The Forests of Silence Chapter 1-3
So, Deltora Quest. One of those Children series that make you go 'wow this is pretty scary for a children's book' almost too often, and the books that almost singlehandedly got me into fantasy as a whole. Nothing like reading about people getting burnt, disfigured, or killed to make a child go 'yes, this is what I will read for the rest of my life, inject it directly into my veins'.
Deltora Quest is a cycle of eight fantasy books written by Australian writer Emily Rodda (pen name of Jennifer Rowe) and published between 2000 and 2002. It was followed by the Deltora Quest II: Shadowlands trilogy in 2002, and then by the four books of the third cycle, Deltora Quest III: Dragons of Deltora, in 2004. To these one could add the additional material released about the world of Deltora, and the later addition that Emily Rodda's two other series, Rowan of Rin and the Three Doors, are also set in the same narrative universe, but for now I will focus solely on the original three Quests.
Deltora Quest is a very simple series, but is one I'm very fond of. For that reason, I've decided to try to do a Let's Read for it, to see if anyone else that has read the series feels like talking about it. Hopefully there are more people like me that remember this series fondly.
On a side note, I'll be reading the Italian version of the series, because those are the volumes I own, while checking the English version for good measure. While a part of this means that I will have to look up what the English name of a lot of stuff is, another notable thing are the art pieces. The Italian version of Deltora Quest has illustrations at the beginning of every chapter, and sometimes double spreads in the chapters themselves, made by Italian artist Michelangelo Miani. Those are really iconic to Italian readers (so much so I was actually shocked to find out they weren't in the original books), so I will share some of the more interesting ones.
As for how much space I will cover in each section, I think it will depend on how much I have to talk about. This won't be super in-depth, so probably a few chapters each post.
With that in mind, let's start Book 1 of Deltora Quest: The Forests of Silence
Jarred is a boy that grew up in the palace of the King of Deltora. He is the closest friend of young Prince Endon, to whom he was assigned as a companion when they were both young. We catch up with him as he is waiting in the throne room for his friend's coronation. Endon's father, King Alton, has just died of a mysterious fever, leaving the throne to his son.
Jarred spends most of the wait reminiscing about his relationship with Endon. What we learn is that unlike Endon, Jarred feels the pressure of the rule (or the Rule, the list of rules the King and courtiers must observe at all times) and has often considered breaking them, doing things like leaving the castle. Endon, however, has always begged Jarred not to, not wanting to lose his only friend - the Rule, among other things, forbids the royal Prince from interacting with any other children, except the chosen Companion, except at parties - and Jarred has always complied.
Instead he created with his friend Endon a secret code that they could use to exchange messages, and a gaim called Aim High where they shoot arrows at a hollow tree trying to hit as high as possible. On his part, Endon being his friend made Jarred participate in the smithing classes he had to take (the first King of Deltora was a smith).
All this is a bit exposition-heavy, but it's the kind of exposition that when is not being compressed together in a forum post flows pretty easily. As a word of advice, any time someone mentions secret codes or riddles in Deltora Quest, keep them in mind.
Jarred's reminiscing is interrupted by Endon's arrival. Jarred feels he should be there to help his friend, but instead next to him is Chief Advisor Prandine - ain't that a surprise, in Italian he is called Prandius, I wonder why the change - who is carrying the Belt of Deltora, the symbol of the royal family's authority. The belt is made of metal, apparently fragile but actually strong, and contains the seven gems that protect Deltora - the Topaz, the Amethyst, the Diamond, the Emerald, the Lapsilazuli, the Ruby and the Opal.
Jarred also notes that Prandine seems almost afraid as he ties the belt around Endon's waist. However, his attention is quickly taken away from the Chief Advisor as the belt starts shining brightly, proving that Endon is the legitimate King and renewing the spell that protects Deltora from the dreaded Shadowlord.
Except... In that moment, Jarred has a sudden epiphany, as he watches Prandine put the belt away, to be taken back to its room at the top of the castle's tallest tower: is this really right?
What we learned about Jarred, in this chapter, is that he is curious. Curious enough to slip in the castle library, 'another first for him', to figure out for himself why the Rule exists.
It takes Jarred hours to find a book about the Belt, which is probably not a good sign, especially since the book is found buried beneath others in a corner of the room, like someone wanted it forgotten.
As he reads, 'not a good sign' turns into 'very bad sign'.
