Beelzebub Quest [Yet Another Worm/Exalted Quest]

Every quest that you participate in, then. Point me to one in which you don't and I'll drop it if the example checks out.
Beyond the fact the your mislabeling a desire to see characters that actually haave a stated desire to be a hero be a hero az white knighting. Family man were you play villain danny of the nuclear hate fire as he dates bakuda. The closest thing to white knighting there is trying to not end up with a traumatized taylor killing us in our sleep.
 
You know that because of the brainwash reputation and they suspect we did trigger, that they'll never lest us in the field even if we go the the PRT? Because they don't know what was done to us.

Also, Larekko is not the only one voting. Before bitching about somebody else choice, we don't have to vote on that issue right now.

For now, I'm more for keeping the cult, or at least no cutting any bridge until we have too.
 
'Afternoon all! I just thought I'd codify the XP system.

Each update provides 1 xp.
Completed arcs provide an additional 1xp in addition to the regular xp.
One shots, interludes and bonus material do not benefit from the bonus arc completion XP.

Contributing to the story via Omakes, Artwork, or explaining how Exalted works provides xp.
For artwork and omakes it's normally 1 xp though going above and beyond what is required can result in higher rewards. However in certain cases such as explaining Exalted mechanics, I won't give out individual XP rewards but just generalized XP to reflect how helpful the people in this thread are to the people that don't know as much about Exalted.

Finally, interesting conversations in the thread can be rewarded with XP. These reward are solely at my digression, so I highly suggest against trying to game the system.

Spending XP:
I plan on using a flat XP system similar to Conquest Quest or Alchemical Solutions, however to make it easier on myself you won't be able to spend XP directly. Instead you'll be able to vote on one of several different Training Paths. Which Training Path you choose will determine which traits Taylor prioritizes increasing, and new or different Training Paths can be unlocked over the course of the story as Taylor learns about other avenues for increasing her power. You can start voting for your first Training Path now, but the voting for it won't be closed until when the votes for the NEXT update closes.

TRAINING PATHS:

[]Dawn Path: The Dawn Path focuses on increasing your combat capabilities. It hones your body and mind into a razor sharp weapon to wield against your foes.

[]Zenith Path: The Zenith Path focuses on the skills and qualities necessary to be a leader. It'll teach you how to best manage other people and use their disperse abilities to effectively achieve agoal.

[]Twilight Path: The Twilight Path hones the mind. It emphasises the idea that knowledge is power and will allow you to discover the deepest secrets of your new found powers.

[]Night Path: The Night Path focuses on increasing your athletic ability. You'll learn how to dance around attacks or sneak through the shadows with ease.

[]Eclipse Path: The Eclipse Path focuses on teaching you how to effortlessly flow through social circles, making friends or ruining enemies with little more than a well placed word.

[]Powers Path: The Powers Path focuses on naturally developing your powers to their full potential. As you grow in power and experience you'll develop new powers based off your existing ones or develop new powers that compliment your existing ones.

[]Reaction Path: The Reaction Path focuses on what you need RIGHT here, RIGHT now instead of risking putting all your effort into learning something you're never going to use.

[]Balancing Path: The Balancing Path focuses on shoring up your weaknesses instead of playing to your strengths as well as developing any miscellaneous powers or skills which are useful but weren't justifiable otherwise.

[]??? Path: It's a mystery!

[]Write In.
 
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Spending XP:
I plan on using a flat XP system similar to Conquest Quest or Alchemical Solutions, however to make it easier on myself you won't be able to spend XP directly. Instead you'll be able to vote on one of several different Training Paths. Which Training Path you choose will determine which traits Taylor prioritizes increasing, and new or different Training Paths can be unlocked over the course of the story as Taylor learns about other avenues for increasing her power. You can start voting for your first Training Path now, but the voting for it won't be closed until when the votes for the NEXT update closes.
That will reduce the complex build arguments.

Could you make the path descriptions a bit more clear though? Infernals approach pretty much everything from wierd directions so the descriptions you have don't really provide us with much clues as to what they mean.

EDIT: Like VEE path, Malfeas/Adjoran combat path, sorcerer path, demon army path, Ebond dragon infiltration path,
 
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Ah~~~ I was hoping to be able to sit back and watch while you struggled to figure out what each path meant. OH WELL! Time to crack open the Beelzebub Quest Player's Guide I guess.

NOTE: The training paths are what Taylor chooses to learn and improve in character. They are limited by her IC knowledge of what she CAN learn and improves. Since Taylor doesn't know that VEE is a thing in character, there's few straight paths to it.

Dawn, Zenith, Twilight, Night, and Eclipse Paths: This can be considered the "Ability" paths. They focus on first getting the abilities and attributes important to their role to a decent level. Then they focus on getting charms or increasing charms that compliment those abilities. Then they focus on increasing those abilities even further then more charms, and then it goes back and forth from there pretty much. The Twilight Path would allow Taylor to learn about the possibility of VEE thus giving her a chance to learn it, while with the Zenith Path she might learn about it as part of becoming a leader.

Powers path: This path focuses on improving or gaining new charms. It will prioritize improving or getting extensions for the charms you already have first, developing new charms in the same trees as the charms you already have second, and developing charms in other trees third. Increasing attributes or abilities is a secondary concern that will be taken care of with left over XP. This path could lead to getting VEE, but since Taylor doesn't know about VEE being a thing, it wouldn't be the first charm she gets.

Reaction path: The Reaction path focuses on developing the solutions to the problems you face as you need them. It prioritizes Charms over abilities for the simple reason that there's few problems that can't be fixed by throwing the right charm at them. This path can get VEE right away, but only if Taylor finds herself in a situation where she desperately needs to give herself or someone dots in something.

