"Why? For a lot of reasons. But at this moment? For eating my dogs."
The imp currently with it's throat in your grip seems to be honestly confused on why dogs should be for sled pulling and cuddles, not food. "butitwasjustadog…"
"Just a dog." You tighten the hold you have on the imp's neck, as you stare into it's terror-filled eyes. "They were not just dogs! They were loyal companions! They had names, personalities, desires! They were just as much part of the tribe as those of us on two legs!"
"butitwasntjustme! Illcutyouadeal! letmegoandillhelpyoufindthem"
"Oh trust me, I will find your friends. And once I do, I am going to kill every last one of them." You can see the objects floating around the two of you point themselves towards the imp, sharpest end out. "And as for your deal…"
As one, the ten objects accelerate through the imp's head, leaving it the same consistency a snow wolf leaves a reindeer in. The imp's foul blood stains your glove, though you heed it no notice.
"
No deal."
You toss what's left of the corpse away with contempt, watching it embed itself into the snow. For a few moments, nothing happens. Then the corpse starts to decay at a rapid pace, the literal melting of the imp being accompanied by the reek of sulphur.
You crinkle your nose in disgust. Sure, Zelatora told you that fiends decompose quickly while it's essence reforms in the Nine Hells. But experiencing it firsthand is another thing entirely. Wait, why can you smell? You're a frozen zombie! How can you smell?
Yet another question to ask your new patron. You have a lot of questions.
--
"
Makik!"
The objects rise back up, floating alongside you as you continue your walk to the Tanuti encampment. Then you start to count the seconds.
When you reach a hundred and twenty, the items fall plop back down into the snow.
"
Makik!"
The objects rise once more. You examine one of the pieces of metal, once one of the sled rails. It doesn't look any different. It's not glowing, or humming, or making any obvious noise. With a thought, you command it to move in front of you and keep the same speed as you. And it does so with impressive quickness.
You slow your pace, and it does the same. You look at a couple pieces of wood, commands to keep pace with you at your side. And they do!
There is no mistaking it. You know this is magic. This is no surprise, Magic is, and always has been, part of the world around you. Even within the tribe, you've seen one of your shamans create a fire from their hands to keep you warm. Another could create berries that could fill a man for a day. Salki could heal the wounds of injured hunters. Even your chief could invoke the magic within him, though in his case it was to craft wonderful tattoos that could empower its wielder. Anyone who denied the existence of magic was nothing more than a fool.
You wait for the spell to end, before trying something. You think, trying to will the objects to rise once more. Yet they do not. You take a different tactic.
"
Makik!"
This time, you don't make the proper gesture. You hadn't even noticed you were doing it until right now, but sure enough you were. Once more, nothing happens.
This time, you add in the sign with your free hand, and shout "
Makik!"
The metal and wood once more float around you.
(Arcana Check: 5)
You wonder if this is all that you can do with this spell, or if you can do more? Could you learn other spells? Could you create fire or berries? And how would you go about finding out?
--
Soon enough, you can see the last hill before the encampment. You're not really tired, which is odd because you're quite sure you've been traveling at least ten miles from the spot you died. And yet you feel like you could go ten more without issue. Or even a hundred.
And as you get to the summit, and look down at the encampment, you see a sight that boils your blood.
Imps. More of them, this time. And alongside them is what you can best describe as a mockery of a dog, curled horns arraying it's hand.
But as horrifying as that was, the worst part was that you could see that they were already at the southern gate. A gate that was only being manned by two guards, and a small gathering of children behind them.
The good news was that they hadn't noticed you yet. And they hadn't actually attacked. No, they were talking. Talking was good. If they wanted to throw away their advantage to act like arrogant idiots, you'd happily use the time to catch up to them. Which meant, if you were lucky, you could meet them at the gate.
