Miracle Gift Mastery
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Verdant Emptiness Endowment
Cecelyne may give her blessings slowly, the better to exact compounding price for each piece of her gift. But this need not be so. With purchase of this Charm, an Infernal's power to wield Verdant Emptiness Endowment grows mightily as follows:
• She may bestow degrees of thaumaturgy like standard specialties; as usual, she need not possess the degree in question. The target must meet all prerequisites for learning the degree.
• She may give multiple dots of the same trait as a single blessing, as many as desired (subject to the usual trait maximum for the beneficiary). Since this is a single blessing, the number of botches associated with failing to pay the price is based on conferring one dot, regardless of the total number actually conferred. Conversely, since this is a single blessing, it does not matter if the target would end up in experience debt after a single dot—all dots still get conferred.
• She may bestow Attributes, Abilities or specialties instantly. This is Obvious, as swirling silver sands envelop the target and transform her mentally and physically as appropriate. If she knows Bestowal of Accursed Fortune and grants multiple Background dots, they still appear in weeks according to the new rating and cannot be granted faster.
• The price to refuse her blessing is (half her Essence rating, rounded up) Willpower points rather than just one. As a reminder, rejecting a gift is not considered resisting mental influence.
• She may bestow her blessing on anyone she can perceive within one mile, rather than being limited to (Essence rating) yards.
• With Essence 4+, she may bestow trait dots on mortal characters who are in experience debt.
• With Essence 4+, the cost to use Verdant Emptiness Endowment on a target may be lowered to a single mote, provided the target already accepted a blessing from the Infernal's use of the Charm earlier in the scene. However, as soon as the target pays Willpower to reject a gift, the cost resets to normal.
Draught of Sweet Infinity
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: Emotion
Duration: Permanent
Prerequisite Charms: Verdant Emptiness Endowment
From time to time, the sands of the Endless Desert swell and burst apart, releasing a faint gust of perfumed wind, sweet and spicy and full of promise of benevolence not fitting to the Demon Realm. Those meant to breathe such grace do so five days hence, and by the power of Cecelyne, cripples may walk and the blind may see—the better that they walk into the sands of eternity and behold her infinite splendor.
This Charm is a permanent enhancement of its prerequisite, allowing the Infernal to grant the expressed desires of others for healing, though she may not heal herself. It is even possible to grant a wish that is not communicated, but intended (as defined by the target's player), such as a coma patient's desire to wake. Five days before bearing witness to such a request, a perfumed breath escapes the warlock's lips unnoticed by her or anyone else—it is the faintest of sighs. And yet, in the place and moment for which the breath was intended, it takes root within the flesh of the beneficiary as a great blessing.
The power of this Charm can instantly mend any single Crippling injury in the blink of an eye, or heal (warlock's Essence or Cult) non-aggravated damage levels the target currently suffers. Having accepted the blessing, the target instantly develops an Intimacy of reverence toward the Infernal (or shifts the context of any existing Intimacy to reverence), and this natural Emotion effect cannot be further resisted due to the target's acceptance.
There are limits to Cecelyne's power, if not to herself. Once a target has received healing from this Charm, he cannot be healed again until five days pass. Only during Calibration does this restriction ease, during which targets may be healed as often as the Infernal chooses to activate Verdant Emptiness Endowment for the cause and pays full cost to do so (no activation cost discounts may be applied).
With Essence 4+, a single activation can mend one Crippling wound and heal damage (rather than having to choose). Essence 5+ allows the healing of all Crippling wounds and appropriate damage levels, but doing so adds a surcharge of four motes per Crippling wound past the first.
Killing Clause Largesse
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: Shaping
Duration: Permanent
Prerequisite Charms: Verdant Emptiness Endowment
When Cecelyne strikes a bargain, doom befalls those who break it. Sometimes, this is insufficient. Upon learning Killing Clause Largesse, the Infernal may optionally increase the price of defaulting whenever she uses Verdant Emptiness Endowment to grant a trait dot. Should the beneficiary fail to carry out the price demanded of him, he does not face botches. Instead, for each botch he would have suffered, the Storyteller chooses one time in which to enhance a physical attack solely targeting him as a Shaping effect. Attacks enhanced this way become unblockable, undodgeable and unsoakable. If an attack does not hit in spite of these advantages, the "botch" is not spent and lingers on for another opportunity to slay him. Whenever a warlock attacks someone who has pending "botches" hanging over him as a result of her prior use of Verdent Emptiness Endowment, she immediately knows this fact in step 1 and may spend one of the "botches" to augment her attack. Deliberately spending a "botch" this way uses it up, even if the attack misses.
