BOFURI: I Don't Want to Get Hurt, so I'll Max Out My Defense

Ace of Scarabs

Mechanoid Pilot
Location
Singapore
(TVTROPES PAGE)
(YOUTUBE: OFFICIAL MUSE ASIA PLAYLIST FOR BOFURI, may be region locked for Singapore/SEA)



Basically, this anime/light novel/manga has our new favourite protagonist, Kaede (username Maple), who was not a gamer before, try out a MMO with her friends. And she breaks it because the devs didn't balance it well. Hilarity ensues as her lack of pre-conceived notions about game mechanics lets her grow from strength to strength no matter what the devs have tried to nerf her.

Also streaming on Funimation for those outside SEA.

(Since we've had so much discussion on Maple's crazy transformation into a hilarious broken superboss on the general anime thread I decided to make a dedicated thread. Enjoy!)
 
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The devs are also clearly reluctant to bully her outright so they try to nerf indirectly and winds up ineffectually...
 
Honestly, the game is completely broken. Like, the [Absolute Defense] skill only makes sense in a world where Mono-attribute builds are concidered worthwhile. Hell, they did it more then once, there's also [Conqueror], which again is a skill that should only exist if mono-stat builds are worthwhile. Even if they're only worthwhile after picking up such skills.

Likewise, if you don't want things like Machine God, don't add Machine God. Maple might keep lucking out in finding these broken skills, but things like Hydra or Devour would be broken no matter who had them. Luck might have led one person to having a bunch of them, but they never should have been released in the first place.

Of course, then we wouldn't have a cute story.
 
The New World Online devs are clearly pretty incompetent when it comes to balance. But the resturant where you eat the night sky and the beach of eternal sunset are both pretty fucking dope as far as artistic pieces go.
 
The New World Online devs are clearly pretty incompetent when it comes to balance. But the resturant where you eat the night sky and the beach of eternal sunset are both pretty fucking dope as far as artistic pieces go.
Hence my theory that the whole game is basically a labor of love, that its a game is mostly just a medium for the developers to create their interactive art pieces in.

Their game design theory is approximately on the level of the 16 year old writing their fantasy heartbreaker RPG that will once and for all fix everything that 20 years of iterative game design hadn't managed. :p

But the artistic value and creativity in the design are absolutely top notch.
 
I can't imagine Maple being a fan...

Official crossover.

www.animenewsandfacts.com

BOFURI Collabs With Rising Of The Shield Hero In Latest Visual - Anime News And Facts

A collaboration visual with Kaede Honjo from BOFURI and Naofumi from Rising of the Shield hero with their Shields was released.
Bleh. They may both have shield-using protagonist, but that's the sole thing they've got in common far as I can see. The general messages each show push are vastly different, and in SH's case actively harmful.
 
One theory abound is that devs actually use asset flipping from other works. Without beta-testing. It's at least explain [Atrocity] and [Machine God].
Honestly, the game is completely broken. Like, the [Absolute Defense] skill only makes sense in a world where Mono-attribute builds are concidered worthwhile. Hell, they did it more then once, there's also [Conqueror], which again is a skill that should only exist if mono-stat builds are worthwhile. Even if they're only worthwhile after picking up such skills.
That's the joke. Both skills should considered useless for average gamers, i.e. folks who actually had experience playing games in general and had meta-knowledge.

The bigger joke is that Maple didn't have this meta-knowledge.
That item that gives a random skill of random tier each day also should never exist. Even before its upgrade.
Random Skill that can varied from stuff like Mining efficiency to Fireball to, i dunno, Float? That's the point. It's Random. Sometimes you get lucky, sometimes you had either useless spells or the requirement is beyond you. And the staff seemed to requires you to solve puzzle to access it. So basically it's a novelty item.

Though, yes, 'Novelty things' in both DnD and Magic The Gathering usually meant 'Key to Unlimited Power'.
 
That's the joke. Both skills should considered useless for average gamers, i.e. folks who actually had experience playing games in general and had meta-knowledge.

In anything but a mono-build, they would be traps. And you can 'earn' these skills by surprise with no warning, as they seem to have secret earn conditions. Note that there doesn't seem to be a way to refuse a skill.

Notably, [Conqueror] is won by speedrunning a dungeon. So you're entire future can be ruined via doing something competitive players do. That's not a 'joke' skill. That's actively malicious game design.
 
Background characters dont have design rights
There is also quite a degree of difference between them if you watch carefully. They are not in fact "clones", it just look like that.

From the anime thread: I imagine the answer could be quite a bit simpler. Most guilds help out the lower-level players by helping them level and providing gear. I can easily see the grunts all being in guild-made Best-in-Slot gear for their classes and general levels, so they all look similar. Once they are high enough level to get named-character status, then they can worry about unique equipment builds.

The same color is mostly because, once again, its easier to craft a stack of the same dye and then dye all the guild stuff you make the same color so you can keep it separate from non-guild stuff you craft. That and morale and the like for the guild when they all get together.

Afterall, glamour is the true endgame in MMOs.

Bleh. They may both have shield-using protagonist, but that's the sole thing they've got in common far as I can see. The general messages each show push are vastly different, and in SH's case actively harmful.

