Blood in the Void (Glory or Death Style Chapter Master Quest)

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Adhoc vote count started by notanautomaton on Jun 22, 2017 at 9:16 PM, finished with 103 posts and 16 votes.

  • [X] Plan: Wicked
    [X] Plan: Ballistic skill ftw
    -[X] When your teleporter misfired upon entering the Spacehulk Death of Men you fought for a month before meeting up with your Company once again. +1 Toughness.
    [X] Said to have been made by Corvus Corax himself, these Lightning Claws impart some of the authority of his Legion. (Relic Lightning Claws, +2 Fellowship)
    [X] With the Talons of Dracule, you were unstoppable. These Lightning Claws were once the wargear of Chapter Master Corbeau, and all who wielded them would gain his fury and his speed. (Relic Lightning Claws, +1 2 Weaponskill)
    -[X] The Eyes of Caine, the vaunted armor of one of the Chapter's finest marksmen, this suit of power armor possesses recoil compensators and in-built actuators and auto-systems in order to maximise accuracy with any ranged weapon. (+2 Ballistic Skill)
    -[X] Take it
    [X] Horus
    -[x] +2 to BS
    [X] Plan: Caw Caw
    [X] The assassination of the Weirdboy Daemonsquisha, ending his Waaagh!! before it could reach the Cadian Gate. +1 Agility
    -[X] Once used by the hero Tengu Orkbane, these Lightning Claws grant their wearer great strength. (Relic Lightning Claws, +1 Strength)
    -[X] The Thunder of Deliverance is a flawless union of weaponry, being both a Bolter and a Thunder Hammer combined. The Thunder of Deliverance strikes hard and fast, no matter the distance. ( Relic Thunder Hammer, +Bolter)
    -[X] The Death of Deliverance is a sniper bolter modified for accuracy and to deal pierce armor. (Relic Sniper Bolter, +1 Balistic Skill, +1 AP)
    -[X] Take it
    -[X] Corvus Corax
    [X] Plan Pure WS and A
    [X] The assassination of the Weirdboy Daemonsquisha, ending his Waaagh!! before it could reach the Cadian Gate. +1 Agility
    [X] With the Talons of Dracule, you were unstoppable. These Lightning Claws were once the wargear of Chapter Master Corbeau, and all who wielded them would gain his fury and his speed. (Relic Lightning Claws, +1 2 Weaponskill)
    [X] The Arms of Corvidae, the ancient armor of a forgotten Chapter Master, said to be one of the greatest stealth experts the since Corvus himself. His armor possesses in-built reflex systems and sound suppression, allowing for greater visibility and reaction time in the heat of combat. (+2 Agility)
    [X] Save it
    [X] Horus
    -[X] +2 to WS
    [X] Plan: Wicked
    [X] The Kommando 'Ard Slither preformed 10,000 acts of sabotage and assassination upon Imperial forces, paving the way for a Waaagh!! to threaten entire sectors. It was you who lead the hunt for him, ending his reign of terror forever. +1 Perception
    [X] Said to have been made by Corvus Corax himself, these Lightning Claws impart some of the authority of his Legion. (Relic Lightning Claws, +2 Fellowship)
    [X] The Silent Death is a normal bolter, modified to be utterly silent. It is said to grant some measure of stealth to its holder. (Relic Bolter, Silenced, +1 Agility)
    [X] Save it
    [X] Alpharius
    [X] Plan: Warrior Poet
    -[X] When the Guard leadership on Typhanis III was decapitated by Warboss Gorkface, it was you who took command, leading the leaderless Imperial forces to victory. +1 Intelligence
    -[X] Once used by the hero Tengu Orkbane, these Lightning Claws grant their wearer great strength. (Relic Lightning Claws, +1 Strength)
    [X] Said to have been made by Corvus Corax himself, these Lightning Claws impart some of the authority of his Legion. (Relic Lightning Claws, +2 Fellowship)
    -[X] The Aegis of Apocamyn, the gilded plate of Brother Rusius Apocamyn. So great was his honor and faith, so powerful his will in the Emperor, that even in death those who bear his armor as well as those around them are infused with his sense of righteousness and intolerance. (+2 Willpower, +2 Willpower to all friendly units)
    [X] Save it
    -[X] Corvus Corax
    [X] Haunting the Dark
    [X] The assassination of the Weirdboy Daemonsquisha, ending his Waaagh!! before it could reach the Cadian Gate. +1 Agility
    [X] With the Talons of Dracule, you were unstoppable. These Lightning Claws were once the wargear of Chapter Master Corbeau, and all who wielded them would gain his fury and his speed. (Relic Lightning Claws, +1 2 Weaponskill)
    [X] Said to have been made by Corvus Corax himself, these Lightning Claws impart some of the authority of his Legion. (Relic Lightning Claws, +2 Fellowship)
    [X] The Silent Death is a normal bolter, modified to be utterly silent. It is said to grant some measure of stealth to its holder. (Relic Bolter, Silenced, +1 Agility)
    [X] Save it
    -[X] Konrad Curze
    [X] Plan Raven's Ascent
    -[X] You were the one who fought and killed the Knight-sized abomination, the Mek-Beast of Impunity. +1 Strength
    [X] Said to have been made by Corvus Corax himself, these Lightning Claws impart some of the authority of his Legion. (Relic Lightning Claws, +2 Fellowship)
    -[X] The Thunder of Deliverance is a flawless union of weaponry, being both a Bolter and a Thunder Hammer combined. The Thunder of Deliverance strikes hard and fast, no matter the distance. ( Relic Thunder Hammer, +Bolter)
    -[X] The Aegis of Apocamyn, the gilded plate of Brother Rusius Apocamyn. So great was his honor and faith, so powerful his will in the Emperor, that even in death those who bear his armor as well as those around them are infused with his sense of righteousness and intolerance. (+2 Willpower, +2 Willpower to all friendly units)
    [X] Save it
    [X] Horus
    -[X] +2 to WS
 