Of course, trying to run in the snow was going to make the trip agonizingly slow, not to mention announce to everyone that you were coming. If only your sled was still…
You look at the remains of your sled, as an idea forms in your mind. Quickly, you stand on it, trying your best not to disturb your fallen canine companions occupying the same area.
"
Makik!"
--
POV Shift:
You are Uryun Cebb, general of the Tanuti's best warriors.
And today, you are prepared to join your ancestors.
It'd started when several groups that had left hadn't returned at their usual time. Hunters and trappers. A group of lumbermen gathering wood. Even Shaman Flodr hadn't returned, and he always was back by the time the sun was overhead. Normally, one or two groups taking their time wouldn't be too much of a concern. All of them? That was bad.
Eventually, one of them stumbled back through the gates. It was Flodr, clutching where his left eye had been and screaming about an angel with a flaming sword and the Prohibited Union. Or course, being the fighty old bastard he was, he'd managed to take his attacker down with his own sword. But it was still only the beginning of a rapidly worsening situation
By the time the Chief was able to get anything useful out of Flodr, there were sightings of multiple winged red creatures hunting and killing anything they saw. Already, groups of his best warriors were out in forces, with plans to kill them before they could make it to the tribe itself.
Of course, you are no fool. The mention of the Prohibited Union meant only one thing: Someone had managed to find out the true nature of Gelathaelle and Zelatora. For a moment, you had wondered if someone contacted either Mount Celestia or the Nine Hells and told them they were here. But you banished that thought from your mind. For a member of the tribe to betray another is almost inconceivable in your mind. The tribe always looked after their own. It did not matter if you were human, orc, deva, or succubus. Ever since the Uniting, there was only the Tanuti.
In the end, the how didn't really matter. All that did was to make sure the tribe survived what was coming. And it seems that they were already here.
You can see five of those red winged creatures appear out of nowhere in front of you, alongside what has to be the nastiest looking dog you've ever seen. You and Jehun, one of the new recruits, immediately ready your weapons, preparing to meet the challenge head on.
But they don't attack. They could kill the two of you now. They could have done it without you ever even known. But they didn't. Instead, one of them slowly walks up towards you without any concern in the world.
"So, this little shithole in the ice is where Zelatora hid in." The thing looks at the hide walls marking the boundary of the encampment, and sniffs in disgust. "Not enough suffering for my liking."
"My apologies." you reply insincerely, your eyes darting across what's in front of you. Your gut is screaming that this whole thing is a setup.
"You know, this is going to end with your little group destroyed, do you not?" The fiend went on, rubbing his claws against his shoulder. "But, I'm willing to cut you a deal. Let us in, and we'll spare you."
"No deal!" Jehun says, both hands on the greataxe. Spoken like a true warrior, indeed!
"Oh, come on! Sure, we have to destroy your tribe. But the terms never said we had to wipe everyone down to a man." The fiend looks past the two of you. Suddenly, a wide smile full of teeth creeps along the thing's face. "We'll even promise to not harm the children behind you!"
The children behind…
oh by the Yeahari, really? "Jehun, are there children behind me?"
Please be a trick. Please be a trick.
Jehun turns, and pales immediately. "What are you guys doing here?"
It's then you hear the small voice reply back. "We're wondering where Salki went off to. She was supposed to help us make snow yetis!"
Ancestors-dammit Salki! You were supposed to be with these children! "You will not hurt them." You say with as much conviction you can bring.
"Well, if you take the deal, we won't hurt them. But I think you'd better decide soon." Some of the other devils laughed. "Poochy here is getting mighty hungry. And I think child flesh makes for a very fine treat…"
The hound sniffs. Then sniffs again, before looking around.
(Hell Hound's Perception Check: 10 + 5 (Keen Sense) = 15)
"What is it, Poochy? You smell something?" the head fiend said, before turning back to you. "I think it's got their scent. There's nowhere they can run now."
The hound sniffs even more, before turning completely around. And then it howls at what it sees.
