Calling vote.
Adhoc vote count started by StarkDemise on Nov 8, 2018 at 6:58 PM, finished with 46 posts and 11 votes.

  • [X] Plan Kanata
    [x] Plan Foundations:
    [X] Plan Slaggedfire
    -[X] You believed in the Old Gods from the mainland
    -[X] Privateering the Trade Routes
    -[X] Pirate Raids 'Ravenswood Edition'
    -[X] Attain Ship Doctor
    -[X] Bodyguard Duty
    -[X] More Weapons
    -[X] Liason with the Sabi traders
    -[X] Spy on your Uncle
    -[X] Suspicious Person at the Docks
    [X] Plan For Honour
    -[X] You were among that group
    -[X] Pirate Raids 'Ravenswood Edition'
    -[X] Securing the Island
    -[X] Attain Ship Doctor
    -[X]Protect Angshire Trade
    -[X] More Weapons
    -[X]The Magi Associations
    -[X] Spy on the major ports
    -[X] The Ravenswood Case
Unhacker threw 2 100-faced dice. Reason: Martial Total: 96
44 44 52 52
Unhacker threw 1 100-faced dice. Reason: Learning Total: 84
84 84
Unhacker threw 2 100-faced dice. Reason: Stewardship Total: 62
28 28 34 34
Unhacker threw 1 100-faced dice. Reason: Diplomacy Total: 71
71 71
Unhacker threw 1 100-faced dice. Reason: Intrigue Total: 42
42 42
Unhacker threw 1 100-faced dice. Reason: Personal Total: 71
71 71
 
First Turn Results
Martial
Privateering the Trade Routes: The Angshire Trading Company is always willing to pay for people to ply the trade routes for foreign ships in something which they can categorically deny. No one likes this work, but it pays and is easy.
80% Chance of Success, minimal threat, should be lucrative.
Rolled: 44 = Success

Privateering the Sabi trade routes is an incredibly boring job, which isn't something you would've thought you'd associate with the sea. The merchants are thankfully quite understanding of their situation and typically just pay you upfront without you having to fire a single cannon.

Gained: 120 Ducats, an understanding of the dull realities of trade blockading.

Securing the Island: The island that Angshire is based on, isn't entirely the most ... secure, they are actually not entirely in control of the island. Lord Proudsong is more than willing to pay for some locals to be dealt with.
90% Chance of Success, some risk, not that high paying
Rolled: 52 = Success

The island of Angshire, apparently called Seom by the locals, the parts that are not urbanised is a rather vast jungle that creeps everyone out. Ravenswood was taking the lead in this mission and she managed to avoid any casualties among the men that we sent, though it wasn't that much of a hard task, the locals are basically throwing rocks, and not that accurately.
Gained: 50 Ducats

Learning
Attain Ship Doctor: You don't really have a ship doctor, and it tends to be somewhat worrying especially if your sailors end up accidentally harming themselves, though hey will tend to cost more.
65% Chance of Success, minimal risk, gives you extra expenses
Rolled: 84 = Success

While moored up at some dock town, you decided to, on a whim, ask around for a doctor, to your surprise, you received an answer which was to "Search for the Devil" this answer was somewhat disconcerting as it was delivered to you in broken Common.

Following the trail, you eventually found an ancient tiefling man who greeted you in perfect Common. Though he then commented that you didn't look sick and asked you what you were doing here.

After offering a job, you were surprised by the fact that he had all of his things packed already and he actually joined up with your crew enthusiastically.

Gained: Ship Doctor, Kung the Eunuch.

Stewardship
Protect Angshire Trade: Smaller trading companies in Angshire will sometimes hire frigates to protect their trading convoys, the pay isn't the best, but you can pick up some things about trade yourself.
87% Chance of Success, slight risk, medium pay
Rolled: 28 = Success

You were contracted by the Smith & Sons Traders to protect one of their merchant convoys, the convoy was transporting spiced foods, and while they were more than willing to pay, no amount of payment was worth the company of some of the merchant captains who were the most prickish people you have ever had the misfortune of working with. To think that you were glad you left home.

You are also pretty sure that they didn't pay you in full.

