Bloody Evolution (RWBY / LoR)

Bloody Evolution (RWBY / LoR)
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A monster has come to Remnant. Binah is unaware how it came to be. All she knows is that she came to defeat Salem and obtain her book. With the powers of an Arbiter and a small circle of companions, she marches into a realm she knows not. Tempered by a cycle lasting ten thousand years, inspired by two who defied the City's cruel nature. Whether her path will be tinted gold or stained crimson, the lives of those it crosses shall be changed forevermore. [Library of Ruina / RWBY]
Intro: Welcome to a World of New Solutions
Location
Earth
This Quest contains selective spoilers for RWBY, Lobotomy Corporation, and various parts of Library of Ruina, including its finale. Proceed with caution.

When Binah's eyes open, she beholds desolation.

A soft breeze ruffles her dark robe's hem and equally black hair. It billows behind her, a single shock of gold the only colour beside her pale skin. She stands atop a large hill, overlooking plains that are speckled with ruins. Behind her rises the skeleton of what may be a Nest; empty buildings, windows and doors amiss. Yawning holes gape under the morning sun, their insides dark like the maws of ancient beasts.

She blinks, once, twice. Incredulous about how she came to this place. She does not remember. Her last concious memory pertains to taking tea on the Floor of Philosophy. Her floor of the Library. Now she is here. What is more, her body has changed; where it was steel for ten thousand years, then a puppet faithfully emulating humans, true flesh has returned. Muscles coil with every motion as she raises a hand to behold. Not just any body. This is her original one, from when she was still called Garion. Countless augmentations enhance it beyond the imagination of most. Her Lock and Fairy are fully charged; if anything, both gleam faintly golden.

The moment of awe and pleasure passes. Binah lowers her hand to consider the situation; she is missing memories. The changes are too great to have come from one moment to the next.

At her hip hangs a bag containing two books. Each glimmers with the Light so coveted by Lobotomy Corporation, Angela, and the Reverberation Ensemble. The first bears no title; it is empty. Yet it inflicts a yearning upon Binah, an understanding of what it is; a piece of the Library. It is to become 'The Book of Salem'.

This means she came deliberately. Her lips curl into a smile as she studies the empty book. Whoever Salem is, Binah is to find and kill her. The book will provide the stage upon which her mark's blood is to be spilled. And going by the fact neither Roland nor Gebura have come, this is a task in need of subterfuge. Though among the most powerful combatants of the city, their talents are better suited to subduing open threats. It is Binah who excels at identifying what lurks in the shadows and drawing it out.

Whether she became human once more in order to leave the Library, or it is a side effect, she does not yet know. Beyond doubt however, Binah arrived of her own volition. With the task she was given, this means one of two things: either 'Salem' has something that Angela desperately needs, which is doubtful at this point. Angela lives her own life at last. The other likely option is that the Library's Singularity was used to their advantage; though it resists scientific dissection and observation like all others of its kind, the results are ever reliable. Anything is made possible in the pursuit of its own expansion. So Angela prepared all this in order to send Binah here.

The air is clean. Behind her lay ruins of unfamiliar build. Black and white shapes prowl the plains below. Wherever she is, the City is far. Is this the Outskirts, perhaps beyond? Or another realm entirely?

For just a moment, Binah indulges. She takes a deep breath of the cool air. Spreading her arms, she lets the breeze embrace her. It has been far too long since she was outside.

When her arms lower, Binah's lips curl into a smug little smile. Ultimately, the reasons for her amnesia or human body are secondary. She will do as asked, find Salem and obtain her book. In time, she will return to the Library that is now her home. But until then, she is free to do as she pleases.

"I wonder. Will I be a human amongst the beasts that linger beyond the Outskirts? Or has our pervasive drive to thrive against all odds seen humans prosper even here?" Her idle musings yield no response, not that she needs one. "Now, what present did you give me, Angela?"