[X] Plan: Ballistic skill ftw
-[X] When your teleporter misfired upon entering the Spacehulk Death of Men you fought for a month before meeting up with your Company once again. +1 Toughness.
[X] Said to have been made by Corvus Corax himself, these Lightning Claws impart some of the authority of his Legion. (Relic Lightning Claws, +2 Fellowship)
[X] With the Talons of Dracule, you were unstoppable. These Lightning Claws were once the wargear of Chapter Master Corbeau, and all who wielded them would gain his fury and his speed. (Relic Lightning Claws, +1 2 Weaponskill)
-[X] The Eyes of Caine, the vaunted armor of one of the Chapter's finest marksmen, this suit of power armor possesses recoil compensators and in-built actuators and auto-systems in order to maximise accuracy with any ranged weapon. (+2 Ballistic Skill)
-[X] Take it
[X] Horus
-[x] +2 to BS
 
You know if wicked does win we're going to want to train the willpower, fellowship, and perception of our marines since we are putting a target on our chapter for Alpha Legion spy shenanigans.
 
Finally added the second melee relic to plan Wicked, that's what I get for making 2am plans.

Also if Magnus won we could have been stealth wizards, guess we'll have to settle for being invisible while also having fingers in every pie
 
We'll have to work out how to handle our relationship with over-complication though.
Also learn how to deal with the Coils of the Hydra tabletop rule in quest

Abilities:
  • Subterfuge: +1 to going first OR can reroll Seize the Initiative
  • Signal Corruption: -1 to enemy reserves.
  • The Rewards of Treason:Gain the ability to use any other Legion's special units (except for ICs or unique units) as an Elites choice. They keep all equipment and special rules, but switch out their parent Legion's special rules for the Alpha Legion's rules
 
Vote Closed
Adhoc vote count started by notanautomaton on Jun 23, 2017 at 1:29 AM, finished with 114 posts and 20 votes.

