, flashing a grateful look between him and Serpent. The Lord of Honor gets your meaning instantly.

"Don't thank me for having some fucking decency—"

You talk over Father Pevrel, walking back towards the city. "We're talking while we move! Serpent, tell me more about The Freesia Society. Anything that is directly relevant towards rescuing Chesty."

Father Pevrel refuses to walk behind you and Serpent, striding alongside you once more. "You've been with Mercy and Agriculture for nearly an hour, haven't you?"

A rapid pace is assumed. The forest flies past you all as you assume what's practically a jog. Serpent pulls into the lead, taking a sharp turn away from the direction of the prison (much to Father Pevrel's chagrin). Even the overcast sky and huge plumes of white smoke in the distance are an incredible relief.

You try not to let on how much you're enjoying persisting with a dual invocation for this long. "I've been with them in the past for far longer. It will— releasing Them and invoking again will simply stress my soul even harder—"

A disbelieving, judgmental look pours over you. "Do you want my help with this, or not?"

"Not at the moment, Father Pevrel."

Serpent is obviously biting his tongue either out of respect for you, lack of knowledge on the subject, or out of sheer gratitude for you saving his life. His voice is as cold as ice, but there's an odd, delighted tilt to his expression.

"The focus of my investigation has been on The Freesia Society's actions. It's like I said before, Father. Though their founding members were responsible for orchestrating Mother Bethaea's death, they are a devastatingly capable lot, focused almost entirely on putting a stop to corruption within the theocracy. Rather than infiltrate the Church directly, they seem to have placed members adjacent to the Church's community, and focus their efforts on converting preexisting clergy to their cause, instead."

Serpent keeps making sudden turns through the woods, carving a winding path towards an odd side of the city. It's far away from the main gates, outside of Wearmoor's defensive walls, almost in the middle of nowhere.

Your blasphemous child narrows his eyes at the trees beyond, in the direction that Tybalt rode off in. "I hadn't heard Brother Townsend's name dropped during my stay in the dungeons, but it takes guts to talk to a Church leader like that. They'd have pinned him a long time ago as a potential member. I bet you anything he's with them, Father." He narrows his eyes further. "Trying to do the right thing."

It seems that Father Pevrel is warming up to Serpent. He doesn't interject, but rather waits until the man is done speaking before asking, "where are you taking us?"

"Prase Caverns. The locals call it 'praise caverns' as a joke. 'Prase' works fine, too. It's all the same thing: the city beneath the city. Gets its name from the crystals that are underground. You'll see them in a bit, but not right where we enter. Our base was much closer to the entrance, where things are much darker." He takes a deep breath of the fresh air. "I'll admit, it's nice to be back outside."

You can't help but sigh. "I appreciate your concern, Serpent, and all of this information. But I don't see how our suspicions have anything to do with us finding Chesty."

You don't entertain the matter of Tybalt's allegiances or your doubts about them further, though Serpent's eyebrow-less forehead wrinkles a little. "It could have everything to do with finding Chesty. If you've been tracked by the Freesias since your arrival, they not only know where you've been, but where you are, and where you are going." The bald man taps the side of his scarred and tattooed head. "Think about it. If you knew that the leader of the Church of Mercy was in the city— in the company of the Lord of fucking Punishment, with an informant in tow and more help on the way? What would you do?"

You do need to acknowledge your unorthodox problem resolution strategies. "Personally, or if I were them?"

"If you were them, you lunatic." He smiles a little at you.

It doesn't take much thought. "I'd run, or pray that Mercy would be taken on me. Their abundance of sorcerers isn't— isn't exactly typical, though."

"No. It's not." Father Pevrel looks like he's been through the ruins and back, he's so ragged. "I'm dissatisfied by your explanations. There's more to this than haphazard attempts at taking our lives. Particularly the presence of so many heretics."

"They're not just trying to root out corruption in the Church of Agriculture. They're trying to weaken it." Serpent gives a long, hard look to you and Father Pevrel.

"That doesn't make any sense," you mutter.

"The Freesia Society may have been founded by the Church, but they were meant to be disbanded after Mother Bethaea's death. They were originally an unnamed organization of killers for hire, who weaved themselves into Wearmoor's affairs. Once they had accomplished their... mission, they were far from without purpose. They formed this covert organization under a new banner, set on keeping future generations from having to enact the same mission that was their very reason for existence. Their creed is to help not just the city, but all of humanity. And unlike the theocracy, The Freesia Society has been determined to learn from past mistakes."

The three of you arrive in front of colossal dip in the ground. It's impossible to see while walking in the woods at a distance, but now that you're standing before it, you can't miss it. The decline has steps recessed into the earth, preventing the slick steps from becoming a tripping hazard. They're broad enough that you and your company can still walk side by side without issue.

The tunnel below is oddly pocketed with holes every few feet, enabling the sunlight to shine in. You look blissfully around the underground space. In the company of your lovers, even the sight of repurposed ruins isn't so bad.




Your boy's voice drops to a whisper. "That is why they are focused on weakening the theocracy. They aren't seeking to completely destabilize Wearmoor, given their level of investment in its current affairs. It's a testing ground of sorts. They aren't opposed to the theocracy working as intended, even if most believe that that can't ever be possible. They're trying. They're trying to make things work, and the trouble really comes from the rest of the nation and the influence that they're attempting to exert elsewhere. Their web is dense. It touches on almost every aspect of the nation."

"Like discrediting the Churches of Vengeance, Flesh, and Mercy," Father Pevrel says.

A surprised and pleased look flashes from your boy to the priest of investigation. "I suspected as much. What confirmation do you have?"

