For anybody seeing this "quest" pop up in the threads this is less an actual quest and more a you decide how the story goes. But since there's no category for that, instead it's listed in quests.
Well hello possible questers, this quest is as follows. It'd be you all in charge of messing with a SI in any way you want, at various times. You could make it as easy as you want and make my SI's life a cakewalk or you can make it as hard as possible and watch as he dies in the first few days. To begin with you lovely ladies, gentlemen and others would be picking out what powers I'm stuck with along with city and time period.
Powers - You pick one of the following. Then in the next voting phase you pick flaws or pros to the selected power to spice things up, as it were. Or choose different avenues of a power such as being reduced to naught but a voice in the original character's head, being a 'manager' for them, having the downsides of the character without certain upsides or etc. etc.
[] DETERMINATION - From Undertale. Whoever possesses this has the (un)lovely ability to reset time whenever they die alongside a decent ability to alter reality however they see fit. The downsides is they're still a human and to alter reality they need three factors. DETERMINATION which is a almost constant amount. Determination to do something which makes something easier. And the Belief that they can do it, so it would be a long time before, if ever, they do anything superhuman.
[] Plague Incorporated - From Plague Inc. The ability to make world killing diseases with a wave of the hands, mind-controlling worms, armies of the undead or super intelligent apes. Downside being that nobody wants a cape who's power is to make world-killing diseases.
[] Overwatch - From Overwatch. Something along the lines of Ben 10 but allowing for SI to switch between any of the 21 heroes allowing for a major grab-bag of powers but not too many that are over the top. Downsides would be some abilities are definitely kill-worthy and not too many of the characters are able to handle high tier parahumans.
[] Rowdy Ruff Boys - From Power Puff Girls. Stronger than most any character in Worm they would be nearly unstoppable in most any situation. Downsides being that they'd be targeted by soem of the more dangerous characters in Worm. Along with dependent on choices SI would have to deal with a trio of nigh-unstoppable violent children in head, be stuck inside their heads, have to convince them to do stuff, etc. etc.
[] Dark, Darker, Yet Darker - From Undertale. The power would be the ability to manipulate the Void, literal nothingness. From de-existing things to never having existed in the first place there is many a thing one could do with Nothing. Downside being SI couldn't interact with people until they learn to control powers and everything would be a learning experience.
Cities - Pick a city to get the SI stuck in.
[] Brockton Bay - Familiar, used and reliable.
[] New York - Some of the worst villains and strongest heroes are here, along with it being a hell of a fun place to mess around in.
[] D.C - The capitol. Bound to have strong security to protect the president and would stomp down on many things fast.
[] Write-in - Suggest a city, be it your own or some other one you like.
Time-Period - The earlier the time-period the more work I have to put in on the quest because of all the free space. The later the time-period the less time before the end of the world as we know it.
[] 1980's - Where Scion and the first heroes appeared, no Endbringers having yet appeared. Requires most effort to write but allows for most freedom.
[]1990's - First Endbringers appear, PRT is founded and world becomes a shittier place.
[] 2000's - Hero dies, Simurgh appears, SH9 gains it's most infamous members Siberian and Bonesaw and world becomes a much shittier place.
[] Worm timeline - Race against time as Brockton Bay becomes a catalyst for the end of the world and villains all across the world prepare for a stronger push. An Endbringer is killed and more appear. Two years before it all ends. If you're lucky. Requires less effort but alas less freedom in some cases.