The second book in her bag... flickers. As if with a life of its own, absorbing light from their surroundings. It gleams the same golden colour as Lock and Fairy; Binah reasons that something in this area or realm reacts to them. By the way the book grows more coherent by the second, she rules it is most likely an energy source. Infinite access to the Singularities will be more than helpful.

But the book in her hand is intriguing. Impressions flutter through Binah's mind as she holds it. E.G.O. is within. She was given Abnormalities to support her. Yet more proof that this is deliberate.

Her smile grows. This tranquil moment is merely the calm before the storm.



Which book is it? Pick one.
Of note: Abnormalities can and will leave their books to interact with Remnant on their own.

[] Book of Divinity
God and Devil, two sides of the same coin. Salvation and annihilation in a single stroke. They will emerge rarely, but their arrival shall shake the world.
-Contains: White Night, One Sin And Hundreds Of Good Deeds

[] Book of the Birdcage
Three guardians of a black forest. Protectors all, if overzealous. Binah knows the birds well, just like they know her.
-Contains: Punishing Bird, Big Bird, Judgement Bird

[] Book of the Tea Party
A quartet of magical girls. Their powers are plentiful, their coverage vast, but each one carries in her heart a monster. In time, their shadow will follow to Remnant.
-Contains: Queen of Hatred, King of Greed, Knight of Despair, Servant of Wrath

[] Book of Tools
Though not combative in nature, they provide an assortment of useful abilities. Some carry drawbacks, all of which Binah knows. Moreover, they have no volition and will never disobey.
-Contains: Opened Can of WellCheers, Express Train to Hell, Old Faith And Promise, Giant Tree Sap, The Heart of Aspiration
 
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Main Character Sheet
Binah:

  • -Name: Binah
    -Age: 10,000+
    -Threat Rating: ALEPH

    Arbiter of the Head, Sephirah of Lobotomy Corporation, and Patron Librarian of the Floor of Philosophy. Binah is a child of the City, through and through. She sees what most miss and mercilessly uses her knowledge. Yet despite her brutal remarks and observations, she developed a nurturing streak toward those with potential. This has not curbed her sadism and nonchalance toward atrocities, however.
  • -Spark of Light: The seed took ten thousand years to finally sprout. Enables access to vote options.

    -The Eye Facing the Fear, Breaking the Cycle: Binah does not avert her eyes from the truth. No matter how revulsing or fantastical it may be.

    -Arbiter's Gaze: Through disregarding her preconceived notions, Binah can discern a person, any person, at incredible speed.
  • -Garion's Body: ??? ? fully restored Binah's original human body, complete with all its augments. Though without aura, she stands on par with Remnant's legends.

    -Fairy: F Corp's Singularity; a Fairy can open everything that is closed. Be it locks tangible or intangible, doors, or bodies.

    -Lock: J Corp's Singularity; allows to lock down anything, be it physical, mental, or conceptual.

    -Shockwave: Devastates the surrounding area, selectively ignoring allies; weakens the enemy on contact while leaving behind shields to guard allies for a few seconds.
  • Current:
    -Obtain the Book of Salem
    -Keep Ash alive


    Complete:
    -Figure out the reason behind Binah's amnesia
    -Find out the reason Binah regained her human body


Abnormalities:

  • -Name: Magical Girl of Courage
    -Alias: Courage Gale
    -Age: [ERROR]
    -Threat Rating: WAW
    -Current Disposition: Neutral

    Courage is a guardian at heart. Though taciturn and almost anti-social, she displays absolute fairness when settling disputes. She prefers books over people, meticulously drawing every bit of information from their pages. Laws and lawmaking are her domain, as are contracts and negotiation. She believes wholeheartedly in her duty to protect all, always willing to lend aid when due reason is given.

    She has no friends, however. When she forms a true bond with another, the memories of her first friend's betrayal force themselves to the front. Should that friend so much as appear to have gone against her, she becomes the Servant of Wrath. Her friend is forced to turn into the Hermit that once betrayed her. Their battle will be re-enacted until the Hermit falls.