Balancing Path: Focuses on improving whatever area you're weakest at. Despite how much VEE would help, this path is unlikely to get it since Taylor doesn't know that VEE is a thing.

??? Path: This path will drastically increase the amount of things that Taylor realizes she can learn and improve on, which means that VEE is a possibility.

Write In: Of course, you can write in a path which gives you a straight shot at VEE if you want, however even if it gets voted in you need to impress me before I agree with it. I'm impressed by Crazy Awesome, narrative, and role playing. I am NOT impressed by appeals to minmazing, or number crunching.

Now that that's over I have a treat for you all! A new update!

~~~~~~
Firecracker 1

<== Prev | Next ==>

The cool April wind swirls around you as you take a moment to stretch under the bright mid-morning sunlight. The bakery was located in some strange quantum state in between the Board Walk and the Docks, not quite one, but not quite the other either. You didn't have enough money to take a bus home, (actually, for that matter you were still technically naked underneath your bullshit shadow disguise powers) so you start in on a light jog.


It's weird. You're still not sure what all was done to you in that chrysalis but the powerful rhythm of you new leg muscles rising up and down with each step felt… Good. It was like back when you were a little kid and you just ran for the sheer joy of moving. You didn't have the trio to worry about, Dad was probably worried sick but you were sure you could find some way to make it up to him, and you didn't get sacrificed by evil cultists! All in all things were looking up.

You juke right down a side alley. Essentially a dematerialized ground between E88 and ABB's turf, none of the gang members would set foot in it for fear of getting jumped by their rivals which ironically made it one of the safer streets for regular civilians. It was one of those things you inevitably learn from a lifetime spent living in Brockton Bay like what type of superfights you can stand and gawk at or which ones means you need to get out of the blast zone. Your Dad always made sure you paid attention to those little tips and tricks. He used to make you stand there and repeat each one before he let you go to Emma's to hang out.

It wasn't wasted time though. You can FEEL warm Motic energy- Essence Khepri called it, build off all that time and effort to wrap around your legs and eyes. Your vision sharpens allowing you to pick out the various gang signs, colors, and suspicious bulges in passerby's pockets that meant danger while your legs steer you away from them. After a time this advanced action becomes almost automatic and you have enough time to enjoy the city sights around you.

"Oooooooo…. What's that?" Khepri asks, breaking through your thoughts.


"What's what?" You whisper under your breath looking around. As far as you can see it's just a regular old street. Stores and small restaurants line it up and down with regular old people go about their day. There's nothing you can see which should've gotten Khepri to act like that.


"That! Right there! Oh, darling, it's fabulous! Can we get one? Please?" She asks mentally nudging you to one store.


"What? A TV?" You say looking at the display behind the window of Dr. Electrollo's Discount Electronics Emporium. They were all set to different channels ranging from an old Alexandria movie to ACTION 9 NEWS! but you didn't see anything particularly special about them?

"Tee Vee? Is that what they call them here? Oh I just love memory crystals! I used to have one that was ripped out of the head of a demon who actually saw Lord Malfeas dancing, but then Kimbery decided to flood and I had to leave it behind before she dissolved me. Oh, can we get that one with the stuffed bear and the bandages?" Khepri chirps.


"That's… a commercial for toilet paper. Also we already have a TV back home." You explain jogging past the store, "You know, you're not exactly what I expected a giant demon spider to be like,"

"Ah… well…" Kepri says chuckling ruefully, "I don't suppose it'd help if I said all the other Anuhles used to pick on me when I was young? I don't know what to say Darling. I suppose once you get old enough to start counting your age in centuries Killing and Feeding simply do not have the appeal they once did. One starts to look for other ways to pass one's time, and well, now here I am."

"No, no, that's perfectly OK. Seriously. Killing and Feeding. Overrated," You squawk out trying to desperately not think about the facts that Khepri is apparently hundreds of years old and that not being a crazed killing machine is somehow shameful for a demon.


You let the conversation lapse into awkward silence for the rest of your run.


Eventually you turn the last corner and your house comes into view. You duck around to the back of the house and dig out the spare key from its hiding spot underneath the stairs in order to let yourself in through the kitchen. It was still the middle of the morning so you have a couple of hours to figure out what to say when Dad comes home from lunch. Maybe if you're lucky you can convince him to not call the PRT?


Out of habit you quietly click the door shut behind you and slip your shoes off. Of course since they were made by bullshit shadow powers and don't actually exist they start dissolving the moment they stop being part of your costume. Actually it was pretty neat to watch. They seemed to melt like an ice cube in fast forward and drain into the shadows underneath the cupboard.


"Well, isn't that interesting," A voice says shocking you out of your trance. Whirling about you spot a cape about your age leaning the corner of the kitchen idly twirling a small crossbow around her fingers. She was dressed in a black bodysuit underneath a heavy black coat. You instantly recognize her as Shadow Stalker, one of the Wards. She lives up to her name, stalking towards you with her crossbow loosely pointed at your head, "You know, normally I wouldn't care less if you decided to go run off and die in a ditch, however thanks to that little stunt of yours I've had to wait around this shithole when I could've been out there doing something that actually matters. So! To make it up to me we're going to play a little game, understand?"


You tense, ready to Join Battle at any moment while your essence roils beneath your skin eager to be released in violence against the upstart young Eclipse Caste who DARED to try and blackmail you. YOU! Well let's see how good of a blackmailer he is after you use Curse of Slavish Humility to force him to worship his own shit! You-


"Hey chewtoy. 'Found her," Shadow Stalker's voice calling over your shoulder knocks you out of your trance. Your head swims when Dad runs into the kitchen and wraps you up in a bone crushing hug.


"Taylor.... Thank god you're OK..." He sighs holding you close, "Where were you?"

"S- Sorry, Dad. I don't know, I..." You mumble into his shoulder.


"Shadow Stalker, what happened?" A third voice asks. You look up to see another cape standing in the doorway to the living room. From the rust colored uniform he wore and silver helmet he had to be Aegis, the current leader of the Wards. He was floating an inch over the ground and keeping a cautious eye on his teammate.


