Ashes to Ashes (Fantasy CKII Quest)

[x] The Order of the Fallen Star.

[X] Tales from the Borderlands: One of the many Holy Orders large and small who have carved out their own territory in the border marches, kicking the various pagan tribes out of the immediate and protecting the settlers from further raiding. You also work on mounting counter-raids into the Pagan Wastes and generally defending the edges of civilization.

[X]Plan MinMax

-[X] The Gift of Communication


-[X] Genius: +5 to all Stats
-[X] Patientia: +1 Learning, Diplomacy, Stewardship, Intrigue
-[X] Attractive: +2 Diplomacy, -10% DC Diplomacy Checks

-[X] Invidia: -1 Diplomacy, +1 Intrigue
-[X] Invidia: -1 Diplomacy, +1 Intrigue
-[X] Ira: -1 Diplomacy, Intrigue +2 Martial
-[X] Ira: -1 Diplomacy, Intrigue +2 Martial
 
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[X] The Art of War
[x] The Order of the Fallen Star.

[X] Tales from the Borderlands: One of the many Holy Orders large and small who have carved out their own territory in the border marches, kicking the various pagan tribes out of the immediate and protecting the settlers from further raiding. You also work on mounting counter-raids into the Pagan Wastes and generally defending the edges of civilization.


-[X] The Art of War


-[X] Genius: +5 to all Stats
-[X] Patientia: +1 Learning, Diplomacy, Stewardship, Intrigue
-[X] Attractive: +2 Diplomacy, -10% DC Diplomacy Checks

-[X] Invidia: -1 Diplomacy, +1 Intrigue
-[X] Invidia: -1 Diplomacy, +1 Intrigue
-[X] Ira: -1 Diplomacy, Intrigue +2 Martial
-[X] Ira: -1 Diplomacy, Intrigue +2 Martial


Didn't we want to be a crusader state/order of paladins? we already have a decent diplostat with this build and I'd rather go full on warlord, or stewardship so we can actually develop the lands we conquer
 
But we still have no idea how the traits will affect us outside of stats, and doubling down on so many negative ones just seems like a very, very bad idea. Especially the one that we have no clue what exactly it entails. And we're in a religious order. If we're that sinful, then we might get kicked out of it for simply acting the way we are.

It seems too risky for the stats it gives. No matter how high they are.

Heck, the GM even rated your stat sheet post funny, and that never bodes well.

1.) yes we do have an idea, seeing as most people know what vices are.

2.) the plan you voted for has a doubling down on bad traits as well. and i far as i know being a uncontrollable raging hot head will get us killed a lot faster, than being an arrogant scumbag who fuck's everything that moves.

3.) this is in the medieval ages, back then majority of soldiers were loyal to their direct commander before being loyal to who they are technically supposed to obey. any holy leader with more than three brain cells, would know that sacking someone who is holding on to a crusader state is a good way to have said crusader. state declare independence and stop paying taxes. ( and getting more tax's are the why reason most crusades are called)
 
Mostly looks good, but you need two more vices if you want to take Genius. While expensive, it also gives you +5 in every stat.

As for what doubling down on vices will look like all I'll say is it's going to be hilarious. And probably end in fire
Whit. I dont get it. Genius is 2 vice or 4? Also doubleing a vice isnt considered 2 vices?
 
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[X] The Order of the Blade Unsheathed

[X] Tales from the Borderlands: One of the many Holy Orders large and small who have carved out their own territory in the border marches, kicking the various pagan tribes out of the immediate and protecting the settlers from further raiding. You also work on mounting counter-raids into the Pagan Wastes and generally defending the edges of civilization.

[X] Were found swaddled in blankets and raised by the Order: +10 Order Opinion

[X] The Art of War

Virtues:
Genius: +5 to all Stats (Counts as Two Virtues, Must take two Extra Vice)

Vices:
Ira: -1 Diplomacy, Intrigue +2 Martial
Ira: -1 Diplomacy, Intrigue +2 Martial

Invidia: -1 Diplomacy, +1 Intrigue
Invidia: -1 Diplomacy, +1 Intrigue

Operation: Glorious Conquest is go!
 
I'm actually thinking that the genetic traits aren't going to be that useful in the long run, unless you lot want to break certain vows.
 
[X] Knights of the Crashing Wave

[X] Tales from the Borderlands: One of the many Holy Orders large and small who have carved out their own territory in the border marches, kicking the various pagan tribes out of the immediate and protecting the settlers from further raiding. You also work on mounting counter-raids into the Pagan Wastes and generally defending the edges of civilization.

