Big Dongs and Long Thongs (A Journey to the Major Leagues Baseball Quest)

We also could have watched it on tape, I guess.

Anyway, guys... we better not fail! XD
It sucks that Handling Failure is so low, but with both Life Is a Game and Life Is Short giving it a penalty modifier, it was kinda hard to avoid that ('cause screw Life is Fragile). With Businessman on top, though, it's almost crippling. We should try to improve that score as much as we can and/or get rid of the Stubborn Trait.
 
Not sure if it's useful, but here are our stats with the original value + bonuses in parenthesis.
Contact: 39 (27+12)
Gap Power: 29 (17+12)
Power: 14 (7+7)
Eye: 18 (8+10)
Avoid K's: 36 (26+10)
L/R Splits: -15% against Lefties, 0% against Righties
Running Speed: 29 (9+20)
Base Stealing: 24 (19+5)
Bunt: 32 (27+5)
Fielding Error: 98 (100+5-7)
Fielding Range: 12 (14+5-7)
Fielding Arm: 27 (29+5-7)
Game Sense: 49 (34+15)
Clutch: 34 (19+15)

Leadership: 70 (60+10)
Loyalty: 65 (65)
Work Ethic: 85 (60+25)
Intelligence: 75 (60+15)
Adaptability: 35 (45-10)
Consistency: 45 (35+10)
Handling Failures: 10 (35-25)
Controversy: 0
 
Chapter 1: Practice Makes Perfect (1)
San Jose, California
September 4th, 2012


You always did decently in school, but it was never the main focus of your life. Sure, you made a few friends and got decent grades, but your focus has always been on baseball, which is why you chose to come to this school in the first place. Archbishop Mitty High School was a private high school within San Jose and had one of the best baseball teams in San Jose, if not the entire state of California. Two years ago, Mitty's Varisty team won the National Baseball Championship and the Central Coast Section Championship. Their baseball teams (Junior Varsity, Varsity, and Fresh-Sophomore) were well-funded and filled with talent. This school was exactly the type of place you wanted to play for; good facilities, excellent trainers and coaches, superb players, and several alumni playing in the MLB. Sure there was pressure on you from the start because you were surrounded by people brimming with talent and high expectations. However, you knew you were good enough to play for this school, and you were going to prove it. After all, your choices had led you to this high school, and you were certain that this school was going to help you move up to the big leagues.

When the bell rang after your final class ended, you quickly gathered up your gear and ran to the baseball field. While tryouts started in February, the baseball camp went from the beginning of the school year to the beginning of the baseball season. Baseball players in this school did not rest even during the off-season and trained consistently to ready themselves for the future.

As you walked into the clean and spacious locker room, you checked the baseball gear in your bag. You had the core essentials important to any baseball player: a fielding glove, batting gloves, an aluminum bat, cleats, a batting helmet, a cap, and a workout uniform.

Of course, you bought them yourself with your allowance. Which allowed you to get two pieces of equipment that fit you perfectly and even made you a better ballplayer for some reason... (Pick 2) (You are allowed to pick 2 due to your previous 'Businessman' choice):

[] A Fielding Glove signed by legendary defender Ozzie Smith (the Wizard of Oz)
[X] A pair of Bruce+Bolt Batting Gloves, custom made
[X] A perfectly balanced Bat that you bought in Lousiville.
[] Mizuno "Heist" Cleats that are rumored to make you run and steal like Michael Bourn
[] A double flap Batting Helmet with extra padding to protect your head
[] A baseball cap signed by Buster Posey, the All-Star Catcher for the local San Francisco Giants
[] A comfortable Nike workout uniform that gives some protection from injuries

After you changed, you brought your bag to the dugout and only brought out your fielding gloves and cap onto the field. There were already around 15 players on the field, and a few were warming up by tossing the ball around. You notice that one player is looking around a bit nervously, though it looks like he also wants to play catch with someone. Just then, one of the players warming up misses his throw to his partner, which results in his ball rolling towards the dugout near you. Nearby, you see a pair of coaches eyeing the players carefully as if they were evaluating the students already. You recognized one of them as the Head Coach of the Varsity Team, the same man that led Mitty to the National Championship.