"Hell if I know," Shadow Stalker says slinking back to her corner, "I was just sitting here playing Tetris when she just walked in. Maybe you should ask her what happened? I'm going to go call this in, then MAYBE we can go and actually beat up some criminals? You know, like we're SUPPOSED to?"

"Ha..... I'm sorry about my colleague there Mr. Hebert. She's very er.... dedicated," Aegis sighs after Shadow Stalker phases out through the wall. He turns to you and offers a hand, "Ms. Hebert? I'm Aegis, and you've already met Shadow Stalker. We're with the Wards. Is it OK if we ask you some questions?"

"Is now really the time? She just got back," Your Dad says with a hint of warning in his voice.

"Sir, no disrespect meant, but in cases like this it's best to get the facts straight right away while they're fresh in the mind," He explains, "Honestly, ideally it would be best to take her into PRT Headquarters for a complete check up just to be safe, but..."

"No, it's OK Dad. Might as well just get this over with now anyways," You say disentangling yourself from your father and shaking the offered hand. The psycho's already blown your secret identity. Your only hope is to try and look as helpful as you possibly can so that the PRT won't look too closely at you or what happened.

Aegis seemed to accept that. The three of you head into the living room where you sit on the couch with your Dad sitting next to you, desperately holding onto your hands as if afraid to let go. Aegis claims the Lay-Z-Boy for himself and leans forward with his fingers steepled.


"So first off," He says, "Can you remember anything at all about where you've been for the last five days?"


"I- Wait, five days?" You say, the excuse you had planned dying on your lips.

"It's the 17th. Your father first reported you missing on the 12th," Aegis says nodding towards your dad, "There's reason to suspect that some Supervillain might be involved, so we want to be thorough."

"Wow." You say shaking your head. Five days? That's five days of school you've missed. (OK, not that big of a deal.) Five days that the world has gone on without you. (Crap. You've missed your shows.) Five days for your father to worry about you, to wonder if you're hurt or dead, (You WILL find some way to make it up to him,) "I'm sorry. I was in my room when all these bugs appeared. The next thing I knew I was in the basement of a store."

"Do you remember where this store is?" Aegis asks grasping onto the lead.


"It was one of the abandoned stores between the boardwalk and the docks. I jogged home as soon as I got out," You say making a point of sticking to the technical truth. You wish you could tell yourself that you were lying to him just because you told Jade Lion that you wouldn't or because just they seemed weird but harmless and you didn't want to see them get in trouble, but the truth was that you were thinking in much more dispassionate terms. With Shadow Stalker threatening you, you needed an Ace in the Hole and they seemed to be it.


Aegis wasn't aware of any of this. He opens his mouth and-

You owlishly blink your eyes while the last echoes of that thunderous laughter dies out. Maybe... Maybe you shouldn't have stood so close to that Total Annihilation spell? Oh damnit! If you've burned your eyebrows off again those bastards back at the Academy are never going to let you live it down!


"-you OK?" Aegis asks loud enough to be heard over the sound of rolling explosions off in the distance. When the first bomb went off, close enough that you could feel the heat on your eyebrows, he tackled you to the ground and covered you with his own body.

As fast as he was though, your dad was faster. Before Aegis had a chance to move your dad was up off the couch, breaking the head off the table side lamp, and looking around for any threats.

"Yeah, yeah, I'm OK." You answer accepting your Dad's hand up, "What was that?"


"I don't know, but I'm going to find out," Aegis says then calling out, "Shadow Stalker!"


"Yeah, yeah. I know. We're being called back!" Shadow Stalker says running phasing through the back wall and running straight through the front.

Aegis dashes around the couch and out the front door, launching himself into the air from your front step. You and your dad follow him out at a slower place and stand together on your front lawn while columns of smoke rise up into the air from all across your city to a background symphony of explosions.

" Ah~~~ It's just like the festival days back in Malfeas."

What Do You Do?
[]Follow the Wards. You can help.
[]Come up with some sort of excuse to ditch your Dad and then go help.
[]First retrieve your costume, THEN go help.
[]Call the BJC and set up a plan to help.
[]Go with your Dad to volunteer with the PRT to help.
[]Write In.

Training Paths: (training paths can be changed at a later time.)
[]Dawn Path
[]Zenith Path
[]Twilight Path
[]Night Path
[]Eclipse Path
[]Powers Path
[]Reactions Path
[]Balancing Path
[]??? Path
[]Write In

[]God Empress Path: Embrace your destiny as God and Empress of all mankind! This is the path of Transhumanism, discarding the person you once were like clothes that don't fit in order to become something greater and more glorious! (Results in being cursed as from VEE)

 
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[X]First retrieve your costume, THEN go help.

Gonna wait for more discussion on the paths since information has been revealed.
 
[X]First retrieve your costume, THEN go help.
[X]Powers Path

Just because our identity is already out to some doesn't mean we shouldn't at least try to limit the spread.

As for the Powers Path
[]Powers Path: The Powers Path focuses on naturally developing your powers to their full potential. As you grow in power and experience you'll develop new powers based off your existing ones or develop new powers that compliment your existing ones.
This is USUALLY the most useful way to develop as an Infernal with predominantly Cecelyne or She Who Lives In Her Name charms, as their powers map poorly to stats, but form long chains of stacking benefits.

For instance, pushing our way down Mind Hand Manipulation gives us a powerful combat tool that depends on our willpower stat for punch factor, AND acts as universal utility, attack, defense and crafting tool(10 charms extending from Mind HAnd, all of which kind of rock, and all but three we already qualify for, and can take independently). Or the Cecelyne wish granting charms, which are most effective if you train the whole chain(three charms, linear, and links with other cult charms).
 
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Verdant Emptiness Endowment, the first of the Cecelyne wish-granting charms. It grants a dot of Attribute, Ability or Specialty to someone immediately when they state a desire for it, bypassing training time, and if they don't have enough XP, putting them into XP debt(and as a training charm, cannot be used on persons with XP debt). It also makes the target owe you a debt that you can call in for any task taking up to one month, that is not impossible, and not an unacceptable order(direct betrayal of motivation, as well as suicide constitute such). Barring the three conditions, breaking the debt costs them automatic botches that happen at the worst time.

It also works on ourself, only without the debt, so we can basically train as fast as we have XP. Not very useful yet, since our XP total is low.

