Ben 10 Aliens in Warhammer 40k

Fifth Alien Set
Segmentasapiens: They don't look like Lego blocks because no, just no. They actually got invaded a lot before the Imperium came to their world, they just hid as the architecture. Somehow it always worked, until the Imperium basically saw an empty world as fair game & started to blow up the structures, killing many Segmentasapiens in the process. The Segmentasapiens fought hard, defeating the Imperial invaders at great cost. Soon the Alignment found them & the Segmentasapiens joined.

Galileans: They travelled across their region of the galaxy, acting as mediators for other species. When they tried to set up a peace deal between the Imperium (first time meeting them) and the Drukhari (also first time meeting them), both factions tried to annihilate them. The Galileans literally crushed both fleets & learned of the Alignment, joining them soon after & becoming one of the go-to species for diplomats.

Gallus Gallus (Kickin Hawk's Species): These guys had a civil war between Khornates & non-Khornates. The non-Khornates won & managed to spread across the stars before joining the Alignment. Absolutely despise Khorne & make sure to piss Khorne off by fighting at long range & are experts in defeating anti-psyker tactics.

Ickthyperambuloids: These guys somehow managed to survive an attack from Tzeentchian forces. How? Not even they know, they believe it was completely due to luck that they survived. They joined the Alignment first chance they got.

Talpillatus Sapiens (Mole-Stache's species): These guys have a very similar culture to the Kin, and in their past they had a civil war between Slaanesh worshippers & non-Slaanesh worshippers. They joined the Alignment because it's a large alliance that they can benefit from. Also have an alliance with Ventrilosquid's species.

Races of Atrocius 0: Atrocians, Veelasi (Ball Weevil's Species) & Gurge's Species. The Atrocians are a race of Eric Cartmans, and they merely mooched off the other races' achievements. They rendered their planet uninhabitable, mainly through uncontrolled pollution & many of them turning to Nurgle. Ball Weevil's species has become extremely anti-Nurgle & have developed dozens of anti-Nurgle tactics. Gurge's species has successfully managed to ally with Warp's species & Transmutor's species before the trio of races joined the Alignment, more so the Ball Weevils & Gurges, not the Atrocians.

Nemuinas & Deformiva (Toepick's Species): They come from the same planet & couldn't be more different. One race are a bunch of manipulative sadists & the other race are shy & friendly. The sadists are the cute little fairies & the friendly ones are the ogres whose faces can cause extreme horror & disgust. Both of them are masters of terrifying Imperials, no human that was a part of their invasion wasn't traumatized. Even Astartes are terrified of them. They joined the Alignment soon after.

Toxivanri (Gutrot's Species): They got their planet invaded by the Death Korps of Krieg & have nothing but hatred for the gas mask wearing self-hating fanatics. They managed to have developed dozens of chemicals that are excellent in breaking siege warfare that the Kriegers specialize in. They even managed to lead the charge against Krieg & successfully captured the planet, then terraforming it into a lush paradise world filled with life that can survive extreme amounts of radiation. They also forbade any surviving Kriegers from joining the military & forced the Kriegers to renounce the worship of the God-Emperor.

Snakepit's Species & Shellhead's Species: These guys just encountered each other and were brought into the Alignment by an exploration fleet led by a Sphoeroid & a Sandbox.

Atomdrasi (Atomix's Species): These guys are extremely dedicated to defeating the Imperium. Why? They're actually abhumans that got heavily mutated & turned into living radioactive gases. They are willing to do anything to defeat the Imperium, except turning to Chaos. But they are also a race dedicated to saving innocent lives. Many human mutants owe them their lives. They are feared by the Astartes since they can kill an Astartes in one hit in many different ways.

I would like to thank Dlan the Wizard for the species names of Kickin Hawk, Mole-Stache, Toepick, Gutrot, Ball Weevil & Atomix.
 
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Segmentasapiens: They don't look like Lego blocks because no, just no. They actually got invaded a lot before the Imperium came to their world, they just hid as the architecture. Somehow it always worked, until the Imperium basically saw an empty world as fair game & started to blow up the structures, killing many Segmentasapiens in the process. The Segmentasapiens fought hard, defeating the Imperial invaders at great cost. Soon the Alignment found them & the Segmentasapiens joined.