"Dammit Poochy, I swear to Asmodeus if you don't
what the fuck is that?" The fiend says pointing. Everyone, you included, look at what is coming.
The best way you could describe it is an absolute mockery of a dog sled team. Eight very dead dogs are levitating in midair, rushing towards your position like there was no tomorrow. And you could tell they were dead. You could see the bones and bits of intestine sticking out of some of them. Others are missing heads or back ends. And in all of their eyes, you can see the stillness that only something without life could possess
But as gruesome as that sight is, it's nothing to what they seem to be pulling: About half a sled, being held together by nothing more than a prayer and ice. And on it…
(Perception Check: Uryun: 13 + 1 = 14. Jehun: 4 + 1 = 5)
"...Nukilik?" You managed to respond in utter disbelief. Whatever it is wearing her clothing. You can see bear traps hanging around her neck. She seems to be holding that lantern she always carries with her. And a second look tells you that those dogs are very much hers. So, either it's Nukilik, or someone who decided to take her clothes, her sled, and her dogs for some unknown reason.
Then the fiends start speaking in a language you have no hope of understanding, pointing at what you hope is Nukilik. And they're very surprised by this turn of events.
They're not the only one. "Ancestors protect us." Jehun says, panic obvious in his voice.
"Keep it together, boy." You quitely reply, as the sled slows to a stop about fifteen to twenty feet behind the devils. It is then that you notice the discoloration of her skin, revealed by the rips and tears in her clothing. What had once been a pale peach was now a shade of blue only those frozen to death could have. In fact, you're sure you've only seen it on corpses.
One of the fiends screams something at her. To which, she just looks at it with disgust. It is then that you realize
she has no eyes. By the ancestors she has no eyes!
"Evening Glory." Nukilik replies in Common. "And I'm not actually alive."
And before you can even process this, one of the fiends screams and flings itself at you, while another one flies at Nukilik. You put up your shield, just as Jehun yells at the children to run to safety…
--
It is now time to come up with a plan of attack. As I, as the QM, do not want to ask for a vote every round, I will compile a series of plans that you may vote on. This will be your plan until circumstances change or you win the battle. Also note that there are multiple things I'm keeping track of, not just how well you can murderblend the imps. Try and get the best way this combat can end!
Map: Here
Tactical Situation: There are five imps and a Hell Hound. The guards are currently blocking the way in, though the walls are made of leather and may not hold against a sustained assault. There are a swarm of 10 children starting 20 feet behind the guard, and will move 20 feet a turn in an attempt to get to safety. If they can make it 100 from their starting position, they will be considered safe for the rest of combat. Their AC is 11, and possess 1 HP for each child. They will not do anything but run.
Nukilik currently has 8 Small Objects (The Remains) and 1 Medium Object (The Broken Sled), and has 15 rounds left of this use of Animate Objects. She may use these to attack, or use her Action to lift 10 Tiny Objects.
[] Close To Me: Nukilik will do whatever it takes to keep the enemies from breaking through the gates. You'll use your Beacon, Call Them Home, and your Grasp of Hadar to keep them close to you and far away from the guards and children. Your items will me more arranged to keep procing Grasp.
[] Protect The Tribe: Nukilik has the abilities to help protect the warriors and yourself, using Love's Embrace to give them temporary HP. Meanwhile, you will move yourself right in front of the Hell Hound, keeping all focus on you while trusting in your Immunities, and telling the Guards to back away from your Aura.
[] Protect the Children: Send your objects to stay behind the children, making it almost impossible for anyone to make it to them and stay there without taking damage. You'll also cast Love's Embrace on them, giving them more survivability. While this means you won't have your objects to deal damage, you'll still have your traps and Beacon to keep some control of the battlefield.
[] Murderblend Them All: Recast Animate Objects to grab 10 Tiny objects, focusing on making sure every imp dies, while attempting to proc as many Attacks of Opportunities as possible.
[] Write In - In case you have a better or more specific plan. Subject to QM Veto.