Assholes in Wonderland

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Marie focuses on a plastic bag in front of her. It flutters in the breeze, creating an odd sound...
Marie and Anna

Lop

Location
Chicago


Marie focuses on a plastic bag in front of her. It flutters in the breeze, creating an odd sound every time it snags against the brambles that ensnare it. Marie can't help herself. She gets up from where she had been squatting and walks over to the bag. With a tug the girl frees it, letting it go and watching it blow away into the sky. Marie sighs.

"Hey!" her companion Anna calls from up the road. "C'mon, I found something!"

Marie waves back at her friend to signal she was coming and begins trudging along the road. Her feet fall haphazardly among potholes and cracks, and sometimes bits of rock tumble from nearby structures. It was like her father had always told her:

The world was fading.

It wasn't fading in the way she always thought it would when her father spoke the phrase. Looking around now, it was obvious some disaster had befallen the world. Taken all the people without leaving any bodies. Or maybe everyone died and a lot of time had passed. Or maybe there just wasn't anyone around in this area.

Marie doesn't know. She, and her companion Anna, had been buried in coffins for a long time.

"Marie!"

Marie reaches her friend, Anna. Both girls regard each other with a smile and a hug. Marie is faking her smile, but Anna's is as wide and genuine as a newborn puppy.

"I'm so glad you caught up, I want you to see this!" Anna says, gesturing for Marie to follow.

Marie nods silently and follows her friend along a ridge. They poke around some rubble, then emerge under a crumbling archway. On the other side of the archway is the edge of a bridge. On the other side of the bridge, a distant town.

"Holy shit," Marie says, almost under her breath.

"I know," Anna says, covering her grin with both hands. "Isn't it amazing? Which town do you think it is?"

"I," Marie says, struggling to remember her life before she had woken up in a coffin. "Someplace west of Dallas? If we're still in Texas that is. We really need to find a road sign."

In truth, Marie doesn't know if finding a road sign would do them much good. She was awful at reading signs and discerning their meaning on the road. And she had never even driven a car before. Anna was doubtfully old enough to have ever driven either.

"Hey," Marie says, crinkling her brow. "How old are you anyways?"

Anna laughs. "Who cares silly! And I don't remember. Let's go to the city." Anna's eyes widen. "Let's summon Sword Prince!"

"No!" Marie says forcefully.

Anna looks hurt.

"I mean," Marie says, working hard to sound calm. "Let's not call him again until we understand better what he is."

"Aww c'mon," Anna says, wearing a sad puppy expression. "He's our friend, and he freed us from those coffins!"

"He says he's our friend," Marie says. "We don't know if that's true, or if he was even the one who freed us."

"Well I like him." Anna crosses her arms, looking ruefully at the town. "It might be dangerous in there, and he said to call him when we thought things were about to get dangerous."

Marie stands on the edge of the bridge, looking from Anna, out to the town, and back again. Finally she sighs. A heavy, worn sigh.

"Fine," Marie says, kneeling by her bag and fishing out a machete. "Let's get him down here. But if he says the town's safe we send him back to where he came from."

"Yes!" Anna says, clapping. She extends her hands out to Marie. "Just like he showed us."

Marie nods, taking Anna's hands in hers. They both close their eyes. Marie feels a squeeze from Anna, and concentrates on thinking about the Sword Prince. The features she could remember; his voice, his hair, his arrogant bullshi-

"Ladies,"

Marie opens her eyes. Anna does too. Both girls look in the air above their heads to see a young man floating in the breeze. He wears a red robe with grape vines intertwining his limbs. In his hand, the mighty blade that sings to Marie whenever she closes her eyes at night.

"Sword Prince!" Anna says, waving wildly. "Welcome back!"

"Thank you Anna," The prince says, his words lighting briefly on Marie's heart. "I was hoping to hear from you both soon." The prince turns to Marie and bows. "Marie," He says in greeting. His eyes move to the machete Marie holds in her hand, and a smile tugs at the corner of his lips.

"Sword Prince," Marie replies, working hard to keep the distrust out of her voice. She turns from the floating man and points at the city. "What can you tell us about this place?"

"That place is a tomb," The Sword Prince states. The vines encircling his left arm visibly tighten. "I would stay clear from it, and the people who inhabit it."

"People?" Anna asks.

"Yes, you said people?" Marie says, suddenly focused.

"None you need to meet," The man says. He floats down to the earth, his feet pressing against the weathered rock before he straightens up. He makes a circle motion with his sword. "Your journey lies further to the west, and you should go around this place."

