A background-in-the-making for a homebrew A&A map.
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Lmao, well, that's not much.The Confederate States of America are represented, and at the apogee of their power.
Apparently Germany stumbles onto the modern system (what Biddle calls mobile warfare and some other stuff) before WW1? Because managing to get a paradigm ahead in doctrine is the only way I can think of them managing what you're describing w/o a lot of luck. And even then they're going to be pretty limited by the lack of mechanization.For Germany, the Great War was both triumph and calamity. On both fronts, German Armies ran wild.
How?
How did the British navy become a paper tiger in 1914? Were they ever at the level in OTL? What was/is their colonial empire like? This is an important question to answer, since you're apparently setting up a world without one side of WW2 being a dominant naval power.The Navy fared no better than the Army and the Marines, losing contests large and small.
Wait, what? If the Kalmar Union never broke up the 30 Years' War probably looks different enough to leave modern Germany unrecognizable.
It probably shouldn't be, outside of late summer. That's not deep enough for hurricanes, and unlike the Great Plains, a water plain wouldn't see large daily temperature extremes, meaning it'll only be warm underneath cold air (tornado conditions) seasonally. Actually, given the shallowness there should be few currents. Shallow salty water, in real life, creates brackish swamps (the environment on the coast of my home state, actually).This body of water, which has a maximum depth of ten feet, is often beset by severe storms.
But why? Battleships are big ships with artillery on them, their advantage is the ability to shoot farther than anything else and the fact that smaller ships have to get close and travel through that effective range to reliably do damage. And one of the biggest (pre-aircraft) threats to a battleship was torpedoes, which were more effective at closer range. Given any other option you wouldn't make a close ranged battleship. And these are artillery pieces, closer range either means less power (why would you do that?) or a much bigger projectile.In Shamash, the "Lake Battleship" concept has emerged--a heavily armored warship of enormous size, possessed almost entirely of guns between 4" and 6", designed to duke it out at extreme close range.
The breech loaded rifle (not machine gun or artillery) pretty much ended shock cavalry in OTL. The last widespread use of shock cavalry in a large European war I know of was the Franco-Prussian War. The massive casualties for little effect (see: Reichschoffen, Mars-la-Tour- success was only when the cavalry was lucky and concealed on the approach) is why cavalry stopped being used in a shock role with a few exceptions. Sorry, but I don't buy this- it just didn't work in real life and a lot of people tried to make it work.The huge size and relative under-development of Shamash mean that the horse is still very prominent in war. Shamashi armies have adopted the machine gun and the modern breach-loading cannon, but the mounted trooper's charge is still reckoned the decisive factor in battle.
Ah- that's not the Kalmar Union.
Apparently Germany stumbles onto the modern system (what Biddle calls mobile warfare and some other stuff) before WW1? Because managing to get a paradigm ahead in doctrine is the only way I can think of them managing what you're describing w/o a lot of luck. And even then they're going to be pretty limited by the lack of mechanization.
Given their OTL plans for France it stretches the imagination that a Germany so victorious as to be almost occupying Paris would let a status quo antebellum happen- or that Poland would be released as an independent nation. Maybe make their victory in the west less impressive: for example, it's a stalemate until Aragon-Italy get in at which point France, facing a war on 2 fronts, sues for peace. That gets you your map.
How did the British navy become a paper tiger in 1914? Were they ever at the level in OTL? What was/is their colonial empire like? This is an important question to answer, since you're apparently setting up a world without one side of WW2 being a dominant naval power.
Wait, what? If the Kalmar Union never broke up the 30 Years' War probably looks different enough to leave modern Germany unrecognizable.
It probably shouldn't be, outside of late summer. That's not deep enough for hurricanes, and unlike the Great Plains, a water plain wouldn't see large daily temperature extremes, meaning it'll only be warm underneath cold air (tornado conditions) seasonally. Actually, given the shallowness there should be few currents. Shallow salty water, in real life, creates brackish swamps (the environment on the coast of my home state, actually).
But why? Battleships are big ships with artillery on them, their advantage is the ability to shoot farther than anything else and the fact that smaller ships have to get close and travel through that effective range to reliably do damage. And one of the biggest (pre-aircraft) threats to a battleship was torpedoes, which were more effective at closer range. Given any other option you wouldn't make a close ranged battleship. And these are artillery pieces, closer range either means less power (why would you do that?) or a much bigger projectile.