You choose to...

[X] Approach the nervous-looking player and ask him if he wants to play catch.
[] Pick up the loose ball and throw it back to the pair playing catch.
[] Warm up by yourself.
[] Show off in front of the coaches while warming up.

+++++

After you warmed up, you lined up with the hundred or so other players and waited patiently as the Head Coach of the Varsity Team, a tall and fit man named Liam Burke, spoke, "There aren't any tryouts today, so there's no need to be so stiff. However, today is the first day of our baseball workouts. Since we will be together for the next five months or less, depending on how committed you are, these workouts may affect your chances of getting into one of our school's three baseball teams. So try your best and show me that you have the skills to play ball. I'll go a bit easy on all of you today since I see a lot of new faces."

"You see those numbers over there?" Coach Burke pointed at the various stations around the large Varisty baseball field with numbers on them, "I'll give each of you a number. Once you get your number, jog over to the station with the same number and follow the coach's instructions at each station. After fifteen minutes, you'll rotate to the next numbered station. After two hours, all of you should have gone through each station at least once. Once the workouts are finished, we'll cool down with a few stretches and laps. Am I clear?"

"Yes, coach!" You said enthusiastically with the others.

"Good. Now, let's get moving. I want to finish up before the sun goes down so I don't get complaints from the PTA."

Coach Burke went through the line and gave each player a number. He reached you within a minute as you were towards the front of the line and looked at you with a neutral expression on his face, "Six."

You nodded in reply and jogged off to the station labeled with the number 6. The station was within the Home dugout and an old, thin man wearing glasses awaited the arrivals with a pleasant smile. After thirteen players, including yourself, gathered around him, he briefly introduced himself, "I'm Coach Harris, and I'm the Third Base Coach for the Varsity team. I'm usually tasked with plotting out strategies and signs with Coach Burke, so for this station, we'll be discussing and 'solving' game scenarios."

He led you and the group into the Home clubhouse. The clubhouse was lined with dozens of lockers, a pair of vending machines, two flat-screen TVs, and numerous couches and sofas. You looked at the interior of the clubhouse with awe as Coach Harris stopped in front of a whiteboard.

"Now, let's see how good your Game Sense is," Coach Harris said as he drew a baseball field and attached magnets onto the whiteboard, "Who wants to go first?"

You raised your hand along with every other player in the room. The coach catches your eye and smiles before pointing at you, "What's your name, son? And what position do you play?"

"Lucian Sparks, coach." You reply calmly, "I play Left Field."

"Alright Lucian, here's a simple, yet common scenario for Left Fielders. Man on second, one out. The batter hits a liner into left field and the ball bounces once in front of you before you manage to glove it. As you bring the ball up, you see the runner about to round third and head home. What do you do?" (Warning: Remember your own Ratings. Depending on your answer to this question, it can impress or disappoint Coach Harris. Roll with Game Sense and Intelligence will occur in the next post to see how well you can justify your choice)

[] Throw it home as fast as you can.
[] Throw it to the cutoff man and hope he can relay it to the Catcher on home plate.
[X] Throw it to the Third Baseman, who can then throw it home or hold the ball if the runner attempts to run back.
[] Throw it to the Second Baseman, just in case the hitter tries to run for second base.

+++++

Due to Training, the Maximum Roll has been lowered from 200 to 100.

Fielding Error: 1-98 Success, 99-100 Failure. Roll: 65. Success.
Fielding Arm: 1-27 Success, 28-100 Failure. Roll: 80. Failure.
Base Running (Speed + Game Sense/2): 1-39 Success, 40-100 Failure. Roll: 93. Huge Failure.
Tracking Flyballs (Game Range + Speed + Game Sense/2): 1-45 Success, 46-100 Failure. Roll: 16. Success.
Plate Discipline (Eye + Avoid K's/2): 1-27 Success, 28-100 Failure. Roll: 25. Minor Success.
Hard-Hitting (Gap Power): 1-29 Success, 30-100 Failure. Roll: 1. Huge Success.