Originally, Deltora was divided in seven tribes, each owning their own tribal stone, a powerful magic item. The tribes, divided, were no match, however, for the Enemy that ruled the Shadowlands, to the north of Deltora. When the Enemy invaded, the individual tribes were no match for its forces. However, one night, a young smith named Adin, a commoner blessed with 'strength, courage and cleverness', had a dream. In his dream appeared a belt, 'seven steel medallions beaten to the thinness of silk and connected together with a fine chain', holding each one of the tribal stones.
Adin took this as divine intervention, and decided to make his dream a reality. He forged the belt, travelled across Deltora, and one by one he convinced every Tribe to unite. When the Belt was complete, Adin put it on, and it shone like the Sun. Then, as all the Tribes united behind him, he led them to fight back the Shadowlord. However, Jarred notes as he finishes reading the chapter
This is a pretty notable difference from the current state of things, and as he reads, Jarred finds out why. Adin's grandson, King Elstred, was the first to find that his life of luxury was making him fat, and the Belt was giving him trouble. His Chief Advisor promptly suggested he wore the Belt only in important occasions. His daughter, Queen Adina, following her father's tradition, only wore it five times. Her son, King Brandon, only three, and he was also convinced by his Chief Advisor to have the Ralad, one of the Seven Tribes, build him a castle atop the great hill at the center of Del, the Kingdom's capital, and over time it became custom for them to remain within the castle walls, where they and the Belt could not be harmed, and for the Kings to only wear the Belt during the coronation (beltation?) ceremony.
Now, Jarred is a rather smart boy. It takes him exactly one read of this to realize that Adin has probably been rolling in his grave for a while, with enough force he can be turned into an engine, so he does the logical thing: runs to confront Endon in the chapel, where he is watching over his father's body until dawn, and immediately confronts him, begging him to go to the tower, put on the Belt, and get out of the castle to see his Kingdom. Endon, who has been watching over his father's body all night, has lost his mother just days before, and is just very tired in general, tells him that he isn't making any sense and should go get some sleep, but Jarred lashes back, saying that Endon doesn't know the city outside and the Kingdom. Endon tries to argue he can see the beautiful city from the window every morning, and that he knows what is going on in the Kingdom, to which Jarred points out he only knows what the Chief Advisor tells them.
Since we have three living named characters so far, no points for guessing who this is.
Jarred runs. He manages to evade the guards because none of the servants stop him, just assuming the alarm is for someone other than the King's best friend, and makes it to the top of the hollow tree. Knowing he won't be able to hide forever, he decides that he has to run, using a passing cart to hide and leave the palace, not before leaving a message to Endon. At no point does Jarred blame Endon for what happened. He instantly admits it was his mistake to confront his friend when he was exhausted both mentally and physically, so he leaves behind a note in their secret code ('If you need me, Aim High and I will come') and jumps in a passing rubbish cart headed out of the Castle.
The rubbish cart makes it out of the Palace, and once he is sure they are far enough away, Jarred looks up at the castle, but sees only the walls and a mysterious mist covering everything above. He then turns around, and sees the absolute disaster that the real Del is.
-
Overall in those first three chapters Jarred makes a strong case for why he'd make a good protagonist, especially for a kids fantasy series like this. He is clever, resourceful and makes the kind of mistake a younger teen - we aren't really told his age at this point, and I don't remember if we are told later, though he is somewhere around that age - would make in his position, like uncovering a conspiracy and instantly rushing to his friend.
Endon... Poor Endon. He really has no say in what happens here, and Jarred himself knows he messed up by confronting him immediately.
I do wonder if Jarred's sudden epiphany, his finding the hidden book, and a passage that talks about how 'the words of the book were burning themselves in his mind' are meant to imply this is the same kind of divine intervention that gave Adin the image of the Belt, some higher entity that pressed the emergency button because it could tell things were going to shit. Maybe, or maybe Jarred is just smarter than he gives himself credit for in his PoV.
We'll catch up again with Jarred next time, to see things go slightly better and then completely to shit.
Deltora Quest is a cycle of eight fantasy books written by Australian writer Emily Rodda (pen name of Jennifer Rowe) and published between 2000 and 2002. It was followed by the Deltora Quest II: Shadowlands trilogy in 2002, and then by the four books of the third cycle, Deltora Quest III: Dragons of Deltora, in 2004. To these one could add the additional material released about the world of Deltora, and the later addition that Emily Rodda's two other series, Rowan of Rin and the Three Doors, are also set in the same narrative universe, but for now I will focus solely on the original three Quests.
