Name
|
Cost
|
Description
|
Adept
|
1
|
An actor is able to channel her magical reserves to
improve her mundane abilities. May spend 2 MP, before a
skill check is made, to convert a single failed die (but not a
botch) into a success. May only be used once per skill check
and the 2 MP is consumed even if there are no failed die to
convert.
|
Artisan
|
2
|
An actor is skilled with the tools required to create
objects that are useful, delightful, or both. Ignore 1 botch
for all Craft skill checks. Additionally, ignore 1 botch for
Performance skill checks involving the creation of physical
works of art (e.g. a painting, a piece of jewelry, or a stone
bust).
|
Assassin
|
1
|
An actor is versed in the creation of poisons. Ignore
1 botch for Alchemy skill checks involving the creation of
weak poison, strong poison, and paralytic poison. Also ingore
1 botch for Sleight of Hand skill checks involving placing
poison in food or drink.
|
Attractive
|
1
|
An actor has striking physical features. Ignore 1
botch for Charm skill checks when physical attraction (be
it overt or repressed) is a factor in influencing the target's
decision-making (determined by the GM).
|
Battle Bond
|
2
|
An actor is a more fearsome and effective combatant
when fighting alongside a worthy companion. Any time
two actors with the Battle Bond talent are fighting in the
same combat, one can forfeit their action (but not entire
turn) to the other, allowing the other to take an additional
action even if they have already acted.
|
Bladecatcher
|
2
|
An actor has the coordination and conditioning to
halt incoming melee attacks while unarmed. Can parry any
melee attack as if carrying a shield, without actually carrying
a shield. However, this only works for characters with both
hands free (or only equipped with an Unarmed weapon).
|
Bloodletter
|
2
|
An actor is particularly skilled at striking vital organs
and chinks in armor when equipped with piercing
weapons. Ignore 1 botch for all Precise Melee skill checks.
|
Bonecrusher
|
2
|
An actor's strikes with heavy blades, hammers, and
mauls are especially powerful, breaking bones and transferring
kinetic energy through armor. Ignore 1 botch for all
Brute Melee skill checks.
|
Bottled Magic
|
3
|
An actor casts a spell into an alchemical potion at
the cost of 1 extra MP. Whoever imbibes this potion is able
to cast that spell her next turn, but using the original caster's
Willpower rank and without spending MP. Only the following
spells can be bottled: Astral Eyes, Astral Trail, Share
Sight, Chameleon, Glamour, Mana Mail, Meld, and Siege
Shield. The imbiber, not the caster, suffers the consequences
of dramatic failures. Note: the potion no longer maintains
its original properties (e.g. it no longer cures poison).
|
Brawler
|
2
|
An actor delivers especially powerful punches, elbows,
hammer fists, roundhouses, knee strikes, and head
butts, upgrading the damage of these attacks by 1 (even if
an Unarmed weapon is equipped).
|
Codebreaker
|
2
|
An actor spends much of her spare time scouring
books, scrolls, town boards, and registries for keyphrase material.
There is a 1% chance that she happens to know the
keyphrase for any symmetric encryption she stumbles upon.
This percentage is accumulative in the case of multiple actors
with this talent focusing on the same encryption.
|
Courageous
|
1
|
An actor is especially courageous in the face of danger.
Any time the actor succeeds at a Willpower skill check
provoked by fear, the actor gains 1 free success towards her
next skill check, as long as that action involves facing danger
head on, attacking, or saving others. Not compatible with
Cowardly.
|
Cowardly
|
1
|
An actor is especially cowardly in the face of danger.
Any time the actor fails at Willpower skill check provoked
by fear, the actor gains 1 free success towards her next skill
check, as long as that action involves avoiding confrontation,
fleeing, or saving oneself at another's peril. Not compatible
with Courageous.
|
Death from Above
|
2
|
An actor is particularly skilled at performing melee
attacks that involve falling onto her prey from a height.