    Traits:
    -Magic: Access to various kinds of spells; focus on support, battlefield control, and analysis.

    -Abnormality: Figment of the collective human conciousness. Immortal, unaging, revives upon death. Abnormalities are beholden to their nature.

    -Expectation of the Meaning of Existence: Courage has found her hope. In that hope, she could move but one step forward from her strangling memories.

  • -Name: Magical Girl of Happiness
    -Alias: Saffron Gale
    -Age: [ERROR]
    -Threat Rating: WAW
    -Current Disposition: Loving


    The Magical Girl of Happiness is the most visually distinct of the four. At the same time, she is the most vicious. She once sought to become ever more happy, never realising that her urge for more devolved into greed. Once the desire overflowed, she began to consume all that was dear to her so as to never lose it. The King of Greed appears almost indistinguishable to the magical girl at first, but will turn into a gargantuan, all-consuming caterpillar if left alone too long.

    Outside of her own vices, Happiness loves to dote on others; particularly those dear to her. She is reliable and has a good eye for trade.

    Traits:
    -Magic: Access to various kinds of spells; focus on close range combat, transmutation, and conjuration

    -Abnormality: Figment of the collective human conciousness. Immortal, unaging, revives upon death. Abnormalities are beholden to their nature.

    -Expectation of the Meaning of Existence: Happiness has found her hope. In that hope, she found restraint.

  • -Name: Magical Girl of Justice
    -Alias: Anemone Gale
    -Age: [ERROR]
    -Threat Rating: WAW
    -Current Disposition: Protective

    Justice is the most morally flexible in her group. She will stop at nothing to protect those she holds dear. Her fierce protective streak mainly regards physical harm and pain. Those under her care find themselves more durable and resilient. Should any of them die, Justice will enter a spiral of self-doubt and despair. More deaths or a strike against her then-fragile psyche will call forth the Knight.

    Justice adores the arts, being a gifted painter and writer. She plays several instruments. In addition, her gardening capabilities are outstanding.


    Traits:
    -Magic: Access to various kinds of spells; focus on protection, enchantments, and magic that intersects with nature.

    -Abnormality: Figment of the collective human conciousness. Immortal, unaging, revives upon death. Abnormalities are beholden to their nature.

    -Expectation of the Meaning of Existence: Justice has found her hope. It shines like a beacon, keeping despair at bay.

  • -Name: Magical Girl of Love
    -Alias: Love Gale
    -Age: [ERROR]
    -Threat Rating: WAW
    -Current Disposition: Friendly

    Ally of justice, Magical Girl of Love! 'Love' for short, she is constantly seeking to fight evil. Her life revolves around that battle, to preserve goodness in the world. Once doubt of the existence of evil or that goodness prevails creeps into her mind, she herself will turn evil to validate her own existence. In that case, she transforms into the Queen of Hatred.

    Outside of a firmly black and white morality, Love is mischievous, cheerful, and caring. If she sees a chance to redeem a villain, she will try. She also bears a great amount of charisma.


    Traits:
    -Magic: Access to various kinds of spells; focus on long range combat, heavy bombardment, and healing

    -Abnormality: Figment of the collective human conciousness. Immortal, unaging, revives upon death. Abnormalities are beholden to their nature.

    -Expectation of the Meaning of Existence: Love has found her hope. In that hope, her lost memories were rekindled.

  • -Name: Punishing Bird / Little Bird
    -Alias: Sable
    -Age: [ERROR]
    -Threat Rating: TETH
    -Current Disposition: Friendly

    A guardian of the Black Forest. When he found his small beak unable to meaningfully hurt potential threats, Little Bird tore open his belly for a larger maw. He constantly patrols in search of evil, testing those under his care with little pecks. Clearly, those who refuse the guardian's attention are suspicious. Those that strike at him are enemies.