Deltora Quest is a very simple series, but is one I'm very fond of. For that reason, I've decided to try to do a Let's Read for it, to see if anyone else that has read the series feels like talking about it. Hopefully there are more people like me that remember this series fondly.
On a side note, I'll be reading the Italian version of the series, because those are the volumes I own, while checking the English version for good measure. While a part of this means that I will have to look up what the English name of a lot of stuff is, another notable thing are the art pieces. The Italian version of Deltora Quest has illustrations at the beginning of every chapter, and sometimes double spreads in the chapters themselves, made by Italian artist Michelangelo Miani. Those are really iconic to Italian readers (so much so I was actually shocked to find out they weren't in the original books), so I will share some of the more interesting ones.
As for how much space I will cover in each section, I think it will depend on how much I have to talk about. This won't be super in-depth, so probably a few chapters each post.
With that in mind, let's start Book 1 of Deltora Quest: The Forests of Silence
Chapter I : The King
People that have seen the anime probably don't know, but a lot of Book 1 is spent following the PoV of young Jarred. In the anime, this section was turned in a flashback narrated by the main character of the bulk of the series later on, at the beginning of Book 4.
Jarred is a boy that grew up in the palace of the King of Deltora. He is the closest friend of young Prince Endon, to whom he was assigned as a companion when they were both young. We catch up with him as he is waiting in the throne room for his friend's coronation. Endon's father, King Alton, has just died of a mysterious fever, leaving the throne to his son.
Jarred spends most of the wait reminiscing about his relationship with Endon. What we learn is that unlike Endon, Jarred feels the pressure of the rule (or the Rule, the list of rules the King and courtiers must observe at all times) and has often considered breaking them, doing things like leaving the castle. Endon, however, has always begged Jarred not to, not wanting to lose his only friend - the Rule, among other things, forbids the royal Prince from interacting with any other children, except the chosen Companion, except at parties - and Jarred has always complied.
Instead he created with his friend Endon a secret code that they could use to exchange messages, and a gaim called Aim High where they shoot arrows at a hollow tree trying to hit as high as possible. On his part, Endon being his friend made Jarred participate in the smithing classes he had to take (the first King of Deltora was a smith).
All this is a bit exposition-heavy, but it's the kind of exposition that when is not being compressed together in a forum post flows pretty easily. As a word of advice, any time someone mentions secret codes or riddles in Deltora Quest, keep them in mind.
Jarred's reminiscing is interrupted by Endon's arrival. Jarred feels he should be there to help his friend, but instead next to him is Chief Advisor Prandine - ain't that a surprise, in Italian he is called Prandius, I wonder why the change - who is carrying the Belt of Deltora, the symbol of the royal family's authority. The belt is made of metal, apparently fragile but actually strong, and contains the seven gems that protect Deltora - the Topaz, the Amethyst, the Diamond, the Emerald, the Lapsilazuli, the Ruby and the Opal.
Jarred also notes that Prandine seems almost afraid as he ties the belt around Endon's waist. However, his attention is quickly taken away from the Chief Advisor as the belt starts shining brightly, proving that Endon is the legitimate King and renewing the spell that protects Deltora from the dreaded Shadowlord.
Except... In that moment, Jarred has a sudden epiphany, as he watches Prandine put the belt away, to be taken back to its room at the top of the castle's tallest tower: is this really right?
Now, for the first time in his life, Jarred wondered if this was a good idea. For the first time he wondered how and why the Belt was made. For the first time he began to doubt the wisdom of letting such a power for good remain idle in a tower room while the realm it was supposed to protect lay, unseen, outside high walls.
What we learned about Jarred, in this chapter, is that he is curious. Curious enough to slip in the castle library, 'another first for him', to figure out for himself why the Rule exists.
Chapter II - The Belt of Deltora
It takes Jarred hours to find a book about the Belt, which is probably not a good sign, especially since the book is found buried beneath others in a corner of the room, like someone wanted it forgotten.
As he reads, 'not a good sign' turns into 'very bad sign'.
Originally, Deltora was divided in seven tribes, each owning their own tribal stone, a powerful magic item. The tribes, divided, were no match, however, for the Enemy that ruled the Shadowlands, to the north of Deltora. When the Enemy invaded, the individual tribes were no match for its forces. However, one night, a young smith named Adin, a commoner blessed with 'strength, courage and cleverness', had a dream. In his dream appeared a belt, 'seven steel medallions beaten to the thinness of silk and connected together with a fine chain', holding each one of the tribal stones.
