Hoshino Yumemi
A Few Bulbs Short Of A Planetarium
The Cats Came Back kind of didn't, and I did say I wanted to run ongoing games with AOB, but I think I know how to do it now.
Okay, so it seems like everyone is catted out, and that's fine. But why not play with something else I didn't get to play with for a while?
A while back I ran a game that ran away from me called "Your Avatar Is You (And Precure, Too)," wherein it was a "you are your avatar" game with a twist: the players were basically magical girl versions of their avatars with all their powers and abilities.I kind of ran out of story to do stuff with, but damn if I didn't have fun with the first few fights I was able to do.
So why not just do it again under All Outta Bubblegum instead, but with a slightly more general twist?
The premise of this game is that you are your avatars, except you're not: you're magical gijinka (y'know, like moe anthropomorphisms) of them. Being in-character is optional, do whatever you think is funniest. You inhabit the magical realm of Gate Land, a magical city saved by the last bunch of avatar heroes who romped through it not too long ago, and you're the next round of good guys to show up.
If you'd like to sign up, just give me what you want to be called and a description of your avatar-based appearance and powers. That's all, because from there on, everyone is on a level playing field.
Why, exactly? Because from there, All Outta Bubblegum doesn't particularly care about stats or details.
For our first episode, let's play with this a little.
EPISODE ONE: SHOP 'TIL YA DROP
Valentine's Day is coming up! Our Heroes have all shown up at the same mall to do some shopping, but everything is stuffed with shoppers taking advantage of sales and Valentine's Day decorations are making getting around a little trickier than usual. Who's going to have a good Valentine's Day, and who's just going to leave in a Valentine's Daze?
Okay, so it seems like everyone is catted out, and that's fine. But why not play with something else I didn't get to play with for a while?
A while back I ran a game that ran away from me called "Your Avatar Is You (And Precure, Too)," wherein it was a "you are your avatar" game with a twist: the players were basically magical girl versions of their avatars with all their powers and abilities.I kind of ran out of story to do stuff with, but damn if I didn't have fun with the first few fights I was able to do.
So why not just do it again under All Outta Bubblegum instead, but with a slightly more general twist?
The premise of this game is that you are your avatars, except you're not: you're magical gijinka (y'know, like moe anthropomorphisms) of them. Being in-character is optional, do whatever you think is funniest. You inhabit the magical realm of Gate Land, a magical city saved by the last bunch of avatar heroes who romped through it not too long ago, and you're the next round of good guys to show up.
If you'd like to sign up, just give me what you want to be called and a description of your avatar-based appearance and powers. That's all, because from there on, everyone is on a level playing field.
Why, exactly? Because from there, All Outta Bubblegum doesn't particularly care about stats or details.
There is only one stat and resource in the whole game: Bubblegum. All players start with 8 pieces of it, and use it to do one of two things.
If a player wants to do something perfectly mundane, they have to roll a d10 to match or get under their current Gum score. If they succeed, they do that action and that's the end of it. Should they fail, they lose a piece of Gum.
On the other hand, if a player wants to kick ass or do something in a kickass manner, they have to roll a d10 to match or get over their current Gum score. Same rules apply: succeed and the action goes through. Fail and you lose a piece of Gum.
You can also attack other players, or the GM can run attacks against you, by declaring a kickass roll and having both players roll a d10. The first person to succeed in landing a kickass roll, or the one who rolled higher should both rolls succeed, wins the exchange and the loser must forfeit a piece of Gum.
Finally, you can spend a piece of Gum to automatically succeed at an action.
You see where this is going. The more Gum you lose, the easier it becomes to do kickass things, but the harder it becomes to do the mundane. Should you get attacked with 1 Gum left, you are All Outta Bubblegum™ and you can no longer perform anything mundane, while kickass actions automatically succeed.
Now, this is bad as well as good. See, when you're All Outta Bubblegum, anybody can roll a kickass roll to get you out of a scene. Should somebody roll a 10 on you, you're knocked around or knocked out or whatever's most appropriate for the scene. Either way, you are defeated and stay down until I say you can get back up. If it's a bad guy or the like, it may take more than one 10 to put them out of action.
If a player wants to do something perfectly mundane, they have to roll a d10 to match or get under their current Gum score. If they succeed, they do that action and that's the end of it. Should they fail, they lose a piece of Gum.
On the other hand, if a player wants to kick ass or do something in a kickass manner, they have to roll a d10 to match or get over their current Gum score. Same rules apply: succeed and the action goes through. Fail and you lose a piece of Gum.
You can also attack other players, or the GM can run attacks against you, by declaring a kickass roll and having both players roll a d10. The first person to succeed in landing a kickass roll, or the one who rolled higher should both rolls succeed, wins the exchange and the loser must forfeit a piece of Gum.
Finally, you can spend a piece of Gum to automatically succeed at an action.
You see where this is going. The more Gum you lose, the easier it becomes to do kickass things, but the harder it becomes to do the mundane. Should you get attacked with 1 Gum left, you are All Outta Bubblegum™ and you can no longer perform anything mundane, while kickass actions automatically succeed.
Now, this is bad as well as good. See, when you're All Outta Bubblegum, anybody can roll a kickass roll to get you out of a scene. Should somebody roll a 10 on you, you're knocked around or knocked out or whatever's most appropriate for the scene. Either way, you are defeated and stay down until I say you can get back up. If it's a bad guy or the like, it may take more than one 10 to put them out of action.
For our first episode, let's play with this a little.
EPISODE ONE: SHOP 'TIL YA DROP
Valentine's Day is coming up! Our Heroes have all shown up at the same mall to do some shopping, but everything is stuffed with shoppers taking advantage of sales and Valentine's Day decorations are making getting around a little trickier than usual. Who's going to have a good Valentine's Day, and who's just going to leave in a Valentine's Daze?
@Malbutorius: Chara: LV.20 And Loving It
@SplicedHunter: Shin Malphur: The Huntress from Palamon
@RadioactiveSpoon: Magical Girl Darth Vader: Dark Master Of Business
@Trung-t-rung: Setsuna Kokura:She Is Gundam Magical Girl Exia
@The3rdCorinthian: Carin Thien III: Magical Girl Nightmare
@munchkinomatic: Regina Ed: Soul Edge
@Dai-Gurren Man: Asriel Dreemur: The Magical Boy Currently Known As (A) Prince
@SplicedHunter: Shin Malphur: The Huntress from Palamon
@RadioactiveSpoon: Magical Girl Darth Vader: Dark Master Of Business
@Trung-t-rung: Setsuna Kokura:
@The3rdCorinthian: Carin Thien III: Magical Girl Nightmare
@munchkinomatic: Regina Ed: Soul Edge
@Dai-Gurren Man: Asriel Dreemur: The Magical Boy Currently Known As (A) Prince
Last edited: