By The Love of Evening Glory (A 5th Edition D&D Quest)

Level 4 Animate Objects Improvement Selection
Eh, close enough time. Vote Closed.

Animate Objects Improvement

Choose 1

[] Increase the amount of Objects you can animate (10 > 12)

[] Objects Movement Speed increases (30 ft > 45 ft)

[] Increase Object Health by 1.5X (Example: Tiny Objects HP 20 > 30)

[] Increase Casting Range (120 ft > 240 ft)

[] Increase Command Range (500 ft > 1000 ft)

[] Speed Up Command Action (Bonus > Free)

[] Silent Animation (Able to cast the spell without speaking, but only able to animate half the amount of objects, rounded up)

[] Motionless Animation (Able to cast the spell without free hands, but only able to animate half the amount of objects, rounded up)

[] Stronger Objects (Increase Strength of Items by 2)

[] Agile Objects (Increase Dexterity of Items by 2)

[] Increase Duration Time (2 Minutes > 4 Minutes)

[] Grappling Attack - Certain items may, upon a successful attack, immediately attempt to initiate a grapple. This includes, but is not limited to, hunting traps (Similar to if someone had stepped on the plate), rope (if it is big enough to wrap around the target.), rugs (same), and anything with a lid on a hinge (A treasure chest, for example).

[] Living Pact - Your Beacon may be animated, regardless of it's magicalness. Any ability that requires use of the Beacon may be used by either you or the Beacon.
 
[X] Living Pact - Your Beacon may be animated, regardless of it's magicalness. Any ability that requires use of the Beacon may be used by either you or the Beacon.

What can I say, I enjoy specialization.
 
[] Increase Command Range (500 ft > 1000 ft)

[] Speed Up Command Action (Bonus > Free)

[] Increase Duration Time (2 Minutes > 4 Minutes)

[] Grappling Attack - Certain items may, upon a successful attack, immediately attempt to initiate a grapple. This includes, but is not limited to, hunting traps (Similar to if someone had stepped on the plate), rope (if it is big enough to wrap around the target.), rugs (same), and anything with a lid on a hinge (A treasure chest, for example).

[] Living Pact - Your Beacon may be animated, regardless of it's magicalness. Any ability that requires use of the Beacon may be used by either you or the Beacon.

These five seem like the most powerful. Double our range, double the duration, make it a free action, add grappling attacks, or make our Beacon a living thing.

[X] Speed Up Command Action (Bonus > Free)
 
[X] Living Pact - Your Beacon may be animated, regardless of it's magicalness. Any ability that requires use of the Beacon may be used by either you or the Beacon.

Considering the Beacon's sheer number of aggro-pull options we probably want to be able to use it without directly applying aggro to our head
 
YESSSS.
More attacks, more tiny objects!

[X] Increase the amount of Objects you can animate (10 > 12)
[X] Increase the amount of Objects you can animate (10 > 12)

May I ask, why are 2 additional tiny objects worth it? If you want to be a better killing blender, then wouldn't making it a Free Action or doubling our Range/Duration be a much better choice?

I mean, the difference between 10 tiny objects blending you, and 12 tiny objects blending you isn't that big a deal. But changing the kill zone from a 500 feet diameter circle to 1000 feet diameter is huge.
 
[X] Living Pact - Your Beacon may be animated, regardless of it's magicalness. Any ability that requires use of the Beacon may be used by either you or the Beacon.

Considering the Beacon's sheer number of aggro-pull options we probably want to be able to use it without directly applying aggro to our head
But if we don't pull them to us they aren't in our aura.
May I ask, why are 2 additional tiny objects worth it? If you want to be a better killing blender, then wouldn't making it a Free Action or doubling our Range/Duration be a much better choice?

I mean, the difference between 10 tiny objects blending you, and 12 tiny objects blending you isn't that big a deal. But changing the kill zone from a 500 feet diameter circle to 1000 feet diameter is huge.
500 ft to 1000 ft is a massive increase in area its true. However realistically how many fights will we have at that range, 500 feet already outranges archers, and the game is called dungeons and dragons after all, usually fights will start much much closer. Is your game plan to just cast animate object then order them to shred anything down that mineshaft, wait 60 seconds and then walk down it to see what happened?
And can we even use it practically? The range of casting the spell doesn't change so we animate our objects at 120 feet and then they fly off at 30 feet a round until they reach an enemy? To travel 880 ft at 30ft a round would take 176 seconds nearly three times the duration of the spell an minute longer than our spell lasts if my maths is correct, so actually 500 ft might be overkill already, I count that taking 76 seconds to travel.
E: Actually I miscounted here. DnD beyond has the animate object duration as 1 min where as Orbus lists it as 2 mins, I guess its already been altered. 1000ft of command range is now only about 1 min outside of the range we can reasonably cover.
If you are voting for increased range, I think that you should actually vote for faster movement or a longer spell duration so that the objects can spend more time at distance. Currently actually increasing the range is only relevant if someone else is moving our objects out of our range. (Or increased casting range, but thats 3 rounds movement vs 50% extra movement for 10 rounds or 100% more rounds.)

And unless someone can explain what we would do with our bonus action once commanding is made free then I don't see a strong reason (I'm not familiar with D&D), based on our last fight if we had that bonus we could have used the temporary hitpoint spell and then made a personal attack? Thats half of the attacks that more objects would give us.

Thats why I think those options are over rated at least, if theres something I'm missing or someone raised an argument for them please correct me.

As for 2 more objects: it is a 20% increase, not a small change at all. 2 more attacks, 2 more reactions. It means that we can proc the movement effect more often and more reliably.
Its a lot larger than you're giving it.
 
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Vote Closed
Adhoc vote count started by Novus Ordo Mundi on Apr 9, 2020 at 10:37 PM, finished with 10 posts and 7 votes.

  • [X] Increase the amount of Objects you can animate (10 > 12)
    [X] Living Pact - Your Beacon may be animated, regardless of it's magicalness. Any ability that requires use of the Beacon may be used by either you or the Beacon.
    [X] Speed Up Command Action (Bonus > Free)
    [x] Increase Command Range (500 ft > 1000 ft)
 
Alright, since there is a three way tie, the decision falls to me. In which case, I will decide simply based on what I would like to write about and can provide cool visual moments. With this criteria in mind, I decide to go with Living Pact.

I will probably be busy for the next few days, so the update will be slow going. However, we get to see Chief Rasteek in person, and you get to see some of the consequences of your choice to head to the tribe first.

Sometimes, loyalty is a far greater reward then power.
 
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We hit mystery boxes even when there are no mystery boxes...Three-way ties, really?

Well, sometimes it just happens. Not much I can do, really.

So, due to some suprise free time I'm finishing up the update for my other quest, which means I can probably start the update late tomorrow. I'm looking at a Tuesday update.

Also, I'm going to go ahead and give my Discord link, just to see if anyone is interested.

Join the The New World Order Discord Server!

Check out the The New World Order community on Discord - hang out with 9 other members and enjoy free voice and text chat.
 
It might help if people familiar with DnD want to develop some different alternative builds for us to aim for. That way we'd have more guidance on which things to pick. Right now I think a lot of players are abstaining from those votes because they don't know enough.
 
It might help if people familiar with DnD want to develop some different alternative builds for us to aim for. That way we'd have more guidance on which things to pick. Right now I think a lot of players are abstaining from those votes because they don't know enough.
Well, someone (admittedly not familiar with D&D) posted an analysis of the leading votes but it doesn't seem to have changed anyones mind.
Part of the problem atm is that since this is a small quest it doesn't have the playerbase for long discussions, people vote and then move on so attempting to analyse probably arrives too late.
 
Update 5: A Meeting With No Witty Threadmark Title
"Is this what it's like, to see futures, and be unable to act directly?"

These are the first words you hear from Chief Rasteek when you and Uryun enter the long tent. They aren't directly at you. Or at anyone here. Instead, as you see the large Orc sitting on a large oak log, you can see him staring into a small fire.

(Perception Roll: 13)
(Religion Roll: 7)

Without even a word, you kneel before the fire. You're unsure what exactly the old chief sees, or what it means. But you've learned that when dealing with the otherworldly, he knows far more than you do.

So you and Uryun wait on bended knees, as the smoke rises through the hole in the roof. You can see green lines pour away from him in all directions, towards every member of the tribe. You quickly find the one connecting him to you. Another, right next to yours, links him to the Warmaster.

For what seems like an eternity, the crackling of flame seems to be the only noise. Then, Rasteek speaks.

"I'm sorry, Ancestor."

For a moment, you're dumbfounded. Sorry? Sorry for what? And why is he calling you Ancestor? Obviously, the confusion must be obvious on your face, for he continues. "The Yeahani showed me what happened to you. To just leave you like that…" He pauses, obviously disturbed by what was probably a vision. "As for the other matter, I think you remember Mumalik's teachings."

"Of course." You reply, reflecting back on the teachings one of your favorite elders taught you. "'And when we pass from life to death, we become ancestors to our living…." You stop, as you see where the old chief is going with this. You died, thus becoming an Ancestor. "But wait. I'm undead now!"

Rasteek shrugs. "Our teaching gives no distinction on that. You were not raised back to life, thus you are still an Ancestor. You deserve the proper reverence, if nothing else." A quick raise of a meaty hand silences your next protest. "And being committed to your new Goddess does not prevent that either. I can think of at least three ancestors who followed other gods. They still provide wisdom to the tribe even now."

"You're not going to win this, Ancestor." Uryun says with a smile. "And hey, you're an undead Ancestor! You get the best of both worlds!"

You sigh and nod your acceptance. "You're right, as always. But I swear if someone starts bowing to me, I'm going to yell at someone for it." Then the slight joviality leaves as you turn your mind back to the situation at hand. "Then you saw what happened…"

Rasteek nods. "Yes. Unfortunately, I did." With that, he stands up and heads towards one of the nearby tables. You and Uryun do likewise. "It happened just as Salki suggested might happen."

Uryun eyebrows raise up immediately at that. "Yeah, but we all knew that when we accepted the two into the tribe. Their burdens would become ours."

"And it's not like they flaunted their natures to everyone." You replied. Whenever you took Gelathaelle and Zelatora with you, they changed their shape to look like humans. Well, sometimes they took an Orc or Elven look. But almost never as their angelic or devilish selves unless they were in the privacy of their own igloo. "And nobody ever spoke a word to any outsider."

"Your orders." Uryun confirmed.

Rasteek thought for a moment, before grabbing a rolled up parchment. "True. And yet, here we are." He quickly rolls it open, revealing it to be a map of the local area. "The Yeaheni is also very offended by the intrusion by the Outer Planes." Rasteek replies, as he rolls open a map. "And she will not accept the loss of an entire tribe over petty reasons. But even with that, she cannot directly act against them on the Material Plane."

"The Bindings." Uryun replies, looking over the map. Then he looks up as surprise crosses his face. "Wait, isn't showing you possible futures breaking the Binding of the Left Wing?"

(Religion: 17)

"Don't the Bindings naturally loosen when the tribes of Atosennim are in danger?" You respond, a memory from your father coming to your forefront. One binding for each tribe. You remember being told about the last time the Bindings of Wisdom were completely unloosed, and how far the Wise Bird would go to protect the region.

Rasteek grabbed a small red token, and put it about a foot away from where you recognize the tribe's current location. "Nobody wants that. Including her. But she is, above all else, intelligent in her planning."

Another token, this time a white one, is placed a few inches behind the red one. "For example, you will not face the forces of the Outer Planes alone. Already some are preparing to join you to get what was stolen from us." Then a small smirk arises on his face, as he pokes the white token an inch eastward. "Though they don't know it yet."

Already, your mind is on overdrive on who could be joining you. There are plenty of people who know Gelathaelle and Zelatora, and would easily take up arms if you asked them. But at the same time, you can't take too many people with you. That would put the tribe at risk at the worst possible time. "And what about the rest of the tribe?"