A large shallow sea like that would basically preclude battleship use anyway. It's too shallow for such large ships and would be full of dangerous banks. The ship you'd use there would be more like an OTL gunboat, it's just too shallow for cruisers much less battleships (and you wouldn't call a gunboat like that any sort of battleship, that term at that time was understood to mean a certain size of ship and gun). For context, 10 feet is about half the draft of the Emden. It's also going to be of limited use in shipping, leading to trade and logistics focused on the outer coast of the continent.
The breech loaded rifle (not machine gun or artillery) pretty much ended shock cavalry in OTL. The last widespread use of shock cavalry in a large European war I know of was the Franco-Prussian War. The massive casualties for little effect (see: Reichschoffen, Mars-la-Tour- success was only when the cavalry was lucky and concealed on the approach) is why cavalry stopped being used in a shock role with a few exceptions. Sorry, but I don't buy this- it just didn't work in real life and a lot of people tried to make it work.
Using cavalry like WW2 Poland- riding to battle then dismounting to fight as a budget mechanized force- is what you'd expect. And it worked quite well, though not enough to save Poland, and it was overshadowed by mechanization anyway.
Shagash sounds a lot like OTL West Africa, which has a pretty rich military history. Try Before European Hegemony (Abu-Lughod), IDK any books about it specifically unfortunately. Lots of cavalry, contrary to popular perception. The Mali Empire is a good start. Heavy cavalry dominated, similar to Europe in the high middle ages with the military aristocracy that comes from that arrangement dominating the governments. Infantry was used to support the cavalry, and archers dominated the infantry. Armies were logistically supported by canoes via river networks, marching along rivers similar to how armies in Europe marched along roads. Gunpowder had a similar effect as in Europe, weakening the dominance of cavalry. The great advantage of importing guns lead to strong incentives to trade with Europe, which was a big factor in the triangle slave trade. Unlike Europe in the 18th century on, Africa remained divided into many smaller states limiting domestic production, unlike Shamash. So Shamash should probably be have been more or less taking the same path Europe did historically minus colonialism since the introduction of gunpowder. IRL that happened worldwide after the world wars, IDK if you can realistically get a fundamentally different system with real life technology.
Best historical parallel is the North African campaign of WW2.
There's more to it than taking the Baltic Sea. German ships were designed around being a fleet in being, most of them had much less ability to project power around a colonial empire (sacrificing things like food storage for more armor). The OTL German fleet couldn't really be sending out battleships to win battles in tropical Antarctica, so this isn't that navy if it's doing that. The reason they did as well as they did at Jutland is because the German Navy had been built and trained specifically to win that sort of battle- one big fleet close to a friendly port. They should actually be farther behind than OTL in naval power if they're trying to fight halfway across the world unless something big changes. Britain should still be free to pretty much be the dominant naval power worldwide with the US out of the running.Does it really take that much for the Germans to win outright at Jutland?
Sweden easily dominates the Baltic if they don't lose the Great Northern War/something like it. The Kalmar Union was Sweden, Denmark, and Norway unified under the Danish crown.If it's the Union to which you take exception rather than the fact of Swedish power on the Baltic, I'm happy to come up with an alternative.
That's really not a lot. When the British were trying to destroy the Königsberg (in a river delta) the battleship Goliath couldn't get into firing range because of the shallow water. I'm not sure how deep water has to be relative to the draft to be safe but there were different designs for blue and brown water fleets. Brown river ships had a draft of just a few meters.
When cavalry charges worked they were used in places where infantry charges would have otherwise been used, which itself is situational enough you wouldn't base your doctrine on it. But in general cavalry was used for its mobility then dismounted to fight, the Russian Civil War is a good example of both uses of cavalry. Early Deep Battle works a lot like what you describe- hit a few spots hard with artillery and infantry then punch through what's left with massed cavalry who go on to exploit the breakthrough, which is a good base to build a mechanized army on. But, as the Germans found out, that sort of formation needs infantry and artillery support.Forgive me, but I know some Great War armies experimented with personal armor at the start of hostilities. I've tended to look at those pictures purely as a retrospective in naivete, but is it the case that some of those experimental devices worked? In an environment with a very low density of machine guns per kilometer, and if cavalry are charging in divisional strength, what happens then? What if the cavalry of one power adopt something like the Luger Model 1900 pistol carbine as a standard weapon?