If dropping from at least Short distance, the actor may attempt
to break her fall on a target, adding successes rolled
on a tough Acrobatics skill check to the damage inflicted on
a subsequent melee attack. The actor still suffers from the
effects of falling, however, as discussed in the Gravity section
of the "Combat" chapter.
|
Demolitionist
|
2
|
An actor can use the Traps skill to rig bombs to
explode when triggered purposefully or accidentally. Rigged
fire bombs, acid bombs, and sapper satchels are considered
medium kill traps, and use the actor's Traps skill check successes
to determine damage.
|
Entertainer
|
1
|
An actor is a gifted thespian, orator, poet, and/or
performance artist. Ignore 1 botch for all Performance skill
checks, so long as the skill check does not involve the creation
of a physical artifact (e.g. a painting, a piece of jewelry,
or a stone bust).
|
Grappler
|
2
|
An actor is skilled at grappling, controlling, and
pummeling adversaries while unarmed. Ignore 1 botch for
all Unarmed Melee skill checks.
|
Gross
|
1
|
An actor has an extremely high tolerance for sights,
tastes, and smells that would make just about anyone else ill
(e.g. raw sewage, rotting meat, etc.). She always succeeds at
any Willpower skill checks involving gross-out situations.
|
Healer
|
2
|
An actor is particularly adept at treating wounds.
Ignore 1 botch for all Medicine skill checks as well as Alchemy
skill checks involving the creation of weak healing
potions, strong healing potions, weak antidotes, and strong
antidotes.
|
Heightened Senses
|
2
|
An actor has keen senses and is able to hear a pin
drop, see a needle in a haystack, and preternaturally detect
trouble. Ignore 1 botch for all Scrounge and Stealth skill
checks.
|
Hero
|
2
|
An actor's past heroics are so noteworthy (whether
the stories are true or not) that her allies takes comfort in
just knowing she is on their side. All allies in the hero's presence
ignore 1 botch to Willpower skill checks provoked by
fear.
|
Highbred
|
1
|
An actor understands the nuances and norms of aristocracy.
Any time one of the Highbred's colleagues make
some type of social gaffe (i.e. fails a social skill check) during
a scene of intrigue with aristocracy, she can come to the rescue,
attempting the same skill check her colleague failed at.
Upon success, it is as if the gaffe never happened. This talent
only works once per scene of intrigue.
|
Hoarder
|
2
|
An actor is very skilled at carrying and securing
loads of gear and loot. The GM will mostly "look the other
way" when this character starts carrying too much stuff, but
sanity still applies (i.e. no carrying around giant boulders).
|
Holy
|
2
|
An actor has an air of sanctity. A mortal or sentient
creature wishing to do violence against such a character must
succeed at a Willpower skill check of challenging difficulty.
Upon failure, the aggressor simply cannot bring themselves
to harm the holy one for the duration of a scene. However,
that feeling is forfeit if the holy one herself acts aggressively.
|
Hunter
|
2
|
An actor is a natural predator, adept at finding and
stalking prey. Ignore 1 botch for all Beast Ken and Tracking
skill checks.
|
Innocent
|
1
|
An actor's demeanor exudes innocence and naiveté.
Ignore 1 botch for all Deception and Sleight of Hand skill
checks, so long as the target does not know the actor's true
nature, either through reputation or experience. Not compatible
with Intimidating.
|
Imposing Figure
|
2
|
An actor has such a large and imposing physique
that her size itself is enough to intimidate others. The actor
may use her Strength attribute, instead of her Presence attribute,
to make Menace skill checks.
|
Intimidating
|
1
|
An actor's body language, appearance, and reputation
exude overwhelming violence and malintent. Ignore 1
botch for all Menace skill checks, as long as the target has
not bested the actor in battle or physical contests in the past.
Not compatible with Innocent.
|
Likeable
|
1
|
An actor is especially skilled at small talk, being a
good listener, and making others around her feel valued. Ignore
1 botch to any skill check made while social networking
during downtime.
|
Learned
|
2
|
An actor has received a formal apprenticeship or
has spent years poring through books and performing experiments.