For the next two hours, you go through the next six stations. You do well during the Fielding session (consisting of ground balls to the outfield), where you manage to get through each play without making an error. You even make a pretty good diving stop that you think impressed the coach at that station. You don't do that well at the Arm Strength, as your arm strength is sub-par. Your throws fell short of the cutoff man more than a few times and you left the station with your ears turning red from your own failures. You did horribly during the Base Running drills, stumbling a few times and outright tripping twice. Your Game Sense is there, but for some reason, your legs aren't. Before you rotate out of the station, you kick the dirt in frustration and curse, earning you a look from the coach and some of the other players nearby.

(+7 Controversy, -1 to FIelding Arm and Running Speed)

However, the next three stations go extremely well for you. You show off your abilities to track down long flyballs and even manage to make a play by leaping off the outfield walls. Your Eye isn't that great, but you draw into your pool of patience and let most of the balls outside the strike zone zip by without swinging. You strike out a few times, but you draw more walks and hits than striking out. As for the Hard-Hitting station, you hit every single ball into the outfield, with all of them being extra-base hits in a real game. It seems like after your first few fumbles, your luck has turned around!

(+1 Consistency, +2 Gap Power, +1 Eye)

+++++

As you finish up the second to last station, you and your group are led to a separate field away from the other groups. The final station is the Contact station, but with a twist. Instead of hitting off a pitching machine as you did in the Hard-Hitting Station, you're hitting off against the ace pitcher of the Mitty High School Varsity Team: a huge, right-handed Senior named Aidan Taylor, who helped Mitty win the National Championship in his Sophomore year. Rumors had it that he was being scouted by a dozen Major League teams and a few were even willing to draft him straight out of high school.

Coach Burke, the coach in charge of the Contac station, gestures for your group to get in line and go up to the plate one by one, "Aidan won't be throwing gas, because half of our Varisty players can't touch him if he really tries. However, he will be throwing in the low-70s and only fastballs! You get 10 tries against his pitches and I will be umpiring behind the plate. If Aidan throws a strike, you lose 1 try. If Aidan throws a ball, you don't lose a try. If you hit a foul, it doesn't count as a try. The rules are simple, so get to it!"

You're the second person in line and you watch the first person (a right-hander) swing and miss at five pitches in a row. All five were in the strike zone, yet the hitter's bat missed each one by a mile. Maybe there's something that Coach Burke isn't telling you...

You stand nervously in the on-deck circle and swing the bat to match the timing of the pitcher's throws...

Game Sense Roll: 1-49 Success, 50-100 Failure. Roll: 19. Success.

[] Keep on practicing your swings. This will help you warm-up so you don't waste any pitches while you're at the plate.
[] Look at the pitcher's pitching motion. The pitcher's windup is a bit weird, which might throw off your timing while batting. Try to figure out exactly when the pitcher releases the ball so you can hit it squarely.
[] Choke up your bat and prepare yourself mentally. The coach doesn't expect you to hit a home run against this pitcher. He probably expects you to rap out a hit or two which you are confident you can do.
[X] Unlocked due to Success from Game Sense Roll: Wait... A Two-Seam fastball is also a fastball, but it doesn't go straight like a regular Four-Seam fastball! Is that why the batter is missing all those pitches?
 
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[X] Plan: Slugger
-[X] A pair of Bruce+Bolt Batting Gloves, custom made
-[X] A perfectly balanced Bat that you bought in Louisville while visiting the Baseball Hall of Fame
-[X] Approach the nervous-looking player and ask him if he wants to play catch.
-[X] Throw it to the Third Baseman, who can then throw it home or hold the ball if the runner attempts to run back.
-[X] Unlocked due to Success from Game Sense Roll: Wait... A Two-Seam fastball is also a fastball, but it doesn't go straight like a regular Four-Seam fastball! Is that why the batter is missing all those pitches?
 
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[X] A perfectly balanced Bat that you bought in Louisville while visiting the Baseball Hall of Fame
[X] A double flap Batting Helmet with extra padding to protect your head
[X] Pick up the loose ball and throw it back to the pair playing catch.
[X] Throw it to the Third Baseman, who can then throw it home or hold the ball if the runner attempts to run back.
[X] Unlocked due to Success from Game Sense Roll: Wait... A Two-Seam fastball is also a fastball, but it doesn't go straight like a regular Four-Seam fastball! Is that why the batter is missing all those pitches?