That's really not a lot. When the British were trying to destroy the Königsberg (in a river delta) the battleship Goliath couldn't get into firing range because of the shallow water. I'm not sure how deep water has to be relative to the draft to be safe but there were different designs for blue and brown water fleets. Brown river ships had a draft of just a few meters.
60' is about on par with the shallowest part of the Amazon. The real life ships used in those depths at this period (river monitors, common in South America) were relatively small.
When cavalry charges worked they were used in places where infantry charges would have otherwise been used, which itself is situational enough you wouldn't base your doctrine on it. But in general cavalry was used for its mobility then dismounted to fight, the Russian Civil War is a good example of both uses of cavalry. Early Deep Battle works a lot like what you describe- hit a few spots hard with artillery and infantry then punch through what's left with massed cavalry who go on to exploit the breakthrough, which is a good base to build a mechanized army on. But, as the Germans found out, that sort of formation needs infantry and artillery support.
Given the weight of sappenpanzer armor, I doubt it could have worked as barding. If you're trying to figure out how to make Shamash hit above its weight class have them be the first to implement Deep Battle/Bewegungskrieg/whatever it was Patton was doing due to their experiences in more mobile warfare.
The problem is that you really wouldn't given any choice. Bigger guns do everything that's really important better. Better at defeating armor, longer range, etc. You still want a few so you can fire ranging shots, keep fighting when some guns aren't working, make it more likely at least something will hit, etc. 8-12 is pretty much the sweet spot. A battleship is essentially a floating artillery battery, all the artillery rules apply except for the fact that you're basically fighting in a giant flat field so conditions are about as perfect as they can ever be expected to be. Natch, the biggest guns in the battery possible the better.I'm trying to find reasons a navy would build a very large vessel with many smaller guns rather than many larger.
Historically, at this period effective cavalry charges generally involved managing to sneak around the enemy and attack from wherever their guns aren't pointed (which is also how infantry fought but horses have more trouble with things like terrain and stealth). It's also possible to use them the same way mass infantry charges were used (as the follow-up to a short but heavy artillery barrage to take the theoretically almost empty area), but that tactic was only really used out of necessity, and if possible it would always be better to use something like the 4 Fs. Frontal charges, even against a weakened enemy, mean pretty horrific casualties.There's no question Shamash powers are going to be using cavalry in ways that makes them look more like dragoons most of the time. However, I am curious about the potential for massed cavalry charges.
But why? Battleships are big ships with artillery on them, their advantage is the ability to shoot farther than anything else and the fact that smaller ships have to get close and travel through that effective range to reliably do damage.
I figured creating maritime conditions with lower visibility would tend to encourage that, relative to either all-big-gun ships that lacked the visibility to take advantage of their long range or fast-moving small craft, including torpedo-boat destroyers, which would need to get close to assure a good shot.
Historically, at this period effective cavalry charges generally involved managing to sneak around the enemy and attack from wherever their guns aren't pointed (which is also how infantry fought but horses have more trouble with things like terrain and stealth). It's also possible to use them the same way mass infantry charges were used (as the follow-up to a short but heavy artillery barrage to take the theoretically almost empty area), but that tactic was only really used out of necessity, and if possible it would always be better to use something like the 4 Fs. Frontal charges, even against a weakened enemy, mean pretty horrific casualties.
Cavalry charges continued to happen through the world wars, but they were the exception not the rule. They were not the reliable tactic that they were in older military systems and attempts to use them head-on against an entrenched enemy reliably failed (17 Nov). The question of how to beat an entrenched enemy was the biggest challenge for doctrine in this period, which is why I say a military build around the cavalry charge fighting in the 1940s will not do well. If you want to see what a military that focuses on mass frontal charges looks like look at the terrible performance of the Red Army during Barbarossa (5:1 casualties). A doctrine has to follow the situation on the ground, if you try to start with what the army should look like then explain how reality leads to that you're going to wind up with something that makes no sense because the reasoning is backwards. This is fiction, that's fine, but you should know that's what's happening.
In real life, there were two armies at around this period that used a lot of cavalry- the Red Army in the Russian Civil War and Poland in WW2. It's telling that both these armies used cavalry very similarly to each other, to move to the battlefield faster then fight dismounted.
The problem for battleships necessitating such an alternative was, at the very least, two-fold going into post-WW1 doctrine.
