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You are a Vampire, and this is your story. Perhaps you will save the world. Perhaps you will kill it. It does not matter now.

All that matters is that this story needs to be told.
The Vampire

Magoose

SV's Questing Fanatic
Location
California USA
Pronouns
He
Blood and Madness: A Vampire Quest

You are a Vampire… A Creature of the Night, a monster born of darkness, a demon of insatiable hunger, a foul creature of unholy abomination. Your existence defies the natural order, your immortal soul cast off to Satan in exchange for powers unimaginable to mortal eyes. You lurk in the shadows, a predator driven by an eternal thirst for blood, preying on the living to sustain your cursed existence. You feast on blood, the lifeblood of the innocent, drawing strength from their terror and despair. Your presence instills fear, your name whispered in hushed tones by those who dare to speak of you. By night you prowl, a silent specter, an agent of chaos and death. You are the embodiment of the night's darkest horrors, an unending nightmare that plagues the world of the living.

But there are many types of Vampires. Many types have gained their powers and all through distant and unnatural power.

What is your name:
[]Write in

What do you look like?
[]Place image here.

[]You are an Elder Vampire: The Elder Vampire is a being of immense power and ancient wisdom, a creature that has transcended the centuries, becoming a living relic of the past. These eyes can see into the souls of mortals, discerning their deepest fears and desires with a mere glance. Elder Vampires wield an array of dark powers far beyond those of younger vampires. They can command the shadows, manipulate minds, and summon swarms of bats or other night creatures at will. Their mastery over the dark arts allows them to cloak themselves in illusions, rendering them nearly invisible or transforming into mist to evade capture.

Pros:

Old: You are old, incredibly old, and while you may have forgotten a few things in your old age, you have been alive long enough to know that the more things change, the more they stay the same. Your centuries of existence have gifted you with unparalleled wisdom and insight, allowing you to anticipate and manipulate the ebb and flow of mortal and supernatural affairs with only a glance.

Dark Arts: You are a long master of the Dark Arts, arts of shadow summons, manipulation, transformation, invisibility, even cloning, and regeneration. Nothing is beyond your powers; only your imagination is your limit. You can bend the darkness to your will, summon creatures of the night, and cloak yourself in shadows to evade detection or strike unseen.

Immense Strength: Your age has only enhanced your physical abilities. Your strength is colossal, capable of crushing bones and tearing through steel. Despite your ancient appearance, your body is a vessel of immense power and speed, outmatching any mortal or younger vampire with ease.

Immunity to Holy Symbols: Unlike many of your kin, you possess an immunity to holy symbols such as crosses, holy water, and consecrated ground as you have existed before their creation and their empowerment by Man. These objects have no power over you, allowing you to move freely and confront those who would otherwise repel or harm you with such artifacts. This immunity grants you a significant advantage in both combat and subterfuge, as you are not hindered by the traditional defenses against your kind.

Hypnotic Presence: Your presence is mesmerizing, your voice carrying a hypnotic, almost enchanting quality. You can bend wills, command obedience, and instill fear or adoration with a mere whisper. Mortals and lesser beings find it nearly impossible to resist your commands.

Historical Knowledge: You have witnessed the rise and fall of empires, and the birth and death of countless civilizations. Your knowledge of history, both mundane and arcane, is vast and unparalleled. This wealth of information grants you a strategic advantage in any situation, allowing you to outmaneuver and outwit your adversaries.

Cons:

Slow Healing: While you possess the ability to heal, your regeneration is not as rapid as that of some of your kin, at least anymore. Significant injuries take longer to mend and require you to consume more blood to expedite the healing process.

Old: You are old, incredibly old, and while your age grants you wisdom, it also brings a weariness that can be a hindrance. Your body, though powerful, occasionally reminds you of its ancient state with moments of stiffness or sluggishness. The weight of countless years can be a burden, making it difficult to adapt to rapid changes or new environments.

Sunlight Vulnerability: As powerful as you are, the sun remains your greatest enemy. Its light is a deadly bane, forcing you into the shadows during the day. This vulnerability can be exploited by your enemies, and you must always plan your activities around the unforgiving cycle of night and day.

Blood Dependency (Potent): Your need for blood is insatiable, and the older you get, the more potent the blood you require. Feeding on mere mortals may not always suffice, compelling you to seek out rarer, more dangerous prey. You require the blood of Heroes. Of villains, of monsters, and even other Vampires.