"When we find Chesty, I'll get to it. Stop getting side-tracked. Focus on the problem at hand."

"Alright." Serpent seems completely satisfied with this compromise. "Like I was saying— it is all connected, though. If word got out that the leader of the Church of Vengeance couldn't even track down and save two of Father Anscham's children? After everything that the King did to pardon us, and given the fiasco in the capital? No matter how quickly we get to Chesty, word will still get out. The people will wonder what we were doing in Wearmoor, and why the Church of Mercy would be spying on the Church of Agriculture. Why Father Pevrel was needed to intervene at all. And apparently, why Father Wilhelm was dragged away from his home to deal with the mess, too. It makes the entire theocracy look like a mess and a laughingstock at best. At worst, people won't know who to trust. You can preach all you want about what's happening, but you can't stop people from thinking."

A bark of a laugh leaves Father Pevrel. "Dangerous business, is that right?"

"Something like that, Father."

"That's not their end game, you imbecile. The people are already infinitely too unhappy for civil unrest to be more than a consequence of poor planning. You just said that The Freesia Society aims to stabilize the nation. The only real threat to the theocracy is something that would provide a viable alternative AND challenge our power. They are running blind and scared at our arrival, thinking that their house of cards is about to come tumbling down. And if you mean to tell me that these Freesias think they can rival the very Gods—"

"They don't have to. The Gods work through the people, Father." That smug, self-satisfied expression on Serpent's features has yet to falter. "That's what Chesty came down here to look into. Not about a bunch of young upstarts who thought they could change the world, but what they're actually doing for society now. He'll have more answers. All I'm saying is that where we're going, bear in mind that these people do not think of themselves as the enemy of our nation. They think they're Corcaea's friends. They think they're the heroes."

The man's whispering picks up into a normal tone. "We're getting closer. There was a safe house Chesty and I kept down here— one that shouldn't have been compromised. Stay close, and don't let anyone touch you."
 
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Chapter 57: Prase Caverns
Chapter 57: Prase Caverns





The well-lit corridor you're traversing continues its steady descent. Stealth is still prudent, so you fish out a hooded lantern from your things, and dance a few sparks from your fingertips along its small purchase of oil.

The world is awash in darkness, save for the light coming from your eyes, and the beacon that you carry. A warm glow resonates throughout the ever-darkening passageway you traverse. Spots of sunlight only persist in your vision, as the breaks in the ceiling become solid rock.

Father Pevrel tosses his hood up and barks, "Anscham. Get a spare cloak out."

You quickly get one of your spare cloaks out for Serpent. It's nearly double his size. The garment perfect conceals his rags from view, though it trails slightly on the floor behind him. He gladly pulls up the hood, gesturing for you to do the same.

You begrudgingly place a hand to your enchanted robes. "Get me through the Prase Caverns without detection, as quickly as you're able. Hide even the passing effects of these invocations from prying eyes."

The Magic-imbued garment becomes a simple brown cloak, with a humble trim on its base and sides to de-emphasize your height and bulk. As the hood is pulled over your eyes, an unnatural shadow falls over the light and growth within your vision. It makes your head swim for several seconds, but you adjust to the artificial darkness quickly enough, and keep stride with your companions.

Within minutes, the descending tunnel opens into a massive series of breathtaking caverns. The ceiling begins quite low, but dozens of small outcroppings make up for the lack of verticality, and the space opens up the further out you look. It's a constantly descending series of passages and openings, and every surface is covered in life. Mushroom farms and edible mosses coat the walls and floors. From the ceiling sprouts thousands of roots, which in the midst of Agriculture's blessing, you can identify in an instant as belonging to endless varieties of tubers. More greenery can be seen in all directions, but that isn't what really takes your breath away.

It isn't your lantern or even your invocation of the Goddess of Light that's enabling you to see so clearly. It's thanks to luminescent moss. Yours and Mother Bethaea's greatest work— Asphydel, more commonly known as Green Bough— is thriving within the cool, moist, and dark confines of these caverns. The softest scent of lemon fills the air. This is a much similar strain to the Asphydel that you originally created, than the hardier one that was brought up by King Magnus in the capital. It also does not have a faint golden hue, but rather has a mild green tinge to it. You're reminded of emeralds, and moonlight on water.

On and around the abundance of growth are little, ramshackle, wooden dwellings. There's no one sleeping in the streets, and plenty of small lights blaze from within the many little homes. The stone floors here branch out into myriad little pathways. They start in the broad central streets, with cobblestone or cracked rock in many places. So many paths run off into side streets and narrow alleyways, that you almost miss something off in the distance.

A faint, glowing light radiates from the farthest reaches of the caverns. You can just barely make out the peaks of a colossal shard of quartz. It seems to rise up from the base of Prase, all the way to the surface, taking in sunlight and reflecting it back onto the cave dwellers below. It lends an illusion of daylight to much of the underground. The color is spectacular. No dizzying array of hues, but rather a gentle shift between the afternoon sun and the world around it.

You smile sweetly to yourself, murmuring a brief prayer to Agriculture and Mercy in thanks for Their gifts as you walk. No one pays you any mind. The streets are fairly empty as you enter Prase, and even ten minutes into your walk, there's still little movement in the streets.

Oddly, there's little to no children or animals running about. You hear coughing from several homes, but a cursory examination wouldn't reveal much to the average passerby.

Still, you are no average passerby. Mercy's heart is intertwined with your own, and She knows that almost every one of these homes is occupied by the sick, the elderly, the dying, or one of their caretakers. Many of the other residents here are in dire straits. Unable to make ends meet on the surface, or seeking riches from seedier trade deep below the earth.