While it was still a decade and a half before all metal fixed wing dive bombing aircraft became a nuisance, there was still early successful trials of torpedo attack from scouting biplanes (plus the improved precision of enemy ships with modernized fire control gadgets, receiving updates about shell drops from that hero scout's almost untouchable altitude). The other big issue, submarine attack, unleashing even more deadly torpedo salvos into an anticipated ship course and submerging for up to an hour to wait out retaliatory depth charges.
Battleships this early on are by no means maneuverable, so perhaps closing in for using the 6" guns to mow down the enemy forecastle and other lightly armored, important bits is the best option.
As for the later bit about 1,000 feet being shallow, that is the ideal 'bottom' for these heavier, multi-purpose fleets to counter attacking submarines, as the usual ocean depth and sonar behavior is out the window, confusing submarine operators, bringing them into range of sea floor mines that otherwise don't even brush the surface fleets. Besides, the deeper they go to elude depth charge timers, the more fuel they use up, which creates a telltale oil slick for the surface ships to track, and the 1,000 feet to the bottom becomes all the more a net to catch these sturdier boats.
The Russian Civil War, especially in the East, is exactly what you describe. This is a pretty good book on it.Part of the logic here would be that the fronts are very large compared to the size of the populations under arms and the quantity of machine guns and artillery pieces available to the combatants very low. On some fronts, depending upon the terrain, rapid excavation to build trenches would also be a practical impossibility much of the time.
Secondaries were meant to be used against battleships in the pre-Dreadnought era due to having large sections that couldn't feasibly be armored, but as armor evolved that idea became a lot less common. It stayed alive in the German navy and their focus on the North Sea, where foggy conditions like you describe would lead to closer range combat, but those ships still had a heavy main armament and that was what saw the most use.And I have no problem with the idea that these lake battleships might have heavier guns of 8", 12", or even larger calibers for taking on their opposite numbers. I had assumed some would remove them because (A) by doing away with the big guns, I'd figured there would be cost savings on infrastructure, and (B) a smaller gun is going to be more useful more of the time, although there are probably plenty of them in sponsons and secondary, tertiary, or quadrinary turrets already.
A good moment in naval warfare where this downgrade certainly applies was the ten years between the start of the Russo-Japanese War and World War 1. Looking at how major navies like the UK were already experimenting with fleet speed aircraft carriers, it was nevertheless easier from Japan's perspective to commit existing battle-hardened c. 1905 armored cruisers for patrols in the Pacific.If a move away from heavy guns happens in Shamash navies they probably wouldn't perform very well against heavier enemy ships without aircraft carriers.
Article: Then of course, there was protection.
The Russian Civil War, especially in the East, is exactly what you describe. This is a pretty good book on it.
Secondaries were meant to be used against battleships in the pre-Dreadnought era due to having large sections that couldn't feasibly be armored, but as armor evolved that idea became a lot less common. It stayed alive in the German navy and their focus on the North Sea, where foggy conditions like you describe would lead to closer range combat, but those ships still had a heavy main armament and that was what saw the most use.
With the benefit of hindsight we know that secondaries, even in those closer range conditions, were not very effective against enemy capital ships but were very useful against destroyers in the specific situations where a destroyer is close and closing very quickly (like the night withdrawal around Jutland). Generally if a few secondaries can hit an enemy capital ship so could a primary and it would be much more effective and reliable. If a move away from heavy guns happens in Shamash navies they probably wouldn't perform very well against heavier enemy ships without aircraft carriers.
I know nothing about this game's mechanics or how to translate any of this into it.
A good moment in naval warfare where this downgrade certainly applies was the ten years between the start of the Russo-Japanese War and World War 1. Looking at how major navies like the UK were already experimenting with fleet speed aircraft carriers, it was nevertheless easier from Japan's perspective to commit existing battle-hardened c. 1905 armored cruisers for patrols in the Pacific.
It was also stated that the 12" guns were not top of the line, and therefore, eligible for export by the Brits in the first place.of smaller caliber because heavier guns are more difficult to cast?
It was also stated that the 12" guns were not top of the line, and therefore, eligible for export by the Brits in the first place.
Estonia used armored trains pretty effectively but I don't know sources for details.
It wouldn't, but 60' waters are also shallow enough to preclude the safe use of heavier ships outside well-mapped ports (sandbanks and such) so amphibious invasion isn't much of a worry unless they go all the way in barges.Would submarines be a good bet in 60' waters? Or are you thinking of the seas between Shamash and the rest of the world?
Or wait for a high tide?
Looking at the map this is an ocean about on par in size with the Mediterranean.