"If there's people, we need to meet them," Marie says. "To find out what happened. Unless you're willing to tell us?"

As he was the first time Marie asked him, the Sword Prince remains silent. Marie throws up her hands in frustration.

"That's what I thought! Anna and I are going into that town to find some answers!"

"My loves, please," The prince begins.

"No!" Marie says, taking Anna's hand firmly in hers and marching down the edge of the bridge. "You are welcome to accompany us if you're so worried." Marie shouts back up the side.

The Sword Prince leaps from the top of the bridge and falls twenty feet to where the girls are walking. He lands gently with a puff of dust and begins keeping pace with them.

"Very well," He says softly.

Anna giggles in delight, but Marie stares ahead as she strides with purpose. The trio is covered by the shadows cast by distant clouds.


The town looms before them.

 
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The Map


Welcome to Assholes in Wonderland. An apocalypse tale featuring a wide cast of characters. The stars of our story are Anna and Marie, but that's not who I'm concerned with.

I've got three factions that need a leader! These factions are who I care about. I've got the wasteland warriors, the refinery militia and some mutants. And don't worry if you want to participate but don't see a faction. Once all the factions have leaders, individual characters will become available!
 
We have three open factions remaining, and a fuckton of individual characters if anyone else wants to join. We'll go ahead and wait till we get all the faction slots filled.

The goal of the quest is simply to survive! Ammo, fuel, water and food are all in short supply, and you all are in charge of a different resource. Anna and Marie will be moving around, and there will be quite the bounty on their head for some reason, but you guys will decide how to handle that.

Just remember, it's a fragile ecosystem, but you can still fuck it all up if you want to!
 
@Toilet Paper I hope you don't have to time-zone out soon, but just in case it's getting too late over there I'll give you the run-down and you can decide on a course of action for when we have players for everyone.

Your guys are the Foundry Militia. In this world you need food, water, gas and ammo. And shelter, but that's not immediate.

You control the ammo. Other factions control the water, food and gas. You're all on tentative good terms, cause you all need each other, but the set-up of the game is that I've taken the leaders and possessed them with your personalities. So really, you can do whatever you want with your new followers. They won't be the wiser.

You currently have enough water for nine turns. Water can be found in Hogs Town, and is controlled by the Wild N' Wicked. You have bullets and guns to trade for this stuff. No currency has been established other than bartering in this region.

You have four tanks of gas for your vehicle. When moving, a tank lasts a turn. Gas can be found at the Refinery. Again, you have ammo to offer, which EVERYONE will need, cause it goes quick.

You have six turns of food. Food can be found in Hogs Town, where the cattle-rustling mutants go to sell it. Sometimes you can catch the mutants en-route and save gas.

Other than that, you can also just send your guys out to explore, or really anything else you want. Let me know if you have any questions, or anything you want to do, and I'll give you the lowdown.
 
@Toilet Paper I hope you don't have to time-zone out soon, but just in case it's getting too late over there I'll give you the run-down and you can decide on a course of action for when we have players for everyone.

Your guys are the Foundry Militia. In this world you need food, water, gas and ammo. And shelter, but that's not immediate.

You control the ammo. Other factions control the water, food and gas. You're all on tentative good terms, cause you all need each other, but the set-up of the game is that I've taken the leaders and possessed them with your personalities. So really, you can do whatever you want with your new followers. They won't be the wiser.

You currently have enough water for nine turns. Water can be found in Hogs Town, and is controlled by the Wild N' Wicked. You have bullets and guns to trade for this stuff. No currency has been established other than bartering in this region.

You have four tanks of gas for your vehicle. When moving, a tank lasts a turn. Gas can be found at the Refinery. Again, you have ammo to offer, which EVERYONE will need, cause it goes quick.

You have six turns of food. Food can be found in Hogs Town, where the cattle-rustling mutants go to sell it. Sometimes you can catch the mutants en-route and save gas.

Other than that, you can also just send your guys out to explore, or really anything else you want. Let me know if you have any questions, or anything you want to do, and I'll give you the lowdown.



How does the Foundry and our base look like, what is its defensive capabilities? Can my group create their own guns and buildings?
 
I'll play later, at work... well on break but when i get home i'll play.
 
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I'll play later, at work... well on break but will i get home i'll play.

Welcome aboard, have a faction preference? We've got the wasteland warriors in charge of Hogs Town (mad max style), the refinery security guys and the mutants. And a bunch of solo characters, but factions obviously have more influence on the world and story.