You'd ask a few questions about your locale, but keeping to the sparsely populated, relatively dark quarters of Prase, you and your company come under no fire or issue from its denizens. It's certain that Serpent and Chesty picked a safe and discreet hideout, far removed from any hustle, bustle, or trouble to be found below the earth.

Before the hour is up, you all arrive before a squat, ramshackle home that smells intensely of mold. Agriculture is delighted, and you find yourself standing blissfully outside for a full minute, identifying and appreciating the cultures of fungus from a distance.

The little closed windows, the slant of the roof, and even the way that Serpent has found a way to get the front door open with a simple pick he kept under the front rug seems endearing.

With the door open, you're quickly ushered inside by your boy. Father Pevrel lingers outside for an extra second longer than necessary, making sure you actually comply.




The colorful glow from Prase's streets fades just slightly as you step within the home. Serpent makes no effort to light any candles, but rather, he hisses to Father Pevrel to check out the rest of the home before either of you do a thing. All you can see in the immediate vicinity are a few dusty dressers, a ratty old rug, and a half-finished carving of a woman by one of Chesty's whittling knives on the nearest table. Father Pevrel takes off around the corner, just to be safe, but your Green Thumb enables you to quickly feel out the area.

The connection you share with Agriculture is more than the ground beneath your feet or the vibrations of the earth. Her touch is closer than the blood within your veins. She's in you, wrapped up in Mercy's embrace, taking you so deeply into the sensation of Her world that it takes the very air from your lungs.

You put a hand out to the wall beside you, to try and steady yourself. The sensation of wood beneath your hands is almost your undoing. You gasp, trying to focus, but your voice is getting more removed from its usual pitch and tone with each passing word.

"Unless someone is in here as still as the walls, there's no one home."

No one else is near the front door with you. Your vision completely blacked out for what must have been a few minutes, at least.

Serpent and Father Pevrel stop their searching after a few minutes anyways. It seems they weren't looking for people.

Coming around the corner— looking worse for the wear, but still incredibly excited— Father Pevrel says, "there's a symbol beneath this mattress."

You try to imagine how the priest might have even found something so innocuous, but don't question his methods as you all pile into the little home's only bedroom.

You pull back your hood for a moment, unable to stand masking Mercy's light for a single second longer than necessary. The Lord of Darkness makes an exasperated noise at the sudden light, but he doesn't really protest. The amount of heat and radiance coming off your eyes casts the entire space in a faint glow, which (combined with your lantern) is more than enough to see the symbol that Father Pevrel discovered.

He upends the entire bed to easily show off the whole pattern. It's a series of symbols carved into the underside of the mattress' shitty wooden frame. There's no rhyme or reason to it that you can discern— just a number of squiggly lines joined by numerous dots and slashes.

Serpent looks over the symbols as if they held the mysteries of the universe within them. "His art is somehow worse than his handwriting."

"Art...?" You squint your eyes. The light in the room dims just slightly.

"Don't do that." Serpent waves a hand impatiently. "He'll learn one or the other one day, mark my words. Give me a second."

You try to relax your expression, staring directly at the message. It doesn't reveal any secrets to you, but Serpent quickly seems to figure it out, and gestures for Father Pevrel to drop the bed back down.

"He went into Mica Crossing with two men and a woman. There's a base there that he was expecting to have to enter, when we last spoke. This confirms it. He's in as deep as it gets."

Father Pevrel quickly looks to your boy, then to you. "Is this 'Mica Crossing' more underground tunnels?"

"Yeah. Why...?"

"Anscham had a Dream last night about you and Chesty." The Lord of Honor lowers his voice, looking to you with a severe scowl. "Do you think you already know the way?"

There's no doubt in your mind that you could recall the path you and Father Wilhelm took, if you were just led to the right place. "I would need to be brought to the entrance, but yes. I would know the way."

A brief explanation is given to your boy about the Dream you had, including its abrupt and bitter ending.

Serpent is left reeling. "...the fuck? You pulled a bone out from your hand—?" The heretic looks to the door. "You know what. Never mind. Chesty is being tortured to death, and we're standing around talking. What matters is that you didn't bring Father Wilhelm, right?"

"About that." Father Pevrel gives you both a wary look. "I know that you both won't want to be separated, but the more of us that go after him, the greater chance that we'll be intercepted before finding him. This nightmare that Anscham had involved getting slowed down by a companion, after all."

"Don't be stupid." Serpent crosses his arms. "I can't keep up with either of you. I was going to tell you both how to find him, and will stay put until you can get him out."

>A] No, no, no, no, no. Absolutely not. You will protect him with EVERYTHING you have, but you'd rather have Serpent be put into harm's way— against forces he might not even be capable of fighting— than to be parted from him again so soon.

>B] There's no way you are going to let Serpent come into harm's way again so soon. Especially not when he's as recognizable as he is. Ask him to stay behind here in the safe house, give him a huge hug, and promise to see each other again soon.

>C] Ask Father Pevrel to stay and watch after Serpent. You aren't taking ANY risks with your boy's life, you'll be able to travel more covertly, and (during a dual invocation) you might even move faster than if you had Father Pevrel with you. You're also wary about the nightmare that you had, and don't want to bring another Church leader with you.

>D] Write-in. (Anything you'd like to say or do before you go, etc.)
 
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Chapter 58: Not So Alone
Chapter 58: Not So Alone


"We can't afford to take any risks." You place both hands on Father Pevrel's shoulders, squeezing him hard enough that he winces. "Not with his life, and not with yours. This nightmare that I had— I don't want to have another Church leader with me, Father Pevrel. Not today. Please stay here and watch after Serpent for me."