It's expansion charms are Bestowal of Accursed Fortune(Grants social/economic Backgrounds like Allies, Connections, etc through coincidences over a few weeks), Scoured Perfection of Form(grants or removes mutations appropriate to Cecelyne's themes, yes, we can cure Case 53s with this), and As You Wish(allows you to grant wishes from prayers to you). All of these run off VEE.
 
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[X]Call the BJC and set up a plan to help.
[X]God Empress Path: Embrace your destiny as God and Empress of all mankind! This is the path of Transhumanism, discarding the person you once were like clothes that don't fit in order to become something greater and more glorious! (Results in being cursed as from VEE)
Operation:Redeem the Cult is a go!
 
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I have heard you! So in the vein of VEE, how about a deal with a devil? You can vote for the following Path which will allow you to get VEE right away, HOWEVER! selecting it means I get three automatic botches to throw at Taylor at the absolute worst possible moment just like as if she did't do the task assigned to her after benefiting from VEE.

[]God Empress Path: Embrace your destiny as God and Empress of all mankind! This is the path of Transhumanism, discarding the person you once were like clothes that don't fit in order to become something greater and more glorious! (Results in being cursed as from VEE)
 
[x]Call the BJC
[x]write in: go for improving ourselves and any that fall under our banner and experimenting/pushing what is possible with our current powers to the limit then trying to develop new powers when we can.
And if that's not copacetic then the []??? path.
 
It's expansion charms are Bestowal of Accursed Fortune(Grants social/economic Backgrounds like Allies, Connections, etc through coincidences over a few weeks), Scoured Perfection of Form(grants or removes mutations appropriate to Cecelyne's themes, yes, we can cure Case 53s with this), and As You Wish(allows you to grant wishes from prayers to you). All of these run off VEE.
Its continued expansion charms are the following:

From BWC:
GIFTS OF GREATER GLORY
Cost: —; Mins: Essence 4; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Scoured Perfection of Form
Gifts of strength or beauty or wealth may entice mortals, but such enticements do little to snare the Exalted. This Charm extends the scope of Verdant Emptiness Endowment, allowing the warlock to bestow a Charm in lieu of increasing a mundane trait in exchange for a later favor. The bestowed Charm need not be one that the Infernal knows or is even capable of learning, but it must be one that the target is naturally capable of learning and already meets all required trait minimums and prerequisites for. The gift must also fulfill an expressed desire as normal. There is nothing remotely subtle about learning a Charm this way. Old Realm characters conveying the bestowed Charm's nature appear in glowing sand and swirl around the beneficiary. If Exalted, her anima flares iconic.
There are limits to Gifts of Greater Glory. Charms permitting access to sorcery can only be bestowed on those whom the Storyteller determines has completed the appropriate five trials, while Charms allowing access to necromancy can't be given. Martial Arts Charms require the warlock to know them personally before giving them, an inherent limitation of the Perfected Lotus. Because the gift bypasses training time, a gift of a known Martial Arts Enlightenment Charm can instantly open a Terrestrial's potential to learn Celestial styles. If Gifts of Greater Glory targets oneself, the Infernal owes himself nothing, but gains a number of points of Limit equal to the Charm's minimum Essence. Warlocks with Essence 5+ gain the power to give a sorcery spell to a sorcerer initiated into that spell's circle as per giving a Charm.

From Ink Monkeys:
Miracle Gift Mastery
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Verdant Emptiness Endowment
Cecelyne may give her blessings slowly, the better to exact compounding price for each piece of her gift. But this need not be so. With purchase of this Charm, an Infernal's power to wield Verdant Emptiness Endowment grows mightily as follows:
• She may bestow degrees of thaumaturgy like standard specialties; as usual, she need not possess the degree in question. The target must meet all prerequisites for learning the degree.
• She may give multiple dots of the same trait as a single blessing, as many as desired (subject to the usual trait maximum for the beneficiary). Since this is a single blessing, the number of botches associated with failing to pay the price is based on conferring one dot, regardless of the total number actually conferred. Conversely, since this is a single blessing, it does not matter if the target would end up in experience debt after a single dot—all dots still get conferred.
• She may bestow Attributes, Abilities or specialties instantly. This is Obvious, as swirling silver sands envelop the target and transform her mentally and physically as appropriate. If she knows Bestowal of Accursed Fortune and grants multiple Background dots, they still appear in weeks according to the new rating and cannot be granted faster.
• The price to refuse her blessing is (half her Essence rating, rounded up) Willpower points rather than just one. As a reminder, rejecting a gift is not considered resisting mental influence.
• She may bestow her blessing on anyone she can perceive within one mile, rather than being limited to (Essence rating) yards.
• With Essence 4+, she may bestow trait dots on mortal characters who are in experience debt.
• With Essence 4+, the cost to use Verdant Emptiness Endowment on a target may be lowered to a single mote, provided the target already accepted a blessing from the Infernal's use of the Charm earlier in the scene. However, as soon as the target pays Willpower to reject a gift, the cost resets to normal.

Draught of Sweet Infinity
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: Emotion
Duration: Permanent
Prerequisite Charms: Verdant Emptiness Endowment
From time to time, the sands of the Endless Desert swell and burst apart, releasing a faint gust of perfumed wind, sweet and spicy and full of promise of benevolence not fitting to the Demon Realm. Those meant to breathe such grace do so five days hence, and by the power of Cecelyne, cripples may walk and the blind may see—the better that they walk into the sands of eternity and behold her infinite splendor.
This Charm is a permanent enhancement of its prerequisite, allowing the Infernal to grant the expressed desires of others for healing, though she may not heal herself. It is even possible to grant a wish that is not communicated, but intended (as defined by the target's player), such as a coma patient's desire to wake. Five days before bearing witness to such a request, a perfumed breath escapes the warlock's lips unnoticed by her or anyone else—it is the faintest of sighs. And yet, in the place and moment for which the breath was intended, it takes root within the flesh of the beneficiary as a great blessing.
