4WheelSword
The original N-body Problem
- Pronouns
- It/She/They
Where can I get this?
Define "passable"? Passive sensors are supposed to be a lot weaker than actives, as a balance against not screaming your location to the whole system.Okay, question. What settings do you use to get passable passive sensors?
I don't know, because my ship (kinda early, but not that much) is having a hard time tracking contacts that aren't almost literally on top of it.Define "passable"? Passive sensors are supposed to be a lot weaker than actives, as a balance against not screaming your location to the whole system.
Okay, first of all, I haven't played in ages, but I don't think sensors have changed much since then...I don't know, because my ship (kinda early, but not that much) is having a hard time tracking contacts that aren't almost literally on top of it.
So to rephrase, how is a sensor system supposed to be set up for a ship? I'm not sure what all the differences are in the create project menu are (mainly revolving around 'how can I get this thing to see stuff that isn't almost on top of it').
I'll assume you've found the rewind maintenance clock command, so have you checked your maintenance facilities are big enough to handle the ship? You can find that information in the colony summary tab.
As for ship design, I found this tutorial very useful.
He also made a combat tutorial.
I don't know, because my ship (kinda early, but not that much) is having a hard time tracking contacts that aren't almost literally on top of it.
So to rephrase, how is a sensor system supposed to be set up for a ship? I'm not sure what all the differences are in the create project menu are (mainly revolving around 'how can I get this thing to see stuff that isn't almost on top of it').
Well, that was a tactical failure. We lost nothing but over a hundred missiles, but they only lost a few plates of armor and three times our missile expenditure. That planet probably had a PDC on it to sustain those kinds of fire rates (unless PD missiles fire faster than 'true' missile launches, but they still had missiles coming out almost every 20 seconds).In other news, we have taken our first casualty: an unarmed scout ship was maliciously attacked by aliens (after I told it to bumrush the hostile contact...) and destroyed. Our revenge strike is inbound, but what effectiveness it may have is unknown.
...Well, that was wrong. Minutes after I posted this the enemy ran out of missiles and were left open to the FREEDOM and RETRIBUTION we were exporting.
No, I mean what do you need to be able to produce them so you can board enemy ships, as I want to try it since the only enemies I've found seem to like to stay right on orbit of their planets.
GU training on a planet with a GU training facility. if you cant select the option to train them, research them in logistics.No, I mean what do you need to be able to produce them so you can board enemy ships, as I want to try it since the only enemies I've found seem to like to stay right on orbit of their planets.
I can't find them in either place...GU training on a planet with a GU training facility. if you cant select the option to train them, research them in logistics.
You have breached the armour (and are now able to do internal damage; however, some armour might still remain).What does it mean when it says a target is 'streaming atmosphere'?
Try resetting the window positions.Ugh, long running game, have been smashing precursors, but am having issues of mineral shortages (well, Gallicite anyway) but I have begun to expand enough mining capacity to finally stop worrying about it, when suddenly...
I can't open the Economics window. Oh it's present, it's just an invisible tab. It's only for this one save as well, not for other games.
All other windows open fine, all commands work. Economics window is just invisible.
Research and construction (and planetary positions) only advances every five days [1].SO, playing around with conventional instead of trans-newtonian civs (missile ships ahoy), I've run into a problem. Conventional missile engines have a research cost of 0, a research time of n/a, and can't be selected in the drop down in missile design.
Any advice?
EDIT: oh wait, jumping ahead 30 days got them to tick. nvm.
Edit 2: oh my god conventional missile engines are terrrible.
Tribal class Frigate 9 000 tons 214 Crew 367 BP TCS 180 TH 16 EM 0
88 km/s Armour 2-38 Shields 0-0 Sensors 15/1/0/0 Damage Control Rating 1 PPV 40
Maint Life 0.26 Years MSP 25 AFR 648% IFR 9% 1YR 95 5YR 1424 Max Repair 40 MSP
Intended Deployment Time: 3 months Spare Berths 0
Magazine 40
Hardy Research Inc (Ship) 2.7 EP Conventional Engine (6) Power 2.7 Fuel Use 65.31% Signature 2.7 Exp 9%
Fuel Capacity 10 000 Litres Range 0.3 billion km (39 days at full power)
Williams-Savage (ASM) Size 10 Missile Launcher (4) Missile Size 10 Rate of Fire 300
George-Morgan Thermal Sensor TH3-15 (1) Sensitivity 15 Detect Sig Strength 1000: 15m km
This design is classed as a Military Vessel for maintenance purposes