I know that baseball is hardly like football in the number of head injuries, but they also don't have zero. Let's armor up so our career doesn't come to a quick end. Also I thought the hall of fame was in Cooperstown, or is that the one for Little League?

While I do find it very tempting to try to show off and pull some cool tricks out to make ourselves the star player, I don't think that would actually do us any favors. As a game, baseball seems to be a marathon rather than a sprint. And I think in High School especially people look for team players more than standout stars. We could make team captain, possibly? IDK, most of what I know about baseball I learned from playing the Backyard Baseball game, ignore me.
 
How Does Batting Work?
The rolls for Batting will be fairly complicated.

Basically, you will automatically receive negative modifiers against certain types of pitchers. As mentioned before, you receive negative modifiers when facing a pitcher with the same dominant hand as you when you are batting (ie right-handed batters struggle against right-handed pitchers). However, since we will also need to factor in the ability of pitchers as well, you will receive negative modifiers when facing certain types of pitchers. Here is a handy list to help you with that:

Keep in mind, all the decreasing modifiers for the pitchers will be only for that game. If you face them again in another game, the modifiers will reset (so the first time you bat against them, it will be -15% again). You will be given opportunities to study your opponent before each game to decrease these negative modifiers, at the cost of actions during turns.

Ace: The best of the best. Ace pitchers will automatically give you a -15% modifier to all your Batting Ratings the first time you face them. The second time you face them, the penalty will be -10%. The third time you face them, the penalty will be -5%. This is because even the best pitchers tire out over time and face batters that adjust to their pitching mechanics during the length of a game. And so on. Each team will only have one Ace.

Middle of the Rotation: Ranging from good to above average. Middle of the Rotation pitchers will give you a -10% modifier to all your Batting Ratings the first time you face them. -5% the second time you face them And no penalties the third time you face them. And so on. Usually, these are the #2-#3 pitchers.

Back End: Back End pitchers are the average/worst starters in a rotation. You will receive a -5% penalty the first time you face them. A 0% penalty the second time you face them. And a 5% boost the third time you face them. And so on.

Ace Reliever: The best reliever. Ace Relievers will act similarly to Ace. However, the second time you face them, you will have no penalties. A team can only have two Ace Relievers (usually called the Set-Up Man and the Closer).

Seventh Inning Reliever: Good relievers that usually pitches in the Seventh Inning. You will receive a -10% penalty the first time you face them, but no penalties after that.

Reliever: Ordinary relievers. You will receive a -5% penalty the first time you face them, but no penalties after that.

In Chapter 1, you will be facing an Ace, which means you will automatically receive a -15% modifier to all your Batting Ratings. However, you have two advantages in this scenario:

1) You are a lefty facing a righty, so no negative modifiers.
2) You have the Game Sense choice open to you. If you pick it, you may receive something that will be to your advantage.

When you are up to bat in a Quest chapter, I will roll a dice multiple times to determine the outcome of your at-bat.

- The first roll will be to determine if you hit the ball or not. Fairly straightforward. This will be based on your Contact rating.

-If your first roll fails, you will roll your Avoid K's to see if you strike out or get into another form of out. If your Roll here succeeds, you will automatically go to the 'Grounder, Liner, or Flyball' roll (which will still result in you getting an out). If your Roll fails, you will strikeout.

- The second roll will be your highest Batting rating (Gap Power or Power). If your roll in either category is a success, then you will automatically lock into that choice (ie If you succeed in the Gap Power roll, then you will get an extra-base hit automatically. If your Gap Power roll fails, but your Power roll succeeds, then you will automatically hit a homerun).

- This is only if you roll successfully in Gap Power: This roll will depend on your Speed. The roll will depend on what level you are currently playing in (in high school, rolls will be out of 200, and so on). If your roll succeeds, your extra-base hit will be a Triple. If it fails, it will be a Double.

- The next roll will be out of 100. 1-40 will be a Grounder, 41-60 will be a Liner, and 61-100 will be a Fly Ball. This will be if you make Contact, or avoid Striking Out.

