Belts, Flutes and Dragons (Let's Read Deltora Quest and direct sequels)

My memories of the Rithmere games definitely failed me here. I remembered the arc being more light-hearted and hyped because Lief, Barda, and Jasmine were actually able to fight their opponents in straight fights like in an anime, ironically enough. Because of that, the violent, brutal blood sport part flew over my head until what happens next.
 
Wink wink nudge nudge sort of spoilers

Heh, this only gets darker the more you know.
Right? Kinda wild on reread.

Cutting it off here is cruel my man, lol xD
It's the best cutting point, let them end it on a high note :p

Oh I'd have eaten that up as a kid if it'd happened in the book.
Same. Anime Neridah isn't done doing this kund of stuff, either ;)
Not that book Neridah is either

My memories of the Rithmere games definitely failed me here. I remembered the arc being more light-hearted and hyped because Lief, Barda, and Jasmine were actually able to fight their opponents in straight fights like in an anime, ironically enough. Because of that, the violent, brutal blood sport part flew over my head until what happens next.
EDIT: Odd, for some reason this part of the reply got lost. Anyway, yeah, I also didn't remember at all how much of a blood sport the Games really are. Definitely didn't remember the whole 'the mob will murder you if you don't fight well'. Crazy stuff.
 
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The Shifting Sands: Chapter 11-13 New
Chapter XI - Easy as Winking

Mother Brightly is in high spirits as the group eats their final meal at the inn, but then she seems to grow more and more uncomfortable. Finally, she lowers her voice and tells them that, though she doesn't like speaking ill of Rithmere or the Games, it has been known for Champions and finalists to go missing, and she believes it might be... ill fortune. Barda asks if she means they are attacked and robbed, and she nods, saying the gold coins are a big temptation. She asks them if they would like to use a different passage, the one used to take the Cider in the cellar, that leads to a back alley from where the trio could slip away, 'easy as winking'. They all agree, Lief thanking her.

Later, as they traverse a low, dark tunnel that smells of Cider, Lief says maybe they should have stayed for the night, but he couldn't stomach another day in Rithmere. Jasmine agrees, as does Kree. Barda says at least now they have the coins they needed, and then some, and compliments Jasmine again, but she says he shouldn't. She is ashamed of what Doom did to her, making her angry, and she knows he did it on purpose, thinking it would make her careless. Barda says that in that case he tricked himself, and tells Jasmine to think about the fact he lost and she won, and forget the rest.

In that moment, the tunnel's exit comes into view. A low door, light shining through the crack underneath, is ahead. Blinded by the light of the sun as they open the door, they walk out one by one. And one by one, they are hit on the head and knocked out.

When Lief wakes up again, he has a stinky cloth, perhaps a bag, over his face, gagged, and with heavy chains around his ankles and wrists. He feels the moving cart underneath, and the sound of hooves. He worries about the Belt, but finds that while their captors took his sword and money, they didn't find the belt under his clothes. He hears the muffled calls from Barda and Jasmine, who also seem to be chained and gagged, and their captors laugh.

One of the two asks the other, identified as Carn 8, if he should knock them out again. Carn 8 tells Carn 2, the first to speak, that they need them in good condition. Carn 2 wonders why even bother, since Barda seems alright but the other two aren't worth it, especially Jasmine. He thinks she won't last five minutes against a Vraal in the Shadow Arena. Carn 8's answer is that it's not their job to decide who's worth the trouble. The old lady answers to the Master. Brightly supplies the goods, and their pod delivers them undamaged.

Lief and Barda make angry noises, and the two laugh. Carn 2 comments they heard them, and Carn 8 asks who they are going to tell, or if the other thinks the black bird will tell someone, pointing out it's still following them.

The cart moves on, hours passing. Lief sleeps and wakes and sleeps again as it becomes colder and darker, and then it starts to rain. The Grey Guards stop as the cloths start growing sodden and the three begin to shiver, knowing they have to keep them dry and fed, if they don't want the trio to die and get blamed for it. Soon after, Lief is hauled without care off the cart and on the ground, howling in pain through the gag. Carn 8 shouts at Carn 2 for that, saying that if there is any broken bone Brightly didn't report they will be responsible for it, and asking if he wants to finish his days fighting a Vraal in the Arena. The other one grumbles, and then Lief sees them for the first time, confirming his worst suspicion. Grey Guards.

The three are huddled together under a oiled cloth, shivering in the cold. Kree perches on Jasmine's shoulder, but there is nothing he can do: the chains are strong, and tied to a peg driven into the ground. As the gags are taken off and the three are fed bread and water, before the guards crawl under the cart, where they plan to sleep. Jasmine shouts at them she can't eat with the chains, and in response Carn 2 shouts back to hold her tongue or he will cut it and toss her in the Shifting Sands, mentioning they passed the place just an hour ago.

After Barda asks Lief if he still has the Belt, Lief confirms it and repeats what the guard just said on the Sands, but Barda replies that the news does little for them now, and that Brightly fooled them. The secret way out of the inn was a trap, one meant to capture as many finalists and Champions as possible. The three put together the rest: the Games are a sham, organized to attract all the best fighters in Deltora, capture them and drag them to the Shadowlands. They had heard before that only a few Champions and finalists ever return home, and now they know why. And then, the coins and even the medal are just reused the following year, when they will attract more people.

As the rain eases, they hear snoring from the cart, the Grey Guards finally asleep. The Companions try to struggle and free themselves, but it's all for nothing. They have long given up, when Kree gives a startled cry and they hear twigs break behind them. Then, a voice whispers to them to stay still, that he has already recovered their packs and weapons, and that now he will unlock the chain and lead them to safety.

Chapter XII - No Choice

A little while later, the three of them are hiding in a cave, face to face with their savior, Doom. The man waves away their thanks and says they don't have much time. He reveals he is the leader of a group sworn to resist the Shadow Lord, and that he was in Rithmere becase they have been suspicious of the games for a while. He was investigating when he saw the three of them, and tried to scare them away to keep them safe, admitting he was the one that stole their key and left the note.

When Lief asks why, Doom says that, since he saw them in Tom's shop, he has been hearing rumors. Rumors of a trio formed by a man, a boy, and a wild girl with a black bird. Wherever they go, it is said, part of the Shadow Lord's evil is undone. Lief and Barda realize this means that the Shadow Lord will find out about them, but Jasmine is more focused on Doom. He helped them now, sure, but first he pretended to leave and left them to be captured without a warning.

Doom doesn't deny it. He needed to know how the trick works. His plan was to make Glock the winner, and then let the guy suffer whatever fate was in store for him, but he had to drink Jasmine's drink, so he had to pretend to lose to her instead. Jasmine asks if he was really pretending, given how convincing him planting his face on the wood looked, and he just smiles and says she will never know. Lief asks if he would have saved Glock if he lost, and Doom doesn't initially give a straight answer, simply saying that now he will have to anyway, since Glock and Neridah will likely be tricked the same way. It's a shame, he adds, without delving into it further.