  • [X] Plan: Wicked
    [X] Plan: Ballistic skill ftw
    -[X] When your teleporter misfired upon entering the Spacehulk Death of Men you fought for a month before meeting up with your Company once again. +1 Toughness.
    [X] Said to have been made by Corvus Corax himself, these Lightning Claws impart some of the authority of his Legion. (Relic Lightning Claws, +2 Fellowship)
    [X] With the Talons of Dracule, you were unstoppable. These Lightning Claws were once the wargear of Chapter Master Corbeau, and all who wielded them would gain his fury and his speed. (Relic Lightning Claws, +1 2 Weaponskill)
    -[X] The Eyes of Caine, the vaunted armor of one of the Chapter's finest marksmen, this suit of power armor possesses recoil compensators and in-built actuators and auto-systems in order to maximise accuracy with any ranged weapon. (+2 Ballistic Skill)
    -[X] Take it
    [X] Horus
    -[x] +2 to BS
    [X] Plan: Warrior Poet
    -[X] When the Guard leadership on Typhanis III was decapitated by Warboss Gorkface, it was you who took command, leading the leaderless Imperial forces to victory. +1 Intelligence
    -[X] Once used by the hero Tengu Orkbane, these Lightning Claws grant their wearer great strength. (Relic Lightning Claws, +1 Strength)
    [X] Said to have been made by Corvus Corax himself, these Lightning Claws impart some of the authority of his Legion. (Relic Lightning Claws, +2 Fellowship)
    -[X] The Aegis of Apocamyn, the gilded plate of Brother Rusius Apocamyn. So great was his honor and faith, so powerful his will in the Emperor, that even in death those who bear his armor as well as those around them are infused with his sense of righteousness and intolerance. (+2 Willpower, +2 Willpower to all friendly units)
    [X] Save it
    -[X] Corvus Corax
    [X] Plan: Caw Caw
    [X] The assassination of the Weirdboy Daemonsquisha, ending his Waaagh!! before it could reach the Cadian Gate. +1 Agility
    -[X] Once used by the hero Tengu Orkbane, these Lightning Claws grant their wearer great strength. (Relic Lightning Claws, +1 Strength)
    -[X] The Thunder of Deliverance is a flawless union of weaponry, being both a Bolter and a Thunder Hammer combined. The Thunder of Deliverance strikes hard and fast, no matter the distance. ( Relic Thunder Hammer, +Bolter)
    -[X] The Death of Deliverance is a sniper bolter modified for accuracy and to deal pierce armor. (Relic Sniper Bolter, +1 Balistic Skill, +1 AP)
    -[X] Take it
    -[X] Corvus Corax
    [X] Plan: Wicked
    [X] The Kommando 'Ard Slither preformed 10,000 acts of sabotage and assassination upon Imperial forces, paving the way for a Waaagh!! to threaten entire sectors. It was you who lead the hunt for him, ending his reign of terror forever. +1 Perception
    [X] Said to have been made by Corvus Corax himself, these Lightning Claws impart some of the authority of his Legion. (Relic Lightning Claws, +2 Fellowship)
    [X] With the Talons of Dracule, you were unstoppable. These Lightning Claws were once the wargear of Chapter Master Corbeau, and all who wielded them would gain his fury and his speed. (Relic Lightning Claws, +1 2 Weaponskill)
    [X] The Silent Death is a normal bolter, modified to be utterly silent. It is said to grant some measure of stealth to its holder. (Relic Bolter, Silenced, +1 Agility)
    [X] Save it
    [X] Alpharius
    [X] Haunting the Dark
    [X] The assassination of the Weirdboy Daemonsquisha, ending his Waaagh!! before it could reach the Cadian Gate. +1 Agility
    [X] With the Talons of Dracule, you were unstoppable. These Lightning Claws were once the wargear of Chapter Master Corbeau, and all who wielded them would gain his fury and his speed. (Relic Lightning Claws, +1 2 Weaponskill)
    [X] Said to have been made by Corvus Corax himself, these Lightning Claws impart some of the authority of his Legion. (Relic Lightning Claws, +2 Fellowship)
    [X] The Silent Death is a normal bolter, modified to be utterly silent. It is said to grant some measure of stealth to its holder. (Relic Bolter, Silenced, +1 Agility)
    [X] Save it
    -[X] Konrad Curze
    [X] Plan Raven's Ascent
    -[X] You were the one who fought and killed the Knight-sized abomination, the Mek-Beast of Impunity. +1 Strength
    [X] Said to have been made by Corvus Corax himself, these Lightning Claws impart some of the authority of his Legion. (Relic Lightning Claws, +2 Fellowship)
    -[X] The Thunder of Deliverance is a flawless union of weaponry, being both a Bolter and a Thunder Hammer combined. The Thunder of Deliverance strikes hard and fast, no matter the distance. ( Relic Thunder Hammer, +Bolter)
    -[X] The Aegis of Apocamyn, the gilded plate of Brother Rusius Apocamyn. So great was his honor and faith, so powerful his will in the Emperor, that even in death those who bear his armor as well as those around them are infused with his sense of righteousness and intolerance. (+2 Willpower, +2 Willpower to all friendly units)
    [X] Save it
    [X] Horus
    -[X] +2 to WS
    [X] Plan: Ballistic skill ftw
    -[X] When your teleporter misfired upon entering the Spacehulk Death of Men you fought for a month before meeting up with your Company once again. +1 Toughness.
    [X] Said to have been made by Corvus Corax himself, these Lightning Claws impart some of the authority of his Legion. (Relic Lightning Claws, +2 Fellowship)
    [X] With the Talons of Dracule, you were unstoppable. These Lightning Claws were once the wargear of Chapter Master Corbeau, and all who wielded them would gain his fury and his speed. (Relic Lightning Claws, +1 2 Weaponskill)
    -[X] The Eyes of Caine, the vaunted armor of one of the Chapter's finest marksmen, this suit of power armor possesses recoil compensators and in-built actuators and auto-systems in order to maximise accuracy with any ranged weapon. (+2 Ballistic Skill)
    -[X] Take it
    [X] Horus
    -[x] +2 to BS
    [X] Haunting the Dark
 
