You grin, lunging forward at it at the same moment it lunges at you. You sidestep its charge, knowing it can't correct its path in time to counter such a movement. To your very light consternation, it proves very nearly capable of doing so, pivoting on one heel to face you. To your relief, it loses balance and slides backward as it does so, collapsing onto its back and only righting itself a split-second later. By the time it does so, you've reached your actual objective- a nearby stop sign. You twist it free of its base and tear it from the ground, brandishing the sign of safety and caution as a weapon. The irony makes you almost giddy.
Or maybe its just the vampire-adrenaline doing that. You are enjoying yourself a bit more than you should. Combat really does seem to be a kind of high.
The creature leaps at you, hurtling through the air. You're ready for it and swing your makeshift weapon, aiming for its legs. You connect almost perfectly, slamming into its knee. It hits the ground skidding, that leg nearly completely severed by your blow. There's little doubt that the super-zombie will quickly regrow, but you don't intend on giving it the chance. Ignoring its own safety (or any form of common sense,) it continues on the offensive, pushing itself toward you with its one good leg. You hope to quickly take even that from it and charge to meet it, swinging your (now significantly dulled) weapon again, this time aiming for its other leg.
To your (now only marginal) surprise, it manages to jump over your swing, avoiding it, before swinging one hand at your face. Again, it seems to be using its fists to strike rather than its fingers to rake. Odd, but you suppose this creature's entire existence is rather odd, so what can you say? You duck mostly out of the way of the wild haymaker- and almost immediately regret it. Its punch only catches the very tip of your jaw, which makes the impact all the more agonizing. You feel your neck twist horribly off to the side, your spine cracking under the pressure. The muscles of your cheek are stretched unbearably far, and only then do they tear. By the time you've been spun entirely backwards by the force of the blow, your jaw had very nearly been punched completely off of your skull.
You dive (your) forwards, moving away from the creature. You use your free hand to crack your jaw back into place, and you feel your cheek almost immediately begin to mend itself. Your neck feels like shit, but the damage was minor enough that its regeneration proved nearly instantaneous. Before the creature can catch back up with you, you suddenly turn on your heel, swinging your stop sign weapon at it once again. This time, you connect, completely severing its good foot at the ankle. It drops like a sack of potatoes.
A sack of potatoes currently inhabited by a family of angry badgers, but a sack of potatoes nevertheless.
It forces its fingers into the concrete and uses that grip as a handhold to launch itself at your ankle. You stride quickly forward and leap over it before it can connect, before turning and swinging your weapon at its damaged knee. This time, you successfully chop it completely off. You note that the sign has been damaged enough that it's nearly in the shape of a right angle, but it's still better than nothing. You wipe the super-zombie's bright, crimson blood from the stop sign and step forward to strike at it again.
Before you have the opportunity, though, the creature has rolled over and hurled crushed concrete (gravel, now?) into your face and eyes.
It does not have the effect that the creature clearly intended. Sure, the multiple puncture wounds in your irises has blinded you, but you do not recoil. Perhaps you would have earlier tonight, fighting Ali, but not now. Now, your blood boils with the burning fury of combat.
Perhaps you cannot see the creature, but you do not need to. You have a dozen other senses to find it. Hearing its flailing, you slam the sign back into it. Feeling the purchase of flesh, you know your aim is true. You strike once more, then twice, then realize that your weapon has been bent to the point of being ineffectual. You leap backward, quickly clearing one eye of the rubble that was thrown into it. You'll clean the other in a moment, for now you only need one. Your vision is blurry for about a second before the irises clear themselves. By that time, you see that the creature is reattaching its severed foot. Like you, it seems, it has an easier time reattaching limbs than regrowing them.
You swiftly unbend your sign, and without the risk of getting close to the creature for now, you throw it.
And immediately realize you're an idiot. One of your eyes is still blinded, and you lack any depth perception. You miss the super-zombie by several meters. You swiftly clear your other eye and charge into melee range. You are cautious, but not as you were before. Before, you still held some modicum of fear in your heart for this unknown creature. Now, you do not. You merely know it as a very slight threat, worthy of a moment's calculation.
The creature has roughly reattached its foot by the time you reach it, but you know that won't help. One of its arms is grossly overextended thanks to its attempts to reach its severed leg. You grab that arm by the wrist and twist. With a wonderfully satisfying sound like that of splintering wood, its forearm is twisted impossibly far and shatters in a dozen places at once. You place your heel on the center of said forearm and shove downward, retaining your grip on its wrist. With the equally satisfying sound of... tearing flesh, you feel it go. Sinew, bone, tissue, muscle, tendons, and skin all give way at once, leaving half of the creature's forearm in your hands. You hurl the severed portion through the air.