He stares into the rain, then continues. He says that a group of his men, including Dain, the black-haired boy that served the final four their drinks, will lead them into the mountains, to their hideout, where the trio will be safe. When the Companions refuse, saying they have to continue their travels, he says they must put their quest on hold for now, whatever it might be. He couldn't risk trying to kill the Grey Guards and failing. It was already a risk recovering their possessions. And while he couldn't take back the gold, the Guards and their Master won't care for that: all they will want is to find the trio.

Barda says it's all the better they won't lead them to their hideout and prepares to leave, when Doom puts a hand on his shoulder, explaining there are many people in their hideout and they know how to take care of a couple Grey Guards. He then asks what mission could possibly more important than the Resistance's cause, but Barda doesn't answer, simply shaking off his hand, Jasmine and Lief following. Doom warns them coldly to not tell anyone about what he told them, or they will wish they were taken to the Shadowlands. Then, he vanishes.

Jasmine is angry at the man for threatening them, but Lief says he figures Doom is a man who rarely trusts, and yet he trusted them, only for them to not trust him in return. Barda says it could have been different, but they couldn't risk it, because Doom would not be content to let them keep their secrets, and there might be spies in his group.

-

This is, I'd say, the true intro to Doom as a character, past the sneak peeks we got so far in both City of the Rats and the Games. And indeed we find out a lot about Doom. He is very callous, in some ways, but also someone with a strong drive and a real wish to do the best for Deltora, if his desire to recruit the trio and the sincere admiration he shows is anything to go by. As we can see, we also see how the Companions react to him: Barda and Lief see him as a fellow-minded individual, even if their Quest can't allow them to cooperate, while Jasmine... well Jasmine hates him. Hates the fact he taunted her using her mom, hates the fact he used them to figure out the trick of the Games, hates the fact he threatened them.

We also hear about Dain, and that won't be the last time for either character. The anime actually included him in this section, including having him beat up the two Carn with Doom in an ambush (as you'd probably guess, Grey Guards tend to be much less impressive in the anime, usually serving as disposable goons).

-

Jasmine says dismissively that they should move on. Barda asks to where, since they have no idea, but Jasmine counters that since Kree followed them he knows exactly. With that, the trio starts moving, following the black bird. They walk for a while in a stream, hoping it will disguise their scent, walking on despite how tired they feel. As dawn comes, they reach a narrow road. On the other side is a wooden fence, and beyond it grey hills. After a short time they reach a crossroad, and there find the fence loses itself in the grey hills, while right at the cornerpost is a huge weathered stone.
'The Shifting Sands, Danger!' is easy enough to read. Lief moves closer and starts running his finger on the stone to read the rest.

"Death swarms within its rocky wall
Where all are one, one will rules all..."

However, when he tries to read the last two lines, he has a hard time, because the words are so weathered there is basically nothing to feel. His best guess is "Be now the dead, the living strive, with mindless will to survive, but he can tell that's not the right answer. Still, Jasmine deduces that the Sands must be past the rocky wall, aka the grey hills ahead, which means they have to cross the plain, and while the stones may hide their track, they won't hide their scent. Lief tries to be positive, saying the Grey Guards surely lost them, but Barda isn't so sure, and truthfully neither is Lief. As they cross the rocky plain, they all look behind again and again, terrified of seeing a deadly Blister fly at them at any time.

As the sun rises, the rocks dry and start to steam, covering the plain and the hills in steam. When the group gets close, they realize the hills aren't normal ones, but a tall heap of large boulders. As they climb it carefully, and then descend on the other side, they all hear a sound, a slow droning so faint Lief could swear he is imagining it. And then they descend below the cloud of mist. They turn from the rock they climbed down of, and turn.

The Shifting Sands are in front of them.

Chapter XIII - The Shifting Sands
Sand. Nothing at all but deep, dry sand. As far as the eye could see, high red dunes rolled away under a low, brooding ceiling of murky yellow cloud. There was no sign of any living thing, but the low droning sound filled the place, as though the very air was alive.
Lief slithered down the last few rocks and his feet sank into the grainy softness beneath. A feelingof dread had settled over him — a feeling as strong and real as any taste or smell.
I have been here before.

Lief can tell at a glance that this is the place he saw in the Opal's vision, and wonders when the terror will become reality, how long he has before then. Jasmine, meanwhile, says it's impossible, that if the Sands are this vast they will never find the gem, but Lief reminds her that he has the Belt. As they get closer, it will grow warm and tell them. Jasmine says that could take months, but again Lief shakes his head. Like the other gems, this one will have a terrible Guardian, and he can tell. He wonders if it's the Belt that can tell, instead, if it's the Belt warning him. But he doesn't dare touching it. He knows that if the Opal gives him another vision, he will turn tail and run.

Like in a dream, he starts walking forward instead, climbing the first dune. And as he does, he tells Jasmine they just have to move. The Guardian will come to them.

In a short time, they have left the hills behind, and get to see for themselves what lives in the Sands. Large red flies crawl out of holes to bite and sting them. In turn, scarlet lizard with long blue tongues emerge from their hideouts to feast on the flies. And Jasmine, drawing her dagger, wonders what feasts on the lizards. Shortly after, they spot an odd object.
It was round, leathery, flat, andwrinkled — like an empty bag, or a gigantic, flattened grape that had been split along one side.
They wonder what it is, Filli chittering on Jasmine's shoulder and Kree making a worried, clucking sound.

As they keep walking, they reach the bottom of a dune, and start climbing another, when they hear a voice behind them. To their horror, it's Carn 8, shouting at Carn 2 to forget the flies and keep walking. They look at each other, knowing that they must be just a dune or two behind. As soon as they reach the top of the dune, they will see them, and then the trio will be captured or killed. And even if they run, the trail behind them shows clearly in the sand, making it obvious where they are going.

In that moment, as the droning sound grows louder, Lief has an idea. He starts stepping back on his own footprints, making his way down the dune, Barda and Jasmine copying him. As soon as they reach the bottom, they throw themselves to the side and hide under the cape. And then wait, staying still.

The two guards descend the dune, and start climbing, only to find the tracks ending into nothing. Carn 2 says clearly the trio has been taken, but Carn 8 tells him to shut up. Losing a Champion and two finalists will shame the Carn pod, and if they don't find them their lives are worth nothing. He order Carn 2 to start digging, see if they are hiding in the sand.

And then, suddenly, the dune explodes, and a large, monstrous creature emerges, grabbing the two with tremendous speed for its size. The Guards shriek in horror, while Lief, Barda and Jasmine watch, realizing terrified that the creature had been waiting under the dune, ready to ambush its prey, and if they had taken just a few more steps it would have been them that the creature would have feasted on. It was just blind luck that they survived.