Sector Select
[X] Plan: Wicked
[X] The Kommando 'Ard Slither preformed 10,000 acts of sabotage and assassination upon Imperial forces, paving the way for a Waaagh!! to threaten entire sectors. It was you who lead the hunt for him, ending his reign of terror forever. +1 Perception
[X] Said to have been made by Corvus Corax himself, these Lightning Claws impart some of the authority of his Legion. (Relic Lightning Claws, +2 Fellowship)
[X] With the Talons of Dracule, you were unstoppable. These Lightning Claws were once the wargear of Chapter Master Corbeau, and all who wielded them would gain his fury and his speed. (Relic Lightning Claws, +1 2 Weaponskill)
[X] The Silent Death is a normal bolter, modified to be utterly silent. It is said to grant some measure of stealth to its holder. (Relic Bolter, Silenced, +1 Agility)
[X] Save it
[X] Alpharius
You are shocked when you hear of the progenitor of your new Chapter. For it is not the noble sons of Corvus Corax, or any of the other, slightly less noble Primarchs. No, instead it is Alpharius and Omegon, the twin fathers of the abominable hydra, that sired your Chapter.

When you consider that the Traitor Legions were in the running, you suppose it makes sense. After all, you are the best at counterintelligence among the Raven Guard, perhaps among Space Marines in general. You are a master of defending from the shadow war in the Imperium, and have torn many a xeno-worshiping cult out by the roots in your time with the Deathwatch. The principles are the same, whether you apply them to the sector at large or the microcosm of a single Chapter.

Looking through the files on your desk once again, you find the data-slate containing your destination. Your chapter is based on a:
[] Fleet (+Ships)
[] Hive World (+Recruit number)
[] Civilized World (+Industry)
[] Feral World (+Recruit Quality)
[] Feudal World (+Defenses)
[] Death World (++Recruit Quality, -Recruit Number)

Before you leave, Chapter Master Corvin Severax gifts you three more Marines; A Chief Librarian, Geralt, a Master of the Forge, Bran, and a Master of Recruits, Coileain.

"Though you have never been the most faithful of my battle-brothers, you have always served well. Farewell Alvarex Shaan, and good hunting."

[] Recruiting Worlds - The Sector has a large number of recruiting worlds for Guard regiments, often of great renown.
[] Mechanicus Presence - The Sector has a large number of Forge-worlds.
[] Competent nobles - The nobles are competent and work hard.
[] Navy base - There's a large naval base in the region
[] Great Reaches - There are large regions near the sector that have not been settled, or occasionally even explored.
[] Pious - The Imperial Cult is strong here.
[] Space Marines - There is another chapter of Space Marines in this sector.

[] Ork Presence - Thars a Waaagh brewin.
[] Underdeveloped - There are a large number of Feral and Feudal worlds, with the low technology that that implies.
[] Cults - The Sector is rife with Cults
[] Warp-Storm - There's a nearby, massive warp-storm, that's a haven for Chaos.
[] Xenos- There's a nearby minor xeno empire.
[] Incompetent - The nobles of the sector are incompetent at best.
[] Reclusive Chapter - There's another chapter of Space Marines in this sector, who have withdrawn from all contact with the wider Imperium.