Galileans: They travelled across their region of the galaxy, acting as mediators for other species. When they tried to set up a peace deal between the Imperium (first time meeting them) and the Drukhari (also first time meeting them), both factions tried to annihilate them. The Galileans literally crushed both fleets & learned of the Alignment, joining them soon after & becoming one of the go-to species for diplomats.

Kickin Hawk's Species: These guys had a civil war between Khornates & non-Khornates. The non-Khornates won & managed to spread across the stars before joining the Alignment. Absolutely despise Khorne & make sure to piss Khorne off by fighting at long range & are experts in defeating anti-psyker tactics.

Ickthyperambuloids: These guys somehow managed to survive an attack from Tzeentchian forces. How? Not even they know, they believe it was completely due to luck that they survived. They joined the Alignment first chance they got.

Mole-Stache's Species: These guys have a very similar culture to the Kin, and in their past they had a civil war between Slaanesh worshippers & non-Slaanesh worshippers. They joined the Alignment because it's a large alliance that they can benefit from. Also have an alliance with Ventrilosquid's species.

Races of Atrocius 0: Atrocians, Ball Weevil's Species & Gurge's Species. The Atrocians are a race of Eric Cartmans, and they merely mooched off the other races' achievements. They rendered their planet uninhabitable, mainly through uncontrolled pollution & many of them turning to Nurgle. Ball Weevil's species has become extremely anti-Nurgle & have developed dozens of anti-Nurgle tactics. Gurge's species has successfully managed to ally with Warp's species & Transmutor's species before the trio of races joined the Alignment, more so the Ball Weevils & Gurges, not the Atrocians.

Nemuinas & Toepick's Species: They come from the same planet & couldn't be more different. One race are a bunch of manipulative sadists & the other race are shy & friendly. The sadists are the cute little fairies & the friendly ones are the ogres whose faces can cause extreme horror & disgust. Both of them are masters of terrifying Imperials, no human that was a part of their invasion wasn't traumatized. Even Astartes are terrified of them. They joined the Alignment soon after.

Gutrot's Species: They got their planet invaded by the Death Korps of Krieg & have nothing but hatred for the gas mask wearing self-hating fanatics. They managed to have developed dozens of chemicals that are excellent in breaking siege warfare that the Kriegers specialize in. They even managed to lead the charge against Krieg & successfully captured the planet, then terraforming it into a lush paradise world filled with life that can survive extreme amounts of radiation. They also forbade any surviving Kriegers from joining the military & forced the Kriegers to renounce the worship of the God-Emperor.

Snakepit's Species & Shellhead's Species: These guys just encountered each other and were brought into the Alignment by an exploration fleet led by a Sphoeroid & a Sandbox.

Atomix's Species: These guys are extremely dedicated to defeating the Imperium. Why? They're actually abhumans that got heavily mutated & turned into living radioactive gases. They are willing to do anything to defeat the Imperium, except turning to Chaos. But they are also a race dedicated to saving innocent lives. Many human mutants owe them their lives. They are feared by the Astartes since they can kill an Astartes in one hit in many different ways.
Lol Atomix species are op indeed according to writer's statement he can make an entire star. Also even without that they can probably solo entire fleets.
 
Okay wow that was unexpected. The thing about Ball Weevil holy crap.
Yup ballweevil pulled it off during rooters arc when they need to deal with a waybad on the way. And yes ballweevil species is op so long as they can make their slime large enough. Do you consider writer statement as cannon cause according to one of those gravattack can make quasars. While this is a large feat it should be noted Ben's version of aliens are more powerful than most member of their species or in short peak version of the species relative to his age so the ballweevil oneshot waybad feat should only be doable by select few of their species though they can probably oneshot titans though. And the Quasar statement if you consider it won't be something doable by most galileans. Though some can still pull those feats of.
 