The creature was eight-legged, with a tiny head that seemed all mirrored eyes. Dozens of leathery bags, like the one they had seen lying on the ground, hung from its body. Sand still poured from its joints and crevices. It regarded its captives without curiosity as they struggled and swung in its terrifying grip. Then it opened its mouth, leaned forward … and abruptly, mercifully, the screaming and the struggling stopped.
The Sand Beast picks off the clothes and belongings of the dead Grey Guards with its pincers, tossing them in the sand, and then starts feasting, pieces of flesh falling in the sand and attracting the flies and lizards. Lief looks away. As much as he hates Grey Guards, he is not going to watch something like this.

As the creature eats for what feel like hours, the group waits as the creature eats its fill, while the leathery bags under its body grow. Barda realizes in disgust they are stomachs. At last, the beast stands. One of the swollen stomachs, larger than the others, detaches and falls into the sand, leaving a stump behind. The beast crawls forward, settling on top of it, and the three realize it's laying an egg inside the fallen stomach. Shambling, the Sand Beast then walks away, disappearing past another dune, no doubt to set again an ambush for its next victim.

Without hesitation, Jasmine reaches the place where the Sand Beast dropped the guard's belongings, shooing the scavengers. She finds that the coin purses spilled as they fell, and now most of the coin is gone. As Barda rushes to help her look, Lief sees a flat patch of sand, and his skin crawls at what he sees. Calling the two, he shows them hundreds of strange, circular marks. Marks that weren't there before.

-

Terreocti, or Sand Beasts, are the apex predator of the Shifting Sands. They are a delightfully complex creature, with an interesting life cycle that you can tell Rodda had fun designing in full.

Their depiction has varied quite a bit. McBride depicts them as occasionally bipedal, large insectoid that resembles a praying mantis.

In the anime they are similar, but a lot larger and with a more segmented body.

The Italian artist, meanwhile, leaned more towards an ant lion design for the creature, making it bulkier than the others.
I'm shamelessly partial to the Italian art here. I love Miani's art of the Sand Beast.

Anyway, yeah, very cool creature.

-

And very spooky place. Deserts are always scary, but when there might be giant carnivorous bug monsters under every dune, it's on a whole other level.

So yeah, very much a setup section for both the end of the book and stuff beyond.
 
Sand beasts are one of those great monsters where they're horrifying, but they're also so cool. I wanna swordfight one in a video game.

I think the Rithmere section is pretty important 'cause like, it's the first time we've seen a glimpse of normal life since we left Dell. It does a pretty effective job of giving you an idea of what life is like under the Shadowlord, and making it believable as something where people can survive day to day and develop a sense of normalcy, but also something that sucks. It really feels like everyone is always feeling a little desperate, crabs in a bucket. From the con man we meet on the way in, to the bloodthirsty crowd seeking distraction, to the way everyone is so ready to believe that the missing champions just took the money and ran, to all the other competitors willing to risk life and limb for a chance to make it. And then on the way out, it turns out this is all just a way for the Shadowlord to have a self-sustaining way to source capable gladiators that requires as few of its own resources and oversight as possible. Just surprisingly practical and believable everyday cruelty from an evil sorcerer called "Shadowlord".
 
This is, I'd say, the true intro to Doom as a character, past the sneak peeks we got so far in both City of the Rats and the Games. And indeed we find out a lot about Doom. He is very callous, in some ways, but also someone with a strong drive and a real wish to do the best for Deltora, if his desire to recruit the trio and the sincere admiration he shows is anything to go by. As we can see, we also see how the Companions react to him: Barda and Lief see him as a fellow-minded individual, even if their Quest can't allow them to cooperate, while Jasmine... well Jasmine hates him. Hates the fact he taunted her using her mom, hates the fact he used them to figure out the trick of the Games, hates the fact he threatened them.

Oh Jasmine you have no idea =(

I thought Doom was so cool as a kid. And he is, just not in the way my kid self thought.

We also hear about Dain, and that won't be the last time for either character. The anime actually included him in this section, including having him beat up the two Carn with Doom in an ambush (as you'd probably guess, Grey Guards tend to be much less impressive in the anime, usually serving as disposable goons)

I had forgotten Dain is introduced this early. I remember his appearance in a later book as his first. Neat.

Terreocti, or Sand Beasts, are the apex predator of the Shifting Sands. They are a delightfully complex creature, with an interesting life cycle that you can tell Rodda had fun designing in full.
Despite the fact that they're not the main villain of this book I also quite like the sand beasts. We get a pretty clear picture of their hunting style and life cycle here, and the Deltora Book of Monsters covers it pretty well as well, as I recall. When the males lose their stomach like that they pound the ground like crazy until a female shows up to lay an egg for them. They're one of the series' few monsters that feels like a species rather than a unique monster a la Reeah or the Wennbaar.

The Book of Monsters also covers a bit more on the Sands and the beasts like the crazy researcher or the fact the sands are increasing in area but I don't remember if the details are covered in this book so I will keep my mouth shut for now.
 
Terreocti, or Sand Beasts, are the apex predator of the Shifting Sands. They are a delightfully complex creature, with an interesting life cycle that you can tell Rodda had fun designing in full.

Well, the current apex predator. It's interesting to see how the loss of dragons has directly lead to so many environmental damages as a result of the loss of the primary predator for these various monsters. I wouldn't be surprised if the Topaz dragons helped to police the Wennbar in the Forests of Silence or the Amethyst Dragons policing the worms within the river Tor.
 
When Lief asks why, Doom says that, since he saw them in Tom's shop, he has been hearing rumors. Rumors of a trio formed by a man, a boy, and a wild girl with a black bird. Wherever they go, it is said, part of the Shadow Lord's evil is undone.
An interesting thing to ponder here is what rumours are actually spreading at this point. I don't think anyone outside of the trio saw anything they did in Forrest of Silence, and last we saw the surviving Ra-Kacharz are still in charge of Noradz, and I don't get the impression rumours would come out of there regularly. So this might just be that they killed Theagan and her children? That had a super dramatic impact on the whole area, and there are a bunch of people she cursed who saw the trio either before or after, and they weren't terribly subtle about who they were going to confront.
 
An interesting thing to ponder here is what rumours are actually spreading at this point. I don't think anyone outside of the trio saw anything they did in Forrest of Silence, and last we saw the surviving Ra-Kacharz are still in charge of Noradz, and I don't get the impression rumours would come out of there regularly. So this might just be that they killed Theagan and her children? That had a super dramatic impact on the whole area, and there are a bunch of people she cursed who saw the trio either before or after, and they weren't terribly subtle about who they were going to confront.

I suppose it's the de-cursing of the city of D'or that's the primary driver of these rumours. It's basically an entire city returned from more than a few centuries back into the current region of Deltora, and from what we've seen, the eastern regions of Deltora are not nearly as nasty or policed by the Grey Guards as the western regions are.

It wouldn't exactly be too hard for traders to pass word along throughout the region, especially considering that the only real threats plaguing the area are Thaegan and her children, and even they can't be everywhere at once. Meanwhile the western regions are practically filled to the brim with Ols of multiple grades, Grey Guards and more.
 