Honestly, it reminds me of when a person asked "Why do Green Lantern and Green Arrow have so many team-up books?" at a comic book store. The answer? "They both have green in their names, so someone in corporate thought it could work. Despite one being an interstellar policeman with the galaxy's most powerful weapon on his hand, the other one being Batman-lite. No, it does not make any actual sense."

So, yeah, Marketing latching onto an idea without considering the whole.

Honestly, the game is completely broken. Like, the [Absolute Defense] skill only makes sense in a world where Mono-attribute builds are concidered worthwhile. Hell, they did it more then once, there's also [Conqueror], which again is a skill that should only exist if mono-stat builds are worthwhile. Even if they're only worthwhile after picking up such skills.

Likewise, if you don't want things like Machine God, don't add Machine God. Maple might keep lucking out in finding these broken skills, but things like Hydra or Devour would be broken no matter who had them. Luck might have led one person to having a bunch of them, but they never should have been released in the first place.

Of course, then we wouldn't have a cute story.

I think that New World Order feels like a game that was built by gamers. NWO is a love letter to genre fans. It is also very new, and has very little documentation on what is actually in the game. No one is sure what is possible (no one suspected Maple was stacking VIT buff skills until after the 2nd Event, and even then they did not know which ones), and there are lots of treats (Kanade's Rubix-cube-staff is hidden behind an incredibly hard but low-level to access puzzle, and Kuromu's current gear came from a dungeon that requires you to die X number of times) and easter eggs (Night Sky Café, the "Loving Sacrifice" or "Machine God" quests) for people who go out looking for them.

I keep seeing people complaining about how the devs should nerf Maple and that the abilities are broken and all, and then I look at what they actually do and say, and cannot help but think they are fine.

The devs cannot directly nerf Maple. She's playing the game as they have set it up. Any direct action on her character specifically isn't a nerf, it's harassment, and probably could get the devs sued if they pursued it. This leaves with nerfing the skills that Maple has. The problem with that is that they need to consider more than just Maple when doing so. Other people can get these skills, might even already have them, or the skills might be required to work a certain way to work through an already established puzzle in the world. So they have to check all of that before changing anything. And they do nerf things when they can. They certainly wasted no time to nerf "Devour", afterall.

Take "Absolute Defense" and "Conqueror". If the player accepts the skill, they double one of their stats and have to pay 3x the points to raise any other stat. No one should be accepting that unless they have already finished levelling their other stats, otherwise they fall massively behind same-level players. They seem to me to be a late-game bonus. The biggest problem is that mono-attribute builds don't worry about the other stats, so taking the skills as early as possible makes sense. And of the two, "Absolute Defense" is the only one you can probably earn early, since it requires you to take attacks for an hour without taking damage. Which is why the devs adjusted early monster AI to avoid people earning it early in their first patch. But they cannot take it away from Maple - she legit earned it, and she was definitely interacting with the apple-bunny the entire time. "Conqueror" requires you to speed kill bosses a certain number of times in an hour. Without something like Maple's downhill Venom Capsule trick, there's no way for a mono-Strength build to complete the dungeons that quickly.

"Giant Slayer" is Maple's other doubling skill, and it only kicks in when an opponent has 4 out of 5 stats higher than you. So it is a boost and a reward for fighting monsters stronger than you. The problem is no one thought to check about mono-stat builds for that particular skill. Ironically, another mono-stat build is probably the best counter to it. That or traps or status effects targeting the other stats. Case in point - Maple cannot get out of "Wooly" by herself.

As for simply making mono-stat builds non-viable.... I think the devs put in good effort to do so. Maple takes forever to go anywhere unless she has someone else transport her (counting Syrup here), and her willingness to take the time otherwise is unusual. Mei and Yui were basically stuck on Level 1 due to the fact that they could not get a group to accept them and get them to Level 2 until Maple decided to help them. And between the Tree Deer and Silverwing and the Treant, I would argue that Maple should have (eventually) died to them if she had not developed skills to fill in her lack of Agility and Strength.

Most of the rest of the skills seem reasonable for an MMO. Cover might need a range or short cooldown, but should be fine. "Absolute Defense" and "Conqueror" would probably be a bit simpler if it only counted, say, base stats and not included equipment. "Giant Slayer" could be made to fail more often if you also require the opponent to be higher level. Payne would be in trouble, but the rank-and-file of the guilds would be in a better position. "Atrocity" has a 1 day cooldown, and "Machine God" might require the same. The lower-left screen gave energy readings.

Honestly, the Eater skills are probably the biggest problem with Maple. They let her get a number of weird abilities and immunities provided she puts the time and effort into gaining them, and the abilities seem easy to spam (probably to make the monsters easier to program). As someone in the main anime thread stated, having it explained as a passion project snuck in by one of the devs for fun or to get the eating engine working properly would go a fair way into legitimizing it.

The thing I was most disappointed in the last few episodes is pretty simple - Payne's Face. After so long with them going out of their way not to show it, I was really hoping there would be something beyond generic fantasy protagonist's face. Like the old anime 90's swirly nerd glasses or the like. It would even be simple to explain - they give him a real good boost to EXP or let him check stats easily, which helps simplify his levelling and is the reason he's so far ahead of everyone else. And no one else uses them because they look like a joke level 1 item and are available to everyone, so no one actually noticed the additional effect.