Yup ballweevil pulled it off during rooters arc when they need to deal with a waybad on the way. And yes ballweevil species is op so long as they can make their slime large enough. Do you consider writer statement as cannon cause according to one of those gravattack can make quasars. While this is a large feat it should be noted Ben's version of aliens are more powerful than most member of their species or in short peak version of the species relative to his age so the ballweevil oneshot waybad feat should only be doable by select few of their species though they can probably oneshot titans though. And the Quasar statement if you consider it won't be something doable by most galileans. Though some can still pull those feats of.
Uh, honestly I'm just picking & choosing which parts of the Ben 10 canon are a part of this universe & just going with my own ideas but thanks for the info.
 
Sixth Alien Set
Limax: These guys are a constant thorn in the side of the Alignment. They are not a huge threat but they managed to stay a thorn on the side of the Alignment. The only reason why they aren't Chaos-aligned is due to concerns about practicality, not out of any morality. They have managed to conquer several Imperial worlds by making those worlds tear each other apart. They even managed to successfully trick experienced Inquisitors & Astartes.

Lenopans: These guys fought a war with the Coalition & then once again when the Coalition was combined with the Alignment. The first war was a stalemate, the second war ended in the Alignment's victory & the Lenopans gained member status a couple of years later.

Incurseans: These guys have been a constant thorn in both the Coalition's side, the Consortium's side (mainly the Consortium) & the Association for years. They conquered the Merlinisapiens, but the Alignment managed to free the Merlinisapiens, with the main Alignment individuals that were key to the Merlinisapiens' liberation was a Merlinisapien thief, an Aerophibian sniper & a Citrakayah demolitions expert. The Merlinisapiens joined the Alignment & became excellent spies & saboteurs. The Alignment sponsors an Incursean rebellion.

Atasians: They are split into two factions, the Alignment Atasians & the Highbreed. The Highbreed invaded Imperial space & many of them were horrified by the Imperium's atrocities & rebelled against their government because they recognized that the Highbreed & Imperium were similar in some aspects. These rogue Highbreed or Atasians as they call themselves now, joined the Alignment.

Fulmini: These guys were on a planet destroying spree, converting it into materials & energy, to the point that the Leagues of Votann are basically like, "Dude, stop." They attacked the Ekoplektoids, who managed to fight them off & when the Alignment found an Ekoplektoid colony, they went to their homeworld for diplomatic proceedings & witnessed the Fulmini invasion. Cue a long war between the Alignment & Fulmini. The Fulmini were eventually defeated with some of them managing to separate from the Fulmini hivemind & rebel against the High Override.

Xerge: A biotechnological species made by humanity in the Dark Age of Technology. They ravaged Imperial space, Alignment space, League space, Tau space, basically everybody. The Alignment modified some Xerge to act as central units that weren't restricted by their programming. The Xerge have been members of the Alignment ever since.

Chimera Sui Genesis: These guys were discovered by the Coalition recovering from a devastating war with the Imperium, which they managed to fight off. They joined the Coalition but one member of the species named Vilgax went on a rampage in Imperial space, hunting down each & every individual human who participated in the attempted genocide of his race. He's not Alignment-aligned, as he fully believes that each & every human should be either killed or turned into freakish abominations, unlike the Alignments' more merciful ways of dealing with humans.
 
Limax: These guys are a constant thorn in the side of the Alignment. They are not a huge threat but they managed to stay a thorn on the side of the Alignment. The only reason why they aren't Chaos-aligned is due to concerns about practicality, not out of any morality. They have managed to conquer several Imperial worlds by making those worlds tear each other apart. They even managed to successfully trick experienced Inquisitors & Astartes.

Lenopans: These guys fought a war with the Coalition & then once again when the Coalition was combined with the Alignment. The first war was a stalemate, the second war ended in the Alignment's victory & the Lenopans gained member status a couple of years later.

Incurseans: These guys have been a constant thorn in both the Coalition's side, the Consortium's side (mainly the Consortium) & the Association for years. They conquered the Merlinisapiens, but the Alignment managed to free the Merlinisapiens, with the main Alignment individuals that were key to the Merlinisapiens' liberation was a Merlinisapien thief, an Aerophibian sniper & a Citrakayah demolitions expert. The Merlinisapiens joined the Alignment & became excellent spies & saboteurs. The Alignment sponsors an Incursean rebellion.

