General Notions
This section is specifically not titled "Rules". Rather, let us talk about expectations.
Required Franchise Knowledge
None, really. I will provide everything you need sooner or later. Being versed in RWBY or Project Moon lore is of course welcome.
This Quest is set on Remnant. Influences from the City will be rare, if there are any at all. This is not about Binah struggling for success; she can throw down with just about anything and anyone in her path. You, the players', job is to guide Binah's decisions in whichever way you desire. The conclusion is already known; no one can escape an Arbiter on a mission. But you decide how red the path becomes. How many heroes are crushed underfoot, how many lives lost, how many hearts broken along the way.
Or perhaps you manage the opposite?
Mechanics
No stats, no dice. You will be provided a set of basic character sheets to get an idea of the characters in play. This Quest is narrative.
In combat, you will be provided a Threat Assessment and a Threat Description. Description consists of a sentence or two to summarise the opposition. Assessment draws on Lobotomy Corporation's Abnormality classification and is Word of God.
ZAYIN: It will be surprising if this kills a single person before being dealt with. (Example: newborn, minor Grimm)
TETH: This may kill a few normal people before going down. (example: grown Grimm)
HE: Dealing with this requires expertise, or more bodies. (example: Yang Xiao-Long, Pyrrha Nikos)
WAW: Many may die in pursuit of such a creature's defeat. (example: Winter Schnee, Qrow Branwen)
ALEPH: Chances are, a mountain of corpses is left behind when the dust settles. (example: Salem)
On Voting
I am generally flexible where votes are concerned. However, my preference is for a general overview of actions to be taken. No direct speech, no micro.
You are allowed to do both of those anyway. Make votes how you want. However,
and I can not stress this enough, doing so carries the risk I will discard parts of the vote. If direct speech is not actually in line with the character's voice, I will either adjust or disregard it. If a micro-plan becomes obsolete or runs into unexpected issues, I will discard it and go on in its spirit. If a vote goes too far against the main character's morality, I will veto it.
Furthermore:
- Write-ins are always allowed unless I explicitely say otherwise
- In case of a tie, I pick the winner based on which option I feel leads to the most interesting outcome (this does not always mean the best outcome)
- No trap votes. I will throw some curveballs at you, but nothing inherently unfair.
- Voting is open for at least a day. I allocate as much time as a given vote needs.
Miscellaneous
- I am going to play fast and loose with RWBY's worldbuilding for, er, hopefully obvious reasons.
- The Quest crosses a bleak and a bleaker setting, but this does not mean everything will be gloomy at all times. Levity is neither forbidden nor frowned upon, as long as it fits the moment.