Oh Jasmine you have no idea =(
It's so sad, Jasmine despising Doom is one of those plot points that on reread really hit hard.

I had forgotten Dain is introduced this early. I remember his appearance in a later book as his first. Neat.
Yup. Similar to Doom I guess, getting introduced in City of the Rats as a cameo (though a much bigger one by comparison) and then only playing a role in future books, though Dain has to wait until Maze to get that chance, while Doom appears in the very next book after his first cameo.

An interesting thing to ponder here is what rumours are actually spreading at this point. I don't think anyone outside of the trio saw anything they did in Forrest of Silence, and last we saw the surviving Ra-Kacharz are still in charge of Noradz, and I don't get the impression rumours would come out of there regularly. So this might just be that they killed Theagan and her children? That had a super dramatic impact on the whole area, and there are a bunch of people she cursed who saw the trio either before or after, and they weren't terribly subtle about who they were going to confront.
I suppose it's the de-cursing of the city of D'or that's the primary driver of these rumours. It's basically an entire city returned from more than a few centuries back into the current region of Deltora, and from what we've seen, the eastern regions of Deltora are not nearly as nasty or policed by the Grey Guards as the western regions are.

It wouldn't exactly be too hard for traders to pass word along throughout the region, especially considering that the only real threats plaguing the area are Thaegan and her children, and even they can't be everywhere at once. Meanwhile the western regions are practically filled to the brim with Ols of multiple grades, Grey Guards and more.
Well, only one children now, Thaegan and the other twelve are gone in the books' continuity. And speaking of Thaegan, after we finish Shifting Sands I'm going to cover the first anime-only Thaegan arc.

Also, returning to the main point, let's not forget that canonically Deltora birds and Wise Fishes will spread stories around with as much eagerness as a person would if they meet a human they like, so there is probably some traveler on the roads near the Forests or some fisherman on the Broad River that came back home with a very cool story about what happened in the Forests or the City of the Rats. Still, I also assume that it was defeating Thaegan and saving D'Or that is their biggest call to fame right now.
 
It's possible that the Shadow Lord started spreading those rumours himself as well, either to draw the resistance out through hope or get regular people noticing the trio and causing a stir that can be tracked.
 
Also, returning to the main point, let's not forget that canonically Deltora birds and Wise Fishes will spread stories around with as much eagerness as a person would if they meet a human they like, so there is probably some traveler on the roads near the Forests or some fisherman on the Broad River that came back home with a very cool story about what happened in the Forests or the City of the Rats. Still, I also assume that it was defeating Thaegan and saving D'Or that is their biggest call to fame right now.

I would also assume that the destruction of the City of the Rats was also extremely obvious. People repeatedly keep track of when and where the Ak-Baba appear across Deltora, and one appeared flying across the region, plus the fact that the entire city was burnt to ashes and would have been extremely obvious for miles around.

It's possible that the Shadow Lord started spreading those rumours himself as well, either to draw the resistance out through hope or get regular people noticing the trio and causing a stir that can be tracked.

I think that becomes more the case as we get later into the books.
 
The Shifting Sands: Chapter 14-16 (End of book) New
Let's finish The Shifting Sands.

Chapter XIV - Terror

Jasmine wonders what creature could have left those tracks, and Lief replies he doesn't know, but it's something that likes gold and perhaps gems. Perhaps, it's the Guardian. Barda says surely the Sand Beast is, but Jasmine shakes her head. They have seen the Sand Beast lay an egg, and found another empty stomach earlier. There could be hundreds, or thousands.

The low droning drums in Lief's ears, and he finds he can't stand looking at the tracks, even if his eyes keep getting drawn back to them. He looks up at the sky, but even there, there is nothing but a sea of clouds that seem to press down on him, squashing him against the endless dunes. And all the while the flies are stinging him. In the end, he can't bear it anymore, and with a yell he stomps on the marks, kicking and scattering them until they are fully gone, ignoring Barda's protests. He falls to the ground, beating and tearing at the sand, and when the others try to drag him to his feet, he fights them away.

And that is when there is a shift, a low rumbling, and the earth starts to move. Lief hears Barda and Jasmine cry out, and holds their hands as huge columns of sand thrust upwards all around them. They end up rolling on the ground as the quake makes them all fall, huddled together as the ground shakes more and more and the sand stings their bodies. In all this, Lief can feel that something is there, something alive and angry. He can feel that the creature is what's been drawing him out, something hungry for what Lief has. It wants the Belt, and it won't stop until it has taken the talisman.

And then, suddenly, the quake ends, the storm ceases, and the sky clears. Lief looks around, cleaning himself with trembling hands, and sees the whole desert has shifted. Dunes have risen and fallen, turning hills into plains and plains into hills. There is no sign of the ruined dune the Sand Beast was hiding into, or of the Grey Guards' remains. Barda comments this must be why they are called the Shifting Sands, but Jasmine says this wasn't a natural earthquake. It started when Lief kicked the symbols on the ground, and she asks Lief why he did it, but the boy is too busy looking around, staring at the changed scenary, all different save for the low, droning sound.

Jasmine tells Barda Lief won't answer, frightened, but she sounds far away to him. Looking around, Lief realizes that under the sky blanketed by the sea of yellow clouds, he can't tell which ways are east and west. They have no way to know where they came from or where they are going. He realizes this is the beginning of his vision in the Opal. His eyes fall to the ground, and he sees it.

As he realizes the meaning of the symbols in the sand, Barda shakes him, and Lief says he is alright. Barda doubts that, because he is acting like he has lost it, but Lief says it's Jasmine that lost something - her hidden dagger. Jasmine asks Lief if he found it, glad because it belonged to her father and she feared it was lost for good, but Lief says he is afraid it is, pointing at the symbol. As Barda and Jasmine see it, he explains the creature that caused the storm must have accepted the dagger as tribute, withdrawing for now.

Barda realizes the symbols earlier were the medal and the coins, and wonders why the creature would do this. Lief shrugs, saying that it's to show what it loves. What it owns. To leave a message to those who pass by. Jasmine says worried that Lief is talking strangely, like he knows this creature, and Lief says it is beyond knowing. He thinks back to the poem they saw before entering the Sands, and at the word 'mindless will'. A creature of mindless will rules the sand. The other things in it could leave the flesh, but the creature seeks treasure.

For the first time since entering the Sands, Lief touches the Belt, and his hand brushes the Topaz. His mind clears, but he knows it won't last long. Taking out a rope, he asks Barda to tie the three of them together, with him in the center, and begs him to not untie the rope, no matter what he might say. And then they march on.

The night is dark, with the moon and stars unable to pierce the sea of clouds above. Barda and Jasmine ask Lief to stop again and again, but he refuses, urging them on. In the end, however, Jasmine has enough. She tells Lief they can't keep going, and the boy has no retort: he also wants to stop, even if he knows he is exhausted too. Jasmine unties the rope to sit down, and starts lighting a fire using a torch and the maces of the Grey Guards. Lief surrenders, sitting at the fire, and Barda does the same, untying the rope as they have stopped, stretching out.

Barda sighs with satisfaction as the fire catches. And in that moment the ground shakes again, the sand heaves, and the world around them seems to explode.

Chapter XV - The Center


Lief was alone, among rippling dunes that had no ending. He knew that somehow the night had passed. Light was filtering through the thick, yellow cloud. The sand beneath his feet was warm.
The vision has come to pass. He remembers bits and pieces of what happened in the night. The sand raising from under him, sending him fly into the air. Jasmine and Barda calling his name. The fire spraying into the night. But now there is nothing. Just his tracks behind him, the useless tails of rope still dangling from his waist, and the droning sound, growing louder, filling his ears and his mind.

Looking down at his hand, he sees he is clutching the wooden bird Jasmine took from Ferdinand's stall in Rithmere. He must have clutched it in the storm, after it was blown out of her pockets by the Guardian. He puts it in his pocket, and keeps walking. His mouth is parched, and he knows he has been walking for hours, mindlessly, but has no memory of it. He is being drawn to something. To The Center. He wants to stop, but he knows he can't. He knows death will come if he falls asleep.

Staggering, he reaches another dune and starts to climb, but his feet lose purchase, and he falls. He lays on the ground. He falls asleep.
In his dream, his friends in Del are laughing, picking up gold coins from choked, overflowing gutters. He wants to join them, but his parents call for him. As he watches, he realizes the gutters are choked with red bees, and overflowing with Queen Bee Cider, poruing from broken barrels. The bees rise and his friends are stung as the Grey Guards laugh. They call for him, call for his help, but Lief is tired, slow. His eyes keep closing, and he feels heavy.
Behind him his mother says, "Softly, softly, boy!" and he turns to her. But her face has turned into the face of Queen Bee. Bees cover her back and arms and swarm in her hair. She is frowning, screeching harshly at him, shaking her fist. "Smoke, not fire! Smoke, not fire …"
Lief bolts awake, and sees a black figure in the sky, screeching. He thinks it's an Ak-Baba for a moment, and then sees its Kree, the bird making low circles above him. He staggers up, only to see sand covers his lower body, his chest, his neck. If Kree's screech hadn't woken him up, he would have kept sinking, covered by the sands. He wonders if he would have woken up even when he was fully covered.

The dream, however, is still vivid in his mind, and helps him understand the poem. Not 'Be now', but below. And not 'survive', but... Before he can finish, Jasmine and Barda appear from atop the hill. He feels tears in his eyes, realizing he had thought his friends were dead, and starts walking to them, when something emerges from the dune behind him. He sees a Sand Beast, larger than the one they saw before. It must have been following him, and now it's ready to strike.

Lief staggers back, hand going to his sword, only to stumble in the rope, and fall to the ground, on top of it. He scrambles to his knees, knowing it's too late, the monster lunging. And then a blister hits it, and then another. The creature shrieks in pain, spinning in agony, its great legs digging trenches in the sand. With an ankle still tangled in the rope, Lief crawls away, and Barda and Jasmine reach him, Barda still holding the sling he stole from the Grey Guard's remains, and the blisters with it.

Lief starts thanking them, but Barda waves it away, growling angrily that it seems it's his duty to be his nursemaid forever. Lief turns away, hurt, but Barda pulls him back, shouting at him for running away, for not even trying to find them. Lief realizes his friend is angry because he was worried for him, and starts to explain, but Jasmine pushes them away, saying the Beast is not dead, and if it recovers it will attack them. Lief, however, shakes his head. Where they are going, the Beast won't follow.

-

I feel this is a good point to talk about how good and terrifying the atmosphere of those chapters is. The Shifting Sands and its mysterious Guardian feel dangerous in a way none of the other places we have seen did before, largely before the true enemy here are the Sands themselves. That, and Lief's own mind. Of course there is an element of control from the Sands, a force driving him towards a specific direction, but more than that Lief is terrified. The vision he got through the Opal was so real, so terrible, that his mental state is already compromised even before the Sands start doing their thing.

In a way, it makes me think a bit of eldritch abominations, and how some people feel drawn to them in the stories. Like these, the Shifting Sands is ruled by an unknowable, mindless will, and people can't defeat it or kill it, just survive it.

-

As they walk, the trio grows more and more silent, while Lief hears the droning noise grow louder in his ears. From the distance, they start to see a low peak rising high in the middle of the desert, dark and mysterious. A cone that Barda thinks is a volcano, but that Lief has identified for what it really is. The droning sound grows louder, the air vibrating as they start to climb, and when they reach the top they look into the abyss, seeing swirling red sand, like that of a storm, but with no winds moving it. The Belt burns around Lief's waist. Barda asks what it is, and Lief repeats the poem he has now completed.
"Death swarms within its rocky wall
Where all are one, one will rules all.
Below the dead, the living strive
With mindless will to serve the Hive.
This is the Hive. The sand itself is the Guardian. Barda asks how that's possible, when they have walked on it, and have seen the creatures in it, but Lief says that they were just crawling on a much larger host. The Sands are just the surface, made up of the Hive's dead. Below it are the living, the servants of the hive. They are the ones that make the marks in the Sands, the ones that collect the treasures. The ones who cause the storms. The gem was simply dropped by the Ak-Baba somewhere in the Sands, but the Hive found it, and brought it where it takes everything else: the Center.

He looks down, and tells them they need smoke, 'smoke, not fire'. As Jasmine prepares a torch, Lief hands his sword to Barda and takes the rope instead, tying it around his waist. He tells him that he must apologize, but Barda must be his nursemaid again, and asks him to not let go the rope this time.

Chapter XVI - The Cone

Lief crawls into the pit, Barda and Jasmine slowly lowering him into the Cone. With his cloak bound tightly around him and his face covered except for his eyes, he starts descending. The torch, bundled in wet rags, billows smoke. He isn't sure it's helping, but if it doesn't, no other weapon will, and the words of the Queen Bee, burnt into his mind since he awoke from the dream, have to be there for a reason. And as he dives lower and lower, he enters the swarming mass of red dots.

It's strong, a hot, rough wind, a stinging whirlwind, that spins him, whips him, presses him, with a sound like thunder filling the air. The Hive doesn't care for him, it doesn't see him as food, a captive, or a hated enemy. It just sees him as the carrier of the thing it wants, the Belt of Deltora. Panic grips Lief, and he starts to scream, but the voice of the Queen Bee resonates in his mind, repeating what she told him when he saw her bees for the first time. Softly, gently. He stops the scream in his throat and opens his eyes. The whirlwind is weakening, as the smoke is finally starting to mix with it.