Gained: 60 Ducats, An aversion to Smtih & Sons Traders.

Thieves Everywhere: In Kuinzranding, the Thieves' Guild there has much need for some ship to help transport men from place to place, they would be willing to pay quite handsomely for such services. No-one looks for known thieves in a privateer frigate after all.
75% Chance of Success, minor risks, pays alright, ???
Rolled: 34 = Success

You stood at the docks of Kuinzranding, waiting for the member of the Thieves Guild that was being sent to you as a token of gratitude for accepting the job.

The docks themselves were quite frankly thriving, with orders being shouted in both Oceanic, Common and other languages you can't even begin to recognise. Eventually, you heard a slightly accented voice from behind. "You wanted to see me, sir?" The voice said.

You turned around and saw two visages of Madam Ravenswood, one of them had a rather deep frown on her face; the other one had a grin that almost certainly didn't fit on her face. The frowning Ravenswood had her rapier pointed at the back of the other one.

"Are you Ren the Many-Faced?" You asked, not entirely thinking that the 'Many Faced' title wasn't as a literal as it seemed to be.

The smiling Ravenswood gave you a devilish grin and then seemed to literally dissolve in front of your eyes and change into the form of a short man. Wearing a rather shadowy outfit that almost screamed 'thief!' the man gave you the same devilish grin. "The one and only." He said simply, it took you a moment to realise that he was talking in Common. "Now, if you could call off your guard dog. I'm not a big fan of having a sword pointed at me." His voice was jovial. Giving a nod to your first-mate, she sheathed her sword. "Thank you. Indeed I am Ren the Many-Faced. Disappointment to everyone and the unfortunate soul that the boss gave to you." He gave you a very theatrical bow "It's an absolute pleasure to meet you."

Gained: Ren the Many-faced: intrigue advisor, 100 Ducats.

Diplomacy
The Magi Association: An Angshire group, the Magi are an odd group, most Magi are located on the Mainland, but that doesn't stop them from coming to the Sea of Storms, and they are willing to pay for escort jobs.
76% Chance of Success, Gains new job options
Rolled: 71 = Success

The Magi Association has a rather large building in Angshire, it smelt vaguely of incense and the odd smell of ozone that was associated with mages. You were currently sat in a large meeting room with what could be described as a rotund man who was probably a terrifying mage in his day, but now just looked ridiculous.

He was rambling on his long droning voice about the importance of the Magi Association, you were pretty sure you were getting dumber as he continued his long history lecture, which was full of tangents. Eventually, after what seemed like two years and was actually a couple of hours, he did finally allow you access to some of their escort jobs.

You have to say, that if all mages were like this, you wouldn't be held responsible for your actions.

Gained: Jobs from the Magi Association, a Headache.

Intrigue
The Mysterious Case of the Lynx: The Lynx is a mighty frigate, and it has disappeared from the face of the globe, instead of going out there and searching for it yourself, send some cunning men around to ask around some taverns.
50% Chance of Success, not much of a risk, will only gain information, ???.
Rolled: 42 = Failed

You never thought that the question "Have you heard of the Lynx?" would be able to silence a single rowdy tavern. But the silence was instantaneous, all conversation stopped at the sound of the question. You were begrudgingly directed to a back room, which contained an old sailor who had some vague lead on the location of the Lynx. Though the hint was outdated and it turned out he was a former Navy sailor and cursed out Ravenswood the moment he saw her, calling her a coward, a traitor, a whore and many other things you never thought you'd hear about her.

Gained: A reputation, Ravenswood is annoyed.

Personal
The Ravenswood Case: You've been curious as to what would cause one of the most honourable sailors in recent history and someone with such a promising career to throw it all away on a pirate frigate. Maybe you should ask them.
87% Chance of Success, Learn about Madam Ravenswood
Rolled: 71 = Success

You sat in your captain's cabin, which was quite frankly a bit barren by your standards. Madam Ravenswood stepped in, her half-cape having long been discarded. Her rapier was still sheathed at her hip. "You wanted to see me, milord?" She asked,

"Of course, take a seat." You responded, you would admit that you were quite curious about her. Though you probably couldn't just up and ask her about the Lynx. She took a seat opposite you, looking quite guarded. "Tell me about yourself Madam Ravenswood."

