Marie focuses on a plastic bag in front of her. It flutters in the breeze, creating an odd sound...
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Lop | 16 |
@Toilet Paper I hope you don't have to time-zone out soon, but just in case it's getting too late over there I'll give you the run-down and you can decide on a course of action for when we have players for everyone.
Your guys are the Foundry Militia. In this world you need food, water, gas and ammo. And shelter, but that's not immediate.
You control the ammo. Other factions control the water, food and gas. You're all on tentative good terms, cause you all need each other, but the set-up of the game is that I've taken the leaders and possessed them with your personalities. So really, you can do whatever you want with your new followers. They won't be the wiser.
You currently have enough water for nine turns. Water can be found in Hogs Town, and is controlled by the Wild N' Wicked. You have bullets and guns to trade for this stuff. No currency has been established other than bartering in this region.
You have four tanks of gas for your vehicle. When moving, a tank lasts a turn. Gas can be found at the Refinery. Again, you have ammo to offer, which EVERYONE will need, cause it goes quick.
You have six turns of food. Food can be found in Hogs Town, where the cattle-rustling mutants go to sell it. Sometimes you can catch the mutants en-route and save gas.
Other than that, you can also just send your guys out to explore, or really anything else you want. Let me know if you have any questions, or anything you want to do, and I'll give you the lowdown.
I'll play later, at work... well on break but will i get home i'll play.
I'll take the Wasteland warriors, though i won't be able to play till at least 3 est.Welcome aboard, have a faction preference? We've got the wasteland warriors in charge of Hogs Town (mad max style), the refinery security guys and the mutants. And a bunch of solo characters, but factions obviously have more influence on the world and story.
Let me know and I'll post them
I'll take the Wasteland warriors, though i won't be able to play till at least 3 est.
Sounds interesting enough, but are you sure this belongs in the Quest sub-forum? Not complaining or anything, it just seemed unusual to me that a Quest would allow multiple players controlling different factions.
I'd be interested in joining, but is there more information I can look at? About the solo characters, factions and mechanics in particular? I was curious about playing the mutants, but are we talking Fallout mutants here or what?
Ah, okay cool. So if I understand right, you'd like people to pick actions before solo characters?It's called a multiciv quest. They're rare, but not unheard of.
Mechanics mostly center around dice mechanics for shooting and melee. Shooting is far superior, but you burn through bullets if you're not careful. It takes turns to travel anywhere, or stay put and perform actions. Resources are food, water, ammo and fuel. You'll want to explore because there's opportunity to recruit new people to your crew and find cool leftover tech. Or just discover rare items you can barter.
Solo characters aren't tied to any one faction, and can pretty much join anyone and do anything. You can even slowly grow your party even if you start out solo, so if you get really, really lucky, you could find yourself with a faction.
Ah, okay cool. So if I understand right, you'd like people to pick actions before solo characters?
I'd like to play the mutants then. Hopefully I won't be too terrible a leader.
Ah, okay cool. So if I understand right, you'd like people to pick actions before solo characters?
I'd like to play the mutants then. Hopefully I won't be too terrible a leader. Do we PM actions?
This looks fun, I wouldn't mind playing as one of the faction. Or single character if already filled.
Edit, I'm on PST time zone; hope it's not a drag.
wow, my guys look stupid as fuck!
Like are my guys from mad max or something? They need some new threads.
Ohwell.
We got the Refinery left if you want to join them, or solo, up to you