The power of this Charm can instantly mend any single Crippling injury in the blink of an eye, or heal (warlock's Essence or Cult) non-aggravated damage levels the target currently suffers. Having accepted the blessing, the target instantly develops an Intimacy of reverence toward the Infernal (or shifts the context of any existing Intimacy to reverence), and this natural Emotion effect cannot be further resisted due to the target's acceptance.
There are limits to Cecelyne's power, if not to herself. Once a target has received healing from this Charm, he cannot be healed again until five days pass. Only during Calibration does this restriction ease, during which targets may be healed as often as the Infernal chooses to activate Verdant Emptiness Endowment for the cause and pays full cost to do so (no activation cost discounts may be applied).
With Essence 4+, a single activation can mend one Crippling wound and heal damage (rather than having to choose). Essence 5+ allows the healing of all Crippling wounds and appropriate damage levels, but doing so adds a surcharge of four motes per Crippling wound past the first.

Killing Clause Largesse
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: Shaping
Duration: Permanent
Prerequisite Charms: Verdant Emptiness Endowment
When Cecelyne strikes a bargain, doom befalls those who break it. Sometimes, this is insufficient. Upon learning Killing Clause Largesse, the Infernal may optionally increase the price of defaulting whenever she uses Verdant Emptiness Endowment to grant a trait dot. Should the beneficiary fail to carry out the price demanded of him, he does not face botches. Instead, for each botch he would have suffered, the Storyteller chooses one time in which to enhance a physical attack solely targeting him as a Shaping effect. Attacks enhanced this way become unblockable, undodgeable and unsoakable. If an attack does not hit in spite of these advantages, the "botch" is not spent and lingers on for another opportunity to slay him. Whenever a warlock attacks someone who has pending "botches" hanging over him as a result of her prior use of Verdent Emptiness Endowment, she immediately knows this fact in step 1 and may spend one of the "botches" to augment her attack. Deliberately spending a "botch" this way uses it up, even if the attack misses.
With Essence 4+, any mortal hit by a "botch" enhanced attack automatically dies as a Shaping effect before resolving damage. Against victim shielded from this automatic death, damage may still suffice to do the job.

Cost-Compounding Offering
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Verdant Emptiness Endowment
Cecelyne may demand a fixed price for her gifts, if an open-ended one. That is usually her way. Still, she is an immortal, and that gives her cause for patience. Whenever an Infernal with this Charm grants a trait dot with Verdant Emptiness Endowment, she can demand repayment at any time and the total number of botches imposed for failing to meet the demand increases by one (i.e. Essence +1). However, she can also wait and let the debt grow. For each Calibration that arrives without having asked for repayment, the total number of botches cumulatively rises by one. There is no limit to this accumulation.
Example: A prince bargains with the Endless Desert to assume power, gaining great Influence as a king. Nothing is asked of him, and so he reigns uneasily and eventually thinks himself free. Forty years later, he dreams of silver sands as his patron contacts him once more, demanding his beloved daughter in payment. Should the old king refuse, he faces 51 botches for his impertinence (Essence 10 + 1 + 40). Pity the Celestial whose bargain comes due a millennium hence.

Fine Print Bequest
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Verdant Emptiness Endowment
The Endless Desert exacts a terrible price for her generosity. That doesn't mean her generosity needs not also have strings attached. Upon learning this Charm, the Infernal gains the power to add a clause to each gift she bestows with Verdant Emptiness Endowment. To do this, she must offer to fulfill the target's expressed desire and inform the target of the clause, which may be an action the target must never do or which he must do in response to specific stimuli. The clause must be something the target is actually capable of doing, though the difficulty is irrelevant. If all these conditions are met and the target accepts the blessing, the clause takes effect. Should the target ever break the terms of the clause, the blessing fades away over the same time it took to appear (returning appropriate experience points if applicable).
Example: Sulumor offers to make a warrior deadlier with his sword, granting the Melee specialty Swords +1. She warns that the gift is contingent on him never raising a hand against her. This gift takes a scene to appear, so if he ever physically attacks her, the specialty disappears at the end of the scene.

Palaces Like Sandcastles
Cost: —; Mins: Essence 3; Type: Permanent
Keywords: Shaping, Sorcerous
Duration: Permanent
Prerequisite Charms: Bestowal of Accursed Fortune
Fortunes rise. Fortunes fall. A prince dwells in splendor one day and walks the streets destitute the next. A pauper takes his place. Dunes swell to mountains, then crumble away in the wind. The cycle repeats. It is all meaningless. Upon learning Palaces Like Sandcastles, the Infernal learns how to teach existence the truths best known to Cecelyne. Whenever the warlock uses Bestowal of Accursed Fortune to grant Background dots to a beneficiary who accepts them, she may optionally choose a victim whom she touched or socially interacted with in the past day. The victim must possess the Background the warlock wishes to bestow at a rating equal or greater than the end result of her blessing. Should all these criteria be met, the victim loses dots at the same rate that the beneficiary gains them. Improbable coincidences ensure the good fortune of the victim actually transfers to the beneficiary, so it may be that an unfortunate student falls out of favor with his Sifu and is supplanted by a new pupil. A rich man may find his Resources confiscated by the state and given to a rising star as a reward for loyal service to his country. The Storyteller decides the story that ensures the transfer. Any time in the weeks that lead up to the final outcome, appropriate countermagic applied
to the victim removes the curse and spoils the blessing entirely. The curse is also a Shaping effect and may be excised accordingly to ruin the warlock's plans. Once the transfer is complete, the effect ends and cannot be reversed with countermagic or anti-Shaping effects.
Depending on the tale the Storyteller uses to explain the Charm's effects, the victim may realize his good fortune has gone to another or not. Even if the transfer isn't immediately obvious, investigation may suffice to reveal it. Few victims appreciate such turn of events and most seek retribution of some sort. If the beneficiary should perish before the transfer is complete, the curse is broken and nothing is lost. The Infernal may choose for the narrative to be blatantly clear at the time of activation in order to incite this very outcome, forcing the Storyteller to choose a tale that ensures it. The reverse is not true. Though the warlock may cover up the transfer through mundane means, she can't activate the Charm in such a way that the transfer automatically remains secret. Fate is capricious even when compelled.