Ignore 1 botch for skill checks using for all Alchemy
and Query skill checks.
|
Liar
|
1
|
An actor is capable of delivering brazen lies with a
straight face. Ignore 1 botch for all Deception skill checks.
|
Loathsome
|
2
|
An actor's behavior, appearance, background, medical
condition, or reputation is so reviled by judgmental people
that it frequently becomes a distraction. Whenever her
loathsomeness garners suspicious and contempt, her allies
ignore 1 botch to Stealth and Sleight of Hand skill checks.
|
Lowborn
|
1
|
An actor understands the slang and unwritten
rules of street elements, including cartels, labor guilds, and
vagrants. Any time one of the Lowborn's colleagues make
some type of social gaffe (i.e. fails a social skill check) during
a scene of intrigue with street elements, she can come to the
rescue, attempting the same skill check her colleague failed
at. Upon success, it is as if the gaffe never happened. This
talent only works once per scene of intrigue.
|
Magus
|
3
|
An actor has pursued magical mastery as a professional,
academic, or mystical discipline, and has become an
accomplished spell caster. Ignore 1 botch for Willpower skill
checks involving the casting of spells.
|
Martial Artist
|
2
|
An actor has mastered an unarmed combat technique
that relies on refined movement, technical blocks, and
using an aggressor's own momentum against them. The actor
may use her Dexterity attribute, instead of her Strength
attribute, to make unarmed attacks. Note, the martial artist's
unarmed blows still benefit from other talents if she has
them.
|
Merciless
|
3
|
An actor has such profound situational awareness
that she can use enemy combatants as human shields. An
actor may volunteer an enemy within close range to absorb
the damage of any attack that would have reduced her to 0
or less HP. This can be done after the damage for the attack
is determined, but can only be done once during the enemy's
turn. Obviously, a combatant cannot be made a human
shield against her own attack.
|
Mithridatite
|
1
|
An actor is resilient against poisons and toxins. Ignore
1 botch for all Endurance skill checks made to resist
the effects of poisons and toxins. This includes alcohol consumed
during drinking contests, but not soma.
|
Muse
|
2
|
An actor is particularly engaged and inspired by
other like-minded people. Any time two actors with the
Muse talent are spending downtown together, one can forfeit
their session to the other, allowing the other to act as if
they had two sessions of downtime instead of one.
|
Polevaulter
|
1
|
An actor can use staffs and spears to leap heights
and distances that others could not even attempt. Permits
the actor to attempt a jump that is otherwise impossible.
Requires a running start, which means the actor must use
her movement first.
|
Powerhause
|
2
|
An actor is a natural athlete, whose training has resulted
in peak physical prowess. Ignore 1 botch for all Feat
of Strength and Athletics skill checks.
|
Pusher
|
1
|
An actor is versed in the creation of mind-altering
substances. Ignore 1 botch to Alchemy skill checks involving
the creation of soma leaf, soma rock, and truth serum.
Also ignore 1 botch to Charm skill checks when interacting
with someone under the influence of soma.
|
Reaper
|
3
|
An actor is skilled at leveraging two-handed weapons
against groups of adversaries. Can make an attack
against multiple combatants in close range instead of just
one. Use the opposed skill checks vs. groups mechanic to
resolve. Note, this ability can strike a maximum number of
targets equal to the number of attribute dice rolled.
|
Reckoner
|
3
|
An actor has acute control over her mana reserves
and is able to expend the minimum possible amount needed
to cast spells. May spend successes from a spell's Willpower
skill check to reduce the MP required to cast a basic or
greater spell, one for one, to a minimum of 1 MP (and a
minimum of 1 remaining success).
|
Return Fire
|
3
|
An actor has such keen reaction time that she is able
to immediately return fire against ranged enemies who miss
their mark badly. She may make a free ranged attack against
any opponent who rolls a dramatic failure when attacking
her from a distance, so long as she has a weapon ready.
|
Riposte
|
3
|
An actor is an accomplished duelist, able to issue
a sudden counterattack against enemies that overextend
themselves. She may make a free melee attack against any
opponent who rolls a dramatic failure when attacking her at
close range.
