[X] Plan Home Improvement
-[X] Repair the Spire 1/5 (Currently at rank 1/10)
-[X] Add Library 1/6
Repair the Spire (Rolled 93): Great Success (So close to a crit!)
You've found something to help you clearing the Spire of rubble, an abandoned cart from a few blocks away from the Spire. It took a bit of searching and repairing to get it working but once it was functional you were able to make headway on clearing out the rubble, in fact, you think you might have found an area that isn't as damaged as the rest of the tower.
Once you clear the rubble blocking your entrance you'll be able to take a rood look at it, if your lucky you might be able to fix it up and have more room to expand your lair. Perhaps even create some new rooms to aid you...
Repair the Spire is now at 3/5
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Add Library (Rolled 66) Success
While you were clearing out the rubble you found some books that you could use in the library, not much but it's a start...
Add Library is now at 2/6
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Event
Something happened in town today, a miner was buying some food when he suddenly lashed out at the merchants and attempted to steal their gold. Guards were called and it broke out into a massive riot, at least twelve people were killed and many more were injured, including three guards that first responded to the violence.
The rioters escaped to somewhere in the Pit and the guard are launching a full manhunt in order to locate them, this will make snaking around much more difficult for you...
Best keep an eye out.
Search actions in the Pit will be more difficult next turn.
A group of madmen are hiding in the Pit (Complete What is Evil? research for more)
You've certainly noticed the increase in guards within the slum, you grew concerned that they would search the Spire for the rioters but it seems they don't like this place any more than the locals, just what did Arnas do to earn such a reputation? You should be safe, for now...
You have two actions. Please use plans.
[ ] What is a Devil?
- You must first know that you are before you can learn what you could be.
[ ] What is evil? (1/2)
- Your instincts must be understood.
[ ] Explore the Pit (Guard presence increased)
- Find what the Slums hide.
[ ] Explore the Jade Quarter
- What secrets do the merchants hold?
[ ] Explore the Snow Quarter
- What does the surface hide?
[ ] Explore the Peak
- The high-class area, what will you find?
[ ] Explore the tunnels
- What might you find in the depths?
[ ] Explore Highmount
- What new areas could you find?
[ ] Train Easily Forgotten
- Attempt to improve your Easily Forgotten trait, how?
[ ] Train Fleeting Visage
- Attempt to improve your Fleeting Visage, how?
[ ] Train combat prowess
- Attempt to gain a new fighting style, what kind?
[ ] Write-in
- Or train in another way.
[ ] Repair the Spire 3/5 (Currently at rank 1/10)
- Attempt to improve the condition of your lair.
[ ] Add a general improvement (Lair can hold 1 at this time)
- Ad an addition to your lair, witch one?
[ ] Add Library 2/6
- Continue work on your expansion.
[ ] Search the Spire
- What did Arnas do here?
Library
- A place to hold and categorize knowledge, of many forms. (Aids Research)
Training Room
- Seclusion and supplies are needed to truly improve. (Aids Training)
Map Room
- Perfect memory or not, this helps keep things straight. (Aids Exploration)
Write-in
- Feel free to come up with ideas.
More can be unlocked.
[ ] Good in the Pit (Guard presence increased)
- Attempt to find good to do in the slums, exploration will help.
[ ] Good in the Jade Quarter
- Attempt to find good to do in the market area, exploration will help.
[ ] Good in the Snow Quarter
- Attempt to find good to do in the barracks, exploration will help.
[ ] Good in the Peak
- Attempt to find good to do in the noble's area, exploration will help.