- This roll will only occur if your first roll is successful. Even in baseball, there is a chance that you hit into an out even if you murder the ball. As such, this Roll will be out of 100. If your Roll is 90 or above, then you will hit into an out no matter how hard you hit the ball.

Batting Eye will give you a chance to walk instead of getting a hit, which will be helpful in getting on base. Basically, it's an ability to bypass the batting Roll and draw a walk instead, which will boost your OBP and help you become a more disciplined hitter. Before each Contact roll, there will be an Eye roll to see if you draw a walk. There are batters in the MLB that hit for .210 Batting Average, but have an absurd .420 OBP. A good Eye is the reason why.

Also, if you hit into an out that is not a Strikeout, there will be a final roll to allow you to have a 'do-over.' Basically, instead of you hitting into an out, you will foul that pitch off and try one more time. This can be extremely useful in getting multiple Roll chances, so do keep that in mind! And you can hit fouls continuously. So you can have multiple 'do-overs.'

Bunting is basically the same as Contact, but you can only Bunt in certain situations (ie, there's an infield shift or the Manager wants you to Bunt). However, if your Bunting rating is high, then you will be able to Bunt without constraints.

So say you are facing a Middle of the Rotation for the second time. You will have a -5% penalty to all your Batting ratings. You're a lefty and the pitcher is a lefty, so you face an additional -15% modifier (-20% in total). These penalties will be rounded up, so if the negative modifier results in you losing 7.8 Contact, then you will lose 8 Contact instead.

With the Ratings you have from Chapter 1, the rolls will be something like this against a Middle of the Rotation pitcher.

(Contact: 39 -20% = 31. 1-29 Success, 29-200 Fail. Roll: 28. Success.)
(Gap Power: 31 - 6 = 25. 1-25 Success, 26-200 Fail. Roll: 93. Failure.)
(Power: 14 - 3 = 11, 1-11 Success, 12-200 Fail. Roll: 160. Failure.)
(Grounder/Liner/Flyball: Roll: 16. Grounder.)
(Unlucky Out?: Roll: 96. Out)

The Chapter will then say something like this:

"You make very good contact on a hanging slider and hit a sharp grounder just past the Third Baseman. However, the Shortstop manages to dive and grab the grounder before it leaves the infield and flips the ball over to first to throw you out by a step. You grudgingly tip your cap towards the fielder, as the Shortstop made a spectacular play to rob you of a hit."
 
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[X] Plan: Slugger

I like this plan, we can become a good bat on the team.
 
[X] A perfectly balanced Bat that you bought in Louisville while visiting the Baseball Hall of Fame
[X] A double flap Batting Helmet with extra padding to protect your head
[X] Pick up the loose ball and throw it back to the pair playing catch.
[X] Throw it to the Third Baseman, who can then throw it home or hold the ball if the runner attempts to run back.
[X] Unlocked due to Success from Game Sense Roll: Wait... A Two-Seam fastball is also a fastball, but it doesn't go straight like a regular Four-Seam fastball! Is that why the batter is missing all those pitches?

I know that baseball is hardly like football in the number of head injuries, but they also don't have zero. Let's armor up so our career doesn't come to a quick end. Also I thought the hall of fame was in Cooperstown, or is that the one for Little League?

While I do find it very tempting to try to show off and pull some cool tricks out to make ourselves the star player, I don't think that would actually do us any favors. As a game, baseball seems to be a marathon rather than a sprint. And I think in High School especially people look for team players more than standout stars. We could make team captain, possibly? IDK, most of what I know about baseball I learned from playing the Backyard Baseball game, ignore me.

It's Cooperstown, I screwed up again :p. Just ignore that while I go bash my head against something.

Louisville is famous for its bats, not its Hall of Fame.

Baseball is definitely a team game. A single star can not lead a team to the World Series. This is especially evident today, as Mike Trout (the current generation's best player, arguably one of the best players of all times) has only been to the playoff once in his ten-year career. A good player can make it or break it, but he can not carry the team to the playoffs or the World Series by himself. As such, you need a strong leader, a cooperative front office/management, a core of good players, and consistency to win the World Series.
 
As such, you need a strong leader, a cooperative front office/management, a core of good players, and consistency to win the World Series.
Yeah...