"You don't even have a plan." It's obvious that the man isn't worried in the slightest for your safety, but he might be paying lip service for your boy's sake.

His lack of protest is all the permission you need. "You know I will figure something out." You turn towards your boy. "Fill me in on everything you know about this base, Serpent. Get me there, and I'll take care of the rest."

The heretic really has to say something. "You both might be fine with your faith, but you going alone is insane."

"I'm not alone." Life and Protection work their way into your smile. "I have two Goddesses with me, and We will be just fine."

Both men are too irritated and worried to reply.

"It seems as though the two of you have a lot to talk about, too. You'll have to tell me all about it when I get back."

Your reminder that Chesty is likely being tortured to death as you speak has everyone restlessly moving around the small home. You run through with Serpent how to get through Prase Caverns to Mica Crossing, and are stunned to hear that he didn't receive any detailed information on the people that Chesty is with.

"...in the event that I was tortured, I didn't want anything coming back to bite Chesty in the ass. By the sound of it, I should have just let him tell me. All he was able to relay was their general location." Those golden eyes rest on you as if they were made of ice. "Tell me you aren't going to rush in there and get him killed. You do have a plan, right?" A worried look flashes between you and Father Pevrel. "You both have an end-game here in Wearmoor, right?"

Your fellow Church leader has his arms crossed. "We did not travel half-way across the entire fucking country just to ensure yours and Chesty's safety, but everything has come second for Father Anscham."

The mortification on Serpent's face is absolute. For the first time since you've met the man, you think you might see some guilt brewing in his eyes.

"...but we also are concerned with preserving the sanctity of the Church of Agriculture, getting to the bottom of Mother Bethaea's murder, and locating the sorcerer named 'Omerus.'" The priest's empty eye sockets flash to you, while it looks like ten more years are added to Serpent's life. "The Freesia Society may be a tool, but the members of their order are NOT to be trusted. Ideally, you would want want to infiltrate their base and discover what fruit Chesty's work has borne before getting him out of there."

Serpent gets it. He mutters, "it won't count for much if he's dead on arrival."

It's now Father Pevrel who takes your shoulders in a firm grip. He pats you once or twice hard enough to leave a bruise. It seems Mercy will allow the minor injury, in the name of an uncommon display of affection.

"These heretics forfeited their lives when they abandoned the Gods and took your boy hostage to further their petty agenda. Get to him, and get him out alive. Everything else is secondary, Anscham." The priest is sweating as he says it, and he takes his hands off of you as he does so, but he still finds the nerve to say to a Goddess' face, "Mercy has no place here."

A lukewarm, terribly sad impression sticks to the back of your mind. Like a mother who's been disappointed by one of Her children.

You take the Father Pevrel into a huge hug, then Serpent. "We won't let either of you down."

"Be careful not to destabilize any of the caverns down here." Father Pevrel takes off his cloak, looking like he's already going to get comfortable. You leave behind a massive stack of parchment and a few pens for him and Serpent, in case either man will want to work in your absence. "I would go behind you and check for explosives—"

"Don't." You're shifting in place, practically ready to run out the door. "Promise that you'll wait for me."

A quick nod from both men.

Serpent moves for the front door. "Don't you dare let him die."

You linger for just a moment, swallowing hard. "I wouldn't Dream of it."

>A ROLL WILL BE REQUIRED FOR ALL OF THE FOLLOWING.
>Be advised that your SOUL ACHE malus is continuously stacking.
>Please feel free to ask questions about your surroundings if you're uncertain of what tools are at your disposal.
>Majority vote will decide.

>A] Traverse the Prase Caverns as discreetly as possible. If your enemy doesn't see you coming, you're certain that Chesty will stand a better shot at survival. (A MODERATE ROLL will be required. WRITE-INS for disguise ideas or stealth in a subterranean environment may net bonuses!)

>B] In your nightmare, you were pursued by the common man and your enemies alike. Go raise hell in the caverns. Hopefully you can distract the people who are with Chesty if you make a big enough scene, and maybe can even draw them out. (A HIGH ROLL will be required. WRITE-INS for how to cause as much chaos as possible may net bonuses! Be advised that ill-thought plans may create maluses.)

>C] The Dream you had has not yet come to pass. There's may be some way you can approach this situation that's radically different from your vision. (Write-in. Subject to QM approval.)
 
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Chapter 58: Not So Alone - Part 2 (Roll Required)
Chapter 58: Not So Alone - Part 2


>Roll 1d100.
>Because you are blessed by all of the Gods, the best of the first 3 rolls will be used.
>The winning roll will have a modifier of -15.

-65 SOUL ACHE (Ouch.)
-20 OUT OF TIME (The Freesia Society knows you're coming.)
-10 THE FATHER OF HONESTY (You have an incredibly difficult time with subterfuge and deceit.)
-10 FAME (You've changed a lot in the last year, but people can still recognize you readily.)
+5 INTEGRITY (Your pursuit of justice pleases Vengeance.)
+10 CAMOUFLAGE (Blending in with your surroundings and intentionally avoiding detection could be a huge boon.)
+10 FAITH OF A GODDESS (This venture carries Mercy's support, no matter how many obstacles get in your way.)
+10 VETERAN (This is FAR from your first time sneaking through an unfamiliar city.)
+15 HUNCH (Moonstone was a solid investment. Your premonition should aid this venture greatly.)
+20 ATONEMENT (You're in Agriculture's city. She's not going to let anything happen to you, if it can be helped.)
+20 BLESSED COMPANY (The synergy between you and your Goddesses— during a dual invocation, no less— is nothing to sneeze at.)
 