    Once an enemy is confirmed, Little Bird's second maw will open to rend them asunder. The bird never strikes first, but he will most certainly finish what another started.

    Little Bird is always curious of his surroundings and capable of rudimentary speech, should he so desire. Even if he confirms that someone is no enemy, he may still peck them to be annoying. In that case however, he will not bite even if touched.


    Traits:
    -Guardian of the Black Forest: When together with Big Bird and Long Bird, Little Bird may attain a greater, more powerful form.

    -Abnormality: Figment of the collective human conciousness. Immortal, unaging, revives upon death. Abnormalities are beholden to their nature.

    The Eye Facing the Fear, Breaking the Cycle: Little Bird has seen his paranoia for what it is. He found trust in those closest to him. His suspicions are no longer eternal once arisen.

    -Remembered Agony: Time has passed, but some scars run too deep to fade. A vestige of Roland remains with him, memories of a merciless executioner the likes of which even the three birds can not match.
 
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Character Sheets

  • -Name: Ash
    -Age: 15
    -Threat Rating: HE
    -Current Disposition: Curious, Confused

    A teenage girl living in Vale's backstreets. She simply appeared one day, met a group of orphans, and decided to care for them. Her demeanour is ever so slightly off and she can easily appear unhinged to the locals. Hard worker, calm and collected, foodie.


    Semblance: The Void (Passive. Confers immunity to all mind-related effects, positive or negative. Does not affect Ash's own thoughts and feelings, but acts as immunity to sanity damage from outside sources.)

    Traits:
    -Aura: The light of Ash's soul shines brightly.

    -Child of the City: Ash was reborn on Remnant, but her soul still belongs to the home she never saw.

    -Manifested E.G.O: In the pursuit of her desires, tempered by failure and obtained through force of will, the shape of Ash's self was made manifest. A simple flute, gleaming silver. Its tune can be anything from haunting to jolly, and the volume surpasses that of any conventional instrument if she so wishes. The effects of her songs vary depending on the desired outcome.

    The Song That Banishes Evil: An unforgettable melody given new purpose. Its clarion call rouses weary hearts and calms even the greatest wrath.

  • -Name: Hei Xiong
    -Age: 33
    -Threat Rating: HE
    -Current Disposition: Curious

    Former Huntsman and Haven graduate. Hei left his career and license behind a decade past, focussing rather on maneuvering Vale's underworld. He is known to be hard, but fair to those in his employ and his contacts. Hei is a cunning man who knows what he wants. He wields a club that doubles as a bazooka for a weapon.


    Semblance: ?

    Traits:
    -Aura: The light of Hei's soul shines brightly.

  • -Name: Melanie Malachite
    -Age: 20
    -Threat Rating: TETH
    -Current Disposition: Curious, Wary

    Former Signal student, later trained by Junior. The older of the Malachite twins. Melanie is the less impulsive to Miltia's gung-ho attitude, more calculating and reserved. She favours her bladed boots as weapons and combines them with great athleticism. In addition, Melanie is a connoisseur of alcohol and food in all its facets.


    Semblance: Unshakeable Bond (Melanie and Miltia have limited twin-to-twin telepathy, boost each other's senses, and may even share aura between each other; them fighting together notably improves the threat they represent)

    Traits:
    -Aura: The light of Melanie's soul shines brightly.

    -Twin: Some bonds can only be forged in the womb.

  • -Name: Miltia Malachite
    -Age: 20
    -Threat Rating: TETH
    -Current Disposition: Curious

    Former student at Signal Academy, later trained by Junior. Miltia and her twin Melanie act as chief enforcers of his organisation. Miltia is well-trained, nimble, and favours twin claws as her weapon of choice. She is also an unrepentant tease.


    Semblance: Unshakeable Bond (Melanie and Miltia have limited twin-to-twin telepathy, boost each other's senses, and may even share aura between each other; them fighting together notably improves the threat they represent)

    Traits:
    -Aura: The light of Miltia's soul shines brightly.