Maybe we can bring some of that Luck to Seattle...

Oh wait, they are shit at management, have no core, and haven't been to a world series... ever.
 
Yeah...

Maybe we can bring some of that Luck to Seattle...

Oh wait, they are shit at management, have no core, and haven't been to a world series... ever.

Jerry Dipoto and making a thousand trades, but with no playoff appearances to show for it.

Name a more iconic duo.

I'm sorry about Seattle... I'm an A's fan, but you guys are a lot better than the Angels and Astros. At least you guys have accepted your fate and joke about your failures. Our fanbase is still in denial.
 
Jerry Dipoto and making a thousand trades, but with no playoff appearances to show for it.

Name a more iconic duo.

I'm sorry about Seattle... I'm an A's fan, but you guys are a lot better than the Angels and Astros. At least you guys have accepted your fate and joke about your failures. Our fanbase is still in denial.
At least the Giants got a dynasty out of all their moves... And one of the most successful coaches ever.

While we're just a laughing stock that hasn't been Relevent since ichiro left.

Grr.
 
At least the Giants got a dynasty out of all their moves... And one of the most successful coaches ever.

While we're just a laughing stock that hasn't been Relevent since ichiro left.

Grr.

I will say something that will immediately pain you.

Ichiro will go into the Hall of Fame with a Yankees hat.

Please don't cry :p

And screw the GIants :(. I feel like the A's are a better team overall, but the Giants sold their soul to the devil. That's the only explanation I have to them winning three World Series as a wild card team (each time).
 
Adhoc vote count started by okmangeez on Oct 26, 2020 at 11:08 PM, finished with 9 posts and 3 votes.

  • [X] Plan: Slugger
    [X] A perfectly balanced Bat that you bought in Louisville while visiting the Baseball Hall of Fame
    [X] Throw it to the Third Baseman, who can then throw it home or hold the ball if the runner attempts to run back.
    [X] Unlocked due to Success from Game Sense Roll: Wait... A Two-Seam fastball is also a fastball, but it doesn't go straight like a regular Four-Seam fastball! Is that why the batter is missing all those pitches?
    [X] A pair of Bruce+Bolt Batting Gloves, custom made
    [X] Approach the nervous-looking player and ask him if he wants to play catch.
    [X] A double flap Batting Helmet with extra padding to protect your head
    [X] Pick up the loose ball and throw it back to the pair playing catch.


Votes so far. Voting will end tomorrow at 9 PM EST. Also, I think the 'Slugger' plan hasn't been separated properly, hence the odd formating for the votes.
 
Ichiro will go into the Hall of Fame with a Yankees hat.
Stop... my heart can only take so much pain!

Edit: At least my team ain't a farm team for the Yankees whenever there is a lick of talent on the roster and management is to cheap to pay them
 
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Adhoc vote count started by okmangeez on Oct 26, 2020 at 11:34 PM, finished with 16 posts and 3 votes.

  • [X] Plan: Slugger
    -[X] A pair of Bruce+Bolt Batting Gloves, custom made
    -[X] A perfectly balanced Bat that you bought in Louisville while visiting the Baseball Hall of Fame
    -[X] Approach the nervous-looking player and ask him if he wants to play catch.
    -[X] Throw it to the Third Baseman, who can then throw it home or hold the ball if the runner attempts to run back.
    -[X] Unlocked due to Success from Game Sense Roll: Wait... A Two-Seam fastball is also a fastball, but it doesn't go straight like a regular Four-Seam fastball! Is that why the batter is missing all those pitches?
    [X] A perfectly balanced Bat that you bought in Louisville while visiting the Baseball Hall of Fame
    [X] A double flap Batting Helmet with extra padding to protect your head
    [X] Pick up the loose ball and throw it back to the pair playing catch.
    [X] Throw it to the Third Baseman, who can then throw it home or hold the ball if the runner attempts to run back.
    [X] Unlocked due to Success from Game Sense Roll: Wait... A Two-Seam fastball is also a fastball, but it doesn't go straight like a regular Four-Seam fastball! Is that why the batter is missing all those pitches?