@Queshire: If you really don't want to maintain an AS-quality spreadsheet, I could handle it in exchange for further XP. I'm already working on copying Grom's charsheet formatting more closely in another tab.

I actually prefer manual voting for spent experience, as long as it has a consistent pass-fail threshold and purchasing order. I'd go with "must have 50%+1 of the votes in the current cycle." and "Priority is by descending number of votes; tiebreakers go to the most expensive item within the remaining budget."
 
[]First retrieve your costume, THEN go help.

[]God Empress Path: Embrace your destiny as God and Empress of all mankind! This is the path of Transhumanism, discarding the person you once were like clothes that don't fit in order to become something greater and more glorious! (Results in being cursed as from VEE)

Because this should be every Infernal's goal
 
Thanks for the offer Swift, I do have a spread sheet for XP but I need to refine it a bit more. I might go to voting for spent experience if the path system ends up being a headache, but I want to give it a chance first.

Also, for an update on the voting, calling the BJC has a pretty signficant lead while the Powers Path is two votes ahead of either the Zenith or ??? Paths.
 
[X]First retrieve your costume, THEN go help.
[X]Powers Path

Taylor is unlucky enough that she doesn't need any help botching.
 
[X]God Empress Path: Embrace your destiny as God and Empress of all mankind! This is the path of Transhumanism, discarding the person you once were like clothes that don't fit in order to become something greater and more glorious! (Results in being cursed as from VEE)
 
[X]First retrieve your costume, THEN go help.
[X]God Empress Path: Embrace your destiny as God and Empress of all mankind! This is the path of Transhumanism, discarding the person you once were like clothes that don't fit in order to become something greater and more glorious! (Results in being cursed as from VEE)
 
Can the task requested for VEE be to accept the use of VEE again, thus owing another task?
If so whenever we get VEE, get Sophia to make a wish for something. Then as the task, get her to wish an increase in Compassion.
I think that is an acceptable trait to be raised.
 
@The Shadowmind You'll need a custom VEE upgrade to raise virtues. It should be possible, in principle, though it may have to be heretical. The Solar training charms can certainly do it. I'm also not sure whether VEE can be chained like that. There is probably a high chance that the subject will refuse despite the consequences. Much safer to simply order them to make a contract with you and become a Magical Girl...

The Book of Ten Thousand Scorpions said:
Pneuma-Moulding Marvellous Muneration

Cost: — ; Mins: Essence 4; Type: Permanent
Keywords: Shaping
Duration: Permanent
Prerequisite Charms: Miracle Gift Mastery, Scoured Perfection of Form

All things come to Cecelyne, in time. Those who wander in her depths draw themselves in deeper with each gift they take. And those who ask for the wrong - or right - things, or who draw her attention, can never, ever escape, for she will give them immortality and potency beyond mortal might, all a mortal could ever wish for. And they will forever be hers, as she remoulds their hearts into silver glass. These demons are referred to as varazslany in certain Shogunate texts which talk of the blasphemous deals offered by the Anathema, and the need for an honourable soldier to be wary of even innocuous gifts; they are the holy warriors of Cecelyne, her missionary-champions. This Charm expands the scope of Verdant Emptiness Endowment, and allows the following option to be taken, either to grant the wishes of mortal, Enlightened Mortals, or other Primordial-created sentient races who ask for immortality or power, or as a task, which may be rejected normally with the usual consequences. The Infernal compresses the souls of the target, rendering them down into raw Essence before remaking them in the form of a wind-smoothed crystal about the size of a chicken's egg, which sits where their heart used to sit. This metamorphosis is tantamount to the death of the original, and so may not be undone as it would be akin to resurrection.

The body of the target remains as a Willpower 0 husk, akin to one of the dream-eaten. The egg-sized crystal is now the entire body and the repository of the mind of the target, who is now a special kind of First Circle Demon, which is naturally material, but a First Circle Demon in all other regards. The new varazslany sets their Essence to 4, and retains all their old Attributes and Abilities. They retain their old Intimacies and Motivation, but gain a new Intimacy of Reverence towards the Infernal which may not be removed by any means.

A varazslany created by this Charm gains the Charms Principle of Motion, Possession (usable only on Willpower 0 targets, but they may do so at a range of 2 yards rather than Touch, and they may possess their former body for no cost), and Measure the Wind. They have an innate ability to heal a single level of damage at a time in a body they possess, as a Miscellaneous action which costs 1m to repair a level of bashing damage, 3m for a level of lethal, and 10m, 1wp per level of aggravated or per Crippling injury. In addition, they gain a number of spirit Charms equal to (Infernal's Cult + their Highest Virtue + their Destiny), which should be thematically appropriate to their own personality fed through the lens of Cecelyne.

However, the varazslany is sessile and insensate when not using the Possession Charm on a Willpower 0 target (or any other appropirate Inhabiting Charm it learns later), which it does automatically on its former body upon its creation, with no apparent gap in continuity of self. A varazslany may always use such a Charm if a valid target comes within range as long as they can pay the activation cost and are not Inactive. When using such a Charm on a target, the varazslany physically replaces the heart (or equivalent), and is naturally material; a called shot at a -3 External penalty allows the demon to be damaged directly, rather than its host. The varazslany, as part of their existence, never count as being fully relaxed for the purposes of Essence respiration, and do not regain Willpower from rest. However, they regain one point of Willpower per scene they work towards an order given to them by their creator or an individual who knows the First Cecelyne Excellency. If reduced to 0wp, their Possession of a body automatically terminates, and they fall Inactive for a year and a day, regaining a single point of Willpower at the end of that time period.

We really must get this charm if we manage to make it that far. It's comparable in power to the Ebon Dragon's Inner Devils Unchained, but vastly more aesthetically pleasing. It's actually a pretty good deal for the recipient if they wanted the change. The Endless Dessert is vastly less callous than the Incubators.
 
Sorry guys, real life is hitting me upside the head. The update is going to be delayed a couple of days.
 
BLAAAAAAAAAAAARGH! My inspiration has been topped off and I am good to go! Eh~~~ I really don't think I'm writing Taylor like she ought to be via canon or really how her character sheet is laid out, but damn it! I'm going to make her a crazy awesome badass anyways!