EDIT: Also sad we didn't see a gag thing about people buying up all the antidotes and Poison Resistance potions.

Things I hope to see in upcoming episodes:
  • The message board placing bets on Maple vs. Mii and/or Maple vs. Payne.
  • Payne being passive-aggressive to his teammates over researching Maple Tree. "Sure is great we spent the extra time looking into them. So we knew their two newest members hit hard enough to kill people twice their level. Or that their other tank just doesn't die. Or that their caster can chain-insta-cast their entire library. Or that Sally can fake perfect defense moves with pure agility and skill. Or that Maple has an AoE Defense, demons that live in her shadow, and joined the Earth Federation so she can carpet bomb the area as a Gundam."
  • A third guild showing up to one of the above fights on the premise that "We can take out the winner while they're weakened". They crest a hill, actually see the fight, nod to each other, and turn around and walk away, because no one wants to take part of that.
  • Someone to ask Maple how she got her weird skills. "A rich and varied diet!"
  • Maple to seriously threaten eating a PC, and possibly following through with it.
Actually, that got me thinking....

All right, here it is. A starter to a guide on how to take out the true final boss of the game, the Living Fortress Maple. You want something on the rest of Maple Tree, you know where to look. And you probably should, or you'll wipe in Form 2.

General tips:
Okay, first off - the thing everyone knows about, and most people still screw up with - Maple's Poison. Do NOT expect your healer to handle it. Maple tends to cast it a lot, and it leaves persistent AoEs. Your healer will waste valuable time and MP trying to keep Antidotes up if you let them handle it. Poison Immunity potions are much better, but not idea. They are expensive, only last an hour, and prevent the use of Paralyze Immunity potions. Better to get the Poison Immunity Skill, and let the healers pop Paralyze Immunity potions and clear that debuff as needed.

The trick for getting the Poison Immunity Skill is that it actually has to cause damage. So get yourself of pile of healing potions and a healer or two, find some Triffids or go to the Bog of Eternal Stench or whatever is appropriate, and get yourself poisoned. And keep popping potions until you reach at least Medium Poison Resistance. Once there, heal and cure yourself, restock with at least 99 potions, and go to the Poison Dragon's Labyrinth back on Level 1. Instead of interrupting or stunning the Poison Breath attacks, take the hit and start popping potions immediately. This is the fastest way to go from Medium Resistance to Immunity.

The other issue with the Poison is that it does a number on your gear's durability. Unless you have unbreakable, get a couple copies of your non-accessory gear and weapons, or you will find yourself naked mid-fight.

Second, pick where and when you fight her. You want her to come to you, not the other way around. Ideally, you want something to discourage her from just flying away, enough open space to place all of your parties, some cover so she doesn't realize immediately how many parties you brought, and for it not to be on a hill or have cliffs nearby. If things are going bad, she WILL surround herself in a poison bubble and attempt to roll away much faster than she would normally be able to move. Finally, try to fight her in an event that will 1. get you rewards for winning, and 2. slow down respawns so she and her pals are not coming back immediately.

Third, clear out some of the Maple Tree adds before the fight, or Form 2 & 3 will have too much DPS to survive. Sally the Blue Devil is almost as dangerous as Payne, and you WILL wipe if she joins up with Maple. Furthermore, fighting her requires a completely different set of builds then Maple. Get a second raid to deal with her, see the guides. Lightspeed Kasumi is a single-target PvP specialist. See the guides. Undying King Kuromu, see the guides, remember he had a 50% of showing up anyway. These three are the major ones. You can target Puzzle King Kanade, but causing him to burn through his instant-cast spells a day or so before you fight Maple should be enough. Iz is a trapper and bomb expert, but not too dangerous, and do NOT take out Mei and Yui - they're needed to cheese Form 2.

EDIT, tip from Gandalfr: Fourth, you probably want some swordsmen with Shear and some mages with fire spells. Every now and again in Form 1 she will cast Wooly, followed by Hydra. You want to either cut the wool or burn it before she casts Hydra. If she does cast, the person Shearing her will probably break their weapon, and burning it tends to make Poison Mist AoEs.

Actual Fight: Maple has a variety of Forms she goes through during a fight. The only hope of beating her is to adjust to each Form and burn through it until she has no more Forms left.

You want a variety of parties, including - trap party for Form 1. High damage/damage pierce AoE party for Forms 2 & 3. High damage/damage party single target party for Form 3. Dodge tanks and VIT tanks with high Provokes to perform kiting and avoiding Counter cleaves, with healers and buffers in equal amounts. And a final defense party that can shield the other parties for Form 4. Add additional DPS groups as long as you can hide them and shield them with the final defense party.

Don't bother with status effects - she has a ton of immunities and gets more randomly. Traps can be low level as long as they do not target her VIT stat. DPS needs as much damage pierce and actual damage as possible, with as much stuff to repeat it as possible. Maple has an obscene defense and can heal herself very easily, but has low total HP in most cases.

The actual Forms we know about are as follows:

Form 1 - Default form. The normal Maple, and actually a bit of a puzzle boss. As always, you want to avoid close range combat until she burns through all 10 devours, or you will lose someone and grant her extra MP charges. The trick here is you want to cause her to go to Form 2 without triggering either of the other Forms. This Form has 0 Agility and 0 Strength, so we actually suggest ranged binds and traps. Once she is successfully pinned, she will summon her adds and go to Form 2. Do not bother with doing damage at this point to avoid Form 3, and try to keep your numbers down or she might go Form 4.