Atasians: They are split into two factions, the Alignment Atasians & the Highbreed. The Highbreed invaded Imperial space & many of them were horrified by the Imperium's atrocities & rebelled against their government because they recognized that the Highbreed & Imperium were similar in some aspects. These rogue Highbreed or Atasians as they call themselves now, joined the Alignment.

Fulmini: These guys were on a planet destroying spree, converting it into materials & energy, to the point that the Leagues of Votann are basically like, "Dude, stop." They attacked the Ekoplektoids, who managed to fight them off & when the Alignment found an Ekoplektoid colony, they went to their homeworld for diplomatic proceedings & witnessed the Fulmini invasion. Cue a long war between the Alignment & Fulmini. The Fulmini were eventually defeated with some of them managing to separate from the Fulmini hivemind & rebel against the High Override.

Xerge: A biotechnological species made by humanity in the Dark Age of Technology. They ravaged Imperial space, Alignment space, League space, Tau space, basically everybody. The Alignment modified some Xerge to act as central units that weren't restricted by their programming. The Xerge have been members of the Alignment ever since.

Chimera Sui Genesis: These guys were discovered by the Coalition recovering from a devastating war with the Imperium, which they managed to fight off. They joined the Coalition but one member of the species named Vilgax went on a rampage in Imperial space, hunting down each & every individual human who participated in the attempted genocide of his race. He's not Alignment-aligned, as he fully believes that each & every human should be either killed or turned into freakish abominations, unlike the Alignments' more merciful ways of dealing with humans.
Fulmini are a very op species. Imagine if they did their planet destroying rampage in Imperium space. Looks like Imperium about to get wrecked now.
 
Fulmini are a very op species. Imagine if they did their planet destroying rampage in Imperium space. Looks like Imperium about to get wrecked now.
Yeah the Fulmini definitely wrecked the Imperium during their planet destroying rampage, I'm pretty much done with adding alien species for now, any future updates will mainly be about worldbuilding other than just adding aliens.
 
When will next chapter release?
No idea, honestly got caught up in college stuff & ADHD & autism is screwing with me. But this week I have nothing college related to do so I'll try to get something out in the week, also I got some reading to catch up on, lemme tell you it's hell reading up on webcomics that have been posting since the beginning of the century. But I did it once before, I can do it two times. In case you're wondering, the two I'm reading are Freefall & Vexxarr, both are fascinating reads. Also got inspired by a brilliant new setting I gotta post.
 
Alignment Relations to Other Factions New
Imperium of Man: A good majority of the founding races got invaded by the Imperium. The Alignment has spent a lot of time & effort to create counters against the Imperium. They are very good at it.

Adeptus Astartes: There is a saying amongst Astartes that have fought the Alignment, "If fighting them is too easy, it's a trap. Retreat as quickly as possible."

Imperial Guard: The Alignment is the only faction where Commissars won't shoot Guardsmen for retreating. They'll be too busy running away themselves. After all, commissars are often the first killed when the Alignment attacks. At least Guardsmen have some armor.

Adeptus Mechanicus: The Alignment is very good at turning Mechanicus tech-priests into people that worship the very ground any synthetics stand on & will happily betray the heathens that cling to flesh. After all, are A.I. purer than humans because they never had flesh in the first place? And if the machine spirits are not of flesh, why should they serve the feeble organics that try to emulate them but are too afraid to truly shed their flesh?

Sisters of Battle: The Alignment has killed the faith of the Sisters more than they have killed Sisters themselves.

Inquisition: The ones that don't think "We shall defeat these horrid xenos!?!" are thinking "We're doomed. The God-Emperor is no god. Humanity was never destined to rule the stars. We are all going to suffer fates worse than death if we don't surrender & I'm too scared to kill myself because I don't know if suicide is an option."

Imperial Navy: Basically the same as the Imperial Guard.

Officio Assassinorum: If a member gets sent to kill a high priority target of the Alignment, they'll immediately go rogue. Even the Eversors. Especially the Eversors.