Isolation: Your ancient status often isolates you from others, both mortal and vampire alike. Younger vampires may fear or resent you, thinking that you will kill them or enslave them, while mortals see you as a terrifying legend, one that must be destroyed at any cost. This isolation can lead to loneliness and a lack of trusted allies, making it difficult to form meaningful connections or alliances.

Haunted by the Past: Your long life is filled with memories, some of which are haunting. Regrets lost loves, and countless deaths weigh heavily on your mind. These ghosts of the past can distract you, affect your judgment, or even lead to moments of vulnerability as you grapple with the emotional toll of centuries of existence.
---------------------------

[]A Vampire: A is a creature of the night, a being caught between life and death, cursed with immortality and a relentless thirst for blood. This pallor is often contrasted by their eyes, which can range from an unnaturally bright and piercing color to a dark, hypnotic gaze. When they are hungry or agitated, their eyes may glow with a sinister light, revealing their predatory nature. They travel the world, in search of blood, power, and control.

Pros:


Enhanced Senses: Your senses are heightened to superhuman levels. You can see clearly in the darkest of nights, hear the faintest whisper from a great distance, and smell the blood of your prey from afar. These enhanced senses make you a formidable hunter, always aware of your surroundings and the presence of potential threats or prey.

Superhuman Strength and Agility: Your physical prowess far exceeds that of ordinary humans. You possess immense strength, able to overpower most adversaries with ease, and your agility allows you to move with supernatural speed and grace. Whether in combat or pursuit, your physical abilities make you a deadly force.

Rapid Healing: You have the ability to heal from injuries at an astonishing rate. Wounds that would be fatal to a human mend within moments, and you can recover from most forms of damage quickly. This rapid healing allows you to survive encounters that would otherwise be deadly, making you exceptionally resilient.

Cons:

Sunlight Vulnerability: The sun is your greatest enemy, its light is capable of burning your flesh and turning you to ash. You must avoid daylight at all costs, restricting your activities to the night and forcing you to find safe havens to hide during the day. This vulnerability makes you reliant on the cover of darkness and limits your movements.

Blood Dependency: Your need for blood is an insatiable hunger that must be regularly satisfied. This dependency forces you to hunt frequently, putting you at risk of exposure and conflict. If you go too long without feeding, you become weak and desperate, and if you go for to long without blood, you may be forced to enter a blood coma, where nothing but fresh human blood can revive you. If that happens, you are most certainly going to be destroyed.

Holy Symbols: You are repelled by holy symbols such as crosses, holy water, and consecrated ground. These symbols can cause you pain and drive you away, limiting your ability to approach certain places or individuals. This weakness can be exploited by those who know your nature.

Silver Weakness: Silver is a substance that causes you great pain and inhibits your regenerative abilities. Weapons or restraints made of silver can wound you deeply and slow your healing, making you vulnerable in combat against those who wield it.

--------------------------------------------------------------------

[]Dhampir: A unique and enigmatic creature, born from the union of a vampire and a human. This hybrid nature grants them a blend of abilities and traits from both lineages, making them both a bridge and a boundary between the mortal and the undead worlds, and an abomination to humans and vampires alike. Their unnatural ness however gives them advantages above all the others, for they can exist within the world.

Pro's:

The Strongest Force is Love: You are the product of an unholy union, a testament to a love that defied the boundaries between human and vampire. Your existence challenges the notion that darkness and evil are inherent in vampirism alone. Born of a love that transcended species, you carry within you the potential to bridge the divide between humans and vampires through compassion and understanding. Perhaps.

Enhanced Senses: Like their full-blooded vampire kin, Dhampirs possess heightened senses. They can see in near-total darkness, hear distant sounds with clarity, and possess an acute sense of smell that can detect subtle changes in their environment or track prey.

Superhuman Strength and Agility: Dhampirs are endowed with superior strength and agility, surpassing human capabilities, though not as strong as their full-blooded kin. They can perform feats of physical prowess, such as leaping great distances, running at incredible speeds, and engaging in combat with formidable skill and precision.

Rapid Healing: While not as potent as full vampires, Dhampirs have accelerated healing abilities. They recover from injuries more quickly than humans, though severe wounds may still take time to heal fully, though the ingestion of human and animal blood can increase the effectiveness.

Longevity: Dhampirs age more slowly than humans, granting them an extended lifespan. They retain their youthful appearance and vitality for much longer, often living several human lifetimes.