She looked a bit taken aback by that. "Just about myself, milord?" She asked, "I'm used to people asking me about the Lynx."

"Understandable, it's quite a story from what I've heard." You responded, getting out of your chair "Would you like some port?"

"Thank you, milord." She responded, accepting a glass of some whiskey that was imported from the mainland. She leaned back on the chair after taking a sip of the whiskey.

"Let's see, what is there to know about me?" She paused for a moment. "I'm a bastard, born to Lord Edmund Ravenswood and some maid. He treated me like one of his trueborn heirs, I managed to get into an apprenticeship with the Navy at 13, much to his wife's satisfaction, from there I was a midshipwoman until I was 19." She rattled off, going through her history quickly, you gathered there wasn't much interesting that happened when she was young. "I was appointed as an acting lieutenant, after a battle with a pirate frigate known as the Arrow, the only officer on the ship who cold surrender was a young woman, a year older than me." You weren't entirely sure how she could determine that "She was called Jeanne Villeneuve, a quite charming woman, polite, and I suspect, was of noble birth." you notice that there was a dreamy look in her eyes as she talked about her. "I was taking a prize crew to sell off the pirate ship, and on the way, we encountered a sloop, sailing around it at night and surprising them, I ended up capturing that ship as well." There was a small look of pride on her face "We arrived without incident. Most of the pirates were hung, I received quite a few ducats as a result of the prize money."

"Most of the pirates were hung?" You asked, the punishment for piracy was death.

"Villeneuve survived as a result of her noble birth, or at least good connections to the nobility," Ravenswood said quickly, "My job picked up in its standardness for a month." She looked down, "During my shore leave in Angshire, I met Villeneuve again, I talked to her, and she became like a sister to me."
She's lying, her lips spin lies
"Like a sister who you slept with." You said, remembering one of the rumours about Ravenswood, a specific suggestion that she slept with other women. At your accusation, she started to blush heavily and spluttered.

She managed to get her spluttering under control and took a sip of the whiskey "Yes. I slept with her, she had a magnetic personality and a beautiful voice, among other things." She took another sip of the whiskey "Eventually, as it does, shore leave ended and so did my relationship with her. I became a lieutenant on the Defender, she went off and joined a pirate crew."

"And did you ever hear from her again?" you asked.

There was a hard look in her eyes. "No." She stated firmly, clearly lying. "I never heard from her again." She added, her voice sounding more like it was convincing herself. "Eventually, after putting down a mutiny on the Defender, we were tasked to take down the Lynx." She sighed, "Our wonderous captain, Captain Victor von Hausberg, decided that a head-on approach of the Lynx was the way to go. When he gave the order, I refused to fire. It would be suicide to fire upon the ship, we were undermanned, heavily outgunned, the crew wasn't the most skilled, and there was a storm coming."

"What happened then, how did you survive?" You asked. You were confident that she was lying to you about why she didn't fire on the Lynx.

"The storm came in, and we had to pull ourselves in before we were caught in it. When we got to shore, von Hausberg understandably put me in for insubordination. I believe he wanted me hung." She paused, "My pre-existing reputation considering my capture of a sloop with a prize crew and the fact that most captains reported me as being obedient. The Admirals didn't hang me, but they removed me from the Navy for insubordination, in reality, they were looking for a reason and telling a Captain that they are an idiot is not the worst idea."

Gained: Small amount of trust from Ravenswood, part of her backstory unlocked, Ravenswood's hidden trait unlocked.

