CoolCatmanC
Also known as RandomCommentsInc.
- Location
- Inside my head.
Hi, sorry I'm late to role sharing.
Your final role is...
Two Hundred Ant(s) In A Trenchcoat
You are Two Hundred Ant(s) in a Trenchcoat, sent on a mission by your queen to eliminate those who refuse to give ants the honor they deserve.
Nothing But Ants
Unfortunately, Ants are fragile creatures. Every visit someone makes to you kills an ant, reducing the number of ants in your trenchcoat by one. Luckily, those deaths aren't in vain. Information-gathering roles will receive "You stepped on an Anthill and were unable to complete your task" instead of whatever information they were trying to gather, killing roles will be informed the house was empty and that they "Stepped on an Anthill and were unable to find their target", as you automatically dodge any form of nightkill, including strongman kills, and even kills that kill those immune to strongman kills. Any non-information gathering, non killing visitor will be informed that "You stepped on an Anthill but were able to complete your task".
The Hive Spreads
Each night, you may submit a message containing the words "Anthill [player]to set an ant nest at their house. If there is an ant nest at a player's house, this has the following consequences; if the person is visited by an information-gathering role, they will receive "You stepped on an Anthill and were unable to complete your task" instead of whatever information they were trying to gather, non information gathering roles will instead be informed that "You stepped on an Anthill but were able to complete your task". If a player with an anthill is visited, this will remove the ant nest at the end of the night. Multiple people may stumble into it, provided they do so on the same night. If they are visited by a killing role (or just die during the night, somehow), their cause of death will be overwritten to "Devoured by Ant(s)", their death flip will be listed as "They were an unknown role, as too little was left of the body to identify" and you will know the original kill condition and the killed's role.
You may use this power twice per night, with no competition with any other power, including items.
Return Resources
For every anthill at another player's house, you will gain one ant per day start, not including the main hive at your own house. You automatically learn of all standard visits made to any player with an anthill at their house, including the main hive, thanks to hard working ant perimeter patrols; specifically which player(s) visited which player(s), though not details of the actions undertaken.
Fury of the Queen
Each night, you may kill one player by submitting the words "Execute [player]. Your kill flavor is "Stabbed with a multitude of tiny knives by Ant(s)". This is not overwritten if there is an ant nest at that location, however the kill itself is automatically upgraded to a strongman kill, thanks to the ready access the local hive provides to your target.
This does not compete with any other power, including items.
Your final role is...
Two Hundred Ant(s) In A Trenchcoat
You are Two Hundred Ant(s) in a Trenchcoat, sent on a mission by your queen to eliminate those who refuse to give ants the honor they deserve.
Nothing But Ants
Unfortunately, Ants are fragile creatures. Every visit someone makes to you kills an ant, reducing the number of ants in your trenchcoat by one. Luckily, those deaths aren't in vain. Information-gathering roles will receive "You stepped on an Anthill and were unable to complete your task" instead of whatever information they were trying to gather, killing roles will be informed the house was empty and that they "Stepped on an Anthill and were unable to find their target", as you automatically dodge any form of nightkill, including strongman kills, and even kills that kill those immune to strongman kills. Any non-information gathering, non killing visitor will be informed that "You stepped on an Anthill but were able to complete your task".
The Hive Spreads
Each night, you may submit a message containing the words "Anthill [player]to set an ant nest at their house. If there is an ant nest at a player's house, this has the following consequences; if the person is visited by an information-gathering role, they will receive "You stepped on an Anthill and were unable to complete your task" instead of whatever information they were trying to gather, non information gathering roles will instead be informed that "You stepped on an Anthill but were able to complete your task". If a player with an anthill is visited, this will remove the ant nest at the end of the night. Multiple people may stumble into it, provided they do so on the same night. If they are visited by a killing role (or just die during the night, somehow), their cause of death will be overwritten to "Devoured by Ant(s)", their death flip will be listed as "They were an unknown role, as too little was left of the body to identify" and you will know the original kill condition and the killed's role.
You may use this power twice per night, with no competition with any other power, including items.
Return Resources
For every anthill at another player's house, you will gain one ant per day start, not including the main hive at your own house. You automatically learn of all standard visits made to any player with an anthill at their house, including the main hive, thanks to hard working ant perimeter patrols; specifically which player(s) visited which player(s), though not details of the actions undertaken.
Fury of the Queen
Each night, you may kill one player by submitting the words "Execute [player]. Your kill flavor is "Stabbed with a multitude of tiny knives by Ant(s)". This is not overwritten if there is an ant nest at that location, however the kill itself is automatically upgraded to a strongman kill, thanks to the ready access the local hive provides to your target.
This does not compete with any other power, including items.