[X] Plan starting a base to stand high and mighty upon
- [X] Add a general improvement (Lair can hold 1 at this time)
- [X] Library - A place to hold and categorize knowledge, of many forms. (Aids Research)
- [X] What is evil?
- Your instincts must be understood.
Not sure if this plan is formatted right but here it goes. I reamember in the previous quest bad rolls for research could lead to bad outcomes like waking up surrounded by blood and killing innocents. Probably want to avoid that.
[X] Plan what are we
-[X]what is a Devil?
- You must first know that you are before you can learn what you could be.
-[X] Add a general improvement (Lair can hold 1 at this time)
- Ad an addition to your lair, witch one?
-[X] Library
- A place to hold and categorize knowledge, of many forms. (Aids Research)
[X] Plan starting a base to stand high and mighty upon
- [X] Add a general improvement (Lair can hold 1 at this time)
- [X] Library - A place to hold and categorize knowledge, of many forms. (Aids Research)
- [X] What is evil?
- Your instincts must be understood.
Adhoc vote count started by nwish425 on Jul 8, 2020 at 8:07 PM, finished with 19 posts and 14 votes.
[X] Plan starting a base to stand high and mighty upon
- [X] Add a general improvement (Lair can hold 1 at this time)
- [X] Library - A place to hold and categorize knowledge, of many forms. (Aids Research)
- [X] What is evil?
[X] Plan Longer seen but stealthier
-[X] Train Fleeting Visage
—[X] try to Extend the time limit by meditating in your visage
-[X] Train you Stealth by moving unnoticed around the tower people already think it's haunted so it's a good training ground
[X] Plan starting a base to stand high and mighty upon
- [X] Add a general improvement (Lair can hold 1 at this time)
- [X] Library - A place to hold and categorize knowledge, of many forms. (Aids Research)
- [X] What is evil?
- Your instincts must be understood.
[X] Plan starting a base to stand high and mighty upon
- [X] Add a general improvement (Lair can hold 1 at this time)
- [X] Library - A place to hold and categorize knowledge, of many forms. (Aids Research)
- [X] What is evil?
- Your instincts must be understood.
[X] Plan starting a base to stand high and mighty upon
- [X] Add a general improvement (Lair can hold 1 at this time)
- [X] Library - A place to hold and categorize knowledge, of many forms. (Aids Research)
- [X] What is evil?
[X] Plan Longer seen but stealthier
-[X] Train Fleeting Visage
—[X] try to Extend the time limit by meditating in your visage
-[X] Train you Stealth by moving unnoticed around the tower people already think it's haunted so it's a good training ground
[X] Plan No Need For A Tree
-[X] What is good?
-[X] What is evil?
Rolled 45 (Success)
You've found attempting to understand the nature of good to be easier than you thought it would be, or perhaps you shouldn't be so surprised, you were crafted to be its opposite after all and as such recognize it easier than others...
You found yourself contemplating this question as you reviewed the trove of memories you possessed, analyzing them, and attempting to further understand what you're attempting to do in detail.
Good is a complicated issue, each memory providing a different perspective on them, each being you stole these memories from rarely if ever viewed themselves as evil, even when committing truly evil acts. Is good then a justification? No, it can't be.
If good were a meer justification, then there would be no purpose for Hell. Therefore, good must be something more tangible, something more real then meer thoughts...
It will take more time to finish this.
What is good? 1/2 finished
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rolled 17 (Failure)
Evil, on the other hand, is much harder for you to define...
You suppose it's fitting that you have so much trouble with the nature of Evil. You were not made to question your nature, only to follow it without thought. The memories prove no help either, only justifications and excuses can be found.
Perhaps later...
You only succeded in the first one because you're a Mnenmor.
Your failure at understanding your own nature stings, failure is not something you're accustomed to, and your pride will not allow it to simply pass...
You have two actions. Please use plans.
[ ] What is a Devil?
- You must first know that you are before you can learn what you could be.
[ ] What is good? 1/2
- A simple question, yet so complex.
[ ] What is evil?
- Your instincts must be understood.
[ ] Explore the Pit
- Find what the Slums hide.
[ ] Explore the Jade Quarter
- What secrets do the merchants hold?
[ ] Explore the Snow Quarter
- What does the surface hide?
[ ] Explore the Peak
- The high-class area, what will you find?
[ ] Explore the tunnels
- What might you find in the depths?
[ ] Explore Highmount
- What new areas could you find?
[ ] Train Easily Forgotten
- Atampt to improve your Easily Forgotten trait, how?
[ ] Train Fleeting Visage
- Attempt to improve your Fleeting Visage, how?
[ ] Train combat prowess
- Attempt to gain a new fighting style, what kind?
[ ] Write-in
- Or train in another way.
[ ] Repair the Spire (Currently at rank 1/10)
- Attempt to improve the condition of your lair.
[ ] Add a general improvement (Lair can hold 1 at this time)
- Ad an addition to your lair, witch one?
[ ] Search the Spire
- What did Arnas do here?
Library
- A place to hold and categorize knowledge, of many forms. (Aids Research)
Training Room
- Seclusion and supplies are needed to truly improve. (Aids Training)
Map Room
- Perfect memory or not, this helps keep things straight. (Aids Exploration)