I'll post the other character sheets shortly
 
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Ren Many-Faces Character Sheet
Name: Ren
Age: 23
Title: The Many-Faced
Culture: Yuna (+1 Martial, +1 Faith)
Species: Changeling

Stats:
Martial: 4 (+2+3-1-3) = 5 He shouldn't be trusted with a command of anything and can't fight either.
Diplomacy: 8 (+2+3-1+1-2) = 11 His insufferable grin burns its way into your soul
Intrigue: 10 (+9+3+1+2+1+2+2+1) = 31 He has a tendency to vanish into the ether
Learning: 9 (+3+3+1+1+1+1) = 19 For someone who has lived their lives on the street, he's quite smart
Faith: 1 (+3+1) = 5 It is perhaps unsurprising that a thief isn't the most faithful
Stewardship: 4 (-1+3+1) = 7 He isn't the best with money, but he can manage it

Elusive Shadow: The Elusive Shadow has mastered the art of intrigue and should make a perfect spymaster – as well as an ideal mentor for prospective schemers. (+9 Intrigue, +2 Diplomacy, +2 Martial, -1 Stewardship)
Quick-witted: This character picks up on things faster than others, but is by no means a genius (+3 Everything)
Scholar: This character is well read and knows more obscure knowledge (+3 Learning, -1 Diplomacy)
Insightful: This character has a knack for uncovering truth and secrets (+1 Learning, +1 Intrigue)
Criminal Mind: This character is very much suited to a criminal lifestyle, their mind is often abuzz with plots, (Intrigue +2, Diplomacy +1)
Chaste: Often regarded as a virtue, this character is not the sort who would indulge in sex. (Faith +1)
Patient: This character is frustratingly slow to anger, they are perfectly content to let other's show their hand first. (Diplomacy +1, Stewardship +1, Intrigue +1, Learning +1)
Weak: This character has been cursed with a weak frame in a world of death and intrigue. (-1 Martial, -1 Personal Combat, +1 Learning)
Subtle: Characters with this trait hold all the cards to their chest, they don't really let on to most things (Intrigue +2)
Whisperer: Characters with this trait whisper, a lot, it really helps with court politics, but not with the battlefield (+2 intrigue, -3 Martial)
Reclusive: The life of a recluse isn't so bad, it's just other people that are the problem (Diplomacy -2, Learning +1, Intrigue +1)

He creeps me the hell out.
Ren seems to avoid doing ship work by changing into the form of a sailor who's off duty.
 
Kung Character Sheet
Name: Kung Tae-Won
Age: 56
Title: the Eunuch
Culture: Sabi (+1 Learning, +1 Martial)
Species: Tiefling

Stats:
Martial: 2 (+5+1) = 8 A mediocre commander, but fighting was never his strong suit
Diplomacy: 2 (-1+5+1+2-1+1-1+3-1+2) = 12 Has something of a fatherly personality, though he is painfully honest
Intrigue: 1 (+2+5-2+1-2) = 5 Not that good at hiding anything
Learning: 10 (+9+5+2+3+1+1) = 21 Very much a well-learned individual
Faith: 4 (+2+5-1+1) = 11 Has an above-average knowledge of the scriptures
Stewardship: 3 (+5+1) = 9 Can adequately manage finances

Masterful Scholar: This character is heavily well read and scholarly individual on all topics, a perfect candidate for a tutor for any child. (+ 9 Learning, +2 Faith, +2 Intrigue, -1 Diplomacy
Genius: This character is more than a bright spark, they naturally excel at whatever they do. (+5 Everything, +1 Insufferably)
Renowned Physician: This character is a renowned practitioner of medicine and a sought-after physician - he would be a welcome addition to any group (+1 Diplomacy, +2 Learning)
Eunuch: This character is a eunuch and obviously, cannot have children
Kind: This character is quite kind hearted and good-natured (+2 Diplomacy, -2 Intrigue, +1 Faith)
Scholar: This character is well read and knows more obscure knowledge (+3 Learning, -1 Diplomacy)
Patient: This character is frustratingly slow to anger, they are perfectly content to let other's show their hand first. (Diplomacy +1, Stewardship +1, Intrigue +1, Learning +1)
Proud: Despite what others may think, this character believes that they are great and worthy of respect (-1 Diplomacy, -1 Faith)
Honest: This character is quite honest and never one to lie, even when you want them to. (+3 Diplomacy, -2 Intrigue, +1 Faith)
Adventurer: This character has more than a few years as an adventurer under their belt (+1 Martial, -1 Diplomacy, + 1 Personal Combat)
Teacher: This character has taken an interest in the art of teaching others (+2 Diplomacy, +1 Learning)

This Kung fellow happens to rather smart, though has some sort of aversion to lying, he always tells the absolute truth.
He has no verbal filter.
 
