[x] Reform Task Force Kipling

The Midgard Serpent is more cored-through hole and ruin than actual ship, we have basically no supplies whatsoever and the only reason why we might not die immediately is because we have two Pilots.

Fighting blind sucks but fighting without guns and butter is not fighting at all, it's dying by inches.
 
[x] Contact remnants of corporate government (.7x)

Current evidence suggests they don't exactly have the situation in hand, buuuut -
- they're our best bet for a secure bolthole we can use to repair and replenish,
- they might be able to help us round up what's left of Kipling,
- and they should have better intel than anyone else around.
 
[X] Reform Task Force Kipling

...

not gonna lie, feel a strangely strong temptation to attempt defection
 
[x] Reform Task Force Kipling


I just...don't trust corps?
I'd rather we killed them after the rebels, honestly, however unrealistic it might be. >_>
 

I mean, it's self-evident they will sell us out the moment they care to.
But we need spare parts - at least for a new mechanical brain and resupply of drones.

On other other hand, it will probably be hardcoded to explode when we think badthink or consider attacking them, and will show us undismissable ads of brand new products they offer. Right in the battle, right on retina. I think?
Basically, I am not sure we can trust supplies we can get from them either. Or, at least, I am sure there will be...quite a lot of strings attached.
I'd rather have some leverage to ensure we get better end of the deal before we even consider contacting them.


Does protagonist think we can trust supplies sourced from corps?
 
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Your alarm wakes you up for the second time in five hours. Low, intrusive drone jolting you upright, causing you to wince and rub at the stitches that now run across the back of your head. You are bleary and confused for a long moment, not sure why you aren't getting automated notices, why half your brain seems to be gone, why you don't see the alarm's source and cause in your peripheral vision.
Looks like we're going to have to duct tape a smartphone-equivalent to our head to... and in the next paragraph I see we have. Ok, then!
But the coffee is rancid, and you have to suppress the urge to spit it out.
It's Navy Coffee, sorry. It is required by ancient and inflexible meta-law to be both awful, capable of stripping grease off an engine, caffeinated to Hell, and addictive. You let your coffee cup accumulate dried layers of it as a protective measure against it dissolving the container.
In Goguryeo, CGVD had hidden the fact that a Sector meant to have about one hundred million citizens instead had about three billion people and multiple minor insurgencies.
...that's a factor of thirty. Jeebus. And they still managed to hide that for a long while?

[X] Reform Task Force Kipling

We are in a flying wreck that is held together with hopes, prayers, and the fervent hope that no one sneezes too hard. We desperately need more than just our one barely-there vessel with one gun and one hangar to accomplish anything more than speedily dying the minute any rebel element notices we're not yet dead. So let's find who else is out there with all speed, and pray hard that they've got a ship that's in better shape than the Midgard Serpent.
 
Salvage I
"What's dawn like?" asks Alex.

The question catches you entirely off-guard, and you find yourself blinking in bewilderment at Alex. "I'm sorry?" you ask.

You're in an impromptu interrogation room. The Serpent's actual interrogation rooms look rather like torture chambers, so you've instead cleared out a simulator room, set up a table and chairs, and have been using that. Alex sits at attention in their seat, while a crewmember and Shorn watch through a security camera.

"You've been on planets," they explain, "And I don't have to answer questions if I don't want to. So tell me what the dawn is like, and I'll tell you about the Shield."

You blink, face still blank, once more. There are geological strata of fucked up implications in that question. "Very fair," you say, "What do you want to know?"

Alex shrugs. "I want to know what it's like," they say simply.

You mull the question a bit, trying to figure out where to start for someone who's never been on a planet. How to process the concept of a sky, of an atmosphere, of open space to someone who has never had those simple luxuries. "Night's like being on EVA," you start, slow, but gaining confidence as you speak, "Dark, save for stars, the artificial lights around you, and maybe a nearby moon or planet. You can see into forever, and forever is a starfield. But the only thing you can see nearby is whatever your lights illuminate." Alex nods, clearly interested. "Then there's a glow. Like engine wash, but impossibly more vast. Washing out the horizon-where the sky meets the hull. Those stars, moons and planets, that endless starfield is washed out by its majesty as the entire world becomes lighter. As you begin to see past whatever lights you have on you." They're leaning forwards, now. Wordless, but enraptured. "And the sun, whatever it is, however many there are, starts to peek over the horizon. Blindingly brilliant, and warm, and so bright you can't look directly at it. It inches upwards and onwards, coloring the sky, until it is the only natural object you can see"

"And then?" asks Alex after a moment.

"That's it," you finish, "That period between when the glow first becomes visible, and when the local sun crosses the horizon. One of those, every day, forever."