Chapter 59: Hot Coals
Chapter 59: Hot Coals





With one last look to your (worried, patient, and haggard) friends, you step outside of the safe house. The colorful light of Prase Caverns might as well be a beacon for prying eyes. You pull up your hood and shirk away from the main streets, heading down a series of narrow alleyways.

The straightest path to your boy is, regrettably, one that takes you to far more populated areas. Squat, wooden, ramshackle buildings creates a veritable maze of illness and eyes. You rush as quickly as you can down each street, trying and failing to turn a blind eye to the plight of the sick and dying mere feet away from you.

Your obvious distress draws a few stares from passerby. A cut-purse tries bumping into you less than five minutes out, but you narrowly evade him knocking you or your satchel to the ground. Shoulder-checking the man hard enough to make him shout suffices, before you're back to staggering down the streets.

The ache in you just won't let up. Coughing, retching, and cries of the damned register to your Goddess' senses. It's enough to make you sick. You're in a cold sweat, practically dragging yourself step by step away from the safe house. Away from your allies. Away from what you really should be focusing on.

Stay out of sight.
Stay focused.


About a quarter of the way through Prase's winding streets— exiting an alleyway into an open, populated street— you practically run right into a citizen.

He was minding his own business, wheeling a cart down the road. The two of you nearly collide, coming within an inch of each other's bodies. You don't say a word as you narrowly brush past him— barely registering the man's face, averting your gaze— and continue to walk as quickly as you can.

He doesn't say a word either. You can feel his footsteps carry off down the alleyway— in the direction that he just came from.

You pick up the pace.

Cobblestone and dilapidated homes streak by in a haze of sage and gold. Every detour that can be made around major intersections is taken, but there is no avoiding a bustling district dead ahead.

It seems that the business center of Prase runs the entire length of the caverns. At its center is a colossal piece of quartz, broader than the width of a grown man, and taller than the caverns themselves. The light of day is far brighter here, and the enchanted shadow on your cloak draws stares.

Dozens of people mull about the streets as the afternoon sun bakes the underground. The air is stifling— and so is the presence of so many people who could potentially recognize you. Merchants in an assortment of bright wools and linens, beggars crouching in rags and puddles upon the ground, children running about and picking through mushrooms, and citizens going about their daily business all might as well be another nail in Chesty's coffin.

You would melt into the walls of the caverns themselves, if you could— but there's no opportunity for cover. Most market stalls are flush to each other and to the sides of the streets, so that there's a steady stream of people passing through the area, and no interruption in the flow of traffic.

Keeping your head down, you keep as much to the periphery of each street as possible, and quickly advance.

There's just one problem.

On reflex, you quickly step aside as a small, poison-tipped arrow shoots towards your back. The weapon streaks past you, singing through the air before it noiselessly strikes into a wall dead-ahead.

Your sudden movement captured the attention of at least five people standing around in the square. You try to look innocuous, scanning the crowd and nearby houses as quickly as you can for anyone with a bow or weapon— but nothing is there. Just a sea of potential enemies, and more looks that you're drawing by the second.

You take only a few more steps forward before another projectile streaks through the air towards you. A dart. It's aimed straight for your neck.

There's no way to move out of the way without causing a scene— and if you use Mercy's ability to protect yourself, it will give away your identity in an instant.

With a small motion, you pretend to brush away something from your face— and catch the dart in your forearm, rather than in your neck.

The projectile was thrown with so much force that it embeds itself a solid inch into your limb. The initial, sharp hit sends your vision swimming. Heat and pleasure radiates from the site of the injury. Uttering your thanks to your Goddesses is not possible, be it for comfort or cushion, but parting your lips is unthinkable anyways. You wouldn't be able to keep a hold of yourself.

Still, you've fought through infinitely worse. You take several more steps forward, trying with everything that you have to look and see where your attacker is coming from.

Most windows on this street are open. In fact, so are most down the street after this, too. There's no sight of the perpetrator. You can't feel anyone with your Green Thumb trying to run for cover. Whoever it is, they're staying calm and haven't gone anywhere.

Several people standing nearby are looking at you curiously. If it wasn't bad enough that your unusual height and weight makes you stick out like a sore thumb, there's blood running all the way onto your hand. Even though your enchanted cloak can change its appearance and could easily disguise your injury or mask the blood on you, it can't do a thing without you instructing it to... and even if you weren't having an exquisitely religious experience, there's just too many damn people mulling about for you to talk under your breath.

As discreetly as you're able, you go to pull the dart out from your forearm.
At the same time, a small throwing knife seemingly appears out of thin air.
It spins several times before sticking deeply into the top of your hand.
The blessed little blade drives itself so deeply that it sinks through a tendon.
For a split second, the gold draping over your world goes red.
It's like someone has stuck hot coals under your skin, cut the cords tying your fingers together, then raked them back over with the gifts of a Goddess.

You stop walking for just a moment, practically paralyzed by sensation, choking on the sound that wants to escape you.

There's a woman at a market stall nearby, who's looking at you with some serious concern. She whispers something to one of the women conducting business at her stand, who turns to look at you as well.

Clutching onto your hand— masking the blade completely— your chest is aching in a way that Mercy can't fix. It feels like She is dying to cut loose on your injuries and whoever caused them.

You dare to scan the crowd one more time for an attacker, but there's nothing that your wavering, gold-filled stare can discern. Long shadows creep around every corner, and the public seems to be going about their business without noticing much of what you're going through.