Immunity to Vampire Weaknesses: Your human nature makes you uniquely resistant to the traditional weaknesses that plague most full-blooded vampires. Sunlight does not harm you, allowing you to move freely during the day and eliminating the need to hide. Garlic, running water, and other typical deterrents have no effect on you. This immunity grants you unparalleled freedom and versatility, making you a formidable and unpredictable adversary.


Cons:


Blood Cravings: Although less intense than a full vampire's, Dhampirs still experience a periodic need for blood. Ignoring this craving can weaken them physically and mentally, making it a constant, albeit manageable, concern.

Susceptibility to Silver: Like vampires, Dhampirs are vulnerable to silver, though they will not kill them unless they take a mortal wound on their body. Weapons or objects made of silver can cause them pain and inhibit their healing, making them cautious around this metal.

Between Two Worlds: Your dual heritage places you in a precarious position between the human and vampire realms. You are often caught in the middle, never fully accepted by either side. Humans view you with suspicion and fear, while vampires may see you as an abomination or threat. This constant tension forces you to navigate a complex and often dangerous social landscape, for one wrong move means you are dead. Or undead.

------------------------------------------------------------

What is this Story About:

[]Control the Vampire World: The Vampire councils and those that are free from their control have long since had an uneasy truce. The Modern World is ever-changing, and the ancient wisdom of remaining hidden has long since been forgotten about. There must be new leadership. New Powers behind the throne… A New World Order.

[]Maintain the Separation between humans and Vampires: For thousands of years, the worlds have been teetering closer and farther together with time and the changing world. The councils want to change this, with domination, and conquest. With fear and control. That can only lead to anarchy. And extinction for your kind. You have to stop this before it becomes worse. You may be the only one who can.

[] The Nemesis: A foe from your human past, harboring an unfathomable hatred has followed you into the Twilight World. Cutting deals and sacrificing innocents to the darkest of forces, be it a necessity or what shreds of humanity you have left, some part of you demands you put down this monster.

[]End The Separation between the Worlds: There are no more monsters left in this world, no more great demons and terrors of the depth of hell and beyond. There is only Man. There is only Man and the Vampires. And what is there to be afraid anymore? There is only... one of the same, all as one, one as all.

[]Write in

AN: Enjoy and Please vote in plan format.

thank you @Randino Treviani for the fun options.
 
Name: Old Man Norton

Age: Elder

Status: Happy, and Content.

Traits:

Strengths:
Old: You are old, incredibly old, and while you may have forgotten a few things in your old age, you have been alive long enough to know that the more things change, the more they stay the same. Your centuries of existence have gifted you with unparalleled wisdom and insight, allowing you to anticipate and manipulate the ebb and flow of mortal and supernatural affairs with only a glance.

Dark Arts: You are a long master of the Dark Arts, arts of shadow summons, manipulation, transformation, invisibility, even cloning, and regeneration. Nothing is beyond your powers; only your imagination is your limit. You can bend the darkness to your will, summon creatures of the night, and cloak yourself in shadows to evade detection or strike unseen.

Immense Strength: Your age has only enhanced your physical abilities. Your strength is colossal, capable of crushing bones and tearing through steel. Despite your ancient appearance, your body is a vessel of immense power and speed, outmatching any mortal or younger vampire with ease.

Immunity to Holy Symbols: Unlike many of your kin, you possess an immunity to holy symbols such as crosses, holy water, and consecrated ground as you have existed before their creation and their empowerment by Man. These objects have no power over you, allowing you to move freely and confront those who would otherwise repel or harm you with such artifacts. This immunity grants you a significant advantage in both combat and subterfuge, as you are not hindered by the traditional defenses against your kind.

Hypnotic Presence: Your presence is mesmerizing, your voice carrying a hypnotic, almost enchanting quality. You can bend wills, command obedience, and instill fear or adoration with a mere whisper. Mortals and lesser beings find it nearly impossible to resist your commands.

Historical Knowledge: You have witnessed the rise and fall of empires, and the birth and death of countless civilizations. Your knowledge of history, both mundane and arcane, is vast and unparalleled. This wealth of information grants you a strategic advantage in any situation, allowing you to outmaneuver and outwit your adversaries.

Weaknesses:

Slow Healing: While you possess the ability to heal, your regeneration is not as rapid as that of some of your kin, at least anymore. Significant injuries take longer to mend and require you to consume more blood to expedite the healing process.


