6.0 Lazarus 0
Three is a powerful number. A mystical number, some have said.
Trouble never comes singly but it comes in threes.
People say a lot of things, yes, but for at least the time being, this one is true.
In a laboratory built by a shooting star in the form of a man, a lost witch comes home.
Beneath a place of learning, a pair of determined souls claw their bloody paths back to life.
Inside a prison, a madman dreams his plan into reality.
Three resurrections, three shifts in the fabric, three motivations. Survival, hunger, domination.
Far from the risen dead, a prophetess shivers and grips her coverlet close. Her dreams will be restless this night.
6.1 Lazarus 1
There are things no one tells you about having a mechanical-magic-thing body.
You know it's a little niche. Pretty unorthodox. Okay, really unusual.
But they should still tell you.
That you'll want to tighten your jaw, but... there won't be any muscles there to tighten, just screws and hinges, so you can bite through a pickup truck, probably two, but you can't clench your jaw through a tough situation.
That you'll need to hold your breath to keep that ball of emotion tight within you, when your heart (oh wait, you don't have one anymore — surprise!) is hurting. You can still do it, but it won't matter, because you don't need to breathe, which... you can see the benefits of that, really, but right now all you can see is Jemma in distress, and all you want to do is hold her tight, bury your nose in her hair, tell her it'll all be okay.
But you fucking can't, because you haven't got the gist of operating your Terminator-arms and you might break her shoulder, and even if you could, you wouldn't be able to smell her hair.
You want your money back.
"Hey," you try, "hey. It's okay."
It only makes her cry harder.
You don't blame her. Your voice doesn't even sound like you. It's close enough that it might fool someone who didn't know you very well, but like everything else about this, it's only close. It's not the real thing.
There's no one to blame. Stark, Simmons, Cho, Fitz, Minoru—they've all done more than you dared hope would be possible. You died because you tried to be a hero, and you didn't expect to come back from that. When you got Sunshine to contact SHIELD, all you wanted was a chance to say goodbye to your people. Instead, you got a second shot at life. It's a fluke, a one in a trillion chance event.
You're grateful. You are. But it's hard to be grateful when one of your best friends in the world is crying, and you can't even hug her.
Sunshine steps into the room. You don't remember following Jemma into the empty lab she'd escaped to, but here you are, and there Sunshine is.
It's bizarre to see her from this kind of angle, from such a limited point of view. You'd watched people react stiffly to her sometimes when she wasn't busy being someone else, and now you think you know why. She has a way of looking at people like they're just obstacles, that would make a chill go down your back if that was still a thing you could have happen to you.
Just now, though, she's giving you a different kind of look. The kind that is deeply disappointed, the kind you haven't seen since you were small and your mom caught you with your hand in the cookie jar at midnight. It conveys a disappointment that you know better, that you can be better, but aren't.
You hang your head a little, even though most of this isn't your fault. It's not like you were trying to get yourself killed, or be resurrected into a body with far more strength than your first.
"C'mere, sweetheart," Sunshine murmurs, wrapping her arms around Jemma's shoulders. "It's gonna be okay."
Fitz slips into the room, standing next to you. This is normally the part where he'd offer some sort of insight – they were always willing to help you understand the other – but he's silent. They're not… they're not like they used to be.
Then again, it seems like nothing is.
"Out." The word's said in an undertone, but Sunshine means business. Simmons doesn't contradict her, and you slink out alongside Fitz.
*
Fitz slows his steps after the door hisses shut behind you.
"Look, I'm," he ducks his head a little awkwardly, but when he looks up again his lips are quirked into a smile "I'm really glad you're back."
You nod, slow. "Thank you. For…" For working on my body even though this had to be awful. For sticking around until the end. For being you.
He scoots over, wrapping an arm around your shoulders. "Yeah."
A beat, then you clear your throat. "I uh… I've got Terminator arms and I don't know how they work yet. I can't really hug you back."