    -Twin: Some bonds can only be forged in the womb.

  • -Name: Neopolitan
    -Age: 26
    -Threat Rating: WAW
    -Current Disposition: Intrigued, Wary

    Roman Torchwick's chief enforcer and platonic life partner. Neo is a highly skilled and cunning combatant. She fights her opponents both physically and mentally. Her great experience and talent at reading people facilitate her style of battle. At the same time, Neo is sardonic and veers into actual sadism. She prefers to have fun at other peoples' expenses.


    Semblance: Physical Illusion (Neo can create physical, if brittle, constructs in any shape and form)

    Traits:
    -Aura: The light of Neo's soul shines brightly.

    -The Knowing I: Neo is truthfully aware of the kind of person she is and embraces every part of herself.

  • -Name: Ozpin
    -Age: 63 (?)
    -Threat Rating: ALEPH
    -Current Disposition: Intrigued

    An enigmatic, charismatic, and even-tempered man. His is a plethora of skills and knowledge, surpassing any other being on Remnant. Though his actions may seem eccentric or erratic to some, in the end it often turns out they are correct. Currently headmaster of Beacon Academy.


    Semblance: ?

    Traits:
    -Aura: The light of Ozpin's soul shines brightly.

    -Retired: Precious few survive long enough to retire from the most dangerous profession on Remnant. Ozpin is one of them.

    -Magic: Within Ozpin lies the final spark of magic left on Remnant. Access to spells of various kinds

    -The Will to Stand Up Straight: Undeterred by hardship.

    -The Rationality to Maintain Discretion: Hunting the most dangerous game.

    -The Hope to be a Better Person: Forever seeking to improve.

    -The Fearlessness to Keep on Living: Set back, faltered, broken. Yet he rises ever again, in time.

    -The Expectation for the Meaning of Existence: The goal has to be reached eventually.

    -The Courage to Protect: A guardian to Remnant.

    -Those Who are Faithful and Trustworthy: Forever believing in its people.

    -The Eye Facing the Fear; Breaking the Cycle: Seeing issues for what they are, and how to approach them.

    -The Eye Embracing the Past, Building the Future: Seeing the past and never forgetting; from his beginnings stems the drive to forge ever onward.

    -The Knowing I: Such is the man once known as Ozma, the Wizard.

  • -Name: Penny Polendina
    -Age: 18? (1)
    -Threat Rating: HE
    -Current Disposition: Desperate, Hopeful, Confused

    Prototype of the Atlesean Knight combat robot; first and thus far only synthetic soul on Remnant. Penny appears as a young woman, though she displays a childlike curiousity for the world and boundless joy in interacting with it. She is oft plagued of the question whether she can truly be human, and what it means to be or become so.


    Semblance: Machine Heart (Penny is capable of directly affecting electronical appliances and making them do her bidding. AIs are immune.)

    Traits:
    -Aura: The light of Penny's soul shines brightly.

    -Synthetic: A body not of flesh and blood, but of steel and silicone.

  • -Name: Peter Port
    -Age: 54
    -Threat Rating: WAW
    -Current Disposition: Jovial, Nurturing

    A retired Huntsman and living legend. Now teaches Grimm Studies at Beacon Academy. Though many a student complains of his verbose nature, those who know to listen to his tales can learn a great deal of useful information. Peter is absolutely loyal to humanity as a whole and bears a jovial disposition that can brighten any room.


    Semblance: Momentum Manipulation (Peter can freely change the momentum of himself or objects and beings in his vicinity)

    Traits:
    -Aura: The light of Peter's soul shines brightly.

    -Retired: Precious few survive long enough to retire from the most dangerous profession on Remnant. Peter is one of them.

    -Those Who Are Faithful And Trustworthy: Peter truly believes in the goodness of humans and faunus; he has never shed blood in his life and redeemed dozens of criminals through the force of his faith in them to become better.

