- Location
- England
A hearty thanks to @LostDeviljho for our new and improved tags
It's been a while since the vote and update, so take my opinion with a grain of salt, but it seems like for 99% of the players, it never really came into question. Feelings are hard and the thread really didn't stop to consider if Persica's train of thought really was the best way to use the remaining time before the collapse. So they got piled onto Persica's train and now we're stuck on the tracks with no way off. People just went "yup, lets fucking go".
It from what i can see( i view this thread as a Guest since beggining before making SV Account) is that the player here see thing to Tactically(Ie, forcusing Shorts term action) Instead Strategically (Ie the Long term wich IS the whole point of a Planquest) and chossing the choice that provide resourse first instead of trying to seal the breach (wich considering the nature of it could give them ALOT MORE TIME to do a next turn it was cheap one to!! ) to be Honest the problem here in the end was the Lack of foresigthThe thread's lack of urgency in tackling the IDC problem is ultimately what led to this after all.
We put ourselves into a corner due to the inability to recognize the sheer threat of the IDCs and thinking we were playing industrial plan quest instead of a paramilitary organization plan quest with mandate to hunt down IDCs put ourselves in a deep hole. The Nat 1 on PR was just the match that started the burning.
The coup is more or less an attempt to flip the table to hopefully save more people because either way we were fucked. We wouldn't have been able to save more than 10% of the European population at the rate we were going at best. Something had to change.
But yeah. I dont expect a good outcome form this quest at all. The dice have been consistent in screwing us over. And we did the rest of the screwing over.
I'm not sure what you are asking? Could you clarify.Hmm... @Rukia are you sure the percentages you gave were true?
Yes, the roll above this update needed to be >10 for the coup to be successful, as you had a 90% chance to succeed. The roll was also a general quality roll, "how well did it go?"