"As soon as we're done here, I'm going to give the order to pack up camp" With that, he takes a blue token, and puts it at the edge of the map, before grabbing more red and white tokens. "We will head to Luaptnias, where the Yeaheni can protect us."

Both you and Uryan look at his chief with shock. "Luaptnias?" Uryan says first. "Chief, with all due respect, that's a pretty dangerous journey to take the entire tribe on. I can't guarantee the tribe's safety."

"I understand that." Rasteek says, quickly placing more and more tokens on the map, almost at random. "But I've been shown the other fates. If we stay, we perish in a week's time. If we call for help, we'd last longer, but we'd eventually all be overrun. She can hide us if we make it to the mountain" Before you can respond with an idea, the elderly Orc looks over to you. "And somehow, we get overwhelmed by a horde of angels if Evening Glory tries to assist us."

You don't blink. Mainly because you can't anymore. But you had just thought about asking your patron to help. "You've seen the results."

The last of the tokens are placed around the map, before making a sweeping gesture towards it. "There is one safe path for the tribe."

You and Uryun look at the map, and all the red and white tokens that litter it. Uryan gets it first. "These are where the patrols are, aren't they?"

"Where they will be." Rasteek corrects. "As long as we keep to the path, the tribe endures."

--

Within the next 24-48 hours, the Tanuti will be headed for Luaptnias, to hide under the Bound Wings of the Yeahani. You may choose any number of events that you may take part in before the Tanuti head out. The top 3 will be selected. Each of these options will provide benefits, though not all of them may make the character sheet or be immediate in their effects. Any companions you gain for your quest are completely loyal as long as you treat them well.


[] A band of warriors are heading out to where a group of survivors are supposed to be holed up. Naturally, with your current ability to kill devils dead, you offered to help…

[] You knelt inside the Unahark's igloo, your Beacon floating in front of you. You need to know more about Evening Glory. About what you are capable of doing. And how you're actually supposed to complete this task.

[] You packed up your stuff. You may not be back for quite a while, so you'd rather have all of your things prepared. Traps, cages, glue, everything a trapper needs. Plus all your general equipment. Of course, you didn't expect who would greet you there...

[] Warmaster Uryun has come to you with a request. Apparently, Salki was supposed to watch the children you saw, but was nowhere to be seen. He wants to confront her, and he's got a feeling that just won't go away…

[] You went before the Shamans of the tribe, and had an interesting conversation on your magic, how undeath fits in the nature of the world, and how to find your favorite smokeleaf.

[] One of the injured warriors has been infected by an angelic weapon. He was afraid to die after just his first taste of combat, and begged you to make him undead like you are. And so one became two… (You must have talked with Evening Glory or the Tribe Shamans to select this option)

[] A coutal appears before you, but not to fight. He was once a friend of Gelathaelle, and does not want to see her suffer in the Seorsum Arternum. He's taking an awfully big risk coming down here…

[] You did not expect to see this devil again. But the one who helped kill you and took Zelatora is currently standing before you, a smirk on his face. But he's not looking for a fight. He's already killed you once, and the laws on the Prohibited Union don't mention anything about killing you again. In fact, he's willing to cut a deal…

[] Okay, these children were really interested in you not having eyes. So you played with them for a bit so their parents could get ready. You didn't expect this to lead to what happened next.

[] Some traders came in at the last second. And apparently, they've somehow gotten wind of the tribe's plight and want to profit on it. Looks like you're back to your old habits of scaring them shitless…

[] ...aaaaaaaand it's already started. One of the more religious members of the tribe has just started bowing down and offering you gifts for your wisdom. You should probably do something about this before it spreads.
 
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[X] A band of warriors are heading out to where a group of survivors are supposed to be holed up. Naturally, with your current ability to kill devils dead, you offered to help…

[X] Warmaster Uryun has come to you with a request. Apparently, Salki was supposed to watch the children you saw, but was nowhere to be seen. He wants to confront her, and he's got a feeling that just won't go away…

[X] A coutal appears before you, but not to fight. He was once a friend of Gelathaelle, and does not want to see her suffer in the Seorsum Arternum. He's taking an awfully big risk coming down here…

[X] Okay, these children were really interested in you not having eyes. So you played with them for a bit so their parents could get ready. You didn't expect this to lead to what happened next.
 