~~~~~
Firecracker 2
<== Prev | Next ==>


"Taylor! Wait! Where are you going?" Danny says.

Before you had a chance to think about it you were on the move, heading straight for the closest plume of smoke until your dad's hand on your wrist stops you short. Turning on him you exclaim, "Dad, the park's in that direction. There could be kids over there! We need to go help,"

"The PRT will handle it. We need to go take cover," He says shouting loud enough to be heard over the continued explosions. The first round had been mundane fair, powerful but normal bombs exploding simultaneously across the city leaving the skyline dotted with plumes of white smoke. The bombs after that came slower, about one a minute, and were stranger fare. Odd lights like the bastard lovechild of a pair of spotlights and the Aurora Borealis cuts through the sky to the north while a newly formed crater formed by a bomb simply shoving aside space lies to the rest and to the south the latest bomb explodes not with a boom but a silence so all consuming that it covers up all the sirens, explosions, and sheer, utter noise.

You take that moment of silence to quickly think of what words to use to explain something that seemed so obvious to you. The PRT are going to have their hands full with all the panic and chaos created by the bombs. The Protectorate and the Wards are going to go wherever it was most dangerous which likely meant those parahuman ones. Anything they could do to help was one less thing the PRT or Protectorate had to worry about meaning they could concentrate on where they were most needed, and if worst comes to worst you still had your powers to rely on. It was tempting, to tell him about your powers, to tell him about everything that had happened, from the locker to your exaltation. You might have actually done it if you had thought that it had any chance of changing his mind, but it wouldn't.

In the end you thought of a plan. A plan that could not only give you enough freedom to be able to respond to the bombing but would make sure that the nearest explosion got some help. You hated yourself for even thinking of it, for betraying your father's trust like this, but ultimately it was for the greater good.

"Dad," You say as soon as noise thunders back into the world in wake of the bomb. The sudden serious voice in your voice seems to surprise him. He stops casting around for threats to concentrate fully on you,

"I'll go home, but please go help, go do something," You start to say. Yes, you'll give him what he wants, or at least prepare to, but at a price. You feel the phantom warmth of a green desert sun as your Essence quickens, subtly adjusting your stance, your tone of voice, your word choice all to give off the image of a child desperately pleading with her Dad for help, "Dad, there could be kids there. They have mothers, fathers, people that care about them just like you care about me. You know just how worried they have to be! Please Dad, I know you can help them. I- I know what you can do. I've seen you working out downstairs when you thought I was doing my homework. If there's anyone that's able to save them it's you."

"Taylor, I-" He says still looking hesitant. Regretfully you play your trump card.

"Mom would go help."

It was a cheap shot and you both know it, but that doesn't make it any less effective. His face twists into a rage but it seemed to be directed more at himself than anyone else. He snarls, "Damn it. DAMN IT! Go home, stay there. STAY. THERE. We're going to have words when I get back, understand?"

Sorry, but you had no intention of doing that. While he charges off for the nearest plume of smoke you head home pointedly ignoring the glowing compliment Khepri gives you about manipulating your dad. Once you get there you drag the kitchen phone down into the basement. It looked like your Dad had been working out his frustration from your disappearance down here. His punching bag was ripped open, spilling plastic beads across the floor. For the moment you ignore it. You call Jenny and start working on opening up the coal chute cover while it rings.