He laughs, and it's the best thing you've heard since you came back.
*
Teryn finds you half-wandering, half-wondering in the corridor. You wonder if it felt so weird to learn to walk the first time around.
"Have a minute?"
You nod. You might not be able to show the physical symptoms of it, but today has been just short of overwhelming, and you've only been back for less than an hour. Still, Teryn gave up a lot of his time and energy to help with you coming back, the least you can do is hear whatever he wants to talk about.
Teryn leads you to the sole meeting room. It has one entire wall made of white board, and from the few brief times you've been in here, it typically has some equation you couldn't hope to understand on it. Once, there was a crate of pineapples. You've learned not to ask, when it comes to Stark.
Sitting in one of the chairs, tablet laid in front of him, is Coulson. He's wearing one of his tailored suits as per always, though he's not blending into the background like he usually is. How Sunshine and Coulson adjust how much impact they have on the world around them is as much witchcraft to you as real magic is to them, you imagine. One moment they might as well be invisible, the next you can barely look away.
"Jackson," Coulson says, rising to offer you his hand, "welcome back."
You wince, and shake your head. "I still don't have the hang of pressure. No handshakes, no hugs, no picking up priceless vases."
"Mm," he says, "I'm sure you'll get it."
"If I don't, I'm sure Stark will be happy to make things more user-friendly," you say dryly. Your voice is still a shock to you, how flat it is. It's your voice now, though.
The three of you seat yourselves with varying degrees of smoothness. You're momentarily proud of not breaking your chair.
"I've started establishing the magic division of SHIELD," Teryn says, "I only have a few people, but they're working well together so far."
"Did you name it?" You ask, remembering Teryn throwing a few names around. Mostly acronyms; SHIELD seems to like them.
"Ascalon."
"Ascalon," you repeat, smiling for the first time since you were bound to this new body. "The lance that St. George used to slay the dragon."
Teryn radiates satisfaction.
"So," Coulson says, "are you staying with us?"
You tilt your head. All your mannerisms take more effort to use now, but you're making the effort. They're yours, and you want them back. (Getting your body back has made you realize a few things about yourself. You can be pretty greedy, sometimes.)
More on topic, you hadn't given much thought to not going back to SHIELD. You still haven't sorted through the part where your commitments stopped when you died. You know through Nico that the people who tried to force you into marriage – her parents – are dead (by her hand, and you realize you're probably going to have to talk to her about that at some point, but you really don't want to), and the rest of the family doesn't seem to care. By her account, they didn't care enough to take her out of an orphanage, so you're pretty sure you're safe from them. Also, it's not like SHIELD's protection has helped when it comes to other threats.
On the other hand, they do help people, and you've liked your work with them overall. If it weren't for SHIELD, you wouldn't have been in any position at all to help with the Bifrost, which you're assured saved a lot of lives. They tell you that you prevented an entire planet from being destroyed. You hope that has been more than rhetoric. You hope that what you did really did do some good.
You could always go independent. Not for the money, which SHIELD money-wizards have somehow multiplied, and which would be substantial even after paying Sunshine. It might be nice to decide what you do and when you do it, though.
So… well. There are a lot of paths you could take from here.
[ ] Stay with SHIELD, take over Ascalon
[ ] Stay with SHIELD, let Teryn run Ascalon
[ ] Go independent, consult for Ascalon
[ ] Go independent, do not consult for Ascalon
"Alright," Coulson says, "we'll work out the exact details another day."
You laugh, and leave him to his work. Some things don't change after all.
*
One of the nice things about this body is the heads-up display. Stark wasn't able to do much for it while still leaving a decent human range of perception, but one of the things he did was make it so you can get email and text notifications directly into your vision. They pop up as little boxes, and you can turn them on or off at will. You still need a physical device to type stuff up on to reply, but you won't ever miss a call again.
'Text: Nico Minoru' comes scrolling along your peripheral, and you pull out your phone.
'Call me when you can.' the text reads, and you hit the call button.