Attacks are Predator demons from her shadow, her pet Syrup (see Syrup), various Hydra poison attacks, AoE paralyze, Shield Bash, and Devour if she has the black shield out.

Form 2 - Angel Maple, also known as the Add phase. Maple turns into an angel, takes a hit to her HP (possibly the biggest single decrease you'll see all fight), and starts up her AoE Defense. She also summons Adds to help her. The Predator demons are still here and annoying, and Syrup is a possible target, but you should really hope for Mei and Yui (and maybe Kanade and Iz) to show up to break her free.

The reason why is that the angel skill, "Loving Sacrifice", causes Maple to use the skill Cover on all of her allies within the field, sharing her defense with them. This means that any attacks that do damage to her allies does double damage to Maple instead. Mei and Yui have only gear VIT, so having just enough AoE damage to do 1 point to them and Maple actually means doing 5x damage to Maple. With the initial HP hit, this is a great time to drive Maple's HP as low as possible before Form 3.

No changes to her attacks, but you do need to watch out for her adds. You want her HP to go down fast enough that she switches to Form 3. Too slow, or too many people in sight, she goes to Form 4 instead.

Form 3 - Demon Kaiju Maple. Nastiest phase known. Tends to go into it when suffering from major HP loss. The form is giant, cleaves in front and behind, has a breath attack, has her stats plus mid-tier player's Agility and Strength, and a comparatively huge HP bar. There are only two bits of good news. First, it seems to have a long recast, possibly a once-a-day skill, so you only have to deal with it once. Second, none of her equipment seems to work in this form, so no combination with Form 4. You want your tanks to point her perpendicular to your DPS, and to kite her around to keep her occupied. The AoE Defense should drop (unconfirmed), so you should clear out the Adds ASAP once this Form starts. If you did your prep right, your AoE party from Form 2 should be able to handle this. Meanwhile, the rest of your DPS should get to Maple's flanks and start hitting her. This is a good time to attempt the Syrup loophole as well (see below).

There are two ways to force Form 3 to end successfully - burn through all her HP, or show up with enough forces at this point for her to decide Form 4 is better. The bad news is once the form is over, she is back in either Form 1 or Form 2, and can usually heal back to full before she's a valid target again.

EDIT: Note from ThorinSonOfOrin - Kaiju form can and will eat you if you ever get in range of its mouth. If you are lucky she doesn't chew. Stomach gives poison and typeless DoTs, and tends to wipe equipment in the first few seconds. Fighting your way out is futile. People eaten restore Kaiju's health and MP. I suggest kite-tanks for Form 3 since normal tanks are just lunch. I apparently taste like pecans. EDIT2: No Devour skill notification or gem, so this might just be an ability of the form.

Form 4 - Gundam Maple. For the fans, she's Dendrobium. The good news is this Form tends to only last a limited time. The bad news is she's launching multiple artillery strikes, bombing runs, and the like during the entire run. My suggestion is to have everyone bunch up, pop protections and cooldowns, and have the healers go ham trying to heal through it. Spreading out just increases the risk of someone not getting healed and being nailed by a beam cannon. Observations from the 4th Event seem to indicate she does have ammo limits, so this should be a phase you can wait out.

Oddly enough, Maple will rarely summon parts of Form 4 during Forms 1 & 2. These can drastically increase her DPS for a single strike, but tends not to be more than that. Current theories are that Form 4 is actually a special equipment set, with their own attacks and cooldowns per piece. Anyone has proof, please notify me.

Form 5 - UNCONFIRMED Turtle Maple. Rumors abound about Sally the Blue Devil doing illusion magic while having fox tails, and fusing with your pet is just something a game like this would do. If she can, and it just adds Syrup's stats and abilities, then you get Form 1 with some actual combat stats, even more defense, and HP and MP bars that are normal. Skillwise, she would be able to turn giant, fly, control nature to bind or impale you in an AoE, and fire the Kamehameha from her mouth. EDIT: Splitsword Shin mentioned that people would be about mouth-sized in the giant form, so she might eat you in this form as well.

Form 6 - UNCONFIRMED Unconfirmed Maple. Undead King Kuromu was noted to mention on the Great Shielder message boards that "We left Maple alone for a day and she came back with a crazy-ass skill. Again. And her humanity slips further away. Again. When will we learn?!?". While not proof Maple has an additional form, nor providing any actual details, I think it best to remind people that Maple always has one last trick no one knows about.

Anyway, after burning out the other Forms, you should get Maple back to Form 1 or 2, in which case you just have to finish off her HP. At least twice, since as a Great Shielder, she's bound to have somewhere between 1-3 skills that prevent dying the first time you should in a battle. The last thing you should worry about is Counter - which is why you need a sacrificial tank with a high-level Provoke skill away from anyone else just in case. If you manage to take down Form 3 the long way, Maple has probably absorbed enough damage to one shot your entire raid if she can catch them together.

Syrup Loophole: Submitted by DefinitelyNotDread. Observation that Syrup has lower defense than Maple, does not seem to get the defense boost from Form 2's AoE Defense, and reflects at least some damage back to owner (Maple). This might provide an alternative way to damage Maple. On the other hand, killing her pet is bound to piss her off.
 
