He goes back to the warehouse. Psyche is there.
Carrie Murray isn't.
"Kid!" Psyche says. "What happened?"
Armsmaster, he wants to say. Armsmaster, not "kid".
The name feels bitter, unearned, and the words die in his throat.
"She's dead," he says instead. He feels dead, too. Cold and clear and numb like a statue of glass.
"Murray?" Psyche asks. "What?"
"Mullen," he says. "Tamara Mullen. Sweet, dear Tamara. Murray said Seethe was going to kill her, and I went in case she wasn't lying, but she was already dead and…"
"You went after Seethe?" Psyche says, voice rising, painfully high. "Are you hurt?"
He shakes his head.
"No," he says. "No, she was already in the truck and I couldn't catch her and now she's going to kill people again and it's my fault, it's my fault, it's my fault."
He's rambling. He's rambling and crying and why is he crying? Glass doesn't cry. It's fragile and weak and pathetic but it doesn't cry.
(He wishes he could be steel instead, like the armor around him and the Sword in his hand. Cold and numb and unfeeling, but strong, able to protect, able to fight back, able to do something.)
"Kid," Psyche says again, voice horribly soft, and he is a kid isn't he? A dumb, stupid, useless kid.
Psyche reaches out to him, careful, hesitant, like he will break in a million pieces if she treats him wrong, and her pity feels heavy, suffocating.
For the third time that night, he runs.