The Hive begins to retreat, driven back by the smoke, and he sees what it was hiding. A glistening, towering pyramid of cells made of gold, glass, gems and bleached bones. Lief tries to tell himself he expected it, but the reality goes beyond anything he has imagined.
Anything that would not decay, or would decay so slowly that it would have to be replaced only after centuries, had been gathered and used for the building. Skulls and bones of every shape and size were packed side by side with glass bottles and jars, coins, crystals and gems, gold chains, rings and bracelets, and yet more bones. The individual parts, small and large, had been fitted together with such care that the tower glittered like an enormous jewel.
Lief wonders what's in the cells, but realizes it has to be The Hive's youngs, packed in the thousands, fed of a brew of decayed prey like lizards and flies until they grow into... Whatever the Hive is. He wonders about that. Are they insects, or are they something else, some form of life he cannot even imagine, an ancient thing that has existed when everything around it changes? Shaken, he wishes he could kick the pyramid, destroy it, send that symbol of evil tumbling down below, in the darkness where no doubt the Hive Queen lurks. He can imagine it, bloated and monstrous, laying uncountable eggs. But if he does, he knows that the smoke won't save him.

He starts searching for the gem. He knows that it will be difficult, so he looks for the Belt. Hidden in the smoke, he can barely see the Topaz and Ruby, but the Opal is shining bright. Lief wonders why, trying to remember The Belt of Deltora.
The opal, symbol of hope, shines with all the colors of the rainbow. It has the power to give glimpses of the future, and to aid those with weak sight. The opal …
He can't remember the last sentence, but he knows he has to keep going. The torch won't last forever. He starts examining the pyramid. At the very top, he sees Jasmine's dagger. Below it, the gold coins and medal, their prize for the Games, and with them white bones. Lief shudders seeing them, the last remnants of Carn 2 and Carn 8, stripped of every trace of flesh. He sees the pyramid is shining more, and realizes the torch is starting to die, the smoke thinning. He needs to keep searching. He looks down further, seeing bones and gold and pots and gems, and then... He sees it, and remembers the missing words of the book.
The opal has a special relationship with the lapis lazuli, the heavenly stone, a powerful talisman.

Sure enough, carefully wedged, supporting the ceiling of an empty cell, the Lapis Lazuli is there. He reaches for it, but he realizes his mistake. If he pulls the stone out, the cell will collapse, and the ones above will follow. The Hive will attack, he will be killed, the Belt lost forever. He needs something else to replace it, and so he starts looking into his pockets, though he knows he has nothing.

And then he finds the wooden bird, just the right size he needs. The droning starts growing again, the Hive awakening as the smoke thins further. Holding his breath, he reaches for the Lapis Lazuli, his other hand ready with the wooden bird, the torch held under his armpit. He grips it, and the stone slides down easily, more easily than it should, Lief realizing the Opal is calling for it. He moves, pushing in the bird. Not fast enough. The pyramid shakes. The red cloud moves close, Lief feeling its burning, droning edge bulging inward, touching the bare skin of his chest. He holds back a scream, and tugs twice onto the rope as the pyramid keeps trembling lightly. If anything falls...

He sees the dagger detach from the top and lunges, managing to barely grab the tip with one hand as it passes by. And then he can only wait as Barda and Jasmine lift him out of the Hive, the smoke growing thinner, the Hive louder. But before it fully awakes, Lief emerges, crawling into the fresh air above. He shows the duo the Lapis Lazuli, and the moment he does the clouds above break apart, revealing the moon and stars, beaming down on them like a blessing as Lief slips the stone in the Belt.

-

The Hive is such a departure from the previous Guardians, and it really has a completely different feel. Not a giant snake, not a sorceress and her transformed slaves, not an undead knight, but a pure eldritch horror motivated by 'mindless will'. There is a lot here that feeds into that feeling of unknowable evil, from the Hive Queen hidden in the depths to the Hive existing for the Hive's sake and nothing else, eternal as everything changes.

The Hive is also, understandably, one of the main secrets of Deltora: before Lief, only another person knew of its existence. The story goes that near the Shifting Sands lived once Rigane 'the Mad', a woman that spent forty years living in a hut near the Sands, observing the Sand Beasts. She is the main source of all that is known about the Sand Beasts. Five times she ventured deep into the Sands, using a special equipment to keep vibrations low and hide herself from the Sand Beasts. Before her final journey, she carved the stone with rhymes that still sits outside the Shifting Sands, and left behind a note, along with her life work.
"I must return to the Centre. I can no longer resist the call, though I know it will mean my death. My bones will serve the Hive. I am content."
Rigane's hut is now covered by the Shifting Sands, the Sands having expanded much over the centuries, before the people of the region built a massive wall of boulders. Some say it was built to keep the Sands contained, others the Sand Beasts.

As for art, the Hive is usually represented through the jeweled pyramid. Here is McBride's

The anime meanwhile decided to pretty much drop the Hive's unknowable nature. It's never made clear in the anime what the Hive wants money for, since unlike the books there is no great pyramid of cells. The Lapis Lazuli is wedged on the inner wall of the Cone, and the Hive itself, rather than excercising the invisible draw Lief feels through the series, is very much a talking creature, a swarm of bees that takes the appearance of a face to speak. Also, in the end, Jasmine throws a blister at it (in the anime, Blisters are fire bombs rather than poison) and the swarm is mostly killled.
... Yeah I'm not a big fan of the anime's take on the Hive.
-

Lief turns to Jasmine, handing her the dagger in exchange for the wooden bird. The girl slips it in her clothes, holding it tightly. Then, exhausted, Lief sways, Barda catching him. The boy promises they are safe now. The Lapis Lazuli is a talisman, and will protect them.

The trio descends the Cone, and starts walking. Thanks to the Lapis Lazuli, they are granted protection from the dangers of the night, and the sky above, with its stars visible, makes it possible to traverse the Sands. Still, they don't stop until they reach the grey rocks that surround the desert, safe for Jasmine applying a balm on Lief's chest for the burns. When they do, Lief tells them what happened in the Hive, and Barda thanks the heavens for his safety and the Belt's. Jasmine says cheerfully that now they have four stones. Surely it will be easy, compared to this. Lief doesn't answer, already asleep, so Jasmine turns to Barda instead, insisting. Barda looks at Lief, thinking how much older the boy looks, how much he has gone through.
Barda was not wearing the Belt. The opal could not give him glimpses of the future. But a shadow crossed his face and his smile was grim as he answered."We shall see, Jasmine," he said. "We shall see."

-

And so ends The Shifting Sands. What a book it is, definitely up there as one of my favorites from the whole series. The Guardian is unique, the setting is amazing, and Rithmere is great too, giving us a proper glimpse in Deltora's society under the Shadowlord.

Four stones get, three more to go, and a heir to find. This is also where the first of the four books that collect the Deltora book in larger volumes ends, so double landmark here.

Next... Well, book-wise, it's Dread Mountain, but first we will take a small side turn and visit the anime for episodes 22 and 23, aka the first Thaegan arc. Just to have something light to put after all the terror. (Might tag them as Extras though, so they don't disrupt the Let's Read).
 