"Jackson," she answers, "are you busy next week?"
"Not that I know of," you say. You have to go back to Melbourne to see Mom and Casey at some point, but you can schedule Nico and your family around one another.
You figure you and Nico are about even. Her family tried to bind you, she helped with the end stages of putting you in your body. You... guess it isn't really her fault that they tried that, but something in you won't let you feel like you owe her anything. She never asked for payment, anyway, and stayed businesslike the entire time.
"I've been going through some of my parents' caches," she tells you, "and I don't recognize even half of it. I've got a few scrolls that Strange says would be good for inscription, or engraving. If you want to come help me sort and catalog, you can make copies of them."
Everything's moved too fast for you to really sit down and check if you can still use your tags, but the three of you were pretty sure you'd be able to make them even if you can't use them. You really don't want to think too hard on possibly not being able to use your inscriptions, but even just making them would be useful.
"I'll let you know tomorrow," you say.
"That's fine," she says. She's much mellower than you think you would be in her place. "Get your life straightened out, then give me a call."
"Alright."
*
You'd meant to find Sunshine and thank her, but you don't know how long she's going to be with Simmons, or if you'll be welcome. It is but isn't your fault she's upset, and you're not really the best at gauging if you'll make something better or worse.
(You used to have a good sense of Simmons-- Jemma. And it hurts, God, it hurts, because once upon a time you were--
you used to be--
you were something. Or on your way to something. And if Jemma's tears or Fitz's taciturnity are any indication, they don't want that something anymore. You can't blame them at all — you died — and, in fact, you're grateful that they've stuck around in any capacity at all. But you can let it hurt. Which it does.
A lot. God, does it hurt a lot.)
So you head back to the lab where they put you together. Like you thought, Stark is there, adjusting some rejected prototype for one of your legs. He'd mentioned something about using it for one of his suits and set it aside at the time. You know this is basically quid pro quo as far as he's concerned – he gets to work with the best and brightest to do something no one's ever done, and you get Tony Stark on your team – but you feel indebted to him, too. He didn't have to take Sunshine in, and opportunity to see magic or not, he didn't have to make you an arm way back when.
"Hey there, Houdini," he says when the doors open, "long time no see. Before about half an hour ago, that is. Two years is a long time to go without remembering how short you are."
You snort, any apprehension disappearing. "I can grow if I want to."
"There are so many innuendos in there that I'm not sure where to start."
"I don't believe you. You always know where to start with innuendos."
He just smirks.
"So," you say, "about the body--"
"Nope," he cuts you off, "unless the next words out of your mouth were about to be, 'I have some ideas', we're not having this conversation. It promises to be awkward on both ends, and I only do awkward if it's on the giving end."
You try out a smirk of your own. You're not sure how close it is to your old one, but he seems to get the point. "Oh, you're only on the giving end, huh?"
"What can I say, I'm a giver," he says flippantly, "now go, shoo. I'm going to blast Black Sabbath and commit tech-heresy, and I know for a fact neither one of those appeal to you."
You laugh, and leave him to his work.
[*]
It got established some time last year that when you were finally among the living again, you would take one of Stark's guest bedrooms. When your body got close enough to completion to have a tentative ready date, SHIELD and Stark coordinated getting your stuff moved into it. Not that you own much. Some clothing that you're sure doesn't fit any more, your old laptop (you can't let Stark see it, or he'll pretend to have a heart attack), and... your inscripting stuff.
You probably shouldn't. Today has been stressful enough, and while your new body won't get worn down by emotional stress, it's not good for your mind. It's also not good for your mind, though, to have the question hanging above your head.
You take a deep breath, and sit down with your tools.
[*]
The short answer to the question is: no, you cannot use your tags.
The long answer:
You can make them, once you get the hang of your new arms and hands enough to make a basic testing tag. But they don't light up. You even turn off all the lights and shutter the windows. Nothing.
Fuck, do you want a refund.