You have little doubt that it won't land in this state.
Without hesitation, you move on to its recently-repaired and now-flailing leg. You lift your own foot and slam it down onto the leg's knee, smashing the bone- and all of the vital nerves nearby it- into an awful off-red paste. You have absolutely no trouble gripping its recently-reattached foot and using it as a handhold to tear this leg free at once. It, too, you throw kilometers away. It has one good arm left, and you offer this one a similar treatment to the last- albeit at the shoulder rather than the elbow, and at the bicep rather than the forearm.
In just these few seconds, this thing has been...
Disarmed.
And dislegged, for that matter. Dislimbed, one might say. It's left an impotently raging torso and head, vigorously shaking and twisting and compressing every muscle it has left to try to attack you. You glance at the ruined flesh and bone of its stumps and see its muscle slowly growing, creeping along what's left of its bones. Those, too, are regrowing at a visible pace, marrow-first. You stomp each stump once more for good measure, before finally moving on to its skull.
You place one foot on its forehead, before using your other to punt off its lower jaw, ensuring that it can't bite you. Then, you stomp. One directly to its forehead leaves it writhing. Another leaves it twitching. Another and it's... still twitching. Just for good measure, you stomp on its neck, slowly dislocating anything left of its brain from its spine. Eventually, the awful mush that once was its head has been completely and utterly severed from its body. Its body still continues quietly and pathetically writing for a few minutes, but its regeneration has stopped, and finally its movement does as well, utterly ceasing. You chuckle to yourself. You overestimated the creature. It was strong, of course, faster than you expected. But in the end, it was barely a threat.
At least, only one of it was barely a threat.
You turn away, disrespecting what remains of its remains by leaving them vaguely in the street, and move onto searching again for that firearms depot.
Never once does anything peculiar about its violently-dissected corpse occur to you. Frankly, the blood-high is rather distracting.
It takes you no longer than thirty minutes to find a store identical to what James described. It was a "Guns store," proudly labeled from every conceivable direction. Its entrance was even (once) lit up with long-extinguished neon lighting. You step inside, only vaguely disappointed and not at all surprised to realize that the front window had been shattered and the place completely raided.
Two human corpses rest inside the store, each in early stages of decomposition. One lies behind the storefront, another just inside the shattered window. The one behind the counter was shot once, between the eyes. The other appeared to have been blasted in the chest by some sort of heavy shotgun weapon.
A picture, as one says, tells a thousand words. If that's true, then a corpse must tell twenty thousand.
You vaguely muse on just how many words you must have then read in your life, before cutting off that meaningless train of thought. Instead, you scour the place for weapons. There aren't many left after the raiding, but you find a few. Two abandoned double-barreled shotguns, vintage. Several semi-automatic rifles for hunting, of which you take three. One heavier shotgun, obviously intended for bigger or longer-range game. And, finally, a very high-caliber handgun that you're almost certain Alice is going to masturbate with when you get home.
Ammunition is more plentiful. You find it both in handily-labeled packages and spilled all over the ground. You collect several plastic bags and pile all of the ammunition you can get into them. By the time you're done, it's not the weight of the ammo and guns you're carrying that proves an issue for you, it's the simple unwieldiness of carrying them all at once. Conveniently, you find some sort of rucksack with shoulder-straps that seems specifically made for carrying such things near the back of the store, and it makes it much easier for you to leave the store with the thousands of rounds of ammunition you're carrying. It seems they don't sell any fully automatic weapons.
Wait, are those illegal in general? How in Hell did Alice get hers then?
You don't muse on this for long as you leave the store. You only have one more thought before you leave. You take the brief opportunity to check out nearby storefronts- and you see just two that catch your attention.
"Billy Bob Jeremy's Hardware" and "In n' Out Discount Tobacco and Beer."
Both of them pique your interest. You're immune to the effects of alcohol, but you know the group isn't- and you also know they don't have any in the hospital, at least not any fit for drinking. Perhaps a few cases of beer and bottles of liquor could raise worriedly low spirits. And then, of course, there's the hardware store. You can't carry much more right now, but you could certainly grab a few boards, nails, and a hammer or two.
Both, unfortunately, isn't an option with what you're already carrying.
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