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Second Turn
You like to think that the first month or so of your time as Captain of the Roaring Tides has taught you a lesson about the Sea of Storms and that is one crucial thing: Cannons solve problems.

Seriously, the number of problems you encountered over the past month that was solved by pointing a cannon in the general direction of the problem, it was honestly mind-boggling.

Though another thing that you learnt was that maintaining this ship was a bit expensive, primarily due to the volume of factors involved, food costs, equipment costs, powder costs and everything else.

Though thinking of other things, there is something that has been spinning through your head: What exactly did Madam Ravenswood lie about knowing Villeneuve? What does she gain from it?

You suppose that those questions could wait until later.

MARTIAL (PICK TWO)

[ ] Privateering the Trade Routes: The Angshire Trading Company is always willing to pay for people to ply the trade routes for foreign ships in something which they can categorically deny. No one likes this work, but it pays and is easy.
80% Chance of Success, minimal threat, should be lucrative.

[ ] Pirate Raids: Pirate coves are an actual problem that has been hounding the Angshire Trading Company for years, the main problem is that they tend to be sloops which make it harder for them to be tracked down.
67% Chance of Success, more dangerous, might be lucrative

[ ] Pirate Raids 'Ravenswood Edition': Madam Ravenswood has an idea when it comes to taking down pirate ships, it's higher risk, but it would allow us to capture the ship and sell it as well as get prisoners to get the bounty from for the Trading Company.
60% Chance of Success, high risk, money will be flowing

[ ] Hunting the Lynx: The Lynx is an infamous pirate ship, a 42 gun frigate, this is a frigate that Ravenswood refused to fire on. The frigate had disappeared after the engagement, and there have been few confirmed sightings of it afterwards. We'll at least try to figure out its location.
50% Chance of Success, not much of a risk, will only gain information.

[ ] Yuna Privateer Raids: Angshire trading routes have found themselves being under threat from Yuna

LEARNING (PICK ONE)

[ ] Sabi Ruins: There's an old island that contains some old Sabi ruins, some random scholar has, through a middleman, of course, requested some crew to bring them some artefacts from the ruins.
75% Chance of Success, slight risk, medium pay. Two turns.

[ ] A Matter of Health: Kung claims that while the set-up he has is quite good for his medical practices, if he wants to improve his services, he would very much like it if you went out of your way to help him learn some things.
67% Chance of Success, slight risk, better medicare

[ ] Yuna Shipwrecks: Ren has knowledge of some ancient Yuna shipwrecks that could hold some pretty interesting knowledge, especially considering that these are the people who mastered the art of boarding.
65% Chance of Success, small risk, interesting knowledge

STEWARDSHIP (PICK TWO)

[ ] Protect Angshire Trade: Smaller trading companies in Angshire will sometimes hire frigates to protect their trading convoys, the pay isn't the best, but you can pick up some things about trade yourself.
87% Chance of Success, slight risk, medium pay

[ ] More Weapons: There is something that can be said for stocking up on more weapons for your troops, it means that you don't have to worry about running about them and it also means that there is a lack of weapons.
75% Chance of Success, minimal risk, grants combat bonuses

[ ] Bodyguard Duty: This is a low-risk operation for your men and to be honest is just highly paying. Some of your men just act like bodyguards to some minor nobility.
80% Chance of Success, slight risk, pays well.

[ ] Smuggling: Ren has informed you that the Thieves' Guild would like it if you would help them smuggle some less than legal cargo across some cities. They'd, of course, be willing to pay.
75% Chance of Success, slight risk, pays well.

