Well, (just woke up from a nap), due to the nature of our development being reliant on luck pretty much, I thought at least getting for the low-hanging fruits is a given... and fruits that are becoming an issue fast like the Computer Software. I don't like jinxing us so I wouldn't say anything else on that matter. .-.
But if we can somehow, once again saying it, get more Engineers to increase how much we can do in certain areas, the better. It just that it'll take awhile on the whims of RNG. Getting 01 will be something we do once we do Computer Software and update it to the 00A. Once the MECs are out and about, I think SHIVs will be regulated to fire support or the likes and must do so independently thus the Computer Software fix. .-.
Also, rather curious how much MECs we can actually make since Psi-Ops are a thing in Long War if I recall which will be further down the line. I kinda liked how the MECs here are for those disabled soldiers or the likes (compared to in-game...) or maybe it's just me.
Canon-wise, I don't think 01 is going to be the Alloy SHIVs (...cause, you know, Carapace Armor + Alien Alloys if I recall, and the 01 doesn't use Alien Alloys [..I think. QM might decide our IC Head Developer wants them somehow to better improve the armor]) just yet and that they're just more expensive budget wise (unless otherwise stated) and I'm sure the Float SHIVs are even further (the scouting capabilities are nice!) since our Aerospace Capabilities are not yet unlocked, which I'm assuming means we don't have Fighters or the likes yet to independently (..you know, that always gets me, a single fighter against a UFO/Battleship from the playthroughs I watch though realistically how well will that go I wonder..?) take out flying targets. Which needs Elerium if I recall..?
^note above that I could probably be remembering it wrong or maybe X-Com itself relies on other countries Fighters to down UFOs and the likes judging by certain missions our Strike Teams are handling.
...just want to at least point out that the SHIV 00 will be phased out later once the SHIV 01 comes to play (and the latter once Alloy SHIVs and Float SHIVS are around down the line) and we'll probably end up needing Budget to make the 01 (but we probably better not scrap the 00 in case, of, you know, certain infiltrators down the line when the better variants are out in the field... or I'm just being paranoid and we can actually use the 00 into actual testbeds/experimental beds or the likes or maybe convert them to Engineer SHIVs or something if we can get their AI to be better or something...).
Preferably we should be gunning for them better variants but due to us pretty much going on our own pace till we got stuck with the Computer Software issue some turns ago. It's still 'early-game', (I hope) but with the advent (no pun intended. .-.) of MECs soon, we really need to get the ball going on our action economy with more Engineers helping with that. @_@; We kinda can't independently do stuff to improve yet on our actual Strike Teams' Kit: the Quest name has Salvager in its name, so we're pretty much going to be fixing stuff/issues up whenever they pop up.
...QM, question, but will there be a chance to get another point in Political Action down the line? And can we only Cede Production once or can we do so a certain amount of times equal to the departments X-Com has (I'm not sure how many there are by the way...) as much as how much available points we have? Whilst we're doing it for Political Capital, I'm at least hoping something is actually happening to said departments having the increased Production on the (un)likelihood we don't have anything to produce somewhere down the line?