A little blood drips onto the cobblestone streets.

>A ROLL WILL BE REQUIRED FOR ALL OF THE FOLLOWING.

>A] It does still take Time for you to heal from an injury, even with Mercy's blessing, and you can't risk being in shambles when you find Chesty. Cut the shit. It's clear that your cover is already blown. Openly use your invocation Mercy to defend yourself, and give away your identity and location while you make a break for Mica Crossing. (MODERATE RISK OF FURTHER DETECTION. LOWEST RISK OF PHYSICAL DAMAGE.)

>B] You don't know how your attacker found you, but you aren't about to blow this out of proportion any more than necessary. Keep to yourself and power through the pain, no matter how ugly it gets. If there is ANY chance that you can buy your boy a few extra minutes, you will gladly do so, even if it runs counter to your pact with Mercy. (LOWEST RISK OF FURTHER DETECTION. HIGHEST RISK OF PHYSICAL DAMAGE.)

>C] You transcended the sun and the earth with your Goddesses. A few projectiles means nothing. Hold your ground, call out to the square for everyone to get to cover, and find your attacker to take them down. You can move forward once you're sure that there aren't any killers running loose. (HIGHEST RISK OF FURTHER DETECTION. MODERATE RISK OF PHYSICAL DAMAGE.)

>D] Write-in.
 
Chapter 59: Hot Coals - Part 2 (Roll Required)
Chapter 59: Hot Coals - Part 2


>Roll 1d100.
>Because you are blessed by all of the Gods, the best of the first three rolls will be used.
>The winning roll will have a modifier of -15.

-70 SOUL ACHE (Ouch.)
-20 BLOWN COVER (There's an assassin hot on your heels, and you're a large target.)
-15 SACRIFICE (Opting to not power through the pain is going to make this venture even more challenging.)
+5 INTEGRITY (Your pursuit of justice pleases Vengeance.)
+10 INDOMITABLE (Your pain tolerance is the stuff of legend.)
+10 FAITH OF A GODDESS (This venture carries Mercy's support, no matter how many obstacles get in your way.)
+10 VETERAN (This is FAR from your first time being pursued by killers in an unfamiliar city.)
+15 LIGHTS OUT (An ingenious plan might be your saving grace!)
+20 ATONEMENT (You're in Agriculture's city. She's not going to let anything happen to you, if it can be helped.)
+20 BLESSED COMPANY (The synergy between you and your Goddesses— during a dual invocation, no less— is nothing to sneeze at.)
 
Chapter 60: Lose-Lose
Chapter 60: Lose-Lose





This is a lose-lose situation.

Your cover is obviously already blown. There's no use trying to hide for a second longer.

Keep moving.

Grasping firmly onto the blade wedged into your hand, you brace yourself— teeth grit, pulse skyrocketing— and rip the blade out in one smooth motion.

"Mercy—!"

An explosion of pain rends your world. Mercy instantly floods the site of your injury with heat and tender affection, while Agriculture works in and around Her efforts, tempering the rush of euphoria with a soothing, steady embrace.

Hand throbbing— throwing knife still clutched with white knuckles— you wave your injured limb, creating a broad shield out of thin air. The defense is made of solid light and vines, illuminating the entire town square for an instant as several more projectiles fire your way.

You don't hold your ground, and keep moving forward while the public scatters. Shouts and screams about demons and death adds to the confusion and immediate chaos. To make matters worse, you rip the fucking dart out of your arm ("Mmmn—"), throw it to the floor in exaltation disgust, and take off running into the nearest alleyway.

As you do so, you utilize Mercy's heat to kill all of the luminescent moss around you. It seems that opting to harm your enemy's vision is worth the agony your soul is in. The world is draped in darkness. Your feet pound on the cobblestone as you blindly fly down road after road, with no projectiles fired after you for a full minute.

Every little living thing that you take before its time is like a knife to your heart. You worked with Mother Bethaea for months to grow even a small sample of Green Bough. Destroying so much of it so quickly is almost more than you can bear.

Hazarding a glance over your shoulder nearly makes you stumble, but it looks like there's four shadows moving around the road and roofs at your back. They're too fast and concealed by darkness to totally make out.

Every knife and dart thrown your way is deflected with another burst of light. The vast majority of them miss their target, but a few glance over your shoulders, feet, arms, and neck. Each blow is mended as quickly as it came, while Mercy continues to work through the deeper injuries that you've sustained.

Your mind feels like it's melting. The sheer amount of heat on your tortured limbs has you dizzy and stumbling every few steps. The only thing that keeps you moving forward is the knowledge that you have to keep moving.

The torrent of blades only relents as you stumble into an incredibly narrow tunnel. The featureless, unpaved passage is the entrance to Mica Crossing, but it's so small, you have to duck your head just to get inside.

Crouching instantly compromises your speed, though your joints cry out in relief at the touch of softer ground and a slower pace. It's exactly like in your dream, only the proportions are slightly skewed.

The tunnels are packed with little outlets. There are doors recessed into the rock and stone, which must lead into small living spaces— and on all sides, you're overwhelmed by the presence of the dead and dying. This must be where the infirm of Wearmoor are kept.

You feel the presence of other figures moving about as well. There may be caretakers inside of some of these miserable lodgings— but no one is out and about in the tunnels themselves.

The path to take comes to you instantly. You keep a shield up at your back, though as you run in absolute darkness, there's suddenly no sight of your pursuers.

Only Mercy's light keeps you on your feet.

Step after step.

Heart pounding.

Hands and arms throbbing.