Ah, the Shifting Sands. Definitely one of my favorites just for the mythic terror of the hive. The intelligence of Deltora Quest really shines through here - the Hive is to be endured, survived, managed - not defeated. It's a big departure from the prior model and such a cool and evocative 'villain' for the book.

Like Soldeen, the Shifting Sands' cover is a bait and switch, but unlike Lake of Tears where the enemy is a built-up evil sorceress, here it's something much deeper, wider, and more ineffable. Really freaks you out as a kid to be thinking about that kind of eldritch nightmare. The first thing which honestly comes to mind is Sid Meier's Alpha Centauri, where the hazards on the planet turn out to be the immune system of an awakening world-soul. Planet is much less intrinsically malevolent as the hive is, but the vibe of growing realization and terror that you are on top of something so much larger than you is similar. The Rigane the Mad story from Book of Monsters really adds to that as well.

It also has one of the best "first-segments" of the books - Rithmere is really fun, and you get a glimpse into the sociological horror and creepiness of the Shadow Lord's will in Deltora. Miserable, grasping, unhappy people, eking out a living while those that try to excel are snatched by a system which is designed as a trap. When we [spoiler for second series] go to the shadowlands and see the way things work there, you can start to see how much the Shadowlord's dominion is about slowly turning Deltora into a version of that.
 
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I'm not sure this is a fair criticism, but i continue to be slightly disappointed by how easy the end-of-book problems are defeated. Sure the hive is horrible and alien, but apparently a bit of smoke (from one hasty torch) is enough to keep it at bay?
 
I feel this is a good point to talk about how good and terrifying the atmosphere of those chapters is. The Shifting Sands and its mysterious Guardian feel dangerous in a way none of the other places we have seen did before, largely before the true enemy here are the Sands themselves. That, and Lief's own mind. Of course there is an element of control from the Sands, a force driving him towards a specific direction, but more than that Lief is terrified. The vision he got through the Opal was so real, so terrible, that his mental state is already compromised even before the Sands start doing their thing.

In a way, it makes me think a bit of eldritch abominations, and how some people feel drawn to them in the stories. Like these, the Shifting Sands is ruled by an unknowable, mindless will, and people can't defeat it or kill it, just survive it.

The Shifting Sands are certainly a unique enemy in the series.

The Hive is also, understandably, one of the main secrets of Deltora: before Lief, only another person knew of its existence. The story goes that near the Shifting Sands lived once Rigane 'the Mad', a woman that spent forty years living in a hut near the Sands, observing the Sand Beasts. She is the main source of all that is known about the Sand Beasts. Five times she ventured deep into the Sands, using a special equipment to keep vibrations low and hide herself from the Sand Beasts. Before her final journey, she carved the stone with rhymes that still sits outside the Shifting Sands, and left behind a note, along with her life work.

It didn't connect with me until you brought up the eldritch horror of the sands, but Rigane is very similar to a Lovecraftian protagonist. Someone who investigates the horrors of the Elder gods (or in this case the Hive) and is driven mad by what they discover.

The fact that the sands are slowly increasing in area is one of those things that gives an undercurrent of dread to the place, as well.

The anime meanwhile decided to pretty much drop the Hive's unknowable nature. It's never made clear in the anime what the Hive wants money for, since unlike the books there is no great pyramid of cells. The Lapis Lazuli is wedged on the inner wall of the Cone, and the Hive itself, rather than excercising the invisible draw Lief feels through the series, is very much a talking creature, a swarm of bees that takes the appearance of a face to speak. Also, in the end, Jasmine throws a blister at it (in the anime, Blisters are fire bombs rather than poison) and the swarm is mostly killled.
... Yeah I'm not a big fan of the anime's take on the Hive.

... that sounds terrible

I'm not sure this is a fair criticism, but i continue to be slightly disappointed by how easy the end-of-book problems are defeated. Sure the hive is horrible and alien, but apparently a bit of smoke (from one hasty torch) is enough to keep it at bay?

The sands/the hive isn't defeated. It's only held at bay. And they only manage to escape because the gem it had was a talisman. Also they spent like half the book in the Sands, just barely surviving the Beasts and fighting off the will of the Hive.
 
The revelation of the Hive struck me pretty hard as a kid. It might legit have been my introduction to the same sort of terror that cosmic horror taps into.
 
The back-to-back one-two punch of the Rithmere Games trap and the Shifting Sands was when I began to realize that the Shadow Lord wasn't your average evil overlord when I was a kid. This was a guy other children's book villains needed to take notes from.
 
I'm not sure this is a fair criticism, but i continue to be slightly disappointed by how easy the end-of-book problems are defeated. Sure the hive is horrible and alien, but apparently a bit of smoke (from one hasty torch) is enough to keep it at bay?

Leaving side HalfTangible's point -

One thing to keep in mind is that these are children's books, and for the praise we heap on them they are written for an elementary reading level. Each book is only around 30,000 words long and so there is going to be an element of fairly swift resolution in each.

It feels much longer when you're a child, but when I re-read the books at 15 or 16 I remember being surprised by how breezy and fast they felt.
 
The back-to-back one-two punch of the Rithmere Games trap and the Shifting Sands was when I began to realize that the Shadow Lord wasn't your average evil overlord when I was a kid. This was a guy other children's book villains needed to take notes from.
Honestly this one didn't hit me until later in the series, when Ol-Barda convinces Lief and Jasmine to abandon the quest and warn others away, or when they discover the fake bodies of Endon and his child. Villains in these stories often try to destroy the protag's hope but usually they do so by like bunring a village down or something. The Shadow Lord is much more tricky and subtle on that front.

The opening book says that the Shadow Lord is clever and sly, and that to his hatred and envy a thousand years is like the blink of an eye. And while he absolutely CAN throw down and DOES have monsters serving him like the Ak-Baba or Thaegan or the Vraal who are strong and brutal, more often you see him operate through trickery and deceit, like in Rithmere or the advisors. He's got a very different sort of feel.
 
I really like the way the buildup to the hive is slow and dreadful but when they reach it it feels like just a minute of compressed "what the fuck is that." And you are not getting an answer to that question because all you can do in the face of this thing is to just grab the money and run and hope you're quiet and fast enough.
 
Honestly this one didn't hit me until later in the series, when Ol-Barda convinces Lief and Jasmine to abandon the quest and warn others away, or when they discover the fake bodies of Endon and his child. Villains in these stories often try to destroy the protag's hope but usually they do so by like bunring a village down or something. The Shadow Lord is much more tricky and subtle on that front.

The opening book says that the Shadow Lord is clever and sly, and that to his hatred and envy a thousand years is like the blink of an eye. And while he absolutely CAN throw down and DOES have monsters serving him like the Ak-Baba or Thaegan or the Vraal who are strong and brutal, more often you see him operate through trickery and deceit, like in Rithmere or the advisors. He's got a very different sort of feel.
It also makes sense since he started out as a typical dark wizard, so his rise to power focused more on trickery than brute force; just look what happened to Pirra.
 