Sunlight Vulnerability: As powerful as you are, the sun remains your greatest enemy. Its light is a deadly bane, forcing you into the shadows during the day. This vulnerability can be exploited by your enemies, and you must always plan your activities around the unforgiving cycle of night and day.

Blood Dependency (Potent): Your need for blood is insatiable, and the older you get, the more potent the blood you require. Feeding on mere mortals may not always suffice, compelling you to seek out rarer, more dangerous prey. You require the blood of Heroes. Of villains, of monsters, and even other Vampires.

Isolation: Your ancient status often isolates you from others, both mortal and vampire alike. Younger vampires may fear or resent you, thinking that you will kill them or enslave them, while mortals see you as a terrifying legend, one that must be destroyed at any cost. This isolation can lead to loneliness and a lack of trusted allies, making it difficult to form meaningful connections or alliances.

Haunted by the Past: Your long life is filled with memories, some of which are haunting. Regrets lost loves, and countless deaths weigh heavily on your mind. These ghosts of the past can distract you, affect your judgment, or even lead to moments of vulnerability as you grapple with the emotional toll of centuries of existence.
 
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[X]Dhampir: A unique and enigmatic creature, born from the union of a vampire and a human. This hybrid nature grants them a blend of abilities and traits from both lineages, making them both a bridge and a boundary between the mortal and the undead worlds, and an abomination to humans and vampires alike. Their unnatural ness however gives them advantages above all the others, for they can exist within the world.
[X] The Nemesis: A foe from your human past, harboring an unfathomable hatred has followed you into the Twilight World. Cutting deals and sacrificing innocents to the darkest of forces, be it a necessity or what shreds of humanity you have left, some part of you demands you put down this monster.

[X] Plan: I just want to end this
 
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thank you @Randino Treviani for the fun options
Anytime Magoose.
[X] Plan to Kill a True Monster
-[X] Meirin Date
-[X] Appearance

-[X] Dhampir
-[X] The Nemesis

[X]Dhampir: A unique and enigmatic creature, born from the union of a vampire and a human. This hybrid nature grants them a blend of abilities and traits from both lineages, making them both a bridge and a boundary between the mortal and the undead worlds, and an abomination to humans and vampires alike. Their unnatural ness however gives them advantages above all the others, for they can exist within the world.
[X] The Nemesis: A foe from your human past, harboring an unfathomable hatred has followed you into the Twilight World. Cutting deals and sacrificing innocents to the darkest of forces, be it a necessity or what shreds of humanity you have left, some part of you demands you put down this monster.
Need to have a plan format.
 
[X]Plan Popped Into My Head
-[X] Name: Iris
-[X]
-[X]A Vampire: A is a creature of the night, a being caught between life and death, cursed with immortality and a relentless thirst for blood. This pallor is often contrasted by their eyes, which can range from an unnaturally bright and piercing color to a dark, hypnotic gaze. When they are hungry or agitated, their eyes may glow with a sinister light, revealing their predatory nature. They travel the world, in search of blood, power, and control.
-[X] This story is about maintaining your humanity and your morality in trying times and circumstances. You did not choose your condition, but while you may never be able to return to being what you were, that does not mean you need to give up who you are

On an iPad and the site is being uncooperative with the image. Will get on my computer and try to edit it in or a replacement in a few minutes.

EDIT: Original image still refused to cooperate, so I had to use this one instead.
 
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[x] Plan: Gods damn it, you shady copper salesman
-[x] You are an Elder Vampire
-[X] The Nemesis

We didn't live 5000 years to let Ea-nāṣir fuck everything up at the last minute. We might have to fix global warming, but thankfully we have 5,000 years of compound interest to help out.

It's time to be rid of them and retire permanently to some private island. Like Japan or Australia.
 
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[x] Plan: Gods damn it, you shady copper salesman
-[x]You are an Elder Vampire
-[X] The Nemesis


Copper man literally became Immortal to continue to sell shitty copper :V

You'd think he'd learn after Protag kun started the Industrial revolution to stop him!

But no...he keeps going.
 
[X] Plan: Tonight we conquer the world!
-[X] Name: Elizabeth Harkin
-[X] Appearance
-[X]A Vampire
-[X] Conquer the World: The world is changing the veil is lifting it is time for the lords and ladies of the night to emerge and rule in the open.
 