Adin took this as divine intervention, and decided to make his dream a reality. He forged the belt, travelled across Deltora, and one by one he convinced every Tribe to unite. When the Belt was complete, Adin put it on, and it shone like the Sun. Then, as all the Tribes united behind him, he led them to fight back the Shadowlord. However, Jarred notes as he finishes reading the chapter
But he never forgot that he was a man of the people, and that their trust in him was the source of his power. Neither did he forget that the Enemy, though defeated, was not destroyed. He knew that the Enemy is clever and sly, and that to its anger and envy a thousand years is like the blink of an eye. So he wore the belt always, and never let it out of his sight…
This is a pretty notable difference from the current state of things, and as he reads, Jarred finds out why. Adin's grandson, King Elstred, was the first to find that his life of luxury was making him fat, and the Belt was giving him trouble. His Chief Advisor promptly suggested he wore the Belt only in important occasions. His daughter, Queen Adina, following her father's tradition, only wore it five times. Her son, King Brandon, only three, and he was also convinced by his Chief Advisor to have the Ralad, one of the Seven Tribes, build him a castle atop the great hill at the center of Del, the Kingdom's capital, and over time it became custom for them to remain within the castle walls, where they and the Belt could not be harmed, and for the Kings to only wear the Belt during the coronation (beltation?) ceremony.
Now, Jarred is a rather smart boy. It takes him exactly one read of this to realize that Adin has probably been rolling in his grave for a while, with enough force he can be turned into an engine, so he does the logical thing: runs to confront Endon in the chapel, where he is watching over his father's body until dawn, and immediately confronts him, begging him to go to the tower, put on the Belt, and get out of the castle to see his Kingdom. Endon, who has been watching over his father's body all night, has lost his mother just days before, and is just very tired in general, tells him that he isn't making any sense and should go get some sleep, but Jarred lashes back, saying that Endon doesn't know the city outside and the Kingdom. Endon tries to argue he can see the beautiful city from the window every morning, and that he knows what is going on in the Kingdom, to which Jarred points out he only knows what the Chief Advisor tells them.
"And is that not enough?" The cold voice cut through the air like sharp steel.
Since we have three living named characters so far, no points for guessing who this is.
Chapter III - Escape
Prandine steps in the chapel, accusing Jarred of being a traitor for wanting to push the King away from his duties because he is envious. Jarred tries to reason with Endon, but the boy doesn't know who to trust, and when Jarred goes to take the book out from under his shirt, Prandine covers the King, shouting Jarred has a knife, and calls the guards.
Jarred runs. He manages to evade the guards because none of the servants stop him, just assuming the alarm is for someone other than the King's best friend, and makes it to the top of the hollow tree. Knowing he won't be able to hide forever, he decides that he has to run, using a passing cart to hide and leave the palace, not before leaving a message to Endon. At no point does Jarred blame Endon for what happened. He instantly admits it was his mistake to confront his friend when he was exhausted both mentally and physically, so he leaves behind a note in their secret code ('If you need me, Aim High and I will come') and jumps in a passing rubbish cart headed out of the Castle.
The rubbish cart makes it out of the Palace, and once he is sure they are far enough away, Jarred looks up at the castle, but sees only the walls and a mysterious mist covering everything above. He then turns around, and sees the absolute disaster that the real Del is.

Words from the book came to Jarred's mind. He shuddered with dread.
… the Enemy is clever and sly, and to its anger and envy a thousand years is like the blink of an eye.
The Shadow Lord was stirring.
-
Overall in those first three chapters Jarred makes a strong case for why he'd make a good protagonist, especially for a kids fantasy series like this. He is clever, resourceful and makes the kind of mistake a younger teen - we aren't really told his age at this point, and I don't remember if we are told later, though he is somewhere around that age - would make in his position, like uncovering a conspiracy and instantly rushing to his friend.
Endon... Poor Endon. He really has no say in what happens here, and Jarred himself knows he messed up by confronting him immediately.
I do wonder if Jarred's sudden epiphany, his finding the hidden book, and a passage that talks about how 'the words of the book were burning themselves in his mind' are meant to imply this is the same kind of divine intervention that gave Adin the image of the Belt, some higher entity that pressed the emergency button because it could tell things were going to shit. Maybe, or maybe Jarred is just smarter than he gives himself credit for in his PoV.
We'll catch up again with Jarred next time, to see things go slightly better and then completely to shit.
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