"Oh," they say, almost disappointed, "I-thank you. I know it was an odd question." You nod, waiting patiently for her to tell you what you want to hear. "You're-do your maps have Dabiq? I'd assumed they would but, well…"

You're familiar with the location in a general sense, you discussed eschatology with Diplomat Ayubi on occasion, but you're fairly certain Alex isn't trying to explain the apocalypse to you. "I suspect we're thinking of different things," you offer.

"It's the capitol. The planet of Dabiq, in Tiber system," they continue, "I don't know the original name. I think we're not supposed to know because it's, well, it being Dabiq is Significant. Drilled into us while we grew. He wanted every clone to know about it, that it was where everything would end."

"You've mentioned your leader a few times-" you start, only for the intercom to screech to life above you.

"Captain Shahid, you are needed on the bridge," interrupts the intercom. It's Li, calm but insistent. Which could mean anything from personnel dispute to imminent combat, with him.

"I apologize, Alex," you say, "Emergency. Someone will take over from me soon." They nod and you leave, saluting the guard outside the door as you exit. You take the corridors at a steady jog, casually leaping over and through the debris and damaged piping that still litters the halls.

The bridge is still in bad shape, but it's improved over the last forty hours. There isn't anything to replace electricity damaged panels, so there's a distressing amount of exposed wiring, but all the non-functional stations have been removed or disassembled. You have a working command table, remote control over a rather impressive-looking plasma battery, and a largely functioning bridge. Shorn and Li are there, as is an officer pressed into bridge work and a pair of civilian staff learning on the job.

"Captain, we've got a lucky break," says Shorn. You raise an eyebrow and Li gestures at the command table, prompting it to flicker to life, a rough hologram of an enormous, shattered piece of warship dominating the room.

"Part of the Kipling?" you ask.

"Part of the outer hull, half a kilometer long." says Li, "With power and weapons systems, at that. A Shield of Dabiq salvage flotilla checked it out three hours ago and was shot down."

"Idiots tight-beamed us the situation," says Shorn, "Didn't realize the Serpent was captured. So now we have days, maybe weeks, before any other rebels realize what's wrong. It's only forty hours away, plenty of time to grab the goods and go."

"Has Margai cleared the jump?" you ask, "And, if so, why did you wait for me?"

"He's cleared the jump, but he wants to do it in two parts, with twelve hours for cooldown checks," says Li, "Shorn took the liberty of synthesizing our maps, what the Corporates have told us, and Alex's tidbits to find areas of interest on the way. I volunteered to put together options for our stopover. See for yourself."

He gestures once again, and three images pop up, beneath the titanic shard of the Kipling.

The first is Rubicon Station, built for twelve million people, and the legal center of government for the center. Also snapped in half and torn apart by battle. You could drive a warship through some of the holes in its superstructure.

The second is a habitat cluster, though you can't see what it's in orbit of. You recognize the great orbs of a fuel refinery and, more worryingly, the angled armor of a troop carrier.

The last is a small warship, some sort of heavy patrol vessels or commerce destroyer. Small compared to the Serpent, but relatively intact save for the enormous hole punched through the bridge. It's latched onto an asteroid, likely hidden by whoever destroyed it.

"We can simply hide in dark space, of course," says Li, "But I imagined you'd like to at least consider our options."

You run your tongue over your teeth, considering your options, weighing the risks of each. You try to reach out with your hindbrain by reflex, and are met with an aggravating, dull ache until you stop and begin to flip through the console, trying to discern decisive factor that will make your choice for you.

"We need the resources," you say, "We're not passing this up. Though I must thank you for calling me in." You tap the console, bringing one image to the fore. "This is it, though. We're going to hit-"

Pick an expedition

[ ] Rubicon Station

The ruins of Rubicon station have presumably been picked over, but much of the hull seems intact. The raw material will be invaluable for repairing damage to the Serpent and you suspect that some of the armored supply stores and databanks will be usable.

Pros: Massive, uncontested, possible high-end goodies, plenty of raw materials
Cons: Mostly civilian-grade, pre-looted.

[ ] Refinery X-3

X-3 is a habitat cluster orbiting one of the system's gas giants. It is meant to house about fifty thousand, but looks to have been expanded to at least ten times that nominal capacity. It houses fuel refinery and presumably has both people and food stocks you could access, but is guarded by a corvette and two Dabiq troops transports. Alex and your transponder should at least get you close.

Pros: Everything you could want and need. Food, fuel, guns, repairs, maybe even recruits and information.
Cons: You'll have to deal with the military opposition and then the civilian populace to get what you need.