[ ] Transporting Magi: The Magi Association expects you to help transport Magi around the Sea of Storms, the city of Koma is unsurprisingly the destination of choice.
76% Chance of Success, minimal risk, pays adequately, guaranteed headache

Diplomacy

[ ] Liason with the Sabi traders: The Sabi are an odd bunch, but they have the trade routes mapped out perfectly. Liasoning with them would open the way towards more jobs with them.
60% Chance of Success, Gains new job options

[ ] Liason with the Yuna Privateers: Okay, they call themselves the Wokou, but that doesn't mean that you can't talk with them, talking with them can allow them some places to dock and opens the way towards several jobs.
65% Chance of Success, Gains new job options

[ ] Liason with the Anlu Armies: The Armies of the Anlu have a habit of throwing souls into the meat grinder like the concept of human lives are going out of style. They would be willing to contact someone with experienced troops.
65% Chance of Success, Gains new job options

[ ] Liason with the Pirates: Pirates are not one unified group, but the group of pirates that reside at a small island known as the Graveyard might have a few jobs for you, it wouldn't be the first time they worked with people who are legally allowed to do the things you do.
54% Chance of Success, Gains new job options, might reveal information

[ ] Inquire with the Navy: You have a few old friends in the navies, by putting in a few kind words and giving some inconsiderable funds to the right people would allow you to gain some more intelligence and information.
56% Chance of Success, Gains new information to play with.

[ ] Inquire about Mainland Affairs: The Mainland has been, to you at least, a mysterious far-off continent which you have never seen before as you grew up exclusively in Angshire. Maybe enquiring about affairs there might be interesting, after all, they do have an effect on Angshire.
67% Chance of Success, minimal risks, new information

Intrigue (PICK TWO)

[ ] Spy on your Uncle: Your uncle is a cunning, but proud individual, having some of your men disguise themselves as guards would allow for you to get some information on Uncle Silas.
68% Chance of Success, average risks, minor pay, grants information

[ ] Spy on the major ports: Your men can be stationed around several ports, this can provide you with some useful information about some of the ships and where they're going.
80% Chance of Success, minor risks, no pay, information

[ ] Jeanne Villeneuve, the Highborn Pirate: Villeneuve is a name that seems to have some sort of a connection to Ravenswood with it being the name of a former lover and perhaps a member of the Lynx's crew. There may be some information with that name.
65% Chance of Success, minor risks, no pay, information, ???

[ ] The Story of the Defender: The Defender, a sixth-rate frigate, the site of a mutiny and the ship where your First-Mate threw away her naval career. There is something about it that you find intriguing.
67% Chance of Success, minor risks, information.

[ ] The Mysterious Case of the Lynx: The Lynx is a mighty frigate, and it has disappeared from the face of the globe, instead of going out there and searching for it yourself, send some cunning men around to ask around some taverns.
60% Chance of Success, not much of a risk, will only gain information, ???

PERSONAL (PICK ONE)

[ ] The Devil Doctor: You would admit, the story of Kung is one that you can't help but ponder over, he seems to be a bit like a ray of sunshine, but there is something underneath that you find a bit creepy
67% Chance of Success, ???

[ ] Suspicious Person at the Docks: You aren't entirely sure, but you have this sneaking suspicion that there's a suspicious person when at the docks when you make landfall. And this is at *every* port.
60% Chance of Success, ??? Risks, ???

[ ] Ship Drills: you could always just let Madam Ravenswood have her way with drilling the ship's crew to a reasonable amount of perfection. But what would they be drilled in?
-[ ] Sailing: Increase speed and manoeuvrability
-[ ] Gunnery: Be able to blast your opponents better.
-[ ] Swordfighting: Make your men better at fighting.
85% Chance of Success, Improves Crew competency

[ ] The Song of the Rouge: Ren, if that is indeed his real name, is an enigma, someone who seems to be a masterful thief shouldn't be what was handed off to you as a token of gratitude. There has to be something underneath.
45% Chance of Success, Learn about Ren, Learn about Thieves' Guild

[ ] The Bastard of House Ravenswood: Ravenswood mentioned that she was a bastard of House Ravenswood, maybe some time trading stories of your childhood might be enough to cover up the fact that you might have overstepped your boundaries when talking to her earlier.
65% Chance of Success, Learn about Ravenswood, Your own backstory.

[ ] The Selway Corsair: You admit, you haven't been in contact with your cousin, Robin, for quite a while, maybe it might be time to see how the self-titled 'Corsair' is doing.
72% Chance of Success, meet your cousin, gain your own backstory.