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Note that there doesn't seem to be a way to refuse a skill.
Actually, yes, you can refuse a skill simply by press 'No' during prompt. Sally outright refuase [Giant Slayer] because her stat is more spreaded out than Maple, so it was no use for her (she got it from her first boss fight).

I imagine there should be service for redo your build, but it would cost you something.
 
Notably, [Conqueror] is won by speedrunning a dungeon. So you're entire future can be ruined via doing something competitive players do. That's not a 'joke' skill. That's actively malicious game design.
Actually, yes, you can refuse a skill simply by press 'No' during prompt. Sally outright refuase [Giant Slayer] because her stat is more spreaded out than Maple, so it was no use for her (she got it from her first boss fight).
You can also delete skills. If you want to risk never getting it again (or just plain never getting it again if you slot in piece of equip and lose it or it won't fit your build any more).
 
From the anime thread: I imagine the answer could be quite a bit simpler. Most guilds help out the lower-level players by helping them level and providing gear. I can easily see the grunts all being in guild-made Best-in-Slot gear for their classes and general levels, so they all look similar. Once they are high enough level to get named-character status, then they can worry about unique equipment builds.

The same color is mostly because, once again, its easier to craft a stack of the same dye and then dye all the guild stuff you make the same color so you can keep it separate from non-guild stuff you craft. That and morale and the like for the guild when they all get together.

Afterall, glamour is the true endgame in MMOs.

Honestly, it reminds me of when a person asked "Why do Green Lantern and Green Arrow have so many team-up books?" at a comic book store. The answer? "They both have green in their names, so someone in corporate thought it could work. Despite one being an interstellar policeman with the galaxy's most powerful weapon on his hand, the other one being Batman-lite. No, it does not make any actual sense."

So, yeah, Marketing latching onto an idea without considering the whole.

I think that New World Order feels like a game that was built by gamers. NWO is a love letter to genre fans. It is also very new, and has very little documentation on what is actually in the game. No one is sure what is possible (no one suspected Maple was stacking VIT buff skills until after the 2nd Event, and even then they did not know which ones), and there are lots of treats (Kanade's Rubix-cube-staff is hidden behind an incredibly hard but low-level to access puzzle, and Kuromu's current gear came from a dungeon that requires you to die X number of times) and easter eggs (Night Sky Café, the "Loving Sacrifice" or "Machine God" quests) for people who go out looking for them.

I keep seeing people complaining about how the devs should nerf Maple and that the abilities are broken and all, and then I look at what they actually do and say, and cannot help but think they are fine.

The devs cannot directly nerf Maple. She's playing the game as they have set it up. Any direct action on her character specifically isn't a nerf, it's harassment, and probably could get the devs sued if they pursued it. This leaves with nerfing the skills that Maple has. The problem with that is that they need to consider more than just Maple when doing so. Other people can get these skills, might even already have them, or the skills might be required to work a certain way to work through an already established puzzle in the world. So they have to check all of that before changing anything. And they do nerf things when they can. They certainly wasted no time to nerf "Devour", afterall.

Take "Absolute Defense" and "Conqueror". If the player accepts the skill, they double one of their stats and have to pay 3x the points to raise any other stat. No one should be accepting that unless they have already finished levelling their other stats, otherwise they fall massively behind same-level players. They seem to me to be a late-game bonus. The biggest problem is that mono-attribute builds don't worry about the other stats, so taking the skills as early as possible makes sense. And of the two, "Absolute Defense" is the only one you can probably earn early, since it requires you to take attacks for an hour without taking damage. Which is why the devs adjusted early monster AI to avoid people earning it early in their first patch. But they cannot take it away from Maple - she legit earned it, and she was definitely interacting with the apple-bunny the entire time. "Conqueror" requires you to speed kill bosses a certain number of times in an hour. Without something like Maple's downhill Venom Capsule trick, there's no way for a mono-Strength build to complete the dungeons that quickly.

"Giant Slayer" is Maple's other doubling skill, and it only kicks in when an opponent has 4 out of 5 stats higher than you. So it is a boost and a reward for fighting monsters stronger than you. The problem is no one thought to check about mono-stat builds for that particular skill. Ironically, another mono-stat build is probably the best counter to it. That or traps or status effects targeting the other stats. Case in point - Maple cannot get out of "Wooly" by herself.

As for simply making mono-stat builds non-viable.... I think the devs put in good effort to do so. Maple takes forever to go anywhere unless she has someone else transport her (counting Syrup here), and her willingness to take the time otherwise is unusual. Mei and Yui were basically stuck on Level 1 due to the fact that they could not get a group to accept them and get them to Level 2 until Maple decided to help them. And between the Tree Deer and Silverwing and the Treant, I would argue that Maple should have (eventually) died to them if she had not developed skills to fill in her lack of Agility and Strength.

Most of the rest of the skills seem reasonable for an MMO. Cover might need a range or short cooldown, but should be fine. "Absolute Defense" and "Conqueror" would probably be a bit simpler if it only counted, say, base stats and not included equipment. "Giant Slayer" could be made to fail more often if you also require the opponent to be higher level. Payne would be in trouble, but the rank-and-file of the guilds would be in a better position. "Atrocity" has a 1 day cooldown, and "Machine God" might require the same. The lower-left screen gave energy readings.