Yep, that fixed it! Thanks. @King Luffy
 
[X] Plan: Slugger

Looks like a Failure in a roll (at least during training, or during this first one) lowers one of the related Ratings scores by 1. This is potentially a vicious cycle, as that lower Rating in turn lowers the odds of succeeding the next time. So basically, failing makes it more likely we'll continue failing. While I think there will be ways to counter it, we should keep an eye on this (especially because what happens with a Success is a bit less clear as of yet).

Even more worth watching is the fact that, for us, failing means (or can mean) losing our shit, which will (or at least can) significantly raise our Controversy. It already got a +7, and that's only during the first part of our first day of training! While this could be a special occasion, perhaps because it's the first impression or something, it's still pretty worrisome. I want some therapy for our Lucian! XD

Question about the "How Does Batting Work" post, @okmangeez : when and how does Eye come into play?
 
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[X] Plan: Slugger

Looks like a Failure in a roll (at least during training, or during this first one) lowers the related Rating value by 1. This is potentially a vicious cycle, as that lower Rating in turn lowers the odds of succeeding the next time. So basically, failing makes it more likely we'll continue failing. While I think there will be ways to counter it, we should keep an eye on this.

Even more worth watching is the fact that, for us, failing means (or can mean) losing our shit, which will (or at least can) significantly raise our Controversy. It already got a +7, and that's only during the first part of our first day of training! While this could be a special occasion, perhaps because it's the first impression or something, it's still pretty worrisome. I want some therapy for our Lucian! XD

Question about the "How Does Batting Work" post, @okmangeez : when and how does Eye come into play?

During your Turn Actions, you will be able to train Ratings without any potential for Rating losses. So if you choose to train Power or Contact during your Turn Actions, you will gain a few points 100% RIsk-Free. Which is extremely helpful to bump up your Ratings. The drop in Rating during failures in training is also due to Lucian's low Handling Failures stat.

That sudden spike in Controversy is because of your low Handle Failures. The higher the Handling Failures stat is, the less likely you will cause a scene and raise your Controversy stat. It doesn't help that Lucian's Handling Failures stat is literally the lowest Attribute he has (other than Controversy). Remember, anything below 50 will give negative modifiers unless the Attribute is very close to that line.

Good question! I'll add that to the Batting Info post. Basically, Batting Eye will give you a chance to walk instead of getting a hit, which will be helpful in getting on base. Basically, it's an ability to bypass the batting Roll and draw a walk instead, which will boost your OBP and help you become a more disciplined hitter.

Also, if you hit into an out that is not a Strikeout, there will be a final roll to allow you to have a 'do-over.' Basically, instead of you hitting into an out, you will foul that pitch off and try one more time. This can be extremely useful in getting multiple Roll chances, so do keep that in mind! And you can hit fouls continuously. So you can have multiple 'do-overs.'
 
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Adhoc vote count started by okmangeez on Oct 27, 2020 at 4:49 AM, finished with 19 posts and 4 votes.

  • [X] Plan: Slugger
    -[X] A pair of Bruce+Bolt Batting Gloves, custom made
    -[X] A perfectly balanced Bat that you bought in Louisville while visiting the Baseball Hall of Fame
    -[X] Approach the nervous-looking player and ask him if he wants to play catch.
    -[X] Throw it to the Third Baseman, who can then throw it home or hold the ball if the runner attempts to run back.
    -[X] Unlocked due to Success from Game Sense Roll: Wait... A Two-Seam fastball is also a fastball, but it doesn't go straight like a regular Four-Seam fastball! Is that why the batter is missing all those pitches?
    [X] A perfectly balanced Bat that you bought in Louisville while visiting the Baseball Hall of Fame
    [X] A double flap Batting Helmet with extra padding to protect your head
    [X] Pick up the loose ball and throw it back to the pair playing catch.
    [X] Throw it to the Third Baseman, who can then throw it home or hold the ball if the runner attempts to run back.
    [X] Unlocked due to Success from Game Sense Roll: Wait... A Two-Seam fastball is also a fastball, but it doesn't go straight like a regular Four-Seam fastball! Is that why the batter is missing all those pitches?


Voting results so far. Voting will end 9 PM EST.
 
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