  • -Name: Roman Torchwick
    -Age: 28
    -Threat Rating: WAW
    -Current Disposition: Wary

    Known crime boss and philantropist. Essential pillar of Vale on both sides of the law. Roman expertly maneuvers the political climate of his city; he is smart, cunning, charismatic, and utterly ruthless.


    Semblance: Discerning Eye (Roman can get a general impression of any given person just by looking at them. Their primary emotions, whether they are generally honest, etc.)

    Traits:
    -Aura: The light of Roman's soul shines brightly.

    -The Knowing I: Roman knows truthfully the kind of person he is and embraces every part of himself.

  • -Name: Ruby Rose
    -Age: 15
    -Threat Rating: HE
    -Current Disposition: Excited

    Student at Signal Academy and aspiring Huntress. Gifted in the art of battle and the crafting of machinery, preferably weapons. Ruby is socially awkward and shy, preferring books and weapons over people. At the same time, she can move past all her dispositions when it counts. She is addicted to all things sweet, most of all cookies.


    Semblance: Petal Storm (Ruby can disperse into a mass of rose petals, moving at vastly increased speed. Hitting her becomes nearly impossible in this state)

    Traits:
    -Aura: The light of Ruby's soul shines brightly.

    -Silver: ???

    -The Courage to Protect: Ruby may hesitate, but she will never falter.

  • -Name: Salem
    -Age: ?
    -Threat Rating: ALEPH
    -Current Disposition: ?

    An ancient that yet walks Remnant, forever living through Light's curse. Crowned queen of Grimm, witch, and sworn enemy of humanity.


    Traits:
    -Magic: Salem commands powers that have since vanished from Remnant. Access to spells of various kinds

    -Eternal: Undying, revives upon death by a divine curse that no lesser being can break.

    -The Will to Cast Down God: She will carry on along her path, no matter what.

    -The Cunning to Maintain Discretion: Ever exploiting the fallings of human nature. Their hearts are easily swayed.

    -Viciousness That Strangles All Hope: They shall suffer with her, until the last ember is extinguished.

    -The Fear of Eternal Life: In search of death that will never come.

    -Nix: There is nothing left to expect.

    -The Cold Wrath That Strikes Down Heroes: No amount of power or courage will save them.

    -Cessation of Empathy: Others are but tools to be used and discarded.

    -The Mind Birthing Fear, Sustaining the Cycle: She will continue where the Brothers left off.

    -The Heart Abhorring the Past, Shattering the Future: Borne of ancient grudge, her vengeance is eternal. All shall be torn down without mercy.

    -The Eroded Self: For she is Salem. The one who started it all with a single, selfish wish.

  • -Name: Weiss Schnee
    -Age: 17
    -Threat Rating: HE
    -Current Disposition: Curious, hopeful

    Born Atlesean and heiress of the Schnee Dust Company. Weiss is a socialite trained about as soon as she could walk, songstress, and skilled administrator. Nonetheless, she sought to also attend Beacon and become a Huntress. Her reasons are her own, yet it is certain she bears great observational skills and business sense.


    Semblance: Glyphs (One of the rare, inherited Semblances. Weiss is capable of creating several types of Glyphs; shields, footholds, speed boosters, and the summoning of her defeated foes. All of these effects can be altered by infusing the Glyphs with Dust.)

    Traits:
    -Aura: The light of Weiss's soul shines brightly.

    -Born Socialite: Weiss is not just skilled in spotting social cues and hiding her own thoughts away, she is also gifted at the practice.

    -The Rationality to Maintain Discretion: Weiss has ample talent and practice to keep her emotions from overwhelming her decisionmaking.

    -The Will to Stand Up Straight: Having begun a life of her own, away from her father's oppressive designs, Weiss realised what it is she wants of the future. She refuses to compromise on that desire, come hell or high water.
 
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General Notions
General Notions
This section is specifically not titled "Rules". Rather, let us talk about expectations.