|
Sanguine Rite
|
1
|
An actor can cut herself to harness the power of
her own blood for magical inspiration. Can spend an action
converting 1 HP of her own into 1 MP.
|
Silver-tongued
|
1
|
An actor knows exactly the words to say and exactly
when they should be said when it comes to changing minds
and influencing people. Ignore 1 botch for all Charm skill
checks where debate, contracts, letters, or shardnet echoes
are the actor's communication platforms.
|
Smuggler
|
1
|
An actor is capable of hiding a single very small
item (e.g. a key, a lock pick, a small vial, a shard, a shiv, etc.)
on her person which cannot be found regardless of the rigor
of any search made for it.
|
Sniper
|
2
|
An actor's aim with ranged weapons is especially
accurate, making called shots at a target's most vulnerable
points. Ignore 1 botch of all Fired Missile and Thrown Missile
skill checks.
|
Spellbreaker
|
3
|
An actor leaps into action the second she sees a gesture
or hears an uttered word that might manifest in a spell.
As soon as a different actor in the vicinity begins to cast a
spell, the Spellbreaker gains the initiative. The spell caster
can only resume her action after the Spellbreaker has had
a chance to act. This talent only works once per scene of
battle.
|
Spider
|
2
|
An actor has razor-sharp reflexes and can twitch out
of any situation. Ignore 1 botch for all Acrobatics and Escape
Artistry skill checks.
|
Spymaster
|
3
|
An actor is especially good at managing covert assets
when she can avoid red tape. Any time the spymaster
assigns a task to a cell without notifying or consulting the other
characters (or players at the table), that cell ignores 1 botch
for the purposes of resolving their task. To assign tasks in
secret, the spymaster's player can slip the GM a note.
|
Tinker
|
2
|
An actor is particularly skilled at both creating and
solving mechanical puzzles. Ignore 1 botch for all Lock
Picking and Traps skill checks.
|
Treacherous
|
1
|
An actor would rather use an ally as a shield than
suffer a fatal blow. An actor may volunteer an ally within
close range to absorb the damage of any attack that would
have reduced her to 0 or less HP. This can be done after the
damage for the attack is determined. Not compatible with
Valorous.
|
Unflappable
|
2
|
An actor has unusually deep reserves of mana to
power spells. +1 maximum MP. May be chosen up to 10
times.
|
Unkillable
|
2
|
An actor can take an unusual amount of punishment
before becoming incapacitated. +1 maximum HP.
May be chosen up to 10 times.
|
User
|
1
|
An actor is able to shrug off the effects of soma addiction.
Ignore 1 botch for Willpower skill checks made to
resist using soma and/or withdrawal from soma during sessions
of downtime. Also ignore 1 botch to Scrounge skill
checks for the purposes of finding a soma dealer.
|
Valorous
|
1
|
An actor is willing to hurl herself between an ally
and a fatal blow. For all allies in close range, an actor may
opt to absorb the damage of any attack that would have
reduced an ally to 0 or less HP. This can be done after the
damage for the attack is determined. Not compatible with
Treacherous.
|
Veteran
|
1
|
An actor took part in a particularly noteworthy battle
or campaign, and she has the stories and artifacts (e.g.
insignia, trophies) to prove it. Ignore 1 botch to Charm and
Menace skill checks made against other actors who also possess
the Veteran talent, regardless of what battle or campaign
they were a part of.
|
Wardancer
|
2
|
An actor is a particularly mobile and acrobatic
combatant. Once per the enemy's turn, the actor can make
an additional movement if she attempts to dodge an attack
(whether or not she is successful in doing so).
|
Webspinner
|
2
|
An actor is particularly skilled in the placement of
traps. When spending a session of downtime setting traps,
the actor gains an additional 1 success (for the purposes of
"buying" traps) so long as at least 1 success is rolled.
|
Whisperer
|
3
|
An actor is capable of forging bonds with animal
familiars. Acquires an animal familiar and may acquire a replacement
if that familiar dies. May be chosen a second time
to acquire a second familiar.
|