QM's Note: It is actually possible to get the Lynx as a part of your navy, which at the moment consists of your ship only. Keep that in mind. Plan format, like always.

EDIT: I'm an idiot
EDIT 2: Changed one detail.
 
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[X] plan is a pirate!

[X] Pirate Raids: Pirate coves are an actual problem that has been hounding the Angshire Trading Company for years, the main problem is that they tend to be sloops which make it harder for them to be tracked down.
67% Chance of Success, more dangerous, might be lucrative

[X] Pirate Raids 'Ravenswood Edition': Madam Ravenswood has an idea when it comes to taking down pirate ships, it's higher risk, but it would allow us to capture the ship and sell it as well as get prisoners to get the bounty from for the Trading Company.
60% Chance of Success, high risk, money will be flowing

[X] Yuna Shipwrecks: Ren has knowledge of some ancient Yuna shipwrecks that could hold some pretty interesting knowledge, especially considering that these are the people who mastered the art of boarding.
65% Chance of Success, small risk, interesting knowledge

[X] More Weapons: There is something that can be said for stocking up on more weapons for your troops, it means that you don't have to worry about running about them and it also means that there is a lack of weapons.
75% Chance of Success, minimal risk, grants combat bonuses

[X] Bodyguard Duty: This is a low-risk operation for your men and to be honest is just highly paying. Some of your men just act like bodyguards to some minor nobility.
80% Chance of Success, slight risk, pays well

[X] Liason with the Pirates: Pirates are not one unified group, but the group of pirates that reside at a small island known as the Graveyard might have a few jobs for you, it wouldn't be the first time they worked with people who are legally allowed to do the things you do.
54% Chance of Success, Gains new job options, might reveal information

[X] Spy on the major ports: Your men can be stationed around several ports, this can provide you with some useful information about some of the ships and where they're going.
80% Chance of Success, minor risks, no pay, information

[X] Jeanne Villeneuve, the Highborn Pirate: Villeneuve is a name that seems to have some sort of a connection to Ravenswood with it being the name of a former lover and perhaps a member of the Lynx's crew. There may be some information with that name.
65% Chance of Success, minor risks, no pay, information, ???

[X] Suspicious Person at the Docks: You aren't entirely sure, but you have this sneaking suspicion that there's a suspicious person when at the docks when you make landfall. And this is at *every* port.
50% Chance of Success, ??? Risks, ???
 
You are aware this plan involves raiding pirate coves and then talking to pirates afterwards? Because this plan is both hilarious in a way and odd to write
 
[x] Plan Backstory and information time

[ ] Pirate Raids: Pirate coves are an actual problem that has been hounding the Angshire Trading Company for years, the main problem is that they tend to be sloops which make it harder for them to be tracked down.
67% Chance of Success, more dangerous, might be lucrative

[ ] Pirate Raids 'Ravenswood Edition': Madam Ravenswood has an idea when it comes to taking down pirate ships, it's higher risk, but it would allow us to capture the ship and sell it as well as get prisoners to get the bounty from for the Trading Company.
60% Chance of Success, high risk, money will be flowing

[ ] Yuna Shipwrecks: Ren has knowledge of some ancient Yuna shipwrecks that could hold some pretty interesting knowledge, especially considering that these are the people who mastered the art of boarding.
65% Chance of Success, small risk, interesting knowledge

[ ] More Weapons: There is something that can be said for stocking up on more weapons for your troops, it means that you don't have to worry about running about them and it also means that there is a lack of weapons.
75% Chance of Success, minimal risk, grants combat bonuses

[ ] Bodyguard Duty: This is a low-risk operation for your men and to be honest is just highly paying. Some of your men just act like bodyguards to some minor nobility.
80% Chance of Success, slight risk, pays well.

[ ] Inquire with the Navy: You have a few old friends in the navies, by putting in a few kind words and giving some inconsiderable funds to the right people would allow you to gain some more intelligence and information.
56% Chance of Success, Gains new information to play with.