The enemy waits until you take the first hard turn to fire from around the corner, keeping totally out of your sight.
A barrage of weapons hurls through the air at you, though you deflect their attacks easily.
The shield you keep manifesting is broad enough to easily block the entire passage, granting you a moment to breathe.

Taking a hard left turn, you find yourself staring down a large brown obstruction in the passageway. It's a massive series of construction projects, filling the entire walkway from floor to ceiling. The tunnel that you're in is already claustrophobic— it's only as wide as you are tall— and these beams, wooden ramparts, metal tubes and work tools take up the entire space, with not even room for you to stick a hand in between.

The complicated support system cannot be easily dismantled. It's obviously in place to stabilize this tunnel. Damaging its integrity in any way could make the entire passage collapse— and who knows how many innocents could be harmed, if you do.

You're coming up to the construction project fast.

>Choose one option from A and B.

>A] Your pursuers have caught up.
>1] Stay and fight. You're certain your invocation can crush them all easily.​
>2] Keep your defenses up, and keep moving forward.​
>3] Write-in.​

>B] This is the only way you know how to reach Chesty.
>1] Dismantle the construction project completely, and let the tunnel fall to block your pursuers from chasing you.​
>2] Utilize your invocation of Agriculture to move through the metal and wood, while disturbing the surrounding area as little as possible.​
>3] Write-in.​
 
Chapter 61: Fighting Retreat
Chapter 61: Fighting Retreat





Will they ever learn?

You know how to handle subterranean combat unlike any other man alive. Only the golden glow in your eyes pierces through endless darkness as you come skidding to a stop before the construction project. One hand reaches out towards the piles of equipment, beams of wood, and pipes. Your touch parts the barrier in waves of light and liquid earth, creating a discreet opening for you to pass through. Your other hand reaches out towards your incoming attackers.

From the depths of your soul to the tips of your fingers, you harness all of the might of Poison incarnate. Flowers erupt from the passage's floor, bursting with pollen.

You tense your hand, unleashing wave after wave of heat. The air in the passage becomes insufferably stuffy.

Pollen wafts in nearly invisible clouds throughout the entire tunnel. A gentle gesture is made to coax out additional growth. Every flower redoubles the production of its toxin.

You tap into a reservoir of death. The poison wafting through the air realizes its full potential.

Were you not immune to poison, you wouldn't be able to breathe. You still can barely choke through the thick spores drifting throughout the corridor. Still, you persist through your newly created fog of war, easing yourself through the damn passage.

It's slow going. Too slow. Melding the material around you so that the integrity of the support system stays intact, all while moving through the narrow opening you're creating, fighting the agony in your soul itself makes each step a nightmare.

Mercy has nearly healed the worst of the injury in your hand.

Anything that keeps Us moving.

You clench your fist, digging into the pain, letting hot surges of adrenaline and agony keep you on your feet.
The ache in your soul is nothing.
You can still be a speed demon.

Halfway into the fucking barricade, you hear your pursuers come from down the tunnel. They linger at the back of the passage, as far from your location as possible while still maintaining line of sight.

You resist the urge to swear. Something tipped them off to the poison.

Projectile after projectile comes sailing towards you. Four of them are on fire, lighting up the cavern as they soar through the air.

"Mercy."

The hand that's been building up clouds of poison swings down as hard and as fast as you can manage.
The force of your will ruptures the ground just behind you, creating a massive cloud of earth.
A spike in the pain within you forces a cry from your lips, just as the bottles filled with liquid flame crash right at your feet.
You clench your fist, solidifying the clouds of dirt in the air, raining boulders and rocks onto the flame that starts.

A familiar, empty, longing sensation seizes you. Not the touch of your Goddess, but the absence of Her. It's as if your soul is draining. As if all the life in your body was being poured into such a simple invocation.

Your enemy's fire is snuffed out as quickly as it started. Not a single piece of lumber catches fire, and you only have a glancing blow from a knife on your right shoulder.

Mercy is still working to repair your hand, the stab wound in your arm, to keep you on your feet. Your vision swims from hunger and thirst.

Beyond the mountain of rubble you've just created, running ignorantly through clouds of poison, is one shadowy figure. They're draped in black fabric, which is textured just like the walls of the caverns. It blends almost seamlessly into their environment. Their mouth is covered by a thin strip of cloth, which seems to be enough to delay the onset of your poison by a few seconds, and a few seconds is all they need.

You're encased on all sides by the fucking barricade. Though you only have a few inches of material left to pass through, you're effectively pinned.

The assassin unsheathes a flurry of bladed weapons, which are all fired your way.

You give a shout, manifesting a shield that covers the entirety of your body in a split second.
The wall of solid light incinerates your foes attacks.
Every hit that strikes against the defense feels like it's puncturing the heart of you.

Sweat on your brow and a grimace on your face, you drop the shield for a split second, and push your arms out in both directions.

The last of the barricade is broken through, revealing a dizzying maze of additional tunnels dead ahead. A wave of soot and soil blows through the tunnel behind you, washing your poison over the enemy.

Their immediate coughing and gasping is like music to your ears. It's human voices that are in agony. Not some shapeless void, but men who can breathe and die as you see fit. Some of them are already bent over in pain, retching or trying with everything they have to still stumble blindly towards you.

With the passage clouded over, poison coating your foes, and an open path dead ahead, you rip yourself out from the barricade and break into a dead sprint.

It feels like you're dying. Hunger and thirst is on you like a demon. Every step is met with three beats of your aching heart. Forcing yourself not to hyperventilate is a serious struggle— but you keep moving, taking a hard right turn.