Required Franchise Knowledge
None, really. I will provide everything you need sooner or later. Being versed in RWBY or Project Moon lore is of course welcome.

This Quest is set on Remnant. Influences from the City will be rare, if there are any at all. This is not about Binah struggling for success; she can throw down with just about anything and anyone in her path. You, the players', job is to guide Binah's decisions in whichever way you desire. The conclusion is already known; no one can escape an Arbiter on a mission. But you decide how red the path becomes. How many heroes are crushed underfoot, how many lives lost, how many hearts broken along the way.

Or perhaps you manage the opposite?

Mechanics
No stats, no dice. You will be provided a set of basic character sheets to get an idea of the characters in play. This Quest is narrative.

In combat, you will be provided a Threat Assessment and a Threat Description. Description consists of a sentence or two to summarise the opposition. Assessment draws on Lobotomy Corporation's Abnormality classification and is Word of God.
ZAYIN: It will be surprising if this kills a single person before being dealt with. (Example: newborn, minor Grimm)
TETH: This may kill a few normal people before going down. (example: grown Grimm)
HE: Dealing with this requires expertise, or more bodies. (example: Yang Xiao-Long, Pyrrha Nikos)
WAW: Many may die in pursuit of such a creature's defeat. (example: Winter Schnee, Qrow Branwen)
ALEPH: Chances are, a mountain of corpses is left behind when the dust settles. (example: Salem)

On Voting
I am generally flexible where votes are concerned. However, my preference is for a general overview of actions to be taken. No direct speech, no micro.

You are allowed to do both of those anyway. Make votes how you want. However, and I can not stress this enough, doing so carries the risk I will discard parts of the vote. If direct speech is not actually in line with the character's voice, I will either adjust or disregard it. If a micro-plan becomes obsolete or runs into unexpected issues, I will discard it and go on in its spirit. If a vote goes too far against the main character's morality, I will veto it.

Furthermore:
  • Write-ins are always allowed unless I explicitely say otherwise
  • In case of a tie, I pick the winner based on which option I feel leads to the most interesting outcome (this does not always mean the best outcome)
  • No trap votes. I will throw some curveballs at you, but nothing inherently unfair.
  • Voting is open for at least a day. I allocate as much time as a given vote needs.

Miscellaneous
  • I am going to play fast and loose with RWBY's worldbuilding for, er, hopefully obvious reasons.
  • The Quest crosses a bleak and a bleaker setting, but this does not mean everything will be gloomy at all times. Levity is neither forbidden nor frowned upon, as long as it fits the moment.
 
[] Book of the Birdcage
Three guardians of a black forest. Protectors all, if overzealous. Binah knows the birds well, just like they know her.
-Contains: Punishing Bird, Big Bird, Judgement Bird
 
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[X] Book of the Birdcage
Three guardians of a black forest. Protectors all, if overzealous. Binah knows the birds well, just like they know her.
-Contains: Punishing Bird, Big Bird, Judgement Bird

I wonder if all three are all upon at the same time, will the Apocalypse Bird heed her call?
 
Yeah, it is kind of a no-brainer, then. Binah can kill shit real good, she is an Arbiter, but travel is very difficult and takes time on Remnant.

The other tools are also pretty good btw. A lot of healing, which is incredible utility and, effectively, Combat Ability+ , item improvement anomaly... Really good package.

[X] Book of Tools
 
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[X] Book of the Tea Party
A quartet of magical girls. Their powers are plentiful, their coverage vast, but each one carries in her heart a monster. In time, their shadow will follow to Remnant.
-Contains: Queen of Hatred, King of Greed, Knight of Despair, Servant of Wrath

This sounds like your standard Huntress team right there... Team Kirsch (KKSH) for the name maybe?