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[X] You knelt inside the Unahark's igloo, your Beacon floating in front of you. You need to know more about Evening Glory. About what you are capable of doing. And how you're actually supposed to complete this task.

[X] You packed up your stuff. You may not be back for quite a while, so you'd rather have all of your things prepared. Traps, cages, glue, everything a trapper needs. Plus all your general equipment. Of course, you didn't expect who would greet you there...

[X] Warmaster Uryun has come to you with a request. Apparently, Salki was supposed to watch the children you saw, but was nowhere to be seen. He wants to confront her, and he's got a feeling that just won't go away…

[X] You went before the Shamans of the tribe, and had an interesting conversation on your magic, how undeath fits in the nature of the world, and how to find your favorite smokeleaf.

[X] One of the injured warriors has been infected by an angelic weapon. He was afraid to die after just his first taste of combat, and begged you to make him undead like you are. And so one became two… (You must have talked with Evening Glory or the Tribe Shamans to select this option)

[X] A coutal appears before you, but not to fight. He was once a friend of Gelathaelle, and does not want to see her suffer in the Seorsum Arternum. He's taking an awfully big risk coming down here…

[X] Okay, these children were really interested in you not having eyes. So you played with them for a bit so their parents could get ready. You didn't expect this to lead to what happened next.

I don't know if approval voting is cool or not but I want to see any and all of these.
 
Basically you can vote for as many as you wish but only the top X will win, in this case it would be top 3 winning votes would win.

Edit: now for my votes.


[X] You knelt inside the Unahark's igloo, your Beacon floating in front of you. You need to know more about Evening Glory. About what you are capable of doing. And how you're actually supposed to complete this task.

This one I believe we NEED to do, Period.

[X] You packed up your stuff. You may not be back for quite a while, so you'd rather have all of your things prepared. Traps, cages, glue, everything a trapper needs. Plus all your general equipment. Of course, you didn't expect who would greet you there...

Novus mentioned something to me about this one that really bumped this up on my priorities.

I want to see all of them but these two I want the most, the rest I don't mind any of them winning.

Edit #2, more votes!



[X] Warmaster Uryun has come to you with a request. Apparently, Salki was supposed to watch the children you saw, but was nowhere to be seen. He wants to confront her, and he's got a feeling that just won't go away…

[X] You went before the Shamans of the tribe, and had an interesting conversation on your magic, how undeath fits in the nature of the world, and how to find your favorite smokeleaf.

[X] One of the injured warriors has been infected by an angelic weapon. He was afraid to die after just his first taste of combat, and begged you to make him undead like you are. And so one became two… (You must have talked with Evening Glory or the Tribe Shamans to select this option)

[X] ...aaaaaaaand it's already started. One of the more religious members of the tribe has just started bowing down and offering you gifts for your wisdom. You should probably do something about this before it spreads.
 
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[X] Warmaster Uryun has come to you with a request. Apparently, Salki was supposed to watch the children you saw, but was nowhere to be seen. He wants to confront her, and he's got a feeling that just won't go away…

[X] A coutal appears before you, but not to fight. He was once a friend of Gelathaelle, and does not want to see her suffer in the Seorsum Arternum. He's taking an awfully big risk coming down here…

[X] Okay, these children were really interested in you not having eyes. So you played with them for a bit so their parents could get ready. You didn't expect this to lead to what happened next.

As a heads up, approval voting is happening, if your interested.
 
[x] You knelt inside the Unahark's igloo, your Beacon floating in front of you. You need to know more about Evening Glory. About what you are capable of doing. And how you're actually supposed to complete this task.

[x] You packed up your stuff. You may not be back for quite a while, so you'd rather have all of your things prepared. Traps, cages, glue, everything a trapper needs. Plus all your general equipment. Of course, you didn't expect who would greet you there...

[x] A coutal appears before you, but not to fight. He was once a friend of Gelathaelle, and does not want to see her suffer in the Seorsum Arternum. He's taking an awfully big risk coming down here…
 
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