Spots of gold burst before your eyes from the sudden motion. Mercy couldn't keep up with healing you while you were pushing your soul so hard, but She's on you now, keeping you on your feet, lifting you higher, making sure that you fly with every rapid step.

The pain means nothing and everything.

All you can think of is how little Time you have left, now that your cover is blown.

Memories of Chesty screaming for his life pushes you harder. Faster.

You can't even see the doors on the walls of the caverns, you're flying through them so quickly. They're a blur of light, streaked with pollen and poison and rot.

A sudden, deafening explosion rips into the air at your back. You flinch so hard on instinct that you stumble, teetering away from the direction of the sound.

A massive hole is left in the ceiling of the cavern at your back, still smoking from whatever set it off.

You snap your focus back to the tunnels before you. There's a small and narrow passage just to your right.

Some of the fucking assassins are still on your heels. They're stumbling and staggering, but hound you with a few more throwing knives.

Their aim is off— one misses your frame entirely. The rest are caught by another manifestation of your shield, but your footsteps falter while you gasp in agony.

Every hit is better than the last, but not a single blow you deflect is as satisfying as taking the next turn.

The ground practically gives out from under you. The tunnel has a steep decline, almost completely hidden from the rest of Mica Crossing's narrow passageways.

Every motion of your body is redoubled. Feet pounding. Legs throbbing. Core aching. Arms burning. The ground is a smear, and the light from your eyes streaks behind you in a flash of green and gold.

Barreling down the decline without a single assassin on your trail has a cold sweat on you, despite everything.

There's voices up ahead. You're certain that this was where you would find Chesty in your Dream— but you never got any further than this tunnel.

At the end of your extreme descent is a huge collection of doors. Some are raised onto a second story of the caverns. All are numbered, with either two or three digits. It must be a small block of housing... or some other, more nefarious labyrinth to traverse.

You haven't the faintest idea where Chesty is, besides the fact that he must be in one of the areas beyond this corridor. There's no one in sight in the tunnels to see you coming, and you know beyond any doubt that your pursuers must be right on your heels.

Firing a look over your shoulder is insanely risky, but you trust in your Goddesses to keep you grounded.

Your glance reveals only two shadowy figures lingering at the top of the descent. They aren't pursuing you, for some unholy reason.

>A] All bets are off. Storm the network of doors up ahead, and fight your way into whatever base of operations Chesty is being held in. Your faith is your guide, and you are not about to waste Time fucking around. If you're chased into this den of sin, so be it.

>B] Stop and kill the men at the top of the descent. Do so as quickly and painlessly as possible, then slow to a walk, catch your breath, and approach the doors up ahead cautiously. Do everything in your power to bluff your way inside.

>C] You don't trust your pursuers for a second. In your nightmare, this entire cavern was rigged to explode. Sprint for the doors up ahead, have Mercy's ability at the ready, and brace yourself for these tunnels to collapse. If you don't survive, NO help is coming for Chesty.

>D] Write-in.
 
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Chapter 62: No Way
Chapter 62: No Way





The entire cavern trembles.

You're flying down the corridor as quickly as your feet can carry you.

I'm running right into a trap.

There's no doubt in your mind that your pursuers have only been trying to wear you down, to lower your defenses, and to push you directly into this tunnel.

Maniacal laughter rings out at the top of the slope.

Somewhere at your back, a switch clicks.

White light floods through the tunnel. It would be blinding, were it not for your invocation of Mercy.

You let out a scream, manifesting a shield of radiance, life, and faith around you.

Heat catches at your heels, your legs, your back. The entire passageway might as well be on fire.

You are with the sun Herself. No fear takes you.

Just keep running.

The end of the tunnel is so close.

An explosion just barely registers to your fried senses.

A deafening roar shakes the foundations of the earth, threatening to undo your footing.

You press on, barely able to breathe, heart pounding. You can barely even see, but you feel when the top of the passageway comes crumbling down.

The collapse creates clouds of dirt that are moving almost as fast as you are.

Chunks of stone and rubble intermingle with the cloud, in an avalanche that's caving in the entire passageway.

You hazard one, desperate look over your shoulder.

A hurricane of dust and debris has built into a wall of imminent death. You can no longer see the top of the tunnel. Only hundreds of pounds of earth, all heading your way. Dirt is all you can smell, all you can see.

The roar is unlike anything you've ever heard before. It's as wind mated with crumbling boulders, shattering bone, and vibrations that makes your teeth ache. Demons sound sweeter.

Channeling the might of the earth Herself, your scream reaches a crescendo as you hurl your shoulder against the first door you can see, breaking it down with a deafening SLAM.

The flimsy wooden barrier crashes to the floor of a tight and narrow tunnel. It is filled with razors and saws from floor to ceiling. The entire corridor must be fifty feet long. To run through it is to surely die.

>A ROLL WILL BE REQUIRED FOR ALL OF THE FOLLOWING.

>A] Use your control over the earth to move every single blade out of the way. You can even use them to slow down the collapse at your back— but it's going to take an even bigger toll on your body.

>B] Use your control over the sun to incinerate all of the metal in this passageway. The heat will kill anything in the immediate area, though. Not to mention the continued damage to your soul.

>C] Hold your ground and try to prevent the avalanche at your back from collapsing in on this tunnel, so you can take your time picking through this obviously trapped nightmare. There is no understating how difficult this will be.

>D] Selectively use Mercy's protection and healing to barrel through this room. You are guaranteed to take massive injury, but your Goddess will keep you alive. It may take additional time to recover, if you misstep.

>E] Write-in.
 
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