With Essence 4+, any mortal hit by a "botch" enhanced attack automatically dies as a Shaping effect before resolving damage. Against victim shielded from this automatic death, damage may still suffice to do the job.
Cost-Compounding Offering
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Verdant Emptiness Endowment
Cecelyne may demand a fixed price for her gifts, if an open-ended one. That is usually her way. Still, she is an immortal, and that gives her cause for patience. Whenever an Infernal with this Charm grants a trait dot with Verdant Emptiness Endowment, she can demand repayment at any time and the total number of botches imposed for failing to meet the demand increases by one (i.e. Essence +1). However, she can also wait and let the debt grow. For each Calibration that arrives without having asked for repayment, the total number of botches cumulatively rises by one. There is no limit to this accumulation.
Example: A prince bargains with the Endless Desert to assume power, gaining great Influence as a king. Nothing is asked of him, and so he reigns uneasily and eventually thinks himself free. Forty years later, he dreams of silver sands as his patron contacts him once more, demanding his beloved daughter in payment. Should the old king refuse, he faces 51 botches for his impertinence (Essence 10 + 1 + 40). Pity the Celestial whose bargain comes due a millennium hence.
Fine Print Bequest
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Verdant Emptiness Endowment
The Endless Desert exacts a terrible price for her generosity. That doesn't mean her generosity needs not also have strings attached. Upon learning this Charm, the Infernal gains the power to add a clause to each gift she bestows with Verdant Emptiness Endowment. To do this, she must offer to fulfill the target's expressed desire and inform the target of the clause, which may be an action the target must never do or which he must do in response to specific stimuli. The clause must be something the target is actually capable of doing, though the difficulty is irrelevant. If all these conditions are met and the target accepts the blessing, the clause takes effect. Should the target ever break the terms of the clause, the blessing fades away over the same time it took to appear (returning appropriate experience points if applicable).
Example: Sulumor offers to make a warrior deadlier with his sword, granting the Melee specialty Swords +1. She warns that the gift is contingent on him never raising a hand against her. This gift takes a scene to appear, so if he ever physically attacks her, the specialty disappears at the end of the scene.
Palaces Like Sandcastles
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: Shaping, Sorcerous
Duration: Permanent
Prerequisite Charms: Bestowal of Accursed Fortune
Fortunes rise. Fortunes fall. A prince dwells in splendor one day and walks the streets destitute the next. A pauper takes his place. Dunes swell to mountains, then crumble away in the wind. The cycle repeats. It is all meaningless. Upon learning Palaces Like Sandcastles, the Infernal learns how to teach existence the truths best known to Cecelyne. Whenever the warlock uses Bestowal of Accursed Fortune to grant Background dots to a beneficiary who accepts them, she may optionally choose a victim whom she touched or socially interacted with in the past day. The victim must possess the Background the warlock wishes to bestow at a rating equal or greater than the end result of her blessing. Should all these criteria be met, the victim loses dots at the same rate that the beneficiary gains them. Improbable coincidences ensure the good fortune of the victim actually transfers to the beneficiary, so it may be that an unfortunate student falls out of favor with his Sifu and is supplanted by a new pupil. A rich man may find his Resources confiscated by the state and given to a rising star as a reward for loyal service to his country. The Storyteller decides the story that ensures the transfer. Any time in the weeks that lead up to the final outcome, appropriate countermagic applied
to the victim removes the curse and spoils the blessing entirely. The curse is also a Shaping effect and may be excised accordingly to ruin the warlock's plans. Once the transfer is complete, the effect ends and cannot be reversed with countermagic or anti-Shaping effects.
Depending on the tale the Storyteller uses to explain the Charm's effects, the victim may realize his good fortune has gone to another or not. Even if the transfer isn't immediately obvious, investigation may suffice to reveal it. Few victims appreciate such turn of events and most seek retribution of some sort. If the beneficiary should perish before the transfer is complete, the curse is broken and nothing is lost. The Infernal may choose for the narrative to be blatantly clear at the time of activation in order to incite this very outcome, forcing the Storyteller to choose a tale that ensures it. The reverse is not true. Though the warlock may cover up the transfer through mundane means, she can't activate the Charm in such a way that the transfer automatically remains secret. Fate is capricious even when compelled.