[ ] The Invisible Hand

Alex has given you the location of a wrecked corporate cruiser, struck down as the Serpent headed to Rubicon Gate. It's location wasn't known to many other ships, and salvage teams likely haven't reached it yet. It was a small ship, but its fuel and supply stocks should supplement your reserves nicely and its databanks will be invaluable. Unfortunately, looters and independent salvagers are pretty endemic to the Sector at the moment.

Pros: Military grade salvage, guaranteed supplies, Guns.
Cons: Sparse goods, possible competition
 
[ ] Rubicon Station
Not getting into a fight would be nice, but we could really use milspec stuff, and if the shiniest goodies have already gone, mreh.

[ ] Refinery X-3
Sounds like it could turn into a messy brawl, and even if we won without getting any more chewed up, it'd be obvious that we survived and that the Serpent is under new management. We're in no shape to get chased around by a fleet.

[x] The Invisible Hand
Shinies? Shinies. No real military opposition. 'Other salvage crews' sounds to me like 'bonus free smallcraft'.
 
[x] Refinery X-3

Hear me out.

We still have a tremendous concentration of force in the personages of Shahid and Shorn, though mostly the former. What we lack most are food (<2 weeks), manpower (almost nothing) and feedstock for our printer unit (low).

Most importantly, the Refinery represents a look at the people of the system and the Rubicon sector in general who we were, if you might recall, sent to suppress in the name of the corporate overlords of the Colonial system. Shiny bits and bobs are fine, great even, but if we want to stop an apocalyptic insurrection and get out with our lives we will have to interact with the people. Go to the Refinery. Reave and reap and do all manner of terrible things to the Shield of Dabiq, which is, as of our last vote, our primary driver and motivator going forward. Then see what we can negotiate for - ideally, not at gunpoint.
 
[x] Refinery X-3

You are heard, like in PoI :V

Also because it's a more concrete step to "break all the chains terrorist and corporate alike"
 
[X] Refinery X-3

I am going to be disgustingly meta and vote for this on the basis that Havoc wouldn't offer a trap option fit to bad end the quest this early, ergo the opposition here is within our means to take out, and it offers the most rewards.
 
[X] The Invisible Hand

I am quite unsure (especially since lead from corp stooge is meh), but I think X-3, given that it houses half a million people instead of 50000, will not be able to give us anything without either trading (and we lack things to trade) or us robbing them.
 
[X] Refinery X-3

I have to agree with Cornuthaum. There are people there in addition to the rich pickings, and we can get intel, the lay of the land, and if we're super-lucky, some parts or systems off those warships. Maybe even take them intact-ish, if we throw our top-shelf pilots at them again.
 
Salvage II
"Helm, plot a course to Refinery X-3," you say. There is a short pause as you realize no-one is there to take your orders and all three of you look towards the empty Navigator's station. "Where's Helm?" you ask.

"Jose is asleep," offers Li, "I remain unsure as to the location of his replacement."

"I don't think he has one," says Shorn, "I could-"

"A tired navigator's worse than a bad one," you say, "I can handle it, send him over when he wakes."

The jump is rough, but you've managed worse. The most aggravating part is having to spend the entire thing on the bridge, double-checking consoles and fixing emerging errors on your wreck of a ship while you wait for Jose. Still, it's calm and you manage to scrounge together some free time to work on an old hobby while you wait.

How do you occupy your time during the jump?
[ ] Arabic calligraphy..
[ ] Digital painting.
[ ] Poetry. Bad poetry, mostly, but poetry.

Jose eventually arrives and takes over, and you manage a few blissful hours of fitful sleep before you have to return to the bridge.

You exit the jump in close orbit of Tigris. It's an enormous, blue-purple gas giant surrounded by a veritable cloud of rock. A dozen rings in conflicting orbits spin around it, as do a pair of verdant, cloud-wracked moons. You're relatively close to the sun, and as your eyes adjust to the light, to the primitive nature of your displays, you realize how many shipwrecks there are dotting your feed. You take a long moment to appreciate it before you start the mission briefing.

Physically, you are joined only by a civilian flight tech named Jose, but even on a ship as beaten as the Midgard Serpent, that means little. Shorn and Margai teleconference in from the hangar bay, Li from his quarters, and half a dozen people, volunteer boarding troops and shuttle crew, tune in from a briefing room.

It's not exactly an optimal briefing situation, but you suppose you prefer it to the Briefing Bot.