For each Advantage, a disadvantage must be taken.
 
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[X] Plan Cleaning house
-[X] Hive World (+Recruit number)
-[X] Recruiting Worlds - The Sector has a large number of recruiting worlds for Guard regiments, often of great renown.
-[X] Mechanicus Presence - The Sector has a large number of Forge-worlds.
-[X] Cults - The Sector is rife with Cults
-[X] Incompetent - The nobles of the sector are incompetent at best.

This looks perfect for our new chapter, we can start by cleaning up our own backyard, in a way the Alpha Legions infiltrators are best suited for.
Just imagine, removing some incompetence and corruption from a production and recruitment heavy sector like this will help the entire Imperium by a lot and it will be the perfect training ground for us.
 
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[X] Plan : Why not

[X] Death World (++Recruit Quality, -Recruit Number)
A deathworld has good natural defenses as well along with pretty good recruits.

Advantages:
[X] Recruiting Worlds - The Sector has a large number of recruiting worlds for Guard regiments, often of great renown.
Since we choose a death world for our home world, lets make sure that we should never face a shortage or recruits.

[X] Pious - The Imperial Cult is strong here.
If we're going to be descended from traitor legions, at least make sure we're faithful when we get caught.

[X] Mechanicus Presence - The Sector has a large number of Forge-worlds.
Better tech is always a good thing.

Disadvantages:
[X] Ork Presence - There's a Waaagh brewin.
I'd figure since we're going to be a very stealthy sort of chapter, we could probably assassinate their leaders before it gets too out of hand.

[X] Underdeveloped - There are a large number of Feral and Feudal worlds, with the low technology that that implies.
They would make for good recruits at least.

[X] Incompetent - The nobles of the sector are incompetent at best.
As the other plan said we could probably clean house pretty easily.

Edit: I'm down for the other plan as well but this is for more variety, and I changed the plan a little.
 
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[x] You can't take the sky from me!

[] Fleet (+Ships)

[] Mechanicus Presence - The Sector has a large number of Forge-worlds.
[] Competent nobles - The nobles are competent and work hard.
[] Great Reaches - There are large regions near the sector that have not been settled, or occasionally even explored.
[] Navy base - There's a large naval base in the region

[] Ork Presence - Thars a Waaagh brewin.
[] Underdeveloped - There are a large number of Feral and Feudal worlds, with the low technology that that implies.
[] Cults - The Sector is rife with Cults
[] Xenos- There's a nearby minor xeno empire.

reasoning?
- fleet because of the advantages i chose
- we can go anywhere without being tied down to a specific spot
- also firefly reference
- the disadvantages can also be used as an advantage later on
- our background is fighting orks so it should be added

advantage reasoning
- mechanicus to repair/replace our ships plus their other goodies!
- competent nobles so that we don't have to put fires out everywhere
- great reaches so that we can explore and discover new worlds for recruitment and exploitation
- navy so that we can have back-up

disadvantage reasoning
- ork because i love fighting these guys
- underdeveloped because fuedal worlds and feral worlds do have an advantage of their own, plus we can improve it later on
- cults, because as alpha and raven legionnaires, we can counter these guys and even turn them to our purposes
- xenos, because fighting another alien menace is awesome!

also reasoning why i didn't pick several advantages:

- recruiting worlds, while ok, i don't think this is very necessary, having a lot of chapter serfs is fun and all, but we can always take the cream of the crop from feudal and feral worlds.
- pious, this is nice but remember at the first vote and our relationship with the eclesiarchy? so yeah...
- other marines, well, they may hate our guts once they find out about our other gene seed, so this is a double edged sword

also reasoning why i didn't pick several disadvantages:
- Warp-Storm, pure disadvantage, but having lots of psykers popping out in our worlds sound interesting too and 'fun' times ahead!
- Incompetent, while we can replace them with our own minions, the greater Imperium may frown on it also we can use our action slots in more productive things
-Reclusive Chapter, just like the other marine chapter advantage, this is a double-edged sword... they may turn us into chaos or something... though they may be the most loyal to the emperor (not imperium) and may find our faith in him wanting or somesuch...
 