[X] Book of Love
-Contains Nothing There and Blue Star, powerful entities that are full of love for others, but have *problems* expressing it.
[X] Book of *why do I hear Boss music*
A book full of musicians and instruments, perfect for creating some ambiance for our fights.
-Contains Silent Orchestra, El Llanto de la Luna, and Singing machine.
This appeals too.
 
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Yeah, as absurdly useful as book of tools is, it will probably not beat the A E S T H E T I C. Alas.

...Seriously tho. Binah is an Aleph-tier combatant at the baseline. She is already capable of rolling over most everything with very, very little issue. She needs more utility options, not firepower.
 
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Neat a new quest! :D
Edit: Oops forgot ta vote :V

[X] Book of the Birdcage
What can I say? I like the canon stuff :p besides this is what Binah is most used to ain't it?
 
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It occurs to me that a little something is not immediately obvious. So I better mention it:

Abnormalities can and will leave the book on their own to interact with Remnant. Excepting the tools, who lack any will to do so.
 
Binah quest? Binah quest?! Binah quest!

All the books have some thematic relevance and use so let's cover them real quick.

Book of Divinity contains two of the heaviest hitters. White Night is probably the strongest abnormality and when thematically appropriate One Sin will cap a redemption arc. Not much finesse but power opens many paths. Also the ability to create a freakin' cult. Symbolically this is probably drawing upon the two brothers and Binah's sort of redemption. By far the best chance Salem has for a redemption. Power level is an ALEPH and a Zayin/ALEPH.

Book of the birdcage. These are the abnormalities native to The Floor of Philosophy. They are a self fulfilling prophecy where they bring about the Apocalypse Bird in their attempts to stop it. Somewhat analogous to Binah's life as Garrion and how The Head's attempt to destroy LobCorp created Angela. Even mirrors how The Head's enforcers are a pair of three (Arbiter, Beholder, Claw). Oh and probably some ironic commentary on Atlas and the old regime. Powerful though on a lesser level then White Night. Power level is WAW/WAW/Teth, if A Bird is accesable that'd be an ALEPH.

The book is a grab bag of useful but minor abnormalities. Most interesting ones here are Heart of Asperation and Giant's Sap. The former is the literal heart of Carmen. The woman who brought Lobcorp together. The latter is a healing salve which (when I played) could kill you after the healing wore off. Thematically this seems to line up with the idea of human ingenuity and spirit. Power wise we're looking at mostly ZAYINS and TETH with express train technically being a WAW but unsuited for combat.

All that said I'm down for her normal load out. It suits her well and I'm sure Binah will have fun musing on the fairytale motif.

[X] Book of the Birdcage
 
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[] Book of tools
[] Book of the bird cage

I'm torn between these two.

Edit:
[X] Book of the tea party
This is actually has everything we need! Both Speedrun capabilities of hell train AND a bunch of quirky monsters trying to help and/or making problems not on purpose. Interactions could be very fun too.
 
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It occurs to me that a little something is not immediately obvious. So I better mention it:

Abnormalities can and will leave the book on their own to interact with Remnant. Excepting the tools, who lack any will to do so.

Lies. We all know that Express Train longs for the blood of innocent nuggets/employees.

I'd also like to amend my earlier comments. We are totally going to deal with Apocalypse Bird. This is too much of a checkhov's gun for it not to fire.

I cannot wait.
 
Binah is one of my favorite characters so I'm excited to see where this goes!
[] Book of Divinity - Sounds nice, but we probably won't be be squaring up with gods anytime soon. Unless we want to do a fetch quest. Plus, that's more Hokma's shtick anyways.

[] Book of the Birdcage - Like the Head, but as birds! And as a book. But bird! Really fitting for Binah.

[] Book of the Tea Party - They would be perfectly at home as huntresses. If the birds can call upon Apocalypse Bird, then they will probably have some sort of link to the Jester.

[] Book of Tools - Nice tools, but they all carry drawbacks. It says they will never disobey, which implies the other abnormalities could disobey us.

So my pick is:
[X] Book of the Tea Party
 
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