You send a command to the display, Tigris and its surroundings are replaced by Refinery X-3. It's a sprawling thing, two auxiliary habitats orbiting a titanic fuel collection and refining station. The habitats are traditional cylinders, great solar-panel wings turned towards the sun. X-3 itself is reminiscent of a great steel conch, pivoted away from the gas giant it harvests, Eight enormous refinery-spurs descend towards the gas, while the spiralling striations of its docks and living quarters jut away from it. Two large ships, glorified transports, hover over the largest of the docks, while a small warship escorted by a trio of fighters keeps watch over them. "This is Refinery X-3, home to at least half a million people, the only fuel refinery in orbit of Tigris. According to our intelligence, the Shield took Tigris away from Tri-Prong Interstellar five months ago and is still dealing with the fallout," you say, "According to our prisoners and the ship's logs, the Serpent and her Escort were meant to reinforce the garrison after the battle with the Kipling, and help them secure X-3 and then the surrounding area."

"Unfortunately for the Shield, that means they've no idea we're coming," you say, "And we know exactly what we're up against."

"Can we trust Alex, sir?" interrupts one of your soldiers. You think his name is Uluthando, but you can't see the cloud of biographical data you're used to, and don't want to get it wrong. You decide to try and just not have to mention it.

"Everything they've given us so far has checked out, soldier," you say, "And they've been fully cooperative. We are treating them as reliable for now."

He nods but says nothing, so you continue.

A cross-section of the refinery expands, revealing a large military base attached to an expansive drydock. One of the transports is docked and refueling. "The plan is simple, Shorn escorts the shuttle down, with you posing as officers and administrators getting ready to relieve them. You need to evacuate all civilians in the barracks area and get clear, ideally under the guise of a lockdown," you say, "The Serpent will deploy her main gun, sinking those troop transports and slagging the base. Shorn protects you, I deploy and deal with the Corvette, their pilots, and those fighters. Once the shooting starts your only objective is to sur-"

Suddenly, Jose interrupts you, "Sir, we are being hailed by the Refinery's garrison. Should I patch them through?"

You stare at Jose. You hadn't even hailed the Refinery yet. Surely, you cannot be found out already? Surely your information hasn't fallen apart this quickly? How would they begin to know that you're anyone but who you say you are, or what in God's name are they calling about otherwise? You end the briefing call with an order for everyone to stay where they are, and glare accusingly at the 'call waiting' notification on your terminal. "Put them on the main screen," you say, "I'll handle it."

The screen flickers to life, revealing a Dabiq soldier in what looks to be some sort of Officer's uniform. She's bleeding from a cut in her scalp, is covered in sweat, and the lieutenant's insignia on her shoulder is bent nearly in half. She is relieved to see you, albeit confused, and your worries of being found out disappear as she begins to speak. "Midgard Serpent, where is Captain Reyhan?" she asks, "I need to speak with him."

"He's dead, as is the primary bridge crew," you say, "I am in charge."

"Oh," she says. There is a moment of blank incomprehension, that deceptive calm as one's mind processes what must have happened. "My fath-Lieutenant Commander Singh, is he still alive? Is he in medical?"

You stare at her for a moment longer than you'd prefer, trying to extrapolate a family resemblance to any of your prisoners. Anyone you remember killing on the way in.

You recall a terrified face commanding a machine gun as you charged the bridge.

Still, you send a message to Doc Voeman and the brig. Better to be sure.

"I'll have someone look into it, Lieutenant," you say, tone purposefully bland, "But I need to know your situation. Why are you injured? Why have you hailed us?"

"It's the locals," she spits, "They started causing trouble the moment the fleet left. Unionized, started demanding political rights, someone even managed to get a shadownet up."

"How serious is the situation?" you ask, desperately hoping that they haven't begun to massacre civilians.

"We broke up a few riots, but they're occupying the refinery bulbs and we can't peel them out without risking the facilities," she says, "I have garrisons in the auxilliary habs, the 3 Bulb, and throughout the city, but the other seven bulbs are occupied. Families, supplies, they've even rigged scoops up as primitive fighters and sent demands for negotiations. This was planned." She leans forwards, towards the screen, making dark, conspiratorial eye contact. "I think they may be in contact with the Nahab."

You nod along, pretending that you know what the fuck she's talking about as you suppress your utter panic at the situation. "This is troubling news," you say, "I'm going to have to consult my men on our available resources. I'll contact you when we know how we can assist." Reyhan nods and salutes, and you cut the channel. But before you resume your briefing you send a text to the brig.

"Ask Alex," it reads, "What the fuck are the Nahab?"

Don't Change That Channel

[X] Interlude: Be Diplomat Hina Ayubi.

You are Diplomat Hina Ayubi. Your boyfriend is missing, presumed dead. Your guards are missing, presumed dead. The invincible warship you were on is destroyed. You are in a brig full of wounded soldiers, terrified civilians, and utter strangers. You have been tortured twice in the last three days.

Most of all, you are fucking furious that some self-serving fascist destroyed the basis for galactic society before you got the opportunity.
 
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