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[X] Plan StarkDemise

[X] Fleet (+Ships)

[X] Mechanicus Presence - The Sector has a large number of Forge-worlds.
[X] Great Reaches - There are large regions near the sector that have not been settled, or occasionally even explored.
[X] Navy base - There's a large naval base in the region
[X] Space Marines - There is another chapter of Space Marines in this sector.

[X] Ork Presence - Thars a Waaagh brewin.
[X] Underdeveloped - There are a large number of Feral and Feudal worlds, with the low technology that that implies.
[X] Cults - The Sector is rife with Cults
[X] Xenos- There's a nearby minor xeno empire.
 
[X] Plan Xenobane
-[X] Hive World (+Recruit number)
-[X] Mechanicus Presence - The Sector has a large number of Forge-worlds.
-[X] Competent nobles - The nobles are competent and work hard.
-[X] Ork Presence - Thars a Waaagh brewin.
-[X] Xenos- There's a nearby minor xeno empire.

Lots of recruits, because marines tend to die a lot in these quests. Also Hive Worlds are great for games of intrigue. Adeptus Mechanicus presence with competent nobles will be useful. Orks to take advantage of our strengths and a minor xeno empire to make things interesting. Also not too many choices, so that we don't have to face endless hordes of enemies constantly.
 
[X] Plan Xenobane

I like the plan, and I have a proposition for how we deal with aspirants.
Aspirants and neophytes are assigned to groups early on, with the basis that if one fails they all fail. This is to enforce the group mentality
After a certain point, group members will be switched around at random. This is to teach them to learn to work with the chapter as a whole and not just their squads
I'm still wondering if there's a way to instill loyalty to the Emperor and Imperium above all without resorting to drill sergeant routine of shouting at them at all times, and the lesson of personal glory < Duty
Maybe have a speech about how we would be the Alpha Legion that the Emperor envisioned, his silent watchers etc.
 
[X] Plan let's not give ourselves an opening to Alpha Legion spies
-[X] Death World (++Recruit Quality, -Recruit Number)
-[X] Competent nobles - The nobles are competent and work hard.
-[X] Pious - The Imperial Cult is strong here.
-[X] Recruiting Worlds - The Sector has a large number of recruiting worlds for Guard regiments, often of great renown.
-[X] Xenos- There's a nearby minor xeno empire.
-[X] Ork Presence - Thars a Waaagh brewin.
-[X] Reclusive Chapter - There's another chapter of Space Marines in this sector, who have withdrawn from all contact with the wider Imperium.

The main basis of this plan is to limit the chances of having Alpha Legion fucking with us which I will explain step by step.

First deathworld because I want to make it difficult to plant as spies as our recruits as possible because I remember a story of a chapter that was destroyed by having its aspirants made into sleeper agents before they were even recruited by Alpha spy shenanigans which hopefully will be harder to preform on a deathworld. Also the increased stats could be for things like willpower, fellowship, and perception which I feel are necessary stats to prevent our chapter from falling to chaos, being infiltrated by their traitorous brethren, and to counter spy against any other shenanigans.

Next I chose competent nobles and pious to reduce the corruption and cults in the sector which would be easy avenues for spies to start messing with us. Also I just enjoy having competence in the Imperium whenever possible.

I picked recruiting worlds to help mitigate our low numbers issue by having homegrown imperial guard regiments that are actually competent to hold the line while we attack the enemy rear line. It should also help against the disadvantages I choose since having experienced cannon fodder should mean we can pick our battles instead of having to foucus on putting out fires.

Finally we get to our disadvantages. I choose both types of xenos since our chapter master is former deathwatch and our Ordo Xeno contacts will be useful should we need it. Also both of these being aliens make Alpha spy shenanigans less likely and we can try and get the two groups to fight each other by some spy trickery of our own which might be fun. The reason I decided on the reclusive chapter was that it might not be a direct negative (though that is doubtful but I can hope!), one single chapter shouldn't be a major threat to a competent sector with its own chapter, and finally we might be able to have some unique spy opportunities with these guys like taking over a second chapter that was going to go rouge.

Those are my thoughts and reasons for my plan so hopefully I didn't bore anyone with my wall of text and my sub-par writing skills didn't annoy anyone.
 
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