Ah, the Shifting Sands. Definitely one of my favorites just for the mythic terror of the hive. The intelligence of Deltora Quest really shines through here - the Hive is to be endured, survived, managed - not defeated. It's a big departure from the prior model and such a cool and evocative 'villain' for the book.

Like Soldeen, the Shifting Sands' cover is a bait and switch, but unlike Lake of Tears where the enemy is a built-up evil sorceress, here it's something much deeper, wider, and more ineffable. Really freaks you out as a kid to be thinking about that kind of eldritch nightmare. The first thing which honestly comes to mind is Sid Meier's Alpha Centauri, where the hazards on the planet turn out to be the immune system of an awakening world-soul. Planet is much less intrinsically malevolent as the hive is, but the vibe of growing realization and terror that you are on top of something so much larger than you is similar. The Rigane the Mad story from Book of Monsters really adds to that as well.
Yeah the Shifting Sands section is just really good. It's one of the parts of Deltora Quest that I feel age better even as you grow older, because even then the kind of dread the Sands are built on is something you can't really 'grow out of' the way you can Gorl or Reeah.

It also has one of the best "first-segments" of the books - Rithmere is really fun, and you get a glimpse into the sociological horror and creepiness of the Shadow Lord's will in Deltora. Miserable, grasping, unhappy people, eking out a living while those that try to excel are snatched by a system which is designed as a trap. When we [spoiler for second series] go to the shadowlands and see the way things work there, you can start to see how much the Shadowlord's dominion is about slowly turning Deltora into a version of that.
Yup yup. Rithmere is an interesting look into the world of Deltora under the Shadow, and I think it's good that we got to see it. When it comes to every other human settlement we explore throughout the books, it's always somewhat special: Raladin is hidden, D'Or just resurfaced from a hundred-year curse, Noradz is basically an isolated cult, and Dread Mountain and Tora are very unique for different reasons, so having at least one location that is just a large town to see what people are doing in occupied Deltora is a very good idea for the readers, and the description sells well how many poor and desperate people there are in the country.

I'm not sure this is a fair criticism, but i continue to be slightly disappointed by how easy the end-of-book problems are defeated. Sure the hive is horrible and alien, but apparently a bit of smoke (from one hasty torch) is enough to keep it at bay?
I think the others pretty much said everything, both in terms of a doylist and watsonian look at both why the monsters tend to get defeated quickly and why the Hive specifically doesn't even count as 'defeat', more 'manage to sneak in and steal one thing'. Also, it might not have come across in my summary, but the torch isn't really enough: if Lief did disrupt the pyramid, or just do something that isn't 'slow and gentle', like scream, the Hive would have still attacked.

It's the combination of the smoke, Lief's nerves of steel, and the luck of having the wooden bird in his pocket (luck being something that comes up several times in this book, primarily because the Lapis Lazuli is the symbol of luck), and a straight-up prophetic dream that might or might not come from the same source as Jarred's feeling about the Rule not being for the good of Deltora or Adin's dream of the Belt that lets him steal the Lapis Lazuli back.

It didn't connect with me until you brought up the eldritch horror of the sands, but Rigane is very similar to a Lovecraftian protagonist. Someone who investigates the horrors of the Elder gods (or in this case the Hive) and is driven mad by what they discover.

The fact that the sands are slowly increasing in area is one of those things that gives an undercurrent of dread to the place, as well.
Yeah I think Rigane is definitely inspired by Lovecraftian protagonists. Wonder if his book on the Terreocti is called the Sandonomicon or something :p

... that sounds terrible
Yeah it's pretty bad. I checked out the episode and it really just doesn't make the Hive a good antagonist. It's just a mildly threatening swarm.

But hey, the anime has a kaiju fight in which the heir pilots a giant Adin to beat up the Shadow Lord's kaiju avatar so maybe not everything is bad :p

The revelation of the Hive struck me pretty hard as a kid. It might legit have been my introduction to the same sort of terror that cosmic horror taps into.
It is, indeed. The Shifting Sands is very much written in the same way, the fear of the unknowable and its draw being two major elements of the setting.

The back-to-back one-two punch of the Rithmere Games trap and the Shifting Sands was when I began to realize that the Shadow Lord wasn't your average evil overlord when I was a kid. This was a guy other children's book villains needed to take notes from.
Yeah the Shadow Lord is a very effective dark overlord antagonist when it comes to planning. He is just really good at playing with people's minds, which makes him more threatening than your run of the mill warlord.

I really like the way the buildup to the hive is slow and dreadful but when they reach it it feels like just a minute of compressed "what the fuck is that." And you are not getting an answer to that question because all you can do in the face of this thing is to just grab the money and run and hope you're quiet and fast enough.
Yep. I really enjoy that Lief isn't even sure of what the Hive is and there is no way for it to be killed or removed. It's something that exists, has existed and will exist in the far future, and all they can do is accept it, take what they came for and move on.
 
alright, let's see what Deltora Quest: Find the Gems had for this book

Part 4: The Shifting Sands

You start off in Rithmere, picking out Ferdinand's stall from a list of options. Then you go straight into one of the stand-alone minigames: Beat the Bird, where I immediately got jumpscared by it having voiceover for some patter.

Unlike in the book, here you're actually playing the spin-the-wheel game, instead of helping to run it. IIRC this was the only game I played for any length of time as a kid, since you don't need a mouse or reaction time for it. As far as I can tell this is literally just random chance, you start with 3 coins and try to earn up to 15 for a stay at the Rithmere Inn, or some higher amount for the Champion's Inn. If you land on a wooden bird, you instead get the wonderful line "The Inns do not accept wooden birds as payment". You can put down multiple coins to multiply your winnings, and annoyingly if you wind up with a higher denomination coin there's no way to break it so you have to risk it all at once. I wound up hitting a 10 segment on the wheel after betting a 10-coin, so I'm all set for the Champion's Inn...

...which turns out to consist solely of an encouraging message about what a great stay it was before you're suddenly in the Shifting Sands, neatly skipping over the entire Games. A round of trivia easily gets me through the sands and given the Lapis Lazuli. At least this time the trivia is relevant to the specific book? I got asked about events that happened in the Sands, how to find the gem, etc. Unlike in the City of Rats, where I was left wondering why Reeah knew or cared where Jasmine's bag of coins came from.

It's kind of fascinating that for a book with two really cool action/puzzle sequences (The Games and The Shifting Sands), this game went for Beat the Bird as its dedicated minigame. I guess it was probably the easiest to do cheaply and without having to figure out mechanics?
 
Since I've been LRing The Neverending Story, it's easy for me to compare the urge people feel to leap into The Hive with the urge people feel to leap into The Nothing. The Shifting Sands however doesn't go as far to show a bunch of people marching towards The Hive though.

Of course, The Nothing and The Hive differ significantly beyond that, partly in what they represent, partly in how central they are to their series, and partly because no way are a bunch of boulders gonna stop The Nothing (not that those will probably end up solving The Hive either)
 
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