[ ] Jeanne Villeneuve, the Highborn Pirate: Villeneuve is a name that seems to have some sort of a connection to Ravenswood with it being the name of a former lover and perhaps a member of the Lynx's crew. There may be some information with that name.
65% Chance of Success, minor risks, no pay, information, ???

[ ] The Story of the Defender: The Defender, a sixth-rate frigate, the site of a mutiny and the ship where your First-Mate threw away her naval career. There is something about it that you find intriguing.
67% Chance of Success, minor risks, information.

[ ] The Selway Corsair: You admit, you haven't been in contact with your cousin, Robin, for quite a while, maybe it might be time to see how the self-titled 'Corsair' is doing.
72% Chance of Success, meet your cousin, gain your own backstory.
 
[X] Plan Slaggedfire
-[X] Privateering the Trade Routes: The Angshire Trading Company is always willing to pay for people to ply the trade routes for foreign ships in something which they can categorically deny. No one likes this work, but it pays and is easy.
-[X] Pirate Raids 'Ravenswood Edition': Madam Ravenswood has an idea when it comes to taking down pirate ships, it's higher risk, but it would allow us to capture the ship and sell it as well as get prisoners to get the bounty from for the Trading Company.
-[X] Yuna Shipwrecks: Ren has knowledge of some ancient Yuna shipwrecks that could hold some pretty interesting knowledge, especially considering that these are the people who mastered the art of boarding.
-[X] More Weapons: There is something that can be said for stocking up on more weapons for your troops, it means that you don't have to worry about running about them and it also means that there is a lack of weapons.
-[X] Protect Angshire Trade: Smaller trading companies in Angshire will sometimes hire frigates to protect their trading convoys, the pay isn't the best, but you can pick up some things about trade yourself.
-[X] Inquire with the Navy: You have a few old friends in the navies, by putting in a few kind words and giving some inconsiderable funds to the right people would allow you to gain some more intelligence and information.
-[X] Spy on your Uncle: Your uncle is a cunning, but proud individual, having some of your men disguise themselves as guards would allow for you to get some information on Uncle Silas.
-[X] Jeanne Villeneuve, the Highborn Pirate: Villeneuve is a name that seems to have some sort of a connection to Ravenswood with it being the name of a former lover and perhaps a member of the Lynx's crew. There may be some information with that name.
-[X] The Selway Corsair: You admit, you haven't been in contact with your cousin, Robin, for quite a while, maybe it might be time to see how the self-titled 'Corsair' is doing.

I'm probably just wasting my time, but whatever.

Slight edit, thought it was pick 2 personal options.
 
You are aware this plan involves raiding pirate coves and then talking to pirates afterwards? Because this plan is both hilarious in a way and odd to write

Wait, you're ok with that? They're conflicting options, please tell me you're going to add a penalty? I don't understand... We just going to hold them at gunpoint and then talk? This makes no sense!
 
Wait, you're ok with that? They're conflicting options, please tell me you're going to add a penalty? I don't understand... We just going to hold them at gunpoint and then talk? This makes no sense!
I was joking with being okay with it. That or I would assume that they hadn't heard about the pirate coves that were hit.
Though it also works in character as a way of saying "don't fuck with me" as well.
 
I hope my "not-Errol Flynn" makes an appearance as a diplo adviser or a diplomatic friendly-rival that competes with our PC in treasure hunting and in women like in those cartoons/movies that instead of coming to blows, we race to get a "stuff" to find out whose better and some such.


Edit: also, did we just off some natives in the update like a good european colonializing power?
 
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That'd be my character, bud. :D
Possibly your character is Uncle Silas, who stole the title in the first place. "Your uncle is a cunning, but proud individual" and your character was an arrogant Intrigue specialist. Your character is similar to Scar(Lion King) , and could have easily done the whole murder older brother and take the position thing.
 
Possibly your character is Uncle Silas, who stole the title in the first place. "Your uncle is a cunning, but proud individual" and your character was an arrogant Intrigue specialist. Your character is similar to Scar(Lion King) , and could have easily done the whole murder older brother and take the position thing.

Why do you think I'm so intent on spying on him?

I voted for it two times in a row now. Shame I won't win, maybe next time.
 
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