"GS!" She exclaims when she picks up. In the background you can hear people moving around and the crash of more explosions sounding much louder than the muffled booms you can hear from the depths of the basement.

"Hey Jenny. Are you OK? Do you know what's happening?" You ask pulling out the first fold of fabric of your costume. You were sloppy hiding it after that first night out. Considering the headspace you were in after the run in with Lung it was a minor miracle that you managed to hide it all, but the PRT didn't seem to find it when they were investigating your disappearance so it must have been good enough. Rather than waste time undressing you simply dispel your shadow disguise and start pulling on the costume while Jenny answers.

"I'm OK, but the ACTION 9 NEWS BUILDING! was hit. I can't get in contact with Adam. The ABB are making a move. They're using the bombs as cover to attack the PRT and the other gangs. E88 is gearing up to strike back. It's chaos."

"Fuck. OK," You swear. Of course it was the ABB. Hey, karma was getting back at you for pussying out before, right? Well that just meant you had to do things Right. After a few moments of furious thinking you have the beginning of a plan, well, no, actually it was a recklessly suicidal idea whose only good point was that it was so stupid that the ABB would never see it coming.... hopefully, "Call everyone. Have them call everyone. Spread the word. I want the civilians helping dig people out of the rubble. Anyone with special skills that could be useful, medical, structural expertise, whatever, helping out however they can. The PRT will be busy with the ABB. Keep your head down, and keep safe. I want any Demon Summoners, Motic Martial Artists, or Parahumans we have to meet me by the statue of Hero on 12th,"

You pause for a moment. This was your last chance to back out. It was your last chance to do what your Dad wanted and stay here safe and sound. You could go back to being regular old Taylor Hebert. It was a nice thought. As horrible as it was you at least knew what to expect from it, but you could never really do that could you? With a sense of finality you say, "We're going to go dragon hunting."

~~~

The forest echoed with the clang of jade on scale and the crack of essence fueled attacks as you ran over the heads of the mass of Dragonblooded desperately trying to push back the horde of Behemoth spawned nightmares. The twisted branches of the forest might as well been a smooth paved road to you. You effortlessly pass through it to the meeting spot set up with the rest of your circle. In the distance you can the Behemoth itself, silhouetted by the light of the fat gibbous moon. As much a living fortress as it was some twisted mockery of an elemental dragon, you can feel the essence around you being drawn into the beast as it soaked in the violence and death all around it.


You come out of your day dream when the statue of Hero comes into sight. The Tinker all little Tinkers want to grow up to be like, even after all the years since his death he was still held up as the best and brightest of all of us. He evidently made a good toilet for birds judging from all the white covering his statue.

The group waiting for you there was smaller than you liked. Maybe a dozen or so assorted Demons and humans in addition to Jenny and the guard from earlier. Jenny meets you as you get closer, efficiently through information on a tablet.

"This is the most I could gather on short notice," She says, "Some of the students Adam was teaching Jade Mountain style to, a member with some experience with Thaumaturgy, and Jimmy's demons."

You look them over. They hardly looked the part of a crack elite unit. The Martial Artists looked like a bunch of gangly college students, while the Thaumaturge looked like she ought to be baking cookies for her grandkids, not getting ready to go after one of the most powerful Parahumans in the city. The Demons looked better. There was what looked like a large red gorilla standing behind the guard, Jimmy, as he leaned against the base of the statue while what looked like a woman with porcupine spikes prowled around on all fours near his feet. There were giant spiders, a thing that jerked and hopped around like a puppet and a living puddle of acid, but your eyes were immediately drawn to the giant wasp hovering in the air above him. It was beautiful. There was no other way to explain. As large as a pony with a shining silver carapace and stained glass wings, with the affinity for bugs you've got with your powers, there was no doubt in your mind, you wanted one.

For the moment though you shove that thought to the side. Getting their attention you say, "OK guys, you might not know me and I might not know why you've joined the Black Jade Court, but that's not important right now. What's important is that the ABB are attacking our city. The PRT will win eventually, but it won't be fast or pretty. If it comes down to a slug fest there's no telling how much damage they'll do. However they won't be expecting us. So here's what we're going to do..."

What's the Plan?

[]Frontal Attack- Between the demons, the martial artists, and your own Essence fueled abilities you have nothing to worry about from any of the regular

[]Infiltration- With your bullshit shadow powers it should be child's play to get into the ABB headquarters and cause some chaos.

[]Ambush- You have the advantage due to the fact that the ABB don't know you're gunning for them. If you can set up the battlefield beforehand and lead the ABB to it, you can catch them all in one big trap.

[]Duel- If you beat up a bunch of his men and then call him out Lung would be forced to face you or lose face.

[]Guerilla- Even if you don't go after Lung strategic strikes against the ABB across the city could be enough to give the PRT the advantage they need to push the ABB back.

[]Psychological Warfare- Poor communication kill, and through the precision use of violence maybe you can make the ABB's communication poor?

[]Fuck Them- How DARE! those mortals attack your city? Hmmm… Perhaps you should give them a taste of their own medicine? They like fireworks? YOU'LL GIVE THEM FIREWORKS!

[]Write In

Current Training Path: Powers Path
Current Limit: 1
 
Hmm, we are rather hilariously lacking in combat charms so DUEL is probably ill-advised unless we plan to cheat pretty hard. Infiltration and ambush should both be fairly doable. Psychological warfare could be.... amusing, though we also lacking charms to help there.

Personally leaning towards Infiltration or Ambush with a healthy dose of Cecelyn excellency boosting WAR
 
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