Honestly, the Eater skills are probably the biggest problem with Maple. They let her get a number of weird abilities and immunities provided she puts the time and effort into gaining them, and the abilities seem easy to spam (probably to make the monsters easier to program). As someone in the main anime thread stated, having it explained as a passion project snuck in by one of the devs for fun or to get the eating engine working properly would go a fair way into legitimizing it.

The thing I was most disappointed in the last few episodes is pretty simple - Payne's Face. After so long with them going out of their way not to show it, I was really hoping there would be something beyond generic fantasy protagonist's face. Like the old anime 90's swirly nerd glasses or the like. It would even be simple to explain - they give him a real good boost to EXP or let him check stats easily, which helps simplify his levelling and is the reason he's so far ahead of everyone else. And no one else uses them because they look like a joke level 1 item and are available to everyone, so no one actually noticed the additional effect.

EDIT: Also sad we didn't see a gag thing about people buying up all the antidotes and Poison Resistance potions.

Things I hope to see in upcoming episodes:
  • The message board placing bets on Maple vs. Mii and/or Maple vs. Payne.
  • Payne being passive-aggressive to his teammates over researching Maple Tree. "Sure is great we spent the extra time looking into them. So we knew their two newest members hit hard enough to kill people twice their level. Or that their other tank just doesn't die. Or that their caster can chain-insta-cast their entire library. Or that Sally can fake perfect defense moves with pure agility and skill. Or that Maple has an AoE Defense, demons that live in her shadow, and joined the Earth Federation so she can carpet bomb the area as a Gundam."
  • A third guild showing up to one of the above fights on the premise that "We can take out the winner while they're weakened". They crest a hill, actually see the fight, nod to each other, and turn around and walk away, because no one wants to take part of that.
  • Someone to ask Maple how she got her weird skills. "A rich and varied diet!"
  • Maple to seriously threaten eating a PC, and possibly following through with it.
Actually, that got me thinking....

All right, here it is. A starter to a guide on how to take out the true final boss of the game, the Living Fortress Maple. You want something on the rest of Maple Tree, you know where to look. And you probably should, or you'll wipe in Form 2.

General tips:
Okay, first off - the thing everyone knows about, and most people still screw up with - Maple's Poison. Do NOT expect your healer to handle it. Maple tends to cast it a lot, and it leaves persistent AoEs. Your healer will waste valuable time and MP trying to keep Antidotes up if you let them handle it. Poison Immunity potions are much better, but not idea. They are expensive, only last an hour, and prevent the use of Paralyze Immunity potions. Better to get the Poison Immunity Skill, and let the healers pop Paralyze Immunity potions and clear that debuff as needed.

The trick for getting the Poison Immunity Skill is that it actually has to cause damage. So get yourself of pile of healing potions and a healer or two, find some Triffids or go to the Bog of Eternal Stench or whatever is appropriate, and get yourself poisoned. And keep popping potions until you reach at least Medium Poison Resistance. Once there, heal and cure yourself, restock with at least 99 potions, and go to the Poison Dragon's Labyrinth back on Level 1. Instead of interrupting or stunning the Poison Breath attacks, take the hit and start popping potions immediately. This is the fastest way to go from Medium Resistance to Immunity.

The other issue with the Poison is that it does a number on your gear's durability. Unless you have unbreakable, get a couple copies of your non-accessory gear and weapons, or you will find yourself naked mid-fight.

Second, pick where and when you fight her. You want her to come to you, not the other way around. Ideally, you want something to discourage her from just flying away, enough open space to place all of your parties, some cover so she doesn't realize immediately how many parties you brought, and for it not to be on a hill or have cliffs nearby. If things are going bad, she WILL surround herself in a poison bubble and attempt to roll away much faster than she would normally be able to move. Finally, try to fight her in an event that will 1. get you rewards for winning, and 2. slow down respawns so she and her pals are not coming back immediately.

Third, clear out some of the Maple Tree adds before the fight, or Form 2 & 3 will have too much DPS to survive. Sally the Blue Devil is almost as dangerous as Payne, and you WILL wipe if she joins up with Maple. Furthermore, fighting her requires a completely different set of builds then Maple. Get a second raid to deal with her, see the guides. Lightspeed Kasumi is a single-target PvP specialist. See the guides. Undying King Kuromu, see the guides, remember he had a 50% of showing up anyway. These three are the major ones. You can target Puzzle King Kanade, but causing him to burn through his instant-cast spells a day or so before you fight Maple should be enough. Iz is a trapper and bomb expert, but not too dangerous, and do NOT take out Mei and Yui - they're needed to cheese Form 2.

EDIT, tip from Gandalfr: Fourth, you probably want some swordsmen with Shear and some mages with fire spells. Every now and again in Form 1 she will cast Wooly, followed by Hydra. You want to either cut the wool or burn it before she casts Hydra. If she does cast, the person Shearing her will probably break their weapon, and burning it tends to make Poison Mist AoEs.

Actual Fight: Maple has a variety of Forms she goes through during a fight. The only hope of beating her is to adjust to each Form and burn through it until she has no more Forms left.