Craftworld Eldar: Honestly not that bad. The Alignment has made it abundantly clear they won't tolerate any "let thousands of Alignment citizens die to save one Eldar" bullshit. The Eldar do not want to test their patience. Especially after they were told what they did to the Drukhari.

Harlequins: Not that bad. Much better than Craftworld relations. Some Harlequins actually ask Alignment citizens for tips on delivering ironic fates because they are very good at it.

Drukhari: Kill on sight if you can't capture. Drukhari are terrified at these guys, they can't enjoy what the Alignment does to them.

Leagues of Votann: Very good. The League knows not to get on the Alignment's bad side so no planetary strip-mining in Alignment space without permission.

Tau Empire: Very well, at least non-hostile. The Kroot want to eat a lot of the races in the Alignment. Many of these races actually consider it to be a compliment, after all Kroot do gain traits from what they eat. There's some issues with the whole Greater Good philosophy that many Alignment citizens have but a lot of them have good arguments against it. The Tau actually like this, since if the Greater Good can be made better, it should be.

Orks: Same thing with Drukhari.

Tyranids: Same thing with Orks.

Necrons: If non-hostile, Alignment will talk to them. If hostile, same thing with Tyranids.

Chaos: Same thing with hostile Necrons.
 
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Imperium of Man: A good majority of the founding races got invaded by the Imperium. The Alignment has spent a lot of time & effort to create counters against the Imperium. They are very good at it.

Adeptus Astartes: There is a saying amongst Astartes that have fought the Alignment, "If fighting them is too easy, it's a trap. Retreat as quickly as possible."

Imperial Guard: The Alignment is the only faction where Commissars won't shoot Guardsmen for retreating. They'll be too busy running away themselves. After all, commissars are often the first killed when the Alignment attacks. At least Guardsmen have some armor.

Adeptus Mechanicus: The Alignment is very good at turning Mechanicus tech-priests into people that worship the very ground any synthetics stand on & will happily betray the heathens that cling to flesh. After all, are A.I. purer than humans because they never had flesh in the first place? And if the machine spirits are not of flesh, why should they serve the feeble organics that try to emulate them but are too afraid to truly shed their flesh?

Sisters of Battle: The Alignment has killed the faith of the Sisters more than they have killed Sisters themselves.

Inquisition: The ones that don't think "We shall defeat these horrid xenos!?!" are thinking "We're doomed. The God-Emperor is no god. Humanity was never destined to rule the stars. We are all going to suffer fates worse than death if we don't surrender & I'm too scared to kill myself because I don't know if suicide is an option."

Imperial Navy: Basically the same as the Imperial Guard.

Officio Assassinorum: If a member gets sent to kill a high priority target of the Alignment, they'll immediately go rogue. Even the Eversors. Especially the Eversors.

Craftworld Eldar: Honestly not that bad. The Alignment has made it abundantly clear they won't tolerate any "let thousands of Alignment citizens die to save one Eldar" bullshit. The Eldar do not want to test their patience. Especially after they were told what they did to the Drukhari.

Harlequins: Not that bad. Much better than Craftworld relations. Some Harlequins actually ask Alignment citizens for tips on delivering ironic fates because they are very good at it.

Drukhari: Kill on sight if you can't capture. Drukhari are terrified at these guys, they can't enjoy what the Alignment does to them.

Leagues of Votann: Very good. The League knows not to get on the Alignment's bad side so no planetary strip-mining in Alignment space without permission.

Tau Empire: Very well, at least non-hostile. The Kroot want to eat a lot of the races in the Alignment. Many of these races actually consider it to be a compliment, after all Kroot do gain traits from what they eat. There's some issues with the whole Greater Good philosophy that many Alignment citizens have but a lot of them have good arguments against it. The Tau actually like this, since if the Greater Good can be made better, it should be.

Orks: Same thing with Drukhari.

Tyranids: Same thing with Orks.

Necrons: If non-hostile, Alignment will talk to them. If hostile, same thing with Tyranids.

Chaos: Same thing with non-hostile Necrons.
Um why will alignment treat chaos same way as non hostile necrons is this a typo?
 
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