Let me know and I'll post them
 
Welcome aboard, have a faction preference? We've got the wasteland warriors in charge of Hogs Town (mad max style), the refinery security guys and the mutants. And a bunch of solo characters, but factions obviously have more influence on the world and story.

Let me know and I'll post them
I'll take the Wasteland warriors, though i won't be able to play till at least 3 est.
 
Sounds interesting enough, but are you sure this belongs in the Quest sub-forum? Not complaining or anything, it just seemed unusual to me that a Quest would allow multiple players controlling different factions.

I'd be interested in joining, but is there more information I can look at? About the solo characters, factions and mechanics in particular? I was curious about playing the mutants, but are we talking Fallout mutants here or what?
 
Faction: Wild N Wicked
I'll take the Wasteland warriors, though i won't be able to play till at least 3 est.

That's fine, I'm still waiting for two more players and any I'll play the quest pace by ear at first




Your guys are in charge of Hog's Town, the most populous spot in the area. You also control the only water pump for many, many miles. Hog's Town is the center of a lot of trade (relatively speaking for the area) . You can obviously do what you want now that you've possessed their leader, but the Wild N Wicked answer to a bigger boss gang out west. Though they haven't been heard from in a bit. Hog's Town is your "turf" anyways.
 
Sounds interesting enough, but are you sure this belongs in the Quest sub-forum? Not complaining or anything, it just seemed unusual to me that a Quest would allow multiple players controlling different factions.

I'd be interested in joining, but is there more information I can look at? About the solo characters, factions and mechanics in particular? I was curious about playing the mutants, but are we talking Fallout mutants here or what?

It's called a multiciv quest. They're rare, but not unheard of.

Mechanics mostly center around dice mechanics for shooting and melee. Shooting is far superior, but you burn through bullets if you're not careful. It takes turns to travel anywhere, or stay put and perform actions. Resources are food, water, ammo and fuel. You'll want to explore because there's opportunity to recruit new people to your crew and find cool leftover tech. Or just discover rare items you can barter.

Solo characters aren't tied to any one faction, and can pretty much join anyone and do anything. You can even slowly grow your party even if you start out solo, so if you get really, really lucky, you could find yourself with a faction.
 
It's called a multiciv quest. They're rare, but not unheard of.

Mechanics mostly center around dice mechanics for shooting and melee. Shooting is far superior, but you burn through bullets if you're not careful. It takes turns to travel anywhere, or stay put and perform actions. Resources are food, water, ammo and fuel. You'll want to explore because there's opportunity to recruit new people to your crew and find cool leftover tech. Or just discover rare items you can barter.

Solo characters aren't tied to any one faction, and can pretty much join anyone and do anything. You can even slowly grow your party even if you start out solo, so if you get really, really lucky, you could find yourself with a faction.
Ah, okay cool. So if I understand right, you'd like people to pick actions before solo characters?

I'd like to play the mutants then. Hopefully I won't be too terrible a leader. Do we PM actions?
 
Faction: The Blessed
Ah, okay cool. So if I understand right, you'd like people to pick actions before solo characters?

I'd like to play the mutants then. Hopefully I won't be too terrible a leader.

Welcome




Your guys hang around the Metal Mountain (but not too close). It's toxic for humans, but a certain strain of cattle thrive around the plains just find. You herd them, slaughter them, and sell the meat in Hog's Town. You also grow Stag, a narcotic leaf that people love because distilling alcohol is a bitch in the post apocalypse.
 
Ah, okay cool. So if I understand right, you'd like people to pick actions before solo characters?

I'd like to play the mutants then. Hopefully I won't be too terrible a leader. Do we PM actions?

And I realize I didn't reply to one of your questions. You can PM me actions if you want to do something secretive, but observant players and readers will notice a character's absence because I'll be doing updates via short one-panel comics (besides combat and Marie and Anna's story).

Mostly everyone will just post in-thread what they want to do so I have something to reference and reply to.
 
This looks fun, I wouldn't mind playing as one of the faction. Or single character if already filled. :p

Edit, I'm on PST time zone; hope it's not a drag.
 
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wow, my guys look stupid as fuck! :p
Like are my guys from mad max or something? They need some new threads.
Ohwell.
 
This looks fun, I wouldn't mind playing as one of the faction. Or single character if already filled. :p

Edit, I'm on PST time zone; hope it's not a drag.

We got the Refinery left if you want to join them, or solo, up to you

wow, my guys look stupid as fuck! :p
Like are my guys from mad max or something? They need some new threads.
Ohwell.

Extremelyyyyy mad max. Cranked to 11. But you can recruit others, really it's just the wasteland warriors who went desert punk
 
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