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[X] Plan: Vampire Retirement... Vampirement
-[X] Old Man Norton
-[X] Place image here.
-[X] You are an Elder Vampire
-[X] Peace and Quiet: When immortal creatures of the night such as yourself reach the age that you have, they tend to decide that they've had their fill of the excitement that comes with an unlife such as this. You are no exception. You've found yourself a nice, quiet little corner of the world and now you intend to settle yourself down on that corner, sit back, relax, and do only the bare minimum to keep your dependency satisfied... Unfortunately, it seems that fate intends to do its level best to keep your life as loud and exciting as it has always been.
 
[X] Plan: I just want to end this
-[X] Name: Salem (or at least you think it was Salem; it was so long since...)
-[X] Appearance:
-[X] You are an Elder Vampire:
-[X] Finding a cure: Aside from most crazed vampires, everyone wanted to go back to being mortal at least once, to be free from the hunger... to die peacefully in one's sleep. You spend a long time trying to find a way, not always keeping what was left from your morality, but you are still here.

[X] Plan: Waking Up From A Nightmare
 
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[X]: You got caged
-[X]: Name: Johnathan Carlton
-[X]: Appearance


Picture this. Superstar Johnny Cage is at a bar celebrating the box office release of his latest hit film only to hit on the wrong woman and be woken up the next day by some vamps kicking down his door with wooden stakes. Next thing he knows, he is being told to uphold the masquerade and given a crash course on what it means to be a vampire. Que start of bloodlines.

-[X]A Vampire
-[X]Maintain the Separation between humans and Vampires: For thousands of years, the worlds have been teetering closer and farther together with time and the changing world. The councils want to change this, with domination, and conquest. With fear and control. That can only lead to anarchy. And extinction for your kind. You have to stop this before it becomes worse. You may be the only one who can.
 
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[X]Plan Popped Into My Head

[X] Plan: Vampire Retirement... Vampirement

[X]: You got caged

Let's see,
The struggle of good and evil... When blood transfusions are a thing making this a "slice of life comedy" for all intents an purposes.

An old man getting "too old for this shit"

Or plot detailment into "mortal Kombat -vampire the mascarade edition" with a 20% chance of jonny cage punching a werewolf so hard in the nuts he will be known as "the bitch" on grounds of "you don't have the balls"

Welp, these 3 stay,
 
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[X] Plan to Kill a True Monster
[X]: You got caged
[X] Plan: Gods damn it, you shady copper salesman
 
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Vampirement
And
Caged are ahead.
Put of curiosity, if caged wins.
Whould you be okay making this a mk au?
Because potencial vampire baraka is easily the coolest crossover idea i can come up with.

Asumming you do keep t ask us to make "vampire hunter organizations/OC's" to trow at the "elderly (m)eat grinder"
 
[X] Plan: Waking Up From A Nightmare
-[X] Name: Anaq Inaq
-[X] Appearance:
-[X] You are an Elder Vampire: The Elder Vampire is a being of immense power and ancient wisdom, a creature that has transcended the centuries, becoming a living relic of the past. These eyes can see into the souls of mortals, discerning their deepest fears and desires with a mere glance. Elder Vampires wield an array of dark powers far beyond those of younger vampires. They can command the shadows, manipulate minds, and summon swarms of bats or other night creatures at will. Their mastery over the dark arts allows them to cloak themselves in illusions, rendering them nearly invisible or transforming into mist to evade capture.
-[X] End The Separation between the Worlds: There are no more monsters left in this world, no more great demons and terrors of the depth of hell and beyond. There is only Man. There is only Man and the Vampires. And what is there to be afraid anymore? There is only... one of the same, all as one, one as all.


The idea I'd see is an Elder Vampire having seen and taken part in building the foundations for the separation, born out of necessity now vanished. An individual who helped to create the separation out of a necessity for survival. Now, "There are no more monsters left in this world, no more great demons and terrors of the depth of hell and beyond. There is only Man. There is only Man and the Vampires."

But the world has adapted since those ancient times. Foundations set in, cultural and ideological differences born between the old and new that the Elder doesn't grasp. The original reason for the separation is gone, but it's been thousands of years since the division. Now, the Elder attempts to bring it to an end, only to come into conflict with the organizations and people who've lived with the separation for thousands of years, some of which they built personally or which arose specifically to fight them.

To put an end to parts of the world they had a hand in making, and come in to conflict with the world they built with the intention of bringing it down. To end the separation they helped make and the world built around it.
 
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[X] Plan: Vampire Retirement... Vampirement
[X] Plan: Gods damn it, you shady copper salesman

Vampirement sounds good as well
 
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