You want a variety of parties, including - trap party for Form 1. High damage/damage pierce AoE party for Forms 2 & 3. High damage/damage party single target party for Form 3. Dodge tanks and VIT tanks with high Provokes to perform kiting and avoiding Counter cleaves, with healers and buffers in equal amounts. And a final defense party that can shield the other parties for Form 4. Add additional DPS groups as long as you can hide them and shield them with the final defense party.

Don't bother with status effects - she has a ton of immunities and gets more randomly. Traps can be low level as long as they do not target her VIT stat. DPS needs as much damage pierce and actual damage as possible, with as much stuff to repeat it as possible. Maple has an obscene defense and can heal herself very easily, but has low total HP in most cases.

The actual Forms we know about are as follows:

Form 1 - Default form. The normal Maple, and actually a bit of a puzzle boss. As always, you want to avoid close range combat until she burns through all 10 devours, or you will lose someone and grant her extra MP charges. The trick here is you want to cause her to go to Form 2 without triggering either of the other Forms. This Form has 0 Agility and 0 Strength, so we actually suggest ranged binds and traps. Once she is successfully pinned, she will summon her adds and go to Form 2. Do not bother with doing damage at this point to avoid Form 3, and try to keep your numbers down or she might go Form 4.

Attacks are Predator demons from her shadow, her pet Syrup (see Syrup), various Hydra poison attacks, AoE paralyze, Shield Bash, and Devour if she has the black shield out.

Form 2 - Angel Maple, also known as the Add phase. Maple turns into an angel, takes a hit to her HP (possibly the biggest single decrease you'll see all fight), and starts up her AoE Defense. She also summons Adds to help her. The Predator demons are still here and annoying, and Syrup is a possible target, but you should really hope for Mei and Yui (and maybe Kanade and Iz) to show up to break her free.

The reason why is that the angel skill, "Loving Sacrifice", causes Maple to use the skill Cover on all of her allies within the field, sharing her defense with them. This means that any attacks that do damage to her allies does double damage to Maple instead. Mei and Yui have only gear VIT, so having just enough AoE damage to do 1 point to them and Maple actually means doing 5x damage to Maple. With the initial HP hit, this is a great time to drive Maple's HP as low as possible before Form 3.

No changes to her attacks, but you do need to watch out for her adds. You want her HP to go down fast enough that she switches to Form 3. Too slow, or too many people in sight, she goes to Form 4 instead.

Form 3 - Demon Kaiju Maple. Nastiest phase known. Tends to go into it when suffering from major HP loss. The form is giant, cleaves in front and behind, has a breath attack, has her stats plus mid-tier player's Agility and Strength, and a comparatively huge HP bar. There are only two bits of good news. First, it seems to have a long recast, possibly a once-a-day skill, so you only have to deal with it once. Second, none of her equipment seems to work in this form, so no combination with Form 4. You want your tanks to point her perpendicular to your DPS, and to kite her around to keep her occupied. The AoE Defense should drop (unconfirmed), so you should clear out the Adds ASAP once this Form starts. If you did your prep right, your AoE party from Form 2 should be able to handle this. Meanwhile, the rest of your DPS should get to Maple's flanks and start hitting her. This is a good time to attempt the Syrup loophole as well (see below).

There are two ways to force Form 3 to end successfully - burn through all her HP, or show up with enough forces at this point for her to decide Form 4 is better. The bad news is once the form is over, she is back in either Form 1 or Form 2, and can usually heal back to full before she's a valid target again.

EDIT: Note from ThorinSonOfOrin - Kaiju form can and will eat you if you ever get in range of its mouth. If you are lucky she doesn't chew. Stomach gives poison and typeless DoTs, and tends to wipe equipment in the first few seconds. Fighting your way out is futile. People eaten restore Kaiju's health and MP. I suggest kite-tanks for Form 3 since normal tanks are just lunch. I apparently taste like pecans. EDIT2: No Devour skill notification or gem, so this might just be an ability of the form.

Form 4 - Gundam Maple. For the fans, she's Dendrobium. The good news is this Form tends to only last a limited time. The bad news is she's launching multiple artillery strikes, bombing runs, and the like during the entire run. My suggestion is to have everyone bunch up, pop protections and cooldowns, and have the healers go ham trying to heal through it. Spreading out just increases the risk of someone not getting healed and being nailed by a beam cannon. Observations from the 4th Event seem to indicate she does have ammo limits, so this should be a phase you can wait out.

Oddly enough, Maple will rarely summon parts of Form 4 during Forms 1 & 2. These can drastically increase her DPS for a single strike, but tends not to be more than that. Current theories are that Form 4 is actually a special equipment set, with their own attacks and cooldowns per piece. Anyone has proof, please notify me.

Form 5 - UNCONFIRMED Turtle Maple. Rumors abound about Sally the Blue Devil doing illusion magic while having fox tails, and fusing with your pet is just something a game like this would do. If she can, and it just adds Syrup's stats and abilities, then you get Form 1 with some actual combat stats, even more defense, and HP and MP bars that are normal. Skillwise, she would be able to turn giant, fly, control nature to bind or impale you in an AoE, and fire the Kamehameha from her mouth. EDIT: Splitsword Shin mentioned that people would be about mouth-sized in the giant form, so she might eat you in this form as well.