[X] Were found swaddled in blankets and raised by the Order: +10 Order Opinion

[X] Matters of the State

Traits:
[X] Plan Not So Vice
Quick: +3 to All Stats
Humilitas: +3 Piety, +10 Common Opinion
Ira: -1 Diplomacy, Intrigue +2 Martial
Invidia: -1 Diplomacy, +1 Intrigue
Acedia: -1 All Stats
Luxuria: -3 Piety, +1 Intrigue

This is my updated version that I think fits with the needed vice choices.
 
Sigh.

This won't be nearly as appealing, but i'll stick to the original concept

[X]Plan MinMax 2

-[X] The Grace of God

-[X] Genius: +5 to all Stats
-[X] Patientia: +1 Learning, Diplomacy, Stewardship, Intrigue
-[X] Attractive: +2 Diplomacy, -10% DC Diplomacy Checks

-[X] Invidia: -1 Diplomacy, +1 Intrigue
-[X] Invidia: -1 Diplomacy, +1 Intrigue
-[X] Ira: -1 Diplomacy, Intrigue +2 Martial
-[X] Ira: -1 Diplomacy, Intrigue +2 Martial
-[X] Luxuria
: -3 Piety, +1 Intrigue
-[X] Gula: -2 Stewardship, -10 Order Opinion


Piety= +2+The Grace of God
Learning = +6
Stewardship= +3
Diplomacy= +4
Intrigue=+7
Martial= +9
 
[X] Protectors of the Heaven
[X] Tales from the Borderlands: One of the many Holy Orders large and small who have carved out their own territory in the border marches, kicking the various pagan tribes out of the immediate and protecting the settlers from further raiding. You also work on mounting counter-raids into the Pagan Wastes and generally defending the edges of civilization.
[X] Were found swaddled in blankets and raised by the Order: +10 Order Opinion
[X] The Art of War
[X] Caritas
[X] Superbia
[X] Ira
[X] Strong

No min-maxing please.
 
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[X] The Order of the Fallen Star.
[X] Tales from the Borderlands: One of the many Holy Orders large and small who have carved out their own territory in the border marches, kicking the various pagan tribes out of the immediate and protecting the settlers from further raiding. You also work on mounting counter-raids into the Pagan Wastes and generally defending the edges of civilization.
[X] Were found swaddled in blankets and raised by the Order: +10 Order Opinion
[X] Matters of the State

[X] Patientia: +1 Learning, Diplomacy, Stewardship, Intrigue
[X] Benevolentia: +2 Diplomacy, -2 Intrigue, +10 Opinion

[X] Luxuria: -3 Piety, +1 Intrigue
[X] Invidia: -1 Diplomacy, +1 Intrigue
[X] Avaritia: -1 Diplomacy, -2 Stewardship
[X] Superbia: Absolutely No Downsides Whatsoever, You are Flawless

[X] Attractive: +2 Diplomacy, -10% DC Diplomacy Checks
[X] Strong: +1 Diplomacy, +2 Martial, +2 Health
 
[X] Order of Hope
[X] Tales from the Borderlands: One of the many Holy Orders large and small who have carved out their own territory in the border marches, kicking the various pagan tribes out of the immediate and protecting the settlers from further raiding. You also work on mounting counter-raids into the Pagan Wastes and generally defending the edges of civilization.
[X] Worked your way into the Order from your initial position in the peasant foot who support them: +10 Commoner Opinion
[X] The Gift of Communication
[X] Genius
[X] Strong
[X] Patientia
[X] Acedia
[X] Ira
[X] Invidia
[X] Superbia
 
[X] Order of Hope
[X] Tales from the Borderlands: One of the many Holy Orders large and small who have carved out their own territory in the border marches, kicking the various pagan tribes out of the immediate and protecting the settlers from further raiding. You also work on mounting counter-raids into the Pagan Wastes and generally defending the edges of civilization.
[X] Worked your way into the Order from your initial position in the peasant foot who support them: +10 Commoner Opinion
[X] The Gift of Communication
[X] Genius
[X] Strong
[X] Patientia
[X] Acedia
[X] Ira
[X] Invidia
[X] Superbia

this plan is incorrect because Genius costs four points.
 
Sorry everyone I've been absent for the past couple of days, was busy moving back to college. Now though I'll post a tally in a little bit and get started hashing a winner for the update.
 
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