Form 6 - UNCONFIRMED Unconfirmed Maple. Undead King Kuromu was noted to mention on the Great Shielder message boards that "We left Maple alone for a day and she came back with a crazy-ass skill. Again. And her humanity slips further away. Again. When will we learn?!?". While not proof Maple has an additional form, nor providing any actual details, I think it best to remind people that Maple always has one last trick no one knows about.

Anyway, after burning out the other Forms, you should get Maple back to Form 1 or 2, in which case you just have to finish off her HP. At least twice, since as a Great Shielder, she's bound to have somewhere between 1-3 skills that prevent dying the first time you should in a battle. The last thing you should worry about is Counter - which is why you need a sacrificial tank with a high-level Provoke skill away from anyone else just in case. If you manage to take down Form 3 the long way, Maple has probably absorbed enough damage to one shot your entire raid if she can catch them together.

Syrup Loophole: Submitted by DefinitelyNotDread. Observation that Syrup has lower defense than Maple, does not seem to get the defense boost from Form 2's AoE Defense, and reflects at least some damage back to owner (Maple). This might provide an alternative way to damage Maple. On the other hand, killing her pet is bound to piss her off.
On the game skills, what I learned poking around(and having a spoiler happy friend who read the LN ramble on) Warning unmarked spoilers in the box, mostly because I can't distinguish where the info came from anymore:
The exploits can be broken into a few categories here.

The Sequence Breakers:
-The Adaptive Immunities are supposed to be things you incrementally develop over the course of the game, because its difficult and expensive to heal from taking DoTs, and enemies powerful enough to proc higher versions ALSO have extremely dangerous attacks of other damage types. However, Maple found a rare drop regeneration item and has enough Vit to cut incoming non-DoT damage to below that regen rate, allowing her to grind by taking a nap(unlocking the meditation skill which grants hp regen) on the starter forest.
-Maple's stat doubler skills are likely supposed to be late game skills.
--Absolute Defense is normally impossible to gain at a low level zone, you need a monster which can literally do no damage to you, since you must receive attacks for an hour while not doing or receiving any damage. Its probably meant for higher level players slumming in a zone they're outleveled for, since they had changed the tutorial bunny to no longer try to kill you for that long.

-Nobody's supposed to figure out the unique dungeon gear drops this early. To get the special theme sets of equipment you must solo a dungeon, including the boss, on your first time through the dungeon, and be the first person to achieve it. You're supposed to do that when you finish the second floor then go hit a first floor dungeon you've never been to solo, OR you unlock a hidden dungeon below your level like Chrome's Mad Dying Skillz dungeon. Maple, by being utterly impossible for the boss to hurt, managed to apply the eating mechanic to a monster and ate a boss a few hundred times larger than her.
-Syrup and Oboro were supposed to be a later floor teaser. Literal easter eggs. You see the Old School GM in the devs here, because of COURSE the teasers, gated behind a ridiculously overpowered boss, must be the actual game objects, which are usable if you legitimately managed to get them.

The Easter Eggs/Achievement Goals:
-The Devour is unlocked by eating large amounts of damaging substances, which then allowed her to eat literally anything. The Hydra was poisonous, but since she was immune by then...itadakimasu~. This skill tree looks like its challenging the player to eat weird things
--Hydra and Hydra Eater were unlocked by eating the Hydra. It gives her the Hydra boss moves. I suspect eating bosses may do stuff like that.
--Bomb Eater was unlocked by eating the bomb bug. It gives her explosion resistance.
--Sheep Eater was unlocked by eating the sheep. It gives her the ability to be sheepish.
--Apparently she got a skill from eating the demon, but we hadn't seen if it does anything.
-Savagery I'm pretty sure is a straight out reference, since unlocking it requires you to be attacked constantly by an opponent without attempting to block or dodge, for a long time and requires that you have never died before. Going "Useless! Useless! Useless!" is optional.
-Meditation requires you to meditate while under attack for a period of time. Maple literally fell asleep though....
-Stout Guardian is a "You did good" pure reward, since it comes from using Cover while at 10% HP and thus risking death. In exchange you do not die when killed once per day.
-Giant Killing needs you to beat a monster with four stats higher than yours solo, self explanatory.
-Sally has a skill which grants a stacking Str boost for every attack which misses her. Its unlocked by never taking damage until a certain level.

The Broken Combos:
-Psychokinesis is supposed to be a Wizard type grappling skill which uses your Int to grapple a monster and lets you throw them around if you beat them with an MP cost depending on how much resistance they have. Except Syrup is a pet so he'd voluntarily fail the save and cost 0.
-Machine God + Regenerating Armor - The Gundam suit breaks one of your equipment items to produce an attack at some multiplier of the equipment rarity. Maple's unique armor set will instantly regenerate upon destruction. Maple continously sacrifices her unique rarity armor to the Machine God to generate arbitrary amounts of static damage.
-Loving Sacrifice + Max Vit - Spend HP to apply Cover to all allies in range. This means the tank takes double damage. Double of damage reduced to zero by Vit is still zero.
-Sheep Eater + Max Vit - Sheep Eater creates a ball of wool with its own HP and the user's Vit. Its supposed to be ablative hp that cripples your mobility, but considering how much effort it